@snoil said in Game Imbalance massively obvious:
@marineiguana if it’s so balanced, why do GenCon games have a bid system for the allies to get extra help?
The online version differs quite a bit from the board game, even with the Gencon setup. Differences such as no friendly AC and transport usage, having to assign casualties after each round of like-valued dice instead of the whole attacking round, not having variable defence profiles for a given combat phase, different time constraints, etc, all make it a bit harder to compare the 2 games.
The numbers don’t lie though. At high gold/plat level, there’s little to no difference in win rate between allies and axis, but at lower levels, it seems axis is winning more. I believe it has changed over the last few seasons too, where top players are figuring out better and better ways to play the allies, leading to many of them to believe that they are currently favoured at high level.
Cheers