1) Combat Phase: Unload Transports/Destroyers- Must all units be unloaded, or can you maintain loaded ships?
2) Advantage Token: Quick Drop- Must all units in the sea zone be unloaded?
3) Advantage Token: Command Decision- Applies to Airfield attacks too? Unattended transports? (2 attacks on stuff that can't shoot back)
Seems that rules allow for not all transports being unloaded. And I think this works for feints, allows for "oh sh*t" moments, so, interesting. And between rules and other Krieghund responses on forum, I kinda think attacking Airfields with CD is likely considered cricket as well. ? Viscious! Wonder your thoughts. Thanks!
btw, I love A&AGC. More props to Larry & co for this one. I see it getting plenty of flack (along with other beloved BotB) and just want to do my small part to tip scale the other way. Thanks for a great game, guys! And thanks to forum members too. I do extend victory points to minimum of 30 and then you gotta win by 5. It's too much of a sprint for me to 15; it's just getting meaty at that point! But otherwise OOB plays great for me (with advantage tokens!). But, then, I tend to love the drama of the dice!