Stalingradski vs Gargantua Alpha 3 No Tech


  • Here we go! Here’s to a game well-played, with even luck all around.

    Germany purchases Carrier, 2 Transports = 30 IPCs.

    I’ll get this thread started and send you the URL.

  • Liaison TripleA '11 '10

    Locks N Loads

    I’ll call the scramble once I see what you’ve committed.


  • SZ110 will have 2 Subs, 2 Fighters, 2 Tac Bombers, and a Bomber. Here’s the combat move - all apologies, but I already did my NCM in Bulgaria and Finland.

    StalingradskiGargantuaT1GERcom.AAM

  • Liaison TripleA '11 '10

    Hey,

    I have a demanding job too! lol, got your PM… Don’t sweat delays, or a few days here or there or whatever, likely to be the same for me.

    I play a friendly game too, people make mistakes, if they are caught before dice are rolled, or within reason, can be fixed, I like to allow it.

    Where do you put your purchases?  It’s probably on the map… I’ll look.


  • G - I didn’t place them - a Carrier and 2 Transports. On this map, I should put them up in the top right corner - I’ve been using an older battlemap for awhile, so I’m just getting used to this one -

    To battle! I’ll be around this evening - I’ll take my turn then.

  • Liaison TripleA '11 '10

    I’ll scramble all 3 planes.  I’m going to call my casualties as the battle progresses.

    Please remember right off the bat, that my planes cannot hit your subs, or your subs my planes.

    Going to see how well this gooder goes… :P

  • Liaison TripleA '11 '10

    Also, I take it we are playing per the latest clarification from Larry?

    This will be posted on Alpha +3:

    Soviet/Japanese Non Aggression Pact:
    If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception. If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.


  • Yes to the latest revision from LH.

    You are bold! And I was risky. So it is. We fight, and electronic units die.

    And yes - I’m cool with any and all changes until dice are rolled. The game is better that way… just like we’re standing over a table.

    Combat

    SZ110
    aDiceRolls: 2@2, 2@3, 3@4; Total Hits: 32@2,: (1, 3)2@3,: (4, 4)3@4: (5, 3, 1)
    dDiceRolls: 1@3, 4@4; Total Hits: 41@3,: (6)4@4: (4, 4, 3, 4)Your battleship will be the final 4.

    SZ112
    aDiceRolls: 1@2, 2@3, 1@4; Total Hits: 41@2,: (1)2@3,: (2, 1)1@4: (4)
    dDiceRolls: 2@3; Total Hits: 02@3: (4, 4)

    SZ106
    aDiceRolls: 2@2; Total Hits: 02@2: (4, 4)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    Normandy
    aDiceRolls: 4@1, 2@3, 2@4; Total Hits: 34@1,: (6, 3, 5, 3)2@3,: (1, 1)2@4: (4, 6)
    dDiceRolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (6, 2)1@3,: (6)1@4: (2)

    France
    AADiceRolls: 1@1; Total Hits: 01@1: (5)If it hits, remove the roll at 4 below… I sent in Stukas! Aggressive, and risky.  
    a: aaa 4@1, 6@2, 5@3, 1@4:
    dDiceRolls: 9@2, 2@3, 1@4; Total Hits: 59@2,: (4, 1, 1, 5, 6, 4, 3, 3, 2)2@3,: (3, 4)1@4: (3)

    Yugoslavia
    aDiceRolls: 5@1, 4@2, 3@3; Total Hits: 35@1,: (6, 2, 6, 4, 5)4@2,: (1, 3, 2, 5)3@3: (6, 3, 6)
    dDiceRolls: 5@2; Total Hits: 25@2: (3, 2, 5, 4, 2)

    In my normal playing group, we use our own revised (much improved and limited) version of low luck… it’s been a long time since I’ve rolled this many dice. Exciting! If you’re interested I’ll explain it to you - simple and easy to use, and you still roll a lot of dice. I don’t care for straight LL, and I don’t care for the insanity of straight dice. Nothing worse than putting 26 hours into a game (when now playing in and of itself is a challenge - I ain’t young no more), and having a single crazy run of dice make or break a game. I prefer skill to do the trick. To outskill or be outskilled, both are fine. To outluck or be outlucked… well… anyone can be lucky.

