sent a chat so we don’t clutter up this thread
ACGTO TAW redrum (anti-roman) vs Balladeer (roman)
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 Good luck and have fun! 
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 Test summary from TripleA, engine version: 1.8.0.9, time: 16:25:43 
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 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 1 Combat Move - RomanRepublic 
 5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
 3 legionaires moved from Capua to SZ 28
 1 ballista moved from Roma to SZ 28
 1 leader moved from Roma to SZ 28
 2 legionaires moved from Roma to SZ 28
 1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
 1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum
 1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Tarraco
 1 legionaire moved from Croton to SZ 44
 1 bireme and 1 legionaire moved from SZ 44 to SZ 34
 1 legionaire moved from SZ 34 to Lilybaeum
 3 legionaires and 1 skirmisher moved from Arretium to Genua
 2 cataphracts moved from Roma to Genua
 1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to GenuaPurchase Units - RomanRepublic 
 RomanRepublic buy 2 ballistas, 1 legionaire and 1 quinquereme; Remaining resources: 1 PUs;Combat - RomanRepublic 
 Battle in Genua
 RomanRepublic attack with 1 ballista, 2 cataphracts, 6 legionaires and 2 skirmishers
 AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
 RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts and 6 legionaires remaining. Battle score for attacker is -8
 Casualties for RomanRepublic: 2 skirmishers
 Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
 Battle in Lilybaeum
 RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
 Carthage defend with 6 hoplites, 2 walls and 1 warelephant
 Units damaged: 1 wall owned by the Carthage
 Units damaged: 1 leader owned by the RomanRepublic
 RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 48
 Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
 Casualties for RomanRepublic: 6 legionaires and 2 skirmishers
 Battle in Tarraco
 RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
 AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
 RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract and 3 legionaires remaining. Battle score for attacker is -4
 Casualties for RomanRepublic: 1 skirmisher
 Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutralsNon Combat Move - RomanRepublic 
 1 bireme and 1 trireme moved from SZ 48 to SZ 46
 1 legionaire and 1 skirmisher moved from Tarentum to SZ 46
 1 legionaire and 1 skirmisher moved from SZ 46 to Apollonia
 2 legionaires and 1 skirmisher moved from Croton to Capua
 2 legionaires moved from Tarentum to Capua
 1 skirmisher moved from Capua to Roma
 3 legionaires moved from Salapia to Arretium
 1 skirmisher moved from Salapia to Roma
 2 legionaires moved from Roma to ArretiumPlace Units - RomanRepublic 
 1 quinquereme placed in SZ 28
 2 ballistas placed in Roma
 1 legionaire placed in ValentiaResearch Technology - RomanRepublic 
 Trigger ROMTechAct: RomanRepublic gains access to conscription
 Trigger ROMTechAct: RomanRepublic gains access to construction
 Trigger ROMTechAct: RomanRepublic gains access to economics
 Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
 Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
 Trigger ROMTechAct: RomanRepublic gains access to warCollege
 Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
 Trigger ROMTechAct: RomanRepublic gains access to supraremes
 Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
 Trigger ROMTechAct: RomanRepublic gains access to quadriremes
 Trigger ROMTechAct: RomanRepublic gains access to triremes
 Trigger ROMTechAct: RomanRepublic gains access to biremesTurn Complete - RomanRepublic 
 RomanRepublic collect 57 PUs; end with 58 PUs total
 Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 53 PUs
 city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
 city in Roma creates 3 PUs; RomanRepublic end with 56 PUs
 city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
 city in Valentia creates 3 PUs; RomanRepublic end with 59 PUs
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 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 1 Combat Move - GreekCityStates 
 1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
 1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
 1 hoplite moved from Massilia to SZ 20
 1 bireme and 1 hoplite moved from SZ 20 to SZ 21
 1 hoplite moved from SZ 21 to Aleria
 1 leader moved from Sparta to SZ 67
 1 catapult moved from Sparta to SZ 67
 2 hoplites moved from Sparta to SZ 67
 1 archer moved from Corinth to SZ 67
 1 archer moved from Corinth to SZ 67
 2 archers, 1 catapult, 1 flagship, 2 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 69
 2 archers, 1 catapult, 2 hoplites and 1 leader moved from SZ 69 to LarissaPurchase Units - GreekCityStates 
