G40 L16-17 Mill Creek (allies) v JWW


  • BM


  • Test summary from TripleA, engine version: 1.8.0.9, time: 16:26:46


  • Test summary from TripleA, engine version: 1.9, time: 16:37:28


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 infantry moved from Romania to Yugoslavia
                1 artillery and 2 infantry moved from Holland Belgium to France

    triplea_38904_Ger1.tsvg

  • '20 '16

    This is version 1.8 instead of 1.9. I don’t have this version. Do you have the new version?


  • 1.9 doesn’t play nicely w/Mac’s yet it. I’ve downloaded and tried a few versions of 1.9. I am sticking to 1.8 until they work out the mac bug.

  • '20 '16

    Bummer! Maybe 2017 league, buddy. Happy Holidays!

  • '20 '16

    Ok, after I ran into the same issue with multiple other players, I went and downloaded the 1.8 version. How do you play Balanced Mod? None of the new NO’s show up under the objectives tab. This is a Balanced game you set up, isn’t it?

  • '20 '16

    Max scramble


  • @Mill:

    Ok, after I ran into the same issue with multiple other players, I went and downloaded the 1.8 version. How do you play Balanced Mod? None of the new NO’s show up under the objectives tab. This is a Balanced game you set up, isn’t it?

    yes, it should be! I’ll check again to ensure I didn’t screw anything up


  • @Mill:

    Ok, after I ran into the same issue with multiple other players, I went and downloaded the 1.8 version. How do you play Balanced Mod? None of the new NO’s show up under the objectives tab. This is a Balanced game you set up, isn’t it?

    when I open the file I see all the new objectives?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 infantry moved from Romania to Yugoslavia
                1 artillery and 2 infantry moved from Holland Belgium to France

    triplea_38904_Ger1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 infantry moved from Romania to Yugoslavia
                1 artillery and 2 infantry moved from Holland Belgium to France

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 :  9/20 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 :  3/11 hits
                        6 infantry owned by the French, 3 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the French and 1 aaGun owned by the French lost in France
                        Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 :  5/17 hits
                        French roll dice for 2 armour and 1 fighter in France, round 3 :  1/3 hits
                        1 armour owned by the French, 1 armour owned by the British, 1 infantry owned by the Germans and 1 fighter owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 41
                    Casualties for Germans: 4 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 :  5/16 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  2/5 hits
                        2 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 106 Sea Zone
                    Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the British, 1 tactical_bomber owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                        Germans roll dice for 1 battleship, 1 bomber and 1 fighter in 111 Sea Zone, round 3 :  1/3 hits
                        British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 3 :  1/2 hits
                        1 battleship owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
                    1 battleship owned by the Germans retreated to 112 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  1/7 hits
                        British roll dice for 3 fighters in 110 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 :  2/3 hits
                        1 cruiser owned by the French, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 :  2/5 hits
                        British roll dice for 1 battleship, 1 cruiser and 3 fighters in 110 Sea Zone, round 3 :  5/5 hits
                        1 cruiser owned by the British, 1 bomber owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the Germans lost in 110 Sea Zone
                    British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -53
                    Casualties for Germans: 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 cruiser
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
                triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to French
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 bomber moved from 111 Sea Zone to Western Germany
                2 infantry moved from Denmark to Western Germany
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 aaGun moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
                3 infantry moved from Poland to Slovakia Hungary
                1 aaGun moved from Germany to Slovakia Hungary
                2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland

    Place Units - Germans
                2 infantry placed in Western Germany
                8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 38 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 3 infantry and 4 mech_infantrys
        Slovakia Hungary : 1 aaGun and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Romania : 1 infantry
        Poland : 2 aaGuns, 3 artilleries and 11 infantry
        Germany : 1 factory_major and 8 infantry
        Southern Italy : 1 fighter and 1 tactical_bomber
        112 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        106 Sea Zone : 1 flag, 2 submarines
        Yugoslavia : 1 flag, 3 armour, 2 artilleries and 7 infantry
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 38 / 67
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 17 times
                3 was rolled 26 times
                4 was rolled 13 times
                5 was rolled 19 times
                6 was rolled 21 times
            Average roll : 3.470
            Median : 3.000
            Variance : 0.836
            Standard Deviation : 0.914
            Total rolls : 117

    Neutral_Allies Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Germans Combat
                1 was rolled 13 times
                2 was rolled 13 times
                3 was rolled 14 times
                4 was rolled 10 times
                5 was rolled 15 times
                6 was rolled 14 times
            Average roll : 3.544
            Median : 3.000
            Variance : 0.192
            Standard Deviation : 0.439
            Total rolls : 79

    French Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.571
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    British Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.105
            Median : 3.000
            Variance : 1.056
            Standard Deviation : 1.027
            Total rolls : 19

    triplea_38904_Ger1.tsvg


  • wow, pretty awful start for the Germans, typical for me this year though……


  • @JWW:

    wow, pretty awful start for the Germans, typical for me this year though……

    after a bit of reflection I would rather concede and award you this game rather than continue…I simply have no stomach for continuing after that crazy dicing. I trust you understand.

  • '20 '16

    I understand. That was rough! You did well in Franch, but terrible in the water. Do I get the league win or is that poor sportsmanship? I’m totally new, so I don’t mind if it’s just a no-contest.


  • @Mill:

    I understand. That was rough! You did well in Franch, but terrible in the water. Do I get the league win or is that poor sportsmanship? I’m totally new, so I don’t mind if it’s just a no-contest.

    yes France was good but those navy battles, oh boy……

    This year has been so bad for me I don’t care about the league stats so I will post your W today. Typically, historically, a game needs to, or used to need to get into the T2, or something like that for it to count, if someone “walked away”, I wouldn’t expect many players in the League to be ok with expecting a victory in this situation but I really don’t recall anyone I have played ever abandoning a game for dice this early although I am sure it has happened.

    With all of this said would you like to start over?

  • '20 '16

    I’m actually in too many games right now. Being new, I got excited and bit off more than I could chew. Catch you next year. Good luck, and Happy Holidays.

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