Yeah but the point is, it should be "bad `online diceā " than ābad dice onlineā.
Posts made by DrSfloon
-
RE: š²š¢ PRNG dice support group ā and ranting
-
RE: š²š¢ PRNG dice support group ā and ranting
But yeah the 3 sided dice. Sometimes thatās what itās like. Either a 1,2,3 dice or a 4,5,6. But some of this crazy rolls stuff is not the exception but the rule! Especially the consistency of single unit defensive hits.
-
RE: š²š¢ PRNG dice support group ā and ranting
Is there any way to flag up a game to some kind of devs to look at?
Iāve essentially been completely been rolled off this one game where my opponentās forces literally āhit everything in sightā. The combat that initiated it was one where I really think itās a suicide attack like 95%+ of the time. Not only did the attack succeed, but it did so in combination with me being smashed in the retaliatory attack from me. Both times (and other smaller attacks elsewhere during those two rounds have meant that a game that was completely in control and I would even say winning advantage is lost in the space of a round and the only way I can think I made a mistake was to try a consolidate a fleet at a key position. I never resign after a run of bad rolls, but in this case thereās just now way back. The Japanese position in the pacific can be very fragile to this kind of thing. Itās round 5 and all I have left is 14 infantry/artilleries lol. All fleet and aircraft. The position just looks bizzarre. The round before this last round Japan earned 47 IPC and I wasnāt worried about anything in the position. The only mistake I can think of is that I should have set the Japanses subs to be saved until after a round of combat for submerging. I would normally do it, but it feels like literally a billion to one shot how all of it combined in one round to shonk a dominating position. Is there some way people cheat? Because I canāt think of anyone normally doing the intial attack.
-
RE: š²š¢ PRNG dice support group ā and ranting
Nah thatās it. I might finish the current games. Really good job on this version of the game, but for this weirdness with the `rollerā. Taking screenshots is a pain, but I did just for the bizarreness.! Just ONE OF MANY. Even more pronounced again this last week. One of them I felt bad because I had made a blunder and missed a sneak attack on Japan. Yet miraculously defended it, even to excess. I know how it feels from the other end and it happens way too much compared to over the board. SOmething is going on where the game tries to balance back out, but the effect is that it often rewards bad play. When defenders roll with just one (3sided?! :face_with_rolling_eyes: ) dice and consistently hit (attackers miss). Again and again. I wish there was some way to see the overall detailed stats of the dice rolls. The in game log is not enough to see definitively.
Anyway, just a game and other things need doing. Thanks for the games to everyone I played :duck:
I did manage to hit infantry on the next round of rolls, but of course took another in return.
-
RE: š²š¢ PRNG dice support group ā and ranting
Very first battle after I write that and roll 4 1s with 4 at 3 against 1 at 3 lol. Just to rub it in lol.
-
RE: š²š¢ PRNG dice support group ā and ranting
Thereās definitely seems to be something weird going on which is more pronounced when one obtains some significant advantages on the board. Itās like thereās a kick back to help the embattled forces. I only started actively playing this online A&A a couple of months ago, just before the reset. I was losing my fair share from some bad play and unfamiliarity with this version. I didnāt have this sense of something weird going on nearly as much as I do now, especially in the last few weeks and really bizarre this last week. āCoincidentallyā it coincided with me having a good start to season 2 and reaching platinum. Now it feels a bit horrendous to be honest, especially this last week nearly getting in to the top 10. To the point where I am overcompensating (over defending) which can also lead to mistakes. Maybe just finish my current games and call it. The way the rolls come out on these long runs with the heavily numbered combats and then consistent hit/miss combos with the small attacks, not to mention the timing of AA hitsā¦ The way itās often all ācoordinatedā has this unnatural weirdness. So okay, in real life yes I have āmissed with everythingā on a decent sized attack (say 10-15 units) and maybe even twice in the same game/day, but here it happens on consecutive rounds of combat, only to be followed by heavy losses for the other smaller battles/bombing runs. I have virtually stopped doing bombing runs now. After all that, next game Iāll have a rare run of rolls, but mostly when it really doesnāt matter. Okay rant over, but yeah I dunno š¤Æ
-
RE: š²š¢ PRNG dice support group ā and ranting
Really get some strange results. There seems to be some tendency towards favourable defensive rolls. My latest painful attack was last night. I found that I had a very strong play of taking a factory with Japan instead of Germany and so I played the somewhat unbalanced attack:
1 tank, 3 fighters and 2 bombers
Against
2 infantry and 1 fighter
I always cringe when attacking only with tanks and fighters, but with the bombers I felt pretty safe. Basically we both lost everything and I couldnāt take the factory with Japan. I still think I am winning that game, but still had to impart the customary abuse to the computer screen.
I donāt remember all the dice rolls because it went for a few rounds, but the first round was I missed everything: four 5s for the tank and fighters and double 6 for the bombers.
I also notice my opponents having crazy bad attacking rolls and consistent better than average defence (for me). Planning to try to find more defensive strategiesā¦ but not always possibleā¦