 GreekCityStates buy 3 cavalrys, 1 hoplite and 2 skirmishers; Remaining resources: 1 PUs;Combat - GreekCityStates 
 Battle in Larissa
 GreekCityStates attack with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites, 1 leader and 9 skirmishers
 Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
 Units damaged: 1 leader owned by the GreekCityStates
 GreekCityStates win, taking Larissa from Macedonia with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 leader remaining. Battle score for attacker is 23
 Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
 Casualties for GreekCityStates: 9 skirmishers
 Battle in Aleria
 GreekCityStates attack with 1 hoplite
 Carthage defend with 1 cavalry
 GreekCityStates win, taking Aleria from Carthage with 1 hoplite remaining. Battle score for attacker is 6
 Casualties for Carthage: 1 cavalryNon Combat Move - GreekCityStates 
 1 trireme moved from SZ 40 to SZ 34
 4 hoplites moved from Syracuse to Lilybaeum
 2 hoplites moved from Sparta to CorinthPlace Units - GreekCityStates 
 1 hoplite and 2 skirmishers placed in Apollonia
 3 cavalrys placed in SpartaResearch Technology - GreekCityStates 
 Trigger GCCTechAct: GreekCityStates gains access to conscription
 Trigger GCCTechAct: GreekCityStates gains access to construction
 Trigger GCCTechAct: GreekCityStates gains access to economics
 Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
 Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
 Trigger GCCTechAct: GreekCityStates gains access to warCollege
 Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
 Trigger GCCTechAct: GreekCityStates gains access to supraremes
 Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
 Trigger GCCTechAct: GreekCityStates gains access to quadriremes
 Trigger GCCTechAct: GreekCityStates gains access to triremes
 Trigger GCCTechAct: GreekCityStates gains access to biremesTurn Complete - GreekCityStates 
 GreekCityStates collect 48 PUs; end with 49 PUs total
 Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
 Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 45 PUs
 city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
 city in Sparta creates 3 PUs; GreekCityStates end with 48 PUs
 city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
 city in Apollonia creates 3 PUs; GreekCityStates end with 51 PUs
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 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 1 Combat Move - Pergamon 
 1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
 2 cavalrys moved from Halicarnassus to Nicaea
 6 skirmishers and 6 spearmen moved from Pergamum to NicaeaPurchase Units - Pergamon 
 Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs;Combat - Pergamon 
 Battle in Nicaea
 Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
 AI_Neutral defend with 4 spearman_neutrals
 Units damaged: 1 leader owned by the Pergamon
 Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
 Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon 
 2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
 2 spearmen moved from Cydonia to SZ 66
 1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
 2 spearmen moved from SZ 69 to LarissaPlace Units - Pergamon 
 2 cavalrys and 2 skirmishers placed in SardisResearch Technology - Pergamon 
 Trigger PERTechAct: Pergamon gains access to conscription
 Trigger PERTechAct: Pergamon gains access to construction
 Trigger PERTechAct: Pergamon gains access to economics
 Trigger PERTechAct: Pergamon gains access to tradeRoutes
 Trigger PERTechAct: Pergamon gains access to siegeWeapons
 Trigger PERTechAct: Pergamon gains access to warCollege
 Trigger PERTechAct: Pergamon gains access to navalAcademy
 Trigger PERTechAct: Pergamon gains access to supraremes
 Trigger PERTechAct: Pergamon gains access to quinqueremes
 Trigger PERTechAct: Pergamon gains access to quadriremes
 Trigger PERTechAct: Pergamon gains access to triremes
 Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon 
 Pergamon collect 27 PUs; end with 27 PUs total
 Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
 Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
 Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
 Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs
 city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
 city in Sardis creates 3 PUs; Pergamon end with 24 PUs
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 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 1 Combat Move - Carthage 
 4 cavalrys and 4 phalanxs moved from Gades to Acci
 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
 2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Cirta
 1 cavalry moved from Hippo Regius to Cirta
 3 cavalrys moved from Thapsus to Cirta
 5 cavalrys, 1 leader and 5 warelephants moved from Carthago to CirtaPurchase Units - Carthage 
 Carthage buy 1 bireme and 1