    Enough. To the dice.


  • Ok! I messed up my France attack. Here it is.

    France
    aDiceRolls: 4@1, 6@2, 5@3, 1@4; Total Hits: 44@1,: (1, 5, 6, 3)6@2,: (4, 4, 6, 4, 4, 4)5@3,: (2, 3, 4, 5, 6)1@4: (2)


  • Wish I hadn’t spent any time inciting the luck gods…

    I await your OOL.


  • What the hell. I’ll finish France, Normandy, Yugo.

    France
    aDiceRolls: 5@2, 5@3, 1@4; Total Hits: 55@2,: (4, 5, 5, 5, 2)5@3,: (1, 5, 3, 1, 6)1@4: (2)
    dDiceRolls: 6@2, 2@3, 1@4; Total Hits: 46@2,: (6, 3, 1, 2, 2, 5)2@3,: (4, 6)1@4: (1)

    Normandy
    aDiceRolls: 2@1, 2@3, 2@4; Total Hits: 22@1,: (2, 2)2@3,: (4, 1)2@4: (4, 5)
    dDiceRolls: 1@4; Total Hits: 11@4: (2)

    Yugoslavia
    aDiceRolls: 3@1, 4@2, 3@3; Total Hits: 53@1,: (5, 1, 3)4@2,: (1, 5, 1, 5)3@3: (3, 2, 5)
    dDiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • France
    aDiceRolls: 1@2, 5@3, 1@4; Total Hits: 31@2,: (6)5@3,: (4, 4, 1, 1, 4)1@4: (3)
    dDiceRolls: 1@2, 2@3, 1@4; Total Hits: 21@2,: (6)2@3,: (6, 2)1@4: (2)


  • France
    aDiceRolls: 4@3, 1@4; Total Hits: 34@3,: (3, 6, 6, 2)1@4: (1)
    dDiceRolls: 1@4; Total Hits: 11@4: (4)

  • Liaison TripleA '11 '10

    Hmm… let me think here for a second.


  • A brutal G1.

  • Liaison TripleA '11 '10

    So My choice is this…

    You will obviously take a SUB as a casualty, and 3 planes.

    That leaves you with,

    1 sub, 1 (fgt or tac) 1 bomber  for a total of 2+3+4 = 9, against…

    And me with 3 fighters, or 2 fighters and a battleship - defence 12.

    If I go just with the fighters, it’s my 3 vs your 2, you’ll retreat.

    If I keep the battleship… your sub “could” hit it, and soaks a hit, from my battleship if it misses.

    Fuck it, we’ll do it LIVE!

    http://www.youtube.com/watch?v=fXZj4Wy58Pk

    1 Battleship, 2 fgt  We’ll see whatchu’ve got!


  • That was awesome O’Reilly… never seen it.

    I like your attitude. We fight. The probability is against me, but if I don’t turn it around with a little luck of my own, Britain becomes a two Battleship monster. F that, I’d rather go down swingin’.

    SZ110
    aDiceRolls: 1@2, 1@3, 1@4; Total Hits: 31@2,: (2)1@3,: (1)1@4: (1)
    dDiceRolls: 3@4; Total Hits: 23@4: (5, 1, 1)

    I conveniently forgot the debacle off New Brunswick!
    aDiceRolls: 1@2; Total Hits: 01@2: (5)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • Ok, wow. I forgot to say which 4 was your Battleship - it matters.

    Man… SZ106! Yhis game is already yours to lose.

    Here’s my proposal - I roll a d6 - a 1 or 2 = the Battleship was first roll, 3-4, 5-6 blah blah blah


  • DiceRolls: 1@6; Total Hits: 11@6: (5)


  • Ok, the final roll was your Battleship, which means I get to lose the sub.

    NCM coming soon. Daughter going crazy, driving momma crazy.

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