Thank you for the prompt reply!
I’m not thinking unlimited units just the maximum of two allocated per transport.
It’s just slightly confusing and seems to defy logic because the initially unloaded transport used both of its movement points to get to SZ29.
One would think that all future movement related actions would end there other than unloading units into a single territory (if it were loaded) as you can’t unload into more than one territory.
Or loading the transport as you could be sailing into a port prepping for your next move (But there would be no benefit to actually loading it prior to your next turn and risk having it sunk).
As shown in the original example even though the transport isn’t leaving SZ29 it is technically “moving” from one coastline to another. So it is serving as a “bridge” in essence.
So you could have this happen again with an empty transport starting in SZ15.
It then sails through SZ8 into SZ9. Thus possibly allowing 2 infantry units to load from London and unload into Belgium or Picardy.
Those are some super transports!
Thanks again for the help.