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Author Topic: Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3  (Read 13549 times)
Nothing to see here
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« Reply #705 on: February 24, 2012, 11:38:27 am »
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I did the moves assuming no scrambe so if you order it and it turs out I'd loose planes I may change te movement of the surviving planes and the fleet in Z80.
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JamesAleman
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« Reply #706 on: February 25, 2012, 07:16:27 am »
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I elect to keep my mech, I have plenty of artillery if you don't mind.

USSR turn 21:

Production: 12

4 Infantry=12

Combat Moves:
To Nukr: arm-bry (blitzes through Sukr)
To Novo: 2mech,2arm,2ftr-Sui; 3ftr,tac-Rus vs inf
Dice
Rolls: 1@1 5@3 1@4; Total Hits: 3
1@1: (1)5@3: (3, 4, 3, 4, 4)1@4: (6)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)


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JamesAleman
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« Reply #707 on: February 25, 2012, 07:19:21 am »
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Novo: Germany lost inf; USSR no loss

Noncombat Moves:
To Rus: 4arm,3mech-Bry; 5ftr,tac-Novo

Placement:

Rus: 4infantry

Collection: 9

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JamesAleman
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« Reply #708 on: February 25, 2012, 07:20:54 am »
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Map with 3mech instead of artillery
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Nothing to see here
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« Reply #709 on: February 25, 2012, 11:45:58 am »
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I read that a tank can't blitz through a territorry that contains an industrial complex. I don't remember if it ever occured before in this game or if the rule was changed in the meantime. shall we go ithout this rule or do you wish to redo you move so you don't bltz through Sukr?
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JamesAleman
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« Reply #710 on: February 25, 2012, 09:50:01 pm »
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I'll have to look it up, if I can't, we'll just have it end in Sukr instead of Nukr blitzing the other way.
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JamesAleman
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« Reply #711 on: February 26, 2012, 06:45:43 pm »
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You are right, I must stop In Sukr, therefor, I go through Nukr to Sukr.

See page 26, AA europe 1940 rulebook, under tank section: Blitz "A tank that encounters enemy units in the first territory it enters must stop there, even if the unit is an antiaircraft gun, industrial complex, air base, or naval base."

New map
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Nothing to see here
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« Reply #712 on: February 29, 2012, 01:20:32 pm »
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Sorry it took a while to decide where to put my fleet and I'm still not convinced I made the right choice but we'll see.

Japan 21:

Buy (50):

10 Inf (30)
1 Art (4)
2 DD (16)

30+4= 34 +16=50

Combat Movement:

To Kan: 1Inf Tim, 1Mec Eve uncontested
To Sik: 1Inf Sze uncontested
To Sui: 1Inf Hop uncontested
To Z34: 1Sub, 1DD, 5 Fgt, 5Tac Z36 vs. 1Sub, 1DD

Combat:

Z34: 1Sub, 1DD, 5 Fgt, 5Tac vs. 1Sub, 1DD
Dice
Rolls: 2@2 5@3 5@4; Total Hits: 6
2@2: (6, 6)5@3: (2, 3, 4, 5, 2)5@4: (6, 4, 4, 6, 2)

Dice
Rolls: 1@1 1@2; Total Hits: 0
1@1: (5)1@2: (3)
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Nothing to see here
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« Reply #713 on: February 29, 2012, 02:07:21 pm »
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Z34 cwol

Noncombat Movement:

To Tim: 1Inf, 2Art Eve
To Buy: 1Inf Cha
To Jeh: 1Inf Anh
To Man: 1Art Phi, 2Inf, 1Art Fic via Trp Z36, 1Mec Ksu via Trp Z6
To ���: 1Inf, 1Mec Ksu via Trp Z6, 3Fgt Z36
To Bur: 1Inf, 1Art Shn, 1Inf, 1Mec, 1AAGun, 1Bmb Yun, 3Mec, 1Arm Kwe
To Yun: 1Art Kwe, 2Inf, 1Art Fic
To Z19: 3Sub, 2Cru, 1Fgt, 7Car, 2 BB Z36, 5Fgt, 5 Tac Z34, 1Fgt, 1Tac Yun, 2Trp Z6
To Z22: 1DD Z36
To Z23: 1DD Z6

Placement:

To ���: 10Inf
To Man: 1Art
To Z19: 2DD

Convoy Raiding:

To Ksi+Hon: 1Sub Z20 (max 4)
Dice
Rolls: 2@3; Total Hits: 1
2@3: (2, 6)


To Kwa+Fic: 1Sub Z36 (max 3)
Dice
Rolls: 2@3; Total Hits: 1
2@3: (2, 5)


To Shn+ Sia: 1Sub Z37 (max 2)
Dice
Rolls: 2@3; Total Hits: 1
2@3: (4, 2)


To Phi: 1Sub Z35 (max 2)
Dice
Input Error
There was an error in your dice throw: "/>
[/b]
54(TT)-(Convoy)=43-54
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Nothing to see here
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« Reply #714 on: February 29, 2012, 02:07:51 pm »
0

Let's try this again

Dice
Rolls: 2@3; Total Hits: 1
2@3: (3, 6)
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Nothing to see here
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« Reply #715 on: February 29, 2012, 02:09:20 pm »
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Okay so the income will be 54-8=46ICP.

