Axis & Allies Global 1940 House Rules Expansion


  • @The-Captain AA is 5 bucks in oob global.

    Anyway, just wondered if you tried it.

  • 2024 2023 '22 '21

    We are working on an Award-Winning Prize System for Axis & Allies players around the World.

    This is part of the new foundation of the Northern Europe Axis & Allies Association.

    The basic prize system is based on a certain number of Axis & Allies Global 1940 Expansion games the any player has to play.

    We’ll open up a seperate thread for this Award-Winning Prize System soon.

  • B barnee referenced this topic on
  • 2023 '22 '21 '20 '19 '18

    @The-Captain

    UK has made a Unprovoked DOW against JPN. ANZAC has taken control of some Dutch Islands.

    Can JPN attack ANZAC controlled Dutch Islands without activating USA Natl Guard ?

    Screenshot from 2024-02-26 21-14-24.png

    Edit
    It says unprovoked, so I’m thinking they can but … ?

  • 2024 2023 '22 '21

    @barnee

    Japan can attack UK and ANZAC without the US National Guard is activated, since the UK/ANZAC unprovoked attacked Japan first.

    This includes that Japan can attack any Dutch islands that were already occupied by UK or ANZAC units.

    If Japan unprovoked by USA attacks US units or US areas, the US National Guard is activated.


  • @The-Captain

    Haven’t finished the 1st game with kamikazes yet, but it seems kind of a negative for JPN. If America goes hardcore Pacific, JPN could be under major pressure before Late 1944.

    I know that is historically when they began to be used, but think that JPN woulda gone suicide mode sooner if needed.

    OOB is 6 shots at 2 in select SZs . Avg says 2 hits, but you don’t know for sure. You have to plan for more and hope for less :)
    Makes me less hesitant to engage in a big Naval Battle if I’m US. Although those are usually best avoided.

    A Late 1943 start date would be better imo. JPN probably won’t use them unless they have to, but gives them the option if pressured. The best they can do is sink a CA or DD with a Naval Ftr, which has limited range, otherwise ends up a negative.

    And that’s if they hit.

    Anyway, just some feedback :)

  • 2024 2023 '22 '21

    @barnee

    We have made 1 change to the Kamikaze rule:

    Carrier Based Fighter units cannot be used for a Kamikaze attack.

    Why:
    Since the preparation of a Kamikaze attack requires additional explosives and modification of the aircraft, the Carrier Based Fighter unit is not suitable for this purpose.
    The requirements mentioned above would simply strain the capacity of an Aircraft Carrier unit.
    For game play reasons this also seems more balanced, since the Japanese player would have to use an expensive air unit for the Kamikaze attack, rather than sacrificing a much cheaper Carrier Based Fighter unit.
    This might make the Japanese player think twice before launching a Kamikaze attack.

    1. Concerning the Japanese Strategy in the Pacific:
      Japan should not count the Kamikaze attacks as part of their strategy - whether or not the Kamikaze rule is OOB or Expansion.

    If Japan is forced to use Kamikaze - the War is most likely over anyway.

    Japan should only use the Kamikaze rule if an Allied player is careless - and there is an opportunity to inflict heavy casualty to an Allied Aircraft Carrier unit, Heavy Battleship unit etc.

    The Expansion Kamikaze rule seems to give the Japanese player a better advantage rather than the OOB Kamikaze rule, since the attack has approximately 80 percentage chance of a hit - the attack is not limited to any specific sea zone - and also Japan has limitless number of Kamikaze attacks available (though only 1 attack in each round).

    1. Concerning the US Strategy in the Pacific:
      Whether or not the Japanese Kamikaze rule is from OOB rules or from Expansion rules, the US amphibious assaults that are made in the Pacific are for the most part a “one way ticket”.
      Transport units do not have the time or get the chance to go back to the Western USA to pick up fresh reinforcements.

    Since Transport units cannot be attacked by Kamikaze, the US player can launch an amphibious assault with Transport units only - supported by air units and Submarine units (if there is a Naval battle - or if Japan scrambles air units against the Transport units).
    This hinder that Japan can attack with Kamikaze.

    Then during Non-Combat Movement, the US player can move the Naval Task Force into the sea zone where the Transport units launched the assault - to protect the Transport units from Japanese counter-attacks.

  • 2023 '22 '21 '20 '19 '18

    @The-Captain

    Hi Captain

    Type XXI U-boat question. If XXI attacks a solo unit and scores a hit, the sunk vessel cannot return fire, even if it’s a DD/Convoy ?

    The XXI would have to stay in the SZ and not withdraw though. Is that correct ?

    That seems to imply it can’t fire back.

    Screenshot from 2024-03-23 19-54-02.png

    Edit
    There was a Ftr that scrambled, would that allow it to withdraw ? I mean it can’t hit the Ftr but the Ftr would get to shoot back because the Escort enables it.

    If the Ftr didn’t scramble, then it can’t withdraw and Ftr can only attack it if it misses and doesn’t withdraw.


  • @barnee

    If the Type XXI U-Boat unit scores a hit it can withdraw before any surviving units can return fire - including enemy Fighter units.

    If the sea zone is cleared from enemy naval units the Type XXI U-boat unit can still withdraw, since it scored a hit.

    If the Type XXI U-boat unit stays in that sea zone the enemy Fighter unit that scrambled would be able to return fire since there is (was) a Destroyer unit present at the time of the U-Boat attack.


  • @The-Captain said in Axis & Allies Global 1940 House Rules Expansion:

    If the sea zone is cleared from enemy naval units the Type XXI U-boat unit can still withdraw, since it scored a hit.

