Clairfy: Deploy cost, Determine Island Possession


  • Thanks for the replies guys.

    i love this game! finally the big naval clashes I have always craved…

    Once we play with 10 reinforcement points +4 per island (per the FAQ)they promise to get even bigger!


  • We didn’t have a big naval battle in our two games but we had 6 on 6 FTRs twice each game which usually was because BOM were going after ships.

    It is also pretty neat to have eight TRNs lined up with their cargos next to them plus the Escorts and Carriers. I enjoyed having the seas full of ships too.  :-)


  • OK I see I need to factor in the ships land attack power in future games.

    Hmm…one thing I was wondering though, since the rule applies to ships here why wouldn’t aircraft that can reach the target area apply? Maybe thats a question for the designer…is there a designers forum for his rationale and design decisions?

    I was also trying to get my head around the scales represented by all the different units (i.e a destroyer must represents more than one ship as there is so few pieces) and the time scale for each turn?

    In any event a most enjoyable game :)

  • Official Q&A

    @banshee2200:

    Maybe thats a question for the designer….is there a designers forum for his rationale and design decisions?

    You can try asking Larry Harris on his forums (http://www.harrisgamedesign.com).

  • 2007 AAR League

    Hey Krieghund, you had the answers before. Got a couple more…

    1. Are sea units that are damaged during sea combat IMMEDIATELY moved to the base card - before land battles take place? This would negate their bombardment capability in a land battle.

    2. If a destroyer is damaged during sea combat (but not destroyed), what happens to a land unit being transported by the destroyer? The next step is “unload”… does the destroyer go to the base card BEFORE unloading, or after? Is the land unit lost?

    Unclear on the sequence of WHEN damaged boats are removed, and what becomes of cargo on a damaged destroyer. Thanks…

  • Official Q&A

    @Botider:

    1. Are sea units that are damaged during sea combat IMMEDIATELY moved to the base card - before land battles take place? This would negate their bombardment capability in a land battle.

    They are removed at the end of the attack in which they were damaged, so damaged sea units would not be able to participate in the Attack Land Units and/or Airfields step.

    @Botider:

    1. If a destroyer is damaged during sea combat (but not destroyed), what happens to a land unit being transported by the destroyer? The next step is “unload”… does the destroyer go to the base card BEFORE unloading, or after? Is the land unit lost?

    The land unit or supply token is lost.

  • Customizer

    I have a question regarding the movement phase. The first units to do so are the transports and I read “Load and Move Transports”. I suppose I also can move first and then load them…right?

  • Official Q&A

    Nope.  Load and then move.


  • Or just move if they already had units on them from last turn.

    You can’t switch what is on what boat if things were loaded from deploy phase or you didn’t land them in the last turn right?

  • Official Q&A

    Right.  If the transport or destroyer already has units and/or supplies on it, you can’t unload them in the Load and Move step to switch them for something else.

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