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    Posts made by DrSfloon

    • RE: šŸŽ²šŸ˜¢ PRNG dice support group — and ranting

      Yeah but the point is, it should be "bad `online dice’ " than ā€œbad dice onlineā€.

      posted in Axis & Allies 1942 Online
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      DrSfloon
    • RE: šŸŽ²šŸ˜¢ PRNG dice support group — and ranting

      But yeah the 3 sided dice. Sometimes that’s what it’s like. Either a 1,2,3 dice or a 4,5,6. But some of this crazy rolls stuff is not the exception but the rule! Especially the consistency of single unit defensive hits.

      posted in Axis & Allies 1942 Online
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      DrSfloon
    • RE: šŸŽ²šŸ˜¢ PRNG dice support group — and ranting

      Is there any way to flag up a game to some kind of devs to look at?

      I’ve essentially been completely been rolled off this one game where my opponent’s forces literally ā€œhit everything in sightā€. The combat that initiated it was one where I really think it’s a suicide attack like 95%+ of the time. Not only did the attack succeed, but it did so in combination with me being smashed in the retaliatory attack from me. Both times (and other smaller attacks elsewhere during those two rounds have meant that a game that was completely in control and I would even say winning advantage is lost in the space of a round and the only way I can think I made a mistake was to try a consolidate a fleet at a key position. I never resign after a run of bad rolls, but in this case there’s just now way back. The Japanese position in the pacific can be very fragile to this kind of thing. It’s round 5 and all I have left is 14 infantry/artilleries lol. All fleet and aircraft. The position just looks bizzarre. The round before this last round Japan earned 47 IPC and I wasn’t worried about anything in the position. The only mistake I can think of is that I should have set the Japanses subs to be saved until after a round of combat for submerging. I would normally do it, but it feels like literally a billion to one shot how all of it combined in one round to shonk a dominating position. Is there some way people cheat? Because I can’t think of anyone normally doing the intial attack.

      posted in Axis & Allies 1942 Online
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      DrSfloon
    • RE: šŸŽ²šŸ˜¢ PRNG dice support group — and ranting

      Nah that’s it. I might finish the current games. Really good job on this version of the game, but for this weirdness with the `roller’. Taking screenshots is a pain, but I did just for the bizarreness.! Just ONE OF MANY. Even more pronounced again this last week. One of them I felt bad because I had made a blunder and missed a sneak attack on Japan. Yet miraculously defended it, even to excess. I know how it feels from the other end and it happens way too much compared to over the board. SOmething is going on where the game tries to balance back out, but the effect is that it often rewards bad play. When defenders roll with just one (3sided?! šŸ™„ ) dice and consistently hit (attackers miss). Again and again. I wish there was some way to see the overall detailed stats of the dice rolls. The in game log is not enough to see definitively.

      Anyway, just a game and other things need doing. Thanks for the games to everyone I played šŸ¦†

      I did manage to hit infantry on the next round of rolls, but of course took another in return.

      AAjoke.png

      posted in Axis & Allies 1942 Online
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      DrSfloon
    • RE: šŸŽ²šŸ˜¢ PRNG dice support group — and ranting

      Very first battle after I write that and roll 4 1s with 4 at 3 against 1 at 3 lol. Just to rub it in lol.

      posted in Axis & Allies 1942 Online
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      DrSfloon
    • RE: šŸŽ²šŸ˜¢ PRNG dice support group — and ranting

      There’s definitely seems to be something weird going on which is more pronounced when one obtains some significant advantages on the board. It’s like there’s a kick back to help the embattled forces. I only started actively playing this online A&A a couple of months ago, just before the reset. I was losing my fair share from some bad play and unfamiliarity with this version. I didn’t have this sense of something weird going on nearly as much as I do now, especially in the last few weeks and really bizarre this last week. ā€˜Coincidentally’ it coincided with me having a good start to season 2 and reaching platinum. Now it feels a bit horrendous to be honest, especially this last week nearly getting in to the top 10. To the point where I am overcompensating (over defending) which can also lead to mistakes. Maybe just finish my current games and call it. The way the rolls come out on these long runs with the heavily numbered combats and then consistent hit/miss combos with the small attacks, not to mention the timing of AA hits… The way it’s often all ā€˜coordinated’ has this unnatural weirdness. So okay, in real life yes I have ā€˜missed with everything’ on a decent sized attack (say 10-15 units) and maybe even twice in the same game/day, but here it happens on consecutive rounds of combat, only to be followed by heavy losses for the other smaller battles/bombing runs. I have virtually stopped doing bombing runs now. After all that, next game I’ll have a rare run of rolls, but mostly when it really doesn’t matter. Okay rant over, but yeah I dunno 🤯

      posted in Axis & Allies 1942 Online
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      DrSfloon
    • RE: šŸŽ²šŸ˜¢ PRNG dice support group — and ranting

      Really get some strange results. There seems to be some tendency towards favourable defensive rolls. My latest painful attack was last night. I found that I had a very strong play of taking a factory with Japan instead of Germany and so I played the somewhat unbalanced attack:

      1 tank, 3 fighters and 2 bombers

      Against

      2 infantry and 1 fighter

      I always cringe when attacking only with tanks and fighters, but with the bombers I felt pretty safe. Basically we both lost everything and I couldn’t take the factory with Japan. I still think I am winning that game, but still had to impart the customary abuse to the computer screen.

      I don’t remember all the dice rolls because it went for a few rounds, but the first round was I missed everything: four 5s for the tank and fighters and double 6 for the bombers.

      I also notice my opponents having crazy bad attacking rolls and consistent better than average defence (for me). Planning to try to find more defensive strategies… but not always possible…

      posted in Axis & Allies 1942 Online
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      DrSfloon
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