TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 82 PUs;
Americans buy 1 carrier, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers, 1 destroyer, 4 fighters, 4 submarines and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese
3 fighters moved from Korea to 36 Sea Zone
3 fighters moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 3 carriers, 2 destroyers, 10 fighters, 4 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 6 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 carriers, 2 destroyers, 10 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 10/14 hits, 7.00 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 6 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 6/9 hits, 5.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers and 1 transport in 36 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 36 Sea Zone
3 tactical_bombers owned by the Japanese and 3 carriers owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 8 fighters and 2 tactical_bombers in 36 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits
Japanese roll dice for 6 fighters in 36 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 2 battleships and 1 transport in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 36 Sea Zone
3 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 7 fighters and 2 tactical_bombers in 36 Sea Zone, round 4 : 7/9 hits, 4.83 expected hits
Japanese roll dice for 3 fighters and 1 transport in 36 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Americans lost in 36 Sea Zone
3 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Americans: 3 carriers, 2 destroyers, 5 fighters and 4 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 6 fighters, 3 tactical_bombers and 1 transport
Non Combat Move - Americans
2 fighters could not land in 36 Sea Zone and were removed
1 battleship and 2 cruisers moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 carriers moved from 33 Sea Zone to 20 Sea Zone
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 marine and 2 mech_infantrys moved from Eastern United States to Quebec
Place Units - Americans
1 carrier placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer and 1 fighter
EDIT: Turning off Edit Mode
2 fighters placed in Eastern United States
2 fighters placed in Korea
Americans undo move 2.
1 fighter placed in Korea
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3
Americans collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
4 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
3 infantry moved from Hopei to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
4 fighters moved from United Kingdom to Eire
1 bomber moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 1 bomber, 4 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 4 fighters and 1 mech_infantry in Eire, round 2 : 5/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Eire, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eire
1 infantry owned by the Germans lost in Eire
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber and 4 fighters moved from Eire to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
1 submarine placed in 106 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,1,4,1,3,1
British collect 19 PUs (6 lost to blockades); end with 19 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 3.50
Japanese regular : 1.83
Germans regular : 0.67
British regular : 2.17
Dice Statistics:
Total
1 was rolled 212 times
2 was rolled 201 times
3 was rolled 212 times
4 was rolled 219 times
5 was rolled 205 times
6 was rolled 198 times
Average roll : 3.480
Median : 3.000
Variance : 0.249
Standard Deviation : 0.499
Total rolls : 1247
Null / Other
1 was rolled 21 times
2 was rolled 13 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 12 times
Average roll : 3.370
Median : 3.000
Variance : 1.084
Standard Deviation : 1.041
Total rolls : 108
Germans Combat
1 was rolled 39 times
2 was rolled 35 times
3 was rolled 29 times
4 was rolled 36 times
5 was rolled 27 times
6 was rolled 28 times
Average roll : 3.314
Median : 3.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 194
British Combat
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 31 times
6 was rolled 23 times
Average roll : 3.830
Median : 4.000
Variance : 1.399
Standard Deviation : 1.183
Total rolls : 135
Italians Combat
1 was rolled 21 times
2 was rolled 13 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 12 times
Average roll : 3.370
Median : 3.000
Variance : 1.084
Standard Deviation : 1.041
Total rolls : 108
Americans Combat
1 was rolled 16 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.180
Median : 3.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 89
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 41 times
2 was rolled 49 times
3 was rolled 51 times
4 was rolled 49 times
5 was rolled 40 times
6 was rolled 61 times
Average roll : 3.622
Median : 4.000
Variance : 1.005
Standard Deviation : 1.003
Total rolls : 291
French Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.904
Standard Deviation : 0.951
Total rolls : 27
ANZAC Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.491
Standard Deviation : 1.221
Total rolls : 19
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.415
Median : 3.000
Variance : 0.357
Standard Deviation : 0.597
Total rolls : 65
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.909
Median : 4.000
Variance : 0.422
Standard Deviation : 0.650
Total rolls : 33
Russians Combat
1 was rolled 34 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 31 times
5 was rolled 24 times
6 was rolled 28 times
Average roll : 3.423
Median : 4.000
Variance : 0.771
Standard Deviation : 0.878
Total rolls : 163
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