@Der:
But why was it that the British did not land units on Europe basically from 1940-1944? Was it that they had no navy, or that the Germans were so strong on land?
Probably. The UK by itself could not have defeated Germany and would not have commenced such a substantial invasion without American support. So maybe a rule like you proposed could work… but I am not sure that I like limiting Allied choices like that. It means Germany can go wild in Europe for 3-4 turns not even worrying about UK or US. Then it is basically Germany against Russia for 3-4 turns… and Russia will get steamrolled. By then it will be too late for the Allies, because German industrial production will prevent them from ever gaining a foothold in Europe. Plus the UK becomes basically as boring as the United States for the first half of the game.
Historically, the Western Democracies were generally less willing to “waste” their armies on attrition or battles where they would not have a distinct advantage, which is one reason for them waiting so long to invade. And this tends to be the case in G40 anyway. The Allies will not make a substantial invasion until they have enough forces to back it up. It would be more inaccurate to prevent the Allies from even having the option of invading because it takes away from player freedom to do what they want and introduces an artificial construct to gameplay. Germany will know there is not even the threat of invasion so they don’t even have to prepare for one (and this rule would allow them to know on what turn it will come)… which is a situation that was not true at all in the war.
@Der:
I’ll give you an example of a thoughtful setup from the Pacific side. the navies start out scattered and unable to destroy one another round 1. The USA has a cruiser, DD, Tspt and sub by Hawaii. Japan could sink it with PART of its navy on J1 before the USA even gets to move. But then if it did the USA could counterattack with the bulk of its Navy in SZ10, thus discouraging Japan from doing so most of the time. With NOs and other considerations, generally nothing happens much on that side of the world round 1. That’s good. The setup does not dictate who wins there. It is your decisions FOLLOWING the setup.
You are implying here that who wins is already pre-determined by the setup; in this case, Germany will win because it can sink most of the UK’s large naval units at the beginning. I personally have never heard anyone make such an assertion regarding this game, even if it is complained (and justly so) that the game favors one side or another, which is another matter. I personally do not believe that the setup is so biased that it determines the game.
Germany has plenty of decisions to make on Turn 1; definitely more than any other nation. Germany’s air force is its most important (and fragile) weapon. To defeat the Royal Navy on Turn 1, they must use it and pray they roll well and the UK rolls poorly; otherwise it is Germany who can get screwed at the beginning. The German air arm is also essential in playing the Eastern front well and simultaneously keeping the UK at bay as it builds up after Turn 1. If Germany loses even a quarter of its planes at the beginning of the game it can be disasterous and is almost impossible to recover from while at the same time balancing other needs. Overall, Germany is in a much more delicate situation in Turn 1 than the UK is. Yes, Britain is under threat of invasion, but that is basically an all or nothing gambit for Germany which is not, I believe, a typical strategy. I think that if we are really concerned about a Sealion being too easy, then we could modify or create another rule instead of not allowing something. For example, if Germany were to reach a certain threshold of transports or had a certain threshold of units grouped in Western Europe (presumably for invasion purposes), etc… then the United States could enter the war, or the Soviet Union could enter the war… That in my opinion would be a better idea, because it does not prevent anyone from doing what they want to, but it does add some consequences for those actions and makes people (Germany) think twice about it.
@Der:
Now you move over to the Atlantic and you see practically the whole British navy lined up for destruction. For the German player, there is really no bad consequences for attacking all of these exposed ships. The USA and Russia will stay out of it. There is no UK counterattack other than sinking what’s left of Germany’s battleship and sub(s), which aren’t vital to Germany’s plans anyway. That is why you see the same German move over and over. In chess it would be like setting up a game where your knight is exposed at setup and your opponent goes first. Well of course he’s going to go get it every time.� �
If the UK is in a position to mop up remaining German naval units on the next turn, then I don’t see what the big deal is here. If we are not talking (directly) about a Sealion type attack being staged but simply about the UK getting its ships blown up and then continuing the war… then what is the concern other than that it is not adherant to historical events? If there is a universally good move at the start of the game, yes, you will take it any time; anyone will. Japan does (mostly) the exact same thing every game on Turn 1; as does the US, and USSR and everyone else. Turn 1 should be the most predictable turn in the game. Chess is a poor analogy because the mechanics of the game are vastly different. There are no aberrant factors such as income and territory spaces and differing force sizes or compositions; each Chess player is absolutely equally matched in setup and strength as his opponent; no one is supposed to have the advantage. It is very different in Axis and Allies where the Axis are supposed to have the advantage early in the game, just as they did early in the war. And again, in my experience, and I think safe to say most everyone else’s here, the Allies usually win. Their economic advantage over the Axis is considerable and they need to use it to their advantage. They still need to play intelligently, but you have to be both smart and lucky to win with the Axis. If that is the case, as I believe it is, Britain losing their ships at the start of the game is not an insurmountable obstacle.
@Der:
The most reasonable solution to this is to set up the UK so that it can have its navy and airforce but not much else.
I hope that I have pointed out why this is not accurate and why it is essential that Germany be allowed to try to destroy them if they so choose. Additionally, there is no way for the UK to keep its Navy and Air Force and NOT everything else. “Everything else” would be Land Units, which Britain will always retain on Turn 1 because (other than those in France) Germany cannot get to British land units on Turn 1. The Italians hardly can either. So basically, you seem to want Britain to retain everything on Turn 1.
@Der:
But Churchill was no fool and the setup should reflect that.� � � � � � � � � � � �
No he wasn’t. But the setup also reflects the UKs character as a worldwide power. The entire Royal Navy was not anchored at Scapa Flow for the duration of the war. They were in the middle of the Atlantic protecting convoys, in the Channel on patrol, off Scandinavia wary of Norwegian alliance and later escorting convoys to Russia, in the south Atlantic pursuing German raiders and in the Mediterranean fending off Italy. I think it is erroneous to assume that all or most of the UKs ships should be in a single sea zone.