TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - RussiansCombat Hit Differential Summary :
xx
Test summary from TripleA, engine version: 1.9, time: 13:23:22
TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Combat Move - Germans
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Combat Move - Germans
Combat - Germans
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Politics - Germans
Turning on Edit Mode
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Turning off Edit Mode
Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
Airborne Attack Move - Germans
1 infantry moved from Western Germany to Normandy Bordeaux
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Turning off Edit Mode
1 armour moved from Holland Belgium to Normandy Bordeaux
Airborne Attack Move - Germans
1 infantry moved from Western Germany to Normandy Bordeaux
Purchase Units - Germans
Germans buy 1 infantry; Remaining resources: 27 PUs;
Combat Move - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Turning off Edit Mode
1 armour moved from Holland Belgium to Normandy Bordeaux
Airborne Attack Move - Germans
1 infantry moved from Western Germany to Normandy Bordeaux
Purchase Units - Germans
Germans buy 1 infantry; Remaining resources: 27 PUs;
Combat Move - Germans
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
Place Units - Germans
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
French regular : -1.33
Germans regular : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 107 Sea Zone
Purchase Units - Germans
Germans buy 1 submarine; Remaining resources: 24 PUs;
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 107 Sea Zone
Purchase Units - Germans
Germans buy 1 submarine; Remaining resources: 24 PUs;
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 30 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
Purchase Units - Germans
Germans buy 1 destroyer; Remaining resources: 22 PUs;