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JamesAleman
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« Reply #716 on: March 01, 2012, 06:35:30 am »
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USA turn 21:

Production:
75
4 Fighters=40
1 Tactical Bombers=11
2 Bombers=24
40+11=51+24=75

Combat Moves: (I am avoiding Kamikaze by sending transports, subs, and air units (all are not eligible targets)
To z6: 3 Tac, 2ftr-Mex; trn-z25 (loaded with inf,art-Mid); ftr-Haw; ftr-z33 vs 3 ftr if you scramble (decide after I roll for both of us, I do not want to wait, If you don't want all 4's, then simply reroll what you do scramble)
Dice
Rolls: 4@3 3@4; Total Hits: 4
4@3: (2, 6, 3, 5)3@4: (3, 6, 3)

Dice
Rolls: 3@4; Total Hits: 0
3@4: (6, 6, 6)

To z34: sub-z36; sub-z35; 2ftr,2tac-z33 vs sub,dd (I will roll for your sub, but you can submerge, again, I don't want to wait)
Dice
Rolls: 2@2 2@3 2@4; Total Hits: 2
2@2: (5, 1)2@3: (5, 3)2@4: (5, 5)

Dice
Rolls: 1@1 1@2; Total Hits: 1
1@1: (1)1@2: (3)

To z22: sub-z20; 4tr,tac-z33 vs dd
Dice
Rolls: 1@2 4@3 1@4; Total Hits: 2
1@2: (3)4@3: (4, 3, 5, 5)1@4: (1)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)

To Kor: inf,art-z6 uncontested (if I survive the naval battle that could result from a scramble)
To z39: sub-z37; bmbr-Ind vs dd,trn
Dice
Rolls: 1@2 1@4; Total Hits: 0
1@2: (5)1@4: (5)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)

To Sco: inf,2art-Uk vs 2 inf
Dice
Rolls: 3@2; Total Hits: 0
3@2: (3, 5, 4)

Dice
Rolls: 2@2; Total Hits: 0
2@2: (5, 4)



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JamesAleman
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« Reply #717 on: March 01, 2012, 06:38:21 am »
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z39b: sub,bmbr vs dd
Dice
Rolls: 1@2 1@4; Total Hits: 1
1@2: (4)1@4: (1)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)

Sco2: inf,2art vs 2inf
Dice
Rolls: 3@2; Total Hits: 0
3@2: (3, 3, 3)

Dice
Rolls: 2@2; Total Hits: 1
2@2: (2, 5)
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JamesAleman
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« Reply #718 on: March 01, 2012, 06:38:58 am »
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Sco3: 2 on 2
Dice
Rolls: 2@2; Total Hits: 0
2@2: (5, 3)

Dice
Rolls: 2@2; Total Hits: 2
2@2: (1, 2)
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JamesAleman
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« Reply #719 on: March 01, 2012, 07:02:38 am »
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Absurd. Scotland may cost me the game as well, when I take with London, 3 more units will be out of the capital-6 for 2...silly. I would have retreated if we both hit one, or you hit once again...oh well. The goal was to hit one unit on round one and retreat, if I sent four I could take by accident...Objective: trade 1 US infantry for 1 German to soften for UK....Objective=Failed.

Sco: Germany no loss, USA lost inf,2art
z39: Germany lost dd,trn; USA lost sub
z34: Japan lost dd, USA no loss OR Japan lost sub,dd; USA lost sub (just remove a sub each)
z22: Japan lost dd; USA lost sub

(You effectively did not miss a chance to hit and trade in battle, except for the dd that missed in z34 made up for by 3 free US units, not your fault, I fail at rolling)

Noncombat Moves:
To z6: bb,3ca,8cv,4dd,3sub,4trn-z33 loaded with (art,2mech,3inf anzac; inf,art-Car-USA); dd-z25; 4ftr,tac-z22; 2ftr,2tac-z34
To Kor: inf,art-z6
To z18: dd-z33 (block the recapture of Iwo from Anzac)
To Rus: bmbr-z39; 4ftr-Ind
To z101: inf-Cus board UK trn
To z106: 7cv,2dd-z64; tac-Cus
To z26: 7 trn-z64 loaded with mech,5art,8inf-Smx; 4trn-z10 loaded with 3inf,3art-Wus (I see no Japanese bombers able to hit this fleet)
To Mid: 7ftr-Mex

Placement:

Eus: 4ftr,tac,2bmbrs

Collection: 77



Well, we'll see if I take Japan next turn. If I fail, we can call this game. If I succeed, we'll see where it goes.
Also, if Italy attacks India, do not remove the aagun, I want to shoot at Germany air units Smiley
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