ncm edit if youre okay with it J3 edit ncm.tsvg
S02 Zhukov44 (Allies) vs Amon Sûl (Axis) - 11 IPC
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 the bid is 11 IPC for Zhukov (Allies) awaiting bid 
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 The Soviet commander says : I will go with ss 35 and arm egy please. ok ;) 
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 I am going to the Holy Communion at one family :) i ll play during the day cheers :) i ve registered on MARTI i ll think all be ok in the ger 1 turn if something is wrong tell emidiately 
 cheers
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 Game History Round :1 Research Technology - Germans 
 Turning on Edit Mode
 EDIT: Adding units owned by Germans to 35 Sea Zone: 1 submarine
 EDIT: Adding units owned by Germans to Egypt: 1 armour
 EDIT: Turning off Edit ModePurchase Units - Germans 
 Germans buy 1 carrier, 1 fighter and 1 transport; 0 PUs remainingCombat Move - Germans 
 1 fighter moved from Norway to 2 Sea Zone
 2 submarines moved from 7 Sea Zone to 2 Sea Zone
 1 bomber moved from Germany to 2 Sea Zone
 1 submarine moved from 5 Sea Zone to 6 Sea Zone
 1 fighter moved from Poland to 6 Sea Zone
 1 fighter moved from Northwestern Europe to 12 Sea Zone
 1 fighter moved from Germany to 12 Sea Zone
 1 infantry moved from Northwestern Europe to 5 Sea Zone
 1 artillery moved from Germany to 5 Sea Zone
 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
 2 infantry moved from Poland to East Poland
 1 artillery moved from Bulgaria Romania to East Poland
 3 infantry moved from Bulgaria Romania to Ukraine
 2 armour, 1 artillery and 2 infantry moved from Poland to Baltic States
 1 armour moved from Czechoslovakia Hungary to East Poland
 1 armour moved from Czechoslovakia Hungary to Bulgaria Romania
 3 armour moved from Bulgaria Romania to Ukraine
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 Combat - Germans 
 Battle in 6 Sea Zone
 Germans attack with 1 fighter and 1 submarine
 British defend with 1 destroyer
 retreated to 6 Sea Zone
 British win with 1 destroyer remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in Ukraine
 Germans attack with 3 armour and 3 infantry
 Russians defend with 2 infantry
 Germans win, taking Ukraine from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in East Poland
 Germans attack with 1 armour, 1 artillery and 2 infantry
 Russians defend with 2 infantry
 Germans win, taking East Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Baltic States
 Germans attack with 2 armour, 2 artillerys and 3 infantry
 Russians defend with 3 infantry
 Germans win, taking Baltic States from Russians with 2 armour, 2 artillerys and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 infantry
 Casualties for Russians: 3 infantry
 Battle in 2 Sea Zone
 Germans attack with 1 bomber, 1 fighter and 2 submarines
 British defend with 1 battleship and 1 transport
 Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 27
 Casualties for British: 1 battleship and 1 transport
 Battle in 12 Sea Zone
 Germans attack with 2 fighters
 British defend with 1 cruiser and 1 destroyer
 Germans win with 1 fighter remaining. Battle score for attacker is 10
 Casualties for Germans: 1 fighter
 Casualties for British: 1 cruiser and 1 destroyer
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 i ll finish ncm later sory i have to go cheers 
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 Non Combat Move - Germans 
 1 armour and 1 infantry moved from France to 13 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
 1 armour and 1 infantry moved from 14 Sea Zone to Libya
 1 infantry moved from Morocco Algeria to Libya
 1 fighter moved from 6 Sea Zone to 5 Sea Zone
 1 bomber and 1 fighter moved from 2 Sea Zone to Norway
 1 fighter moved from 12 Sea Zone to France
 3 infantry moved from Germany to FrancePlace Units - Germans 
 1 carrier, 1 fighter and 1 transport placed in 5 Sea Zone
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 Territory Summary for Germans : Baltic States : 1 flag, 2 armour, 2 artillerys and 2 infantry 
 East Poland : 1 flag, 1 armour, 1 artillery and 1 infantry
 France : 1 fighter and 4 infantry
 Finland : 2 infantry
 Germany : 1 aaGun and 1 factory
 Libya : 2 armour, 1 artillery and 3 infantry
 Norway : 1 bomber, 1 fighter and 2 infantry
 Ukraine : 1 flag, 3 armour and 3 infantry
 2 Sea Zone : 2 submarines
 5 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
 14 Sea Zone : 1 transport
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 Game History Round :1 Turn Complete - Germans 
 Germans collect 35 PUs; end with 35 PUs total
 Germans met a national objective for an additional 5 PUs; end with 40 PUs
 Germans met a national objective for an additional 5 PUs; end with 45 PUs
 Post Turn Summary
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 Territory Summary for Russians : Archangel : 2 infantry 
 Belorussia : 2 infantry
 Buryatia S.S.R. : 3 infantry
 Caucasus : 1 aaGun, 1 factory and 4 infantry
 Evenki National Okrug : 1 infantry
 Karelia S.S.R. : 1 aaGun, 1 artillery, 1 factory and 5 infantry
 Kazakh S.S.R. : 2 infantry
 Eastern Ukraine : 1 infantry
 Novosibirsk : 2 infantry
 Russia : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
 Soviet Far East : 2 infantry
 Stanovoj Chrebet : 2 infantry
 Yakut S.S.R. : 1 infantry
 4 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 35 / 45 
 Russians : 26 / 30
 Japanese : 17 / 17
 British : 43 / 43
 Italians : 10 / 10
 Chinese : 7 / 0
 Americans : 40 / 40
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 THE MAP 
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 So….to clarify for those watching…Amon Sul only plays TripleA, and I prefer TripleA. But it’s too much trouble (imho) to roll the dicey here and use edit on the maps, so we are playing with the PBEM function on and using TripleAWarClub dice. The results of the dicey are emailed to our email addresses. So all we have to do is execute our moves, copy/paste the summaries/results, and upload the files. This way, the Game History tells us what is going on. This style of PBEM play is cheat proof, because to change anything you would have to use edit (which would be clear from the Game History). Even if there was a way to change up the map without using edit, any change would be apparent by comparing the changed map to a previous map. So playing this way, there’s no need to check an opponent’s map for accuracy–just another way TripleA saves time. Nor do you have to worry about an opponent making an illegal move; because the program wouldn’t allow it. 
