Back at you @captainwalker
Fun game Feudal Japan VS AI
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:mrgreen:
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Test summary from TripleA, engine version: 1.7.0.3, time: 00:46:45
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This is round 0.
small clans are set up by random AI.
Other AIs as well as me have bought some units, and it’s you turn now.note:
this game uses dice 1-12. Castle can build anywhere.
And there is an invisible factory in the territory of every clans, which can produce 5 units per round.
Daimyos are the strongest units. Only one more can be bought after lost. -
Okie… who are you controlling?
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I see…
I purchased some and put it on the board, but after that it does not ask me to attack and it goes to next clans (in my case it’s Oda). I can’t find the post button to post the result. What do I need to do here?
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save it and attach to board.
I’m playing Uesugi. -
Still don’t get it…who is going to control Oda then?
Or is this a computer error? There are some messages appearing after I finish the Takeda’s round (also no chance for me to fight too. Is this typical?)
BTW - Uesugi and Takeda are opponent of destiny… :)…
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When I get your save file, I’ll start local game and give all other Clans including oda to AI, until Uesugi.
Then do my turn and post to you.It seems AI are very aggressive, we should try best to defeat them.
By the way I suggested ceasefire to you and clicked accept for you. -
TripleA Turn Summary for game: Feudal Japan, version: 4.2
Game History
Round: 1
Politics - Uesugi
Uesugi takes Political Action: Political Action UesugiTakedaPeace
Uesugi succeeds on action: Political Action UesugiTakedaPeace: Changing Relationship for Uesugi and Takeda from War to NeutralCombat Move - Uesugi
1 Cavalry moved from Echigo to Dewa
2 Ashigarus moved from Echigo to Dewa
1 Daimyo moved from Echigo to Dewa
2 Daimyos moved from Echigo to South Mutsu
3 Ashigarus moved from Echigo to South Mutsu
1 Samurai moved from Echigo to South Mutsu
1 Archer moved from Echigo to Dewa
1 Teppo moved from Echigo to South Mutsu
1 Teppo moved from Echigo to Dewa
1 Archer moved from Echigo to South MutsuCombat - Uesugi
Battle in South Mutsu
Uesugi attack with 1 Archer, 3 Ashigarus, 2 Daimyos, 1 Samurai and 1 Teppo
Date defend with 1 Archer, 2 Ashigarus, 1 Daimyo, 1 Loyalty, 1 Samurai and 1 Teppo
Uesugi win, taking South Mutsu from Date with 2 Daimyos and 1 Samurai remaining. Battle score for attacker is 13
Casualties for Date: 1 Archer, 2 Ashigarus, 1 Daimyo, 1 Samurai and 1 Teppo
Casualties for Uesugi: 1 Archer, 3 Ashigarus and 1 Teppo
Battle in Dewa
Uesugi attack with 1 Archer, 2 Ashigarus, 1 Cavalry, 1 Daimyo and 1 Teppo
Date defend with 2 Daimyos, 1 Loyalty and 2 Samurais
Uesugi win, taking Dewa from Date with 1 Cavalry and 1 Daimyo remaining. Battle score for attacker is 15
Casualties for Date: 2 Daimyos and 2 Samurais
Casualties for Uesugi: 1 Archer, 2 Ashigarus and 1 TeppoNon Combat Move - Uesugi
Collect Income - Uesugi
Uesugi collect 11 PUs; end with 16 PUs total -
TripleA Turn Summary for game: Feudal Japan, version: 4.2
Game History
Round: 1
Politics - Takeda
Takeda takes Political Action: Political Action TakedaAsaiPeace
Takeda succeeds on action: Political Action TakedaAsaiPeace: Changing Relationship for Takeda and Asai from War to Neutral
Takeda takes Political Action: Political Action TakedaOdaPeace
Takeda fails on action: Political Action TakedaOdaPeace
Takeda takes Political Action: Political Action TakedaSatomiPeace
Takeda succeeds on action: Political Action TakedaSatomiPeace: Changing Relationship for Takeda and Satomi from War to NeutralCombat Move - Takeda
1 Cavalry moved from Suruga to Sagami
1 Cavalry moved from Suruga to Izu
2 Ashigarus moved from Suruga to Sagami
2 Ashigarus moved from Suruga to Izu
1 Daimyo moved from Suruga to Sagami
1 Daimyo moved from Suruga to Izu
1 Teppo moved from Suruga to Sagami
1 Samurai moved from Suruga to IzuCombat - Takeda
Battle in Izu
Takeda attack with 2 Ashigarus, 1 Cavalry, 1 Daimyo and 1 Samurai
MinorClans defend with 1 Loyalty and 4 Ronins
Takeda roll dice for 2 Ashigarus, 1 Cavalry, 1 Daimyo and 1 Samurai in Izu, round 2 : 3/5 hits
