@Avner Still need your email to put into the game to get dice rolls
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
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no bid. no tech
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Test summary from TripleA, engine version: 1.7.0.3, time: 11:34:02
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Western Germany to France
2 artilleries and 4 infantry moved from Holland Belgium to France
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 armour and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Baltic States
3 armour moved from Greater Southern Germany to Eastern Poland
3 armour moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to France
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Poland to 115 Sea Zone
1 fighter moved from Slovakia Hungary to Bessarabia -
Need scramble orders for 109, 110, 111.
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I need to go download 1.7
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Yes, you do. :-D
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I cant seem to load the game, I installed the 1.7.0.3 and the mess I’m getting says we are 1.6.1.4 and its an incompatible engine. I’ll play with it a little more but right now I have games to attend.
Tanks
S.A. -
I’ll have to check into my problem with the 1.7, I just downloaded it all again with the zip and it still comes up incompatible engine
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YES!!!
I got it!
Churchill orders all 3 to protect the home fleet in 110
Stalin orders his fighter to scramble to protect the fleet in 115
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Western Germany to France
2 artilleries and 4 infantry moved from Holland Belgium to France
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 armour and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Baltic States
3 armour moved from Greater Southern Germany to Eastern Poland
3 armour moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to France
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Poland to 115 Sea Zone
1 fighter moved from Slovakia Hungary to BessarabiaCombat - Germans
Russians scrambles 1 units out of Novgorod to defend against the attack in 115 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Units damaged: 1 battleship owned by the British
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -32
Casualties for Germans: 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for French: 1 cruiser
Casualties for British: 1 cruiser and 1 fighter
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 tactical_bomber and 1 transport
Russians defend with 1 cruiser, 1 fighter and 1 submarine
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
Casualties for Russians: 1 cruiser, 1 fighter and 1 submarine
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Eastern Poland
Germans attack with 4 armour and 3 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 4 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 3 infantry
1 armour retreated to Poland
Russians win with 3 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery and 3 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in France
Germans attack with 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 7 infantry and 3 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 115 Sea Zone to Poland
1 fighter moved from Bessarabia to Poland
2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
3 aaGuns, 2 artilleries and 10 infantry moved from Germany to Poland
2 infantry moved from Denmark to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_AxisPlace Units - Germans
3 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
WOW. Couldn’t take the Baltic States with a 95% chance to win. :|
And why do I always get screwed in SZ110? Whenever I scramble as the Brits, I always lose everything. Grumble grumble. lol.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Russia to 115 Sea Zone
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 submarine moved from 127 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Russia to 115 Sea Zone
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 submarine moved from 127 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 3 : 5/5 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 2/2 hits
1 tactical_bomber owned by the Russians , 1 cruiser owned by the Germans , 1 fighter owned by the Russians and 1 battleship owned by the Germans lost in 115 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 11
Casualties for Germans: 1 battleship and 1 cruiser
Casualties for Russians: 1 fighter and 1 tactical_bomberNon Combat Move - Russians
1 infantry moved from Baltic States to Belarus
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Russia to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
2 aaGuns moved from Sakha to Amur
1 artillery and 1 infantry moved from Russia to Smolensk
1 armour moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsProduction/PUs Summary :
Germans : 37 / 61
Russians : 36 / 41
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 2.941
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Germans Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
WOW this 1.7 is nice I like it.
Some battles I don’t like because it seems that everybody has great luck with them and I get screwed…like Taranto, or Italians going into Russia. Then I think I need to contact Marti and say your 100% was wrong look I just lost it all
I’m hear to learn and have fun in 13 and get to know more people
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
4 infantry moved from Korea to Amur
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Korea to Amur
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from Japan to Amur
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Amur
Japanese attack with 1 artillery, 5 fighters, 10 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 6 infantry
Japanese win, taking Amur from Russians with 1 artillery, 5 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 aaGuns and 6 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 4 infantry
Battle in Siberia
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Siberia from Russians, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from Shantung to Jehol
3 fighters and 3 tactical_bombers moved from Amur to Manchuria
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from Amur to JeholPlace Units - Japanese
1 armour placed in Japan
1 destroyer placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to Eastern United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to Eastern United StatesNon Combat Move - Americans
2 infantry moved from 1 Sea Zone to Alaska
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalProduction/PUs Summary :
Germans : 37 / 61
Russians : 33 / 41
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to KweichowNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 37 / 61
Russians : 33 / 41
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
1 unit repaired.
1 bomber moved from United Kingdom to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone