@burmaboi The rules consistently use the term “into” when referencing the ending space of a unit’s move and “through” when referencing spaces passed through along the way. So, an air unit must conduct combat if it moves “into” an enemy-occupied space, but not “through” one (other than being fired upon by AA guns). Also, on page 14, the rules mention AA guns in “flown over” territories, which indicates that enemy-occupied territories may be moved through, and the Official Rules Clarifications make the same reference on page 2 in point 6 regarding AA guns.
Non Combat movements for fighters
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I have a question, and was wandering if any of you knew.
Lets say I buy an air craft carrier at the begining of my turn.
Then during my non combat phase I fly my fighters into a sea zone with nothing to land on.
When the air craft carrier is then placed on the board it is put in the same sea zone as the one that the fighters are flying over.
The fighters would then land on the carrier.Is this Legal.
To me it makes sense because if a fighter makes an attack and then moves back to any sea zone, the carrier can move during it’s non combat phase and “pick up” the fighter.
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Sorry my friend.
Your planes’ll crash into the sea before your factory launches your AC. After non-combat move, all movement is final - any planes that can not land crash, no matter what you place afterwards. You may have to have an ally park his/her planes on your carrier.
Sorry.