Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body> Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 1 Heavy_BB, 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 6 usa_fighters moved from Philippines to 6 Sea Zone 1 Heavy_BB, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 5 usa_fighters and 1 usa_tactical_bomber moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 Heavy_BB, 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 1 submarine, 11 usa_fighters and 1 usa_tactical_bomber Japanese defend with 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 11 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 16/24 hits, 12.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 8/22 hits, 10.33 expected hits Units damaged: 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans 2 usa_fighters owned by the Americans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 Escort_Convoys owned by the Japanese, 3 Japan_destroyers owned by the Japanese, 3 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 6 destroyers, 9 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 16/21 hits, 10.67 expected hits Japanese roll dice for 1 battleship, 5 fighters and 3 transports in 6 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits 4 destroyers owned by the Americans lost in 6 Sea Zone 5 fighters owned by the Japanese, 3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 123 Casualties for Americans: 1 carrier, 5 destroyers, 1 submarine and 2 usa_fighters Casualties for Japanese: 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States 1 bomber moved from 6 Sea Zone to Midway 5 usa_fighters moved from 6 Sea Zone to 7 Sea Zone 1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 3 carriers moved from 10 Sea Zone to 7 Sea Zone 6 submarines moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 23 Sea Zone to 21 Sea Zone 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 8 Sea Zone to 7 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 Rail and 1 infantry moved from Eastern United States to Western United States 2 usa_fighters moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 Heavy_BB and 1 carrier placed in 101 Sea Zone 5 destroyers and 2 transports placed in 10 Sea Zone 1 infantry placed in Eastern United States 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : 10.00 Japanese regular : -2.83Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 5 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 armour Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 armour in Szechwan, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Szechwan 2 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 armour Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 armour Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Shensi, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Shensi 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Szechwan to Sikang Place Units - Chinese 5 infantry placed in Sikang Chinese undo move 1. 4 infantry placed in Sikang 1 infantry placed in Kansu Chinese undo move 2. 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : 2.00Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body> Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 1 Heavy_BB, 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 6 usa_fighters moved from Philippines to 6 Sea Zone 1 Heavy_BB, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 5 usa_fighters and 1 usa_tactical_bomber moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 Heavy_BB, 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 1 submarine, 11 usa_fighters and 1 usa_tactical_bomber Japanese defend with 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 11 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 16/24 hits, 12.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 8/22 hits, 10.33 expected hits Units damaged: 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans 2 usa_fighters owned by the Americans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 Escort_Convoys owned by the Japanese, 3 Japan_destroyers owned by the Japanese, 3 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 6 destroyers, 9 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 16/21 hits, 10.67 expected hits Japanese roll dice for 1 battleship, 5 fighters and 3 transports in 6 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits 4 destroyers owned by the Americans lost in 6 Sea Zone 5 fighters owned by the Japanese, 3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 123 Casualties for Americans: 1 carrier, 5 destroyers, 1 submarine and 2 usa_fighters Casualties for Japanese: 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States 1 bomber moved from 6 Sea Zone to Midway 5 usa_fighters moved from 6 Sea Zone to 7 Sea Zone 1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 3 carriers moved from 10 Sea Zone to 7 Sea Zone 6 submarines moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 23 Sea Zone to 21 Sea Zone 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 8 Sea Zone to 7 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 Rail and 1 infantry moved from Eastern United States to Western United States 2 usa_fighters moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 Heavy_BB and 1 carrier placed in 101 Sea Zone 5 destroyers and 2 transports placed in 10 Sea Zone 1 infantry placed in Eastern United States 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 5 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 armour Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 armour in Szechwan, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Szechwan 2 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 armour Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 armour Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Shensi, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Shensi 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Szechwan to Sikang Place Units - Chinese 5 infantry placed in Sikang Chinese undo move 1. 4 infantry placed in Sikang 1 infantry placed in Kansu Chinese undo move 2. 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 61 to 66 EDIT: Turning off Edit Mode British buy 5 infantry, 3 uk_armours, 3 uk_fighters and 2 uk_paras; Remaining resources: 1 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: British takes Southern France from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Southern France 1 bomber moved from Egypt to 98 Sea Zone 4 uk_fighters and 1 uk_tactical_bomber moved from Egypt to 98 Sea Zone 1 artillery and 3 infantry moved from Persia to Iraq 1 uk_armour moved from Eastern Persia to Iraq 2 infantry moved from Shan State to French Indo China 1 uk_fighter moved from India to French Indo China 1 uk_tactical_bomber moved from India to French Indo China 1 uk_armour moved from Shan State to French Indo China 2 infantry moved from Shan State to Yunnan 1 uk_armour moved from India to Yunnan 1 uk_fighter moved from India to Yunnan 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq Combat - British Battle in 98 Sea Zone British attack with 1 bomber, 4 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British roll dice for 1 bomber, 4 uk_fighters and 1 uk_tactical_bomber in 98 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits 2 uk_fighters owned by the British lost in 98 Sea Zone 1 destroyer owned by the Italians and 2 cruisers owned by the Italians lost in 98 Sea Zone British roll dice for 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber in 98 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 1 bomber owned by the British and 1 uk_tactical_bomber owned by the British lost in 98 Sea Zone 1 battleship owned by the Italians lost in 98 Sea Zone British roll dice for 2 uk_fighters in 98 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 transport owned by the Italians lost in 98 Sea Zone British win with 2 uk_fighters remaining. Battle score for attacker is 6 Casualties for British: 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport Battle in Yunnan British attack with 2 infantry, 1 uk_armour and 1 uk_fighter Japanese defend with 1 armour British roll dice for 2 infantry, 1 uk_armour and 1 uk_fighter in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 infantry, 1 uk_armour and 1 uk_fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Iraq British attack with 1 artillery, 5 infantry and 1 uk_armour Italians defend with 1 aaGun and 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 5 infantry and 1 uk_armour in Iraq, round 2 : 2/7 hits, 1.83 expected hits Italians roll dice for 1 aaGun and 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Iraq British roll dice for 1 artillery, 3 infantry and 1 uk_armour in Iraq, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 artillery, 3 infantry and 1 uk_armour remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 1 aaGun and 3 infantry Battle in French Indo China British attack with 2 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 2 armour British roll dice for 2 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in French Indo China, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 armour in French Indo China, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British lost in French Indo China 2 armour owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 5 infantry moved from India to Burma 1 uk_fighter moved from Yunnan to India 1 uk_tactical_bomber moved from French Indo China to Burma 1 uk_fighter moved from French Indo China to Burma 2 uk_fighters moved from 98 Sea Zone to Egypt 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 uk_fighter moved from French West Africa to Egypt 1 air_transport and 1 elite moved from French West Africa to Egypt 2 infantry moved from Brazil to 85 Sea Zone 2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to French West Africa 4 destroyers moved from 116 Sea Zone to 106 Sea Zone 2 uk_fighters moved from United Kingdom to French West Africa 1 bomber moved from United Kingdom to Gibraltar 2 aaGuns moved from Shan State to Burma Place Units - British 5 infantry and 1 uk_armour placed in India 2 uk_armours placed in Union of South Africa 3 uk_fighters and 2 uk_paras placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost EDIT: Adding units owned by British to Southern France: 1 uk_paraBoost EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,2,6,3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,3,6,5,4,6,4,4,3,2,1,5,4,3,1 British collect 50 PUs (11 lost to blockades); end with 51 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 10.00 Italians regular : 1.50 Japanese regular : -1.33 British regular : 0.50Jeez, that is the best rolling so far I’ve seen in a long time lol. I added the extra five bucks by the way for the British :)