Axis & Allies RoundRobin Bulge Game.
Both variations with & without tokens, but, with modifies hits(using old style Axis and Allies values were used and tried). Here Infantry hit on 1 for attack(unless back up by a cannon, it became 2 for attack) & 2 for defense, cannons just 2 for A/D, tanks 3 for A/D or 3 for attack & 2 for defense, 1 for defense for a truck/transport, fighters 3 for attack & bombers 1 for attack(if actually bombing, then 4).
Games went smoothly, but, by turn 5 & 6 for both games, it was stopped. Allies losses were heavy, but, Axis were even more so, &, with Air Power a factor, the German’s best remaining forces were picked off.
This final variation is for no supply tokens, but, with regular Bulge attacks.
Turn One: Axis go first, move 5 hexes and V.P.=1. Allies lose 5 Infantry, 3 guns & one retreated.
Round Two: Axis go first this round. Losses Allies are 4 Infantry & 1 tank, &, Axis losses are 3 Infantry & 2 tanks. Axis gain 3 hexes & V.P.=5.
Round Three: Allies go first, &, losses of 3 trucks & 4 Infantry & 2 tanks. Axis losses of 1 truck & infantry, &, 2 tanks, also gain 1 hex & V.P.=9.
Round Four: Allies go first, &, losses of 1 Infantry and gun & 2 tanks. Axis lose 1 truck & gun,
and, 3 tanks. Also gain 4 hexes & V.P.=11.
Round Five: Allies go first, losses for air combat are: Allies 5 fighters and two bombers, &, Axis 3 fighters & bomber lost(also two Axis Infantry are retreated). Land losses are: Allies 3 Infantry & one retreated, 1 gun and 2 tanks. Axis 1 truck, and, 2 infantry & tanks, and, 3 guns.
Round Six: Allies go first(due to reinforcements from Round Five, the Allies are slightly behind the Axis, in numbers on the board). Air losses for Allies are 3 fighters, &, Axis all aircraft and 3 tanks. Land combat losses for Allies are 1 truck, 2 Infantry, 1 gun, and, 3 tanks. Axis losses are
2 Infantry, 1 gun, &, 5 tanks. Also 2 hexes gained & V.P.=14. Not being able to have all forces clustered in combine arms, lets the Allies Air Power attack, thus facing less A.A. fire.
Round Seven: Allies go first, losses by air of Allies of 6 fighters and 1 bomber, &, all Axis air power lost, along with 1 truck. Land losses are Allies 2 tanks and 3 trucks. Also Axis lose 1 gun & truck, and, 5 tanks. Axis gain 1 hex & V.P.=15.
Round Eight: Axis go first, losses by air of Allies of 6 fighters and 1 Infantry. Axis lose only 3 fighters and 1 truck(their Ju-88 bomber survives to fight another day). Land losses are of Allies of 1 Infantry & truck, and, 2 tanks. The German losses are of one Infantry & gun & tank. Axis gain another hex and final V.P.=16 of 24 needed.
So much left on the board, would a ninth round made a difference?, the forces left are: Allies 4 trucks, 14 Infantry, 5 guns & 5 tanks. Axis 1 truck, 9 Infantry, 2 guns & 4 tanks.
This variation of regular Bulge attacks & no supply tokens, is the best of the variations played.