    Oh that is Awesome ! If they have a safe place to withdraw to, 10 of those bad boys could do some serious damage to an Allied Fleet :)


  • @barnee

    True - the Type XXI U-Boat unit is not only a hard hitting unit. It’s presence on the game board forces the Allies to take counter measures.

    When the Type XXI U-Boat rule was gradually developed, we carefully studied the Historical German developement, training and use of the Type XXI U-Boat.

    Even though the Type XXI U-Boat unit enters the game at a late stage of the War, it could be one of the weapons in the German arsenal that might bring Final Victory.

    We have seen this occur in a few games where the German player simply mass produces Type XXI U-Boat units - and simply eliminates the Allied Atlantic Naval Task Forces.


  • @The-Captain said in Axis & Allies Global 1940 House Rules Expansion:

    and simply eliminates the Allied Atlantic Naval Task Forces.

    ha ha ha

  • B barnee referenced this topic on
  • 2023 '22 '21 '20 '19 '18

    @The-Captain

    Hi Captain

    If a Partisan is placed where there is a Minor Fctry, the Fctry can produce as normal and ignore the Partisans for there movement ? Even if a 2nd Partisan were to be placed there ?

    Edit
    Example
    Soviets have 1 Partisan in E POL. G has a Undg Fctry. G can place there 3 units and ignore the Partisan next turn and move to kill something else ?

    Screenshot from 2024-04-13 19-55-11.png


  • @barnee

    True - since Eastern Poland is controlled by Germany (not occupied, since a Factory is a facility) the Soviet player can place Partisan units in that territory.

    The German player can ignore the Partisan unit - even if there are multiple Partisan units in that territory.

    Note:
    Partisan units prevent Strategic Rail Movement into or through that territory.


  • @The-Captain

    Right on Thats what I thought. Just wanted to make sure :)

    Panzer and I have a another Epic Game going on lol

    EXP Game 4 Stahl J 15.tsvg


  • @The-Captain said in Axis & Allies Global 1940 House Rules Expansion:

    2024
    2023
    '22
    '21
    Apr 20, 2023, 4:30 AM

    Today, it is 2 years ago since we released the Axis & Allies Global 1940 House Rules Expansion.

    and now it’s year 3 :)

  • B barnee referenced this topic

  • I would play, but I just got into BBR (BloodBath Rules) Ruleset for G40. Pretty popular these days…with tournaments in 4 cities now. Probably the best version of the game I’ve seen yet…and I’m not one for house rules or variants either. You should check it out…You can search quick rule tutorials on Youtube.


  • @questioneer

    yea sounds sweet. I’ve never dove into big but have heard of it.

    I wouldn’t discount Expansion. A whole lot of options for players :)

  • 2024 2023 '22 '21

    Hi @questioneer,

    As far as we know, the BBR is also based on a set of House Rules - and as far as we know they are not official OOB Axis & Allies or official Expansion rules.

    All Axis & Allies rules other than those by Larry Harris are based on House Rules or similar sets of rules.

    We are working on the Axis & Allies Global 1940 House Rules Expansion to be announced as the Official Standard Axis & Allies Global 1940 Expansion rules - since these rules are the Most Advanced Expansion rules in the entire Axis & Allies Universe.

    Naturally, the Axis & Allies Global 1940 House Rules Expansion is advanced in a way that takes Axis & Allies to a new level of Strategic Wargaming.

    We’ve been playing the BBR during 9 of our tournaments - and I can say, that the BBR is very well developed and it is also interesting as variant to the OOB G40.

    But the BBR is in no way comparable to the Axis & Allies Global 1940 Expansion in terms of Tactical and Strategic Warfare - not to mention the unlimited options that are now made available in the Axis & Allies Global 1940 House Rules Expansion to the players during the game.

    Some of the most advanced rules that distinguishes the Axis & Allies Global 1940 House Rules Expansion from BBR and all other G40 variants are:

    • Paratrooper units
    • Waffen-SS units and Waffen-SS Armies
    • Panzer Army Formations
    • Soviet Army Corps Formations
    • Army Groups (multiple Armies combined into Army Groups)
    • Winning Conditions

    Those are only a few of the advanced rules that bring not only the Tactics & Strategy to a higher level - they also bring a tremendously well planned Historical Dimension to the game that takes all players back to World War II itself.

    We wish you luck & fun all the way.

    Captain


  • @The-Captain Yes, interesting that these rules may become “official” at some point. Personally, I like BBR for its simplicity and not overly complex.

    1. You can actually finish the game in one sitting.
    2. Rules are minorly adjusted or tweaked to maximize dynamic play.
    3. Tech and objectives are slightly adjusted to open the board for more strategy to a new level.
    4. Play and action are so much faster and impactful in this version.
      In a nutshell, its just more fun!
      …and as they say…
      “Once you BBR…you never go back!”
      So true!

  • Salute. After almost 4 games of The Captains Expansion ruleset, I can say that this version is the most balanced, versatile, exciting and multi-layered I have played.
    All 4 games so far have been different and it’s always been a long, even battle, with constant back and forth!

    The game requires more planning both in operations and overall. The many new units (landing craft, paratroopers, elite, air transports etc.) offer almost countless tactical possibilities. And the “unlocking” of new game options (Total War, SS units, tank generals, additional units in the Pacific, etc.) or the formation of tank armies and entire army groups throughout the game takes the game to a whole new level.

    I can warmly recommend this version and am happy to give it a test play ✌🏻

    BR

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