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 TripleA test for turn summary auto-posting. A&A Forum : http://www.axisandallies.org/forums/index.php?topic=23248.12#msg793852 
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 TripleA test for turn summary auto-posting. A&A Forum : http://www.axisandallies.org/forums/index.php?topic=23248.13#msg793854 
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 I can’t tell if the “post-turn summary” is working or not…did it work for you Amon Sul? If so that saves us the effort of copy/pasting… 
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 Game History Round :1 Purchase Units - Russians 
 Russians buy 1 armour, 1 artillery and 7 infantry; 0 PUs remainingCombat Move - Russians 
 1 artillery moved from Karelia S.S.R. to Baltic States
 5 infantry moved from Karelia S.S.R. to Baltic States
 2 infantry moved from Belorussia to Baltic States
 1 armour moved from Russia to Baltic States
 1 submarine moved from 4 Sea Zone to 2 Sea Zone
 Turning on Edit Mode
 EDIT: Turning off Edit ModeCombat - Russians 
 Battle in Baltic States
 Russians attack with 1 armour, 1 artillery and 7 infantry
 Germans defend with 2 armour, 2 artillerys and 2 infantry
 Russians roll dice for 1 armour, 1 artillery and 7 infantry in Baltic States, round 1 : 1/9 hits
 Germans roll dice for 2 armour, 2 artillerys and 2 infantry in Baltic States, round 1 : 2/6 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 1 armour, 1 artillery and 5 infantry in Baltic States, round 2 : 3/7 hits
 Germans roll dice for 2 armour, 2 artillerys and 1 infantry in Baltic States, round 2 : 2/5 hits
 2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artillerys owned by the Germans lost in Baltic States
 3 infantry owned by the Russians , 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Belorussia
 Germans win with 2 armour remaining. Battle score for attacker is 2
 Casualties for Germans: 2 artillerys and 2 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Russians 
 1 aaGun moved from Karelia S.S.R. to Belorussia
 2 infantry moved from Archangel to Belorussia
 1 artillery moved from Russia to Belorussia
 3 infantry moved from Russia to Belorussia
 1 infantry moved from Eastern Ukraine to Belorussia
 1 infantry moved from Caucasus to Eastern Ukraine
 2 infantry moved from Kazakh S.S.R. to Caucasus
 2 infantry moved from Novosibirsk to Russia
 1 infantry moved from Evenki National Okrug to Urals
 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
 2 infantry moved from Soviet Far East to Buryatia S.S.R.
 2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.Place Units - Russians 
 1 artillery and 3 infantry placed in Caucasus
 1 armour and 4 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 26 PUs; end with 26 PUs total
 Russians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Russians : Belorussia : 1 aaGun, 1 armour, 2 artillerys and 9 infantry 
 Buryatia S.S.R. : 7 infantry
 Caucasus : 1 aaGun, 1 artillery, 1 factory and 8 infantry
 Evenki National Okrug : 1 infantry
 Karelia S.S.R. : 1 factory
 Eastern Ukraine : 1 infantry
 Russia : 1 aaGun, 1 armour, 1 factory and 6 infantry
 Urals : 1 infantry
 2 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 35 / 45 
 Russians : 26 / 31
 Japanese : 17 / 17
 British : 43 / 43
 Italians : 10 / 10
 Chinese : 7 / 0
 Americans : 40 / 40A&A Forum : http://www.axisandallies.org/forums/index.php?topic=23248.15#msg793863 
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 That’s awesome; the post-turn summary worked perfectly. So no copy/paste or file attachment required. Only combat was Bst, after 2 rounds I retreated to Bel–we each lost 4 units. What I don’t get though is how the program knows to post to this specific thread. You got any theories on that Amon Sul? 
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 I haven’t used TripleA since Revised, but as I recall, when you create the PBEM game, I think you can put in the thread ID number (from the URL). That way the turns get posted to the correct thread. It really is a neat function. :-D 
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 Ok thanks I got it now. 8-) Sweet. I thought those functions were dormant; turns out they aren’t :-D. TripleA comes in handy for play-by-forum! We are using “post turn summary” and “post save game file”. “Post screenshot” is not on; I think it needs a hosting service to work. 
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 I can’t tell if the “post-turn summary” is working or not…did it work for you Amon Sul? If so that saves us the effort of copy/pasting… it wouldnt work for me in the first round but maybe i messedup 
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