Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. AndyCub
    A
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 110
    • Best 0
    • Controversial 0
    • Groups 0

    AndyCub

    @AndyCub

    0
    Reputation
    31
    Profile views
    110
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    AndyCub Unfollow Follow

    Latest posts made by AndyCub

    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      Ya man. Sorry it’s been so long. With all of the online learning garbage, the schools drug the year out a whole extra week. I’ll get my turn in later today.

      posted in League
      A
      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      @StuckTojo Yep. Still playing. I’ve just gotten slammed with school work now that schools are cancelled here. I’ll be able to get going again next week if that okay with you.

      posted in League
      A
      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      Yep. I’ve just been really busy with school stuff. Next week my schedule starts to clear up. I’ll continue it then if that’s alright with you.

      posted in League
      A
      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: ANZAC round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 30 Sea Zone to 54 Sea Zone
              2 mech_infantrys moved from South Australia to Western Australia
                    ANZAC take Western Australia from Japanese
              1 infantry moved from Northern Territory to Queensland
              1 infantry moved from South Australia to Queensland
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 aaGun moved from South Australia to Queensland
              2 fighters moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      A
      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Combat Move - Russians
              1 armour moved from Volgograd to Rostov
              1 armour moved from Volgograd to Tambov
              3 infantry moved from Belarus to Bryansk
              7 infantry moved from Smolensk to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 10 infantry
                  Germans defend with 1 fighter and 1 tactical_bomber
                      Russians roll dice for 10 infantry in Bryansk, round 2 : 2/10 hits, 1.67 expected hits
                      Germans roll dice for 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits
                      1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 9 infantry remaining. Battle score for attacker is 18
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 fighter and 1 tactical_bomber
              Battle in Tambov
                  Russians attack with 1 armour
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 armour remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Rostov
                  Russians attack with 1 armour
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour in Rostov, round 6 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour in Rostov, round 7 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                  Germans win with no units remaining. Battle score for attacker is -2
                  Casualties for Russians: 1 armour
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              2 infantry moved from Novgorod to Belarus
              1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
              2 aaGuns and 10 infantry moved from Novosibirsk to Kazakhstan
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Germans : -1.50
      Russians : -1.17
      

      Savegame

      posted in League
      A
      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11
      
          Purchase Units - British
              British buy 2 armour and 4 infantry; Remaining resources: 6 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              20 infantry moved from India to West India
              4 artilleries moved from India to West India
              5 mech_infantrys moved from India to Eastern Persia
              6 fighters moved from India to Eastern Persia
              1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
              5 armour moved from India to West India
      
          Combat - British
              Battle in Eastern Persia
                  British attack with 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys
                  Germans defend with 3 mech_infantrys; Japanese defend with 1 artillery and 1 infantry
                      British roll dice for 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 2/13 hits, 4.50 expected hits
                      Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                      British roll dice for 1 armour, 6 fighters and 4 mech_infantrys in Eastern Persia, round 3 : 4/11 hits, 4.17 expected hits
                      Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.00 expected hits
                      1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Eastern Persia
                  British win, taking Eastern Persia from Germans with 1 armour, 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
                  Casualties for British: 1 infantry and 2 mech_infantrys
                  Casualties for Germans: 3 mech_infantrys
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - British
              4 aaGuns moved from India to West India
              6 fighters moved from Eastern Persia to West India
      
          Place Units - British
              3 infantry placed in Egypt
              2 armour and 1 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,1
              British collect 25 PUs (6 lost to blockades); end with 31 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              1 artillery placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 6 PUs
              Some Units in India change ownership: 1 artillery
      

      Combat Hit Differential Summary :

      Germans : 0.33
      British : -2.67
      

      Savegame

      posted in League
      A
      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 1 carrier, 1 cruiser, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              4 armour and 4 infantry moved from Morocco to 92 Sea Zone
              4 armour, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
              4 armour and 4 infantry moved from 95 Sea Zone to Southern Italy
              1 battleship moved from 92 Sea Zone to 91 Sea Zone
              4 transports moved from 93 Sea Zone to 92 Sea Zone
              2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 95 Sea Zone
              4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 armour, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              4 fighters moved from 26 Sea Zone to 25 Sea Zone
      
          Combat - Americans
              Battle in 25 Sea Zone
                  Americans attack with 1 destroyer and 4 fighters
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Southern Italy
                  Americans attack with 4 armour and 4 infantry
                  Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry and 4 mech_infantrys
                      Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 1/4 hits, 2.33 expected hits
                      Americans roll dice for 4 armour and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits
                      Italians roll dice for 3 aaGuns, 3 artilleries, 4 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 9/25 hits, 9.83 expected hits
                      3 aaGuns owned by the Italians, 4 armour owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                  Italians win with 3 artilleries, 4 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15
                  Casualties for Americans: 4 armour and 4 infantry
                  Casualties for Italians: 3 aaGuns and 2 infantry
      
          Non Combat Move - Americans
              4 armour and 4 infantry moved from 91 Sea Zone to Morocco
              2 fighters moved from Gibraltar to 91 Sea Zone
              1 battleship moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from Alaska to 1 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
              4 fighters moved from 25 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              4 artilleries and 4 infantry placed in Eastern United States
              1 carrier and 1 cruiser placed in 10 Sea Zone
              2 fighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.83
      Americans : -0.33
      Japanese : -0.17
      

      Savegame

      posted in League
      A
      AndyCub
    • RE: GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Persia to Iraq
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      A
      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 carrier placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      
          Combat Move - French
              1 fighter moved from Scotland to 126 Sea Zone
      
          Combat - French
              Battle in 126 Sea Zone
                  French attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 126 Sea Zone
                  French win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
      
          Non Combat Move - French
              1 fighter moved from 126 Sea Zone to Novgorod
              1 infantry moved from Northwest Persia to Caucasus
              1 infantry moved from Trans-Jordan to Iraq
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      A
      AndyCub
    • RE: daegoneit Axis -VS- AndyCub Allies + 16 G40 Regular Map

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 carrier placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      A
      AndyCub