MinorClans roll dice for 4 Ronins in Izu, round 2 : 0/4 hits
3 Ronins owned by the MinorClans lost in Izu
Takeda roll dice for 2 Ashigarus, 1 Cavalry, 1 Daimyo and 1 Samurai in Izu, round 3 : 2/5 hits
MinorClans roll dice for 1 Ronin in Izu, round 3 : 0/1 hits
1 Ronin owned by the MinorClans lost in Izu
Takeda win, taking Izu from MinorClans with 2 Ashigarus, 1 Cavalry, 1 Daimyo and 1 Samurai remaining. Battle score for attacker is 1200
Casualties for MinorClans: 4 Ronins
Battle in Sagami
Takeda attack with 2 Ashigarus, 1 Cavalry, 1 Daimyo and 1 Teppo
MinorClans defend with 1 Loyalty and 4 Ronins
Takeda roll dice for 2 Ashigarus, 1 Cavalry, 1 Daimyo and 1 Teppo in Sagami, round 2 : 2/5 hits
MinorClans roll dice for 4 Ronins in Sagami, round 2 : 2/4 hits
2 Ashigarus owned by the Takeda and 2 Ronins owned by the MinorClans lost in Sagami
Takeda roll dice for 1 Cavalry, 1 Daimyo and 1 Teppo in Sagami, round 3 : 1/3 hits
MinorClans roll dice for 2 Ronins in Sagami, round 3 : 0/2 hits
1 Ronin owned by the MinorClans lost in Sagami
Takeda roll dice for 1 Cavalry, 1 Daimyo and 1 Teppo in Sagami, round 4 : 2/3 hits
MinorClans roll dice for 1 Ronin in Sagami, round 4 : 1/1 hits
1 Ronin owned by the MinorClans and 1 Teppo owned by the Takeda lost in Sagami
Takeda win, taking Sagami from MinorClans with 1 Cavalry and 1 Daimyo remaining. Battle score for attacker is 1189
Casualties for MinorClans: 4 Ronins
Casualties for Takeda: 2 Ashigarus and 1 TeppoNon Combat Move - Takeda
1 Archer moved from Suruga to Sagami
1 Archer moved from Suruga to SagamiCollect Income - Takeda
Takeda collect 11 PUs; end with 13 PUs totalTerritory Summary for Takeda :
Suruga : 1 Ashigaru, 1 Castle, 1 Daimyo and 1 Loyalty
Izu : 1 flag, 2 Ashigarus, 1 Cavalry, 1 Daimyo, 1 Loyalty and 1 Samurai
Sagami : 1 flag, 2 Archers, 1 Cavalry, 1 Daimyo and 1 Loyalty
SZ38 : 1 AtakebuneProduction/PUs Summary :
GameSetup : 0 / 16
MinorClans : 95 / 0
Chosokabe : 6 / 8
Shimazu : 7 / 8
Ryuzoji : 10 / 11
Otomo : 8 / 13
Mori : 10 / 12
Satomi : 7 / 8
Date : 5 / 11
Hatakeyama : 11 / 13
Asakura : 9 / 11
Hojo : 12 / 14
Urakami : 8 / 10
Yamana : 11 / 11
Uesugi : 11 / 16
Takeda : 11 / 13
Oda : 5 / 2
Miyoshi : 5 / 2
Asai : 5 / 1 -
I think something is not set correctly - after I post and press finish - Oda is controlled by human instead of AI.
Also it is strange when I negotiate with other - shouldn’t the AI determine to accept yes or no instead of me?
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The problem is AI is only enabled in local game. So when you play a PBEM game, every clans will be controlled by human.
Let drop the PBEM game, I think only attach a save file is enough. -
okie let me try using local game one more time… hold on
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Still not right. if I download your file and choose local game - all the clan becomes human control again.
How about start a new thread on this one? I suspect something is wrong - look at my combat value in the thread. over 10000!! strange -
restarted game.
Try this. -
I tried. Work but has bad issue.
During the AI round, the AI would initiate request to you or me asking for alliance. This happens in the middle of the turn between us. Then it comes a problem. How do we deal with that? I guess we can all say no to other but that’s probably not the intention of the alliance.
Bad UX by the way, it does not even let me cancel the dialog so I can look at the map and find who wants to make alliance with me!
What is the best ways dealing with these?
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No way, unless someone re-write the AI.
You can just click accept or refuse for all these requests. “accept” could make the game a bit easier.What did you chosen in first round?
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i can pick mine but how do you like me to pick yours when asking?
I accept one but reject others as far as I remembered… you can tell from the initial political relationship screen to see. I think I help marking all your invitation as no so you are ready to fight with them ; -)
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And this types of request would happen again and again in future rounds because an AI can always initiate such request to us. Might be we simply say no to all in future and fight till death (or winning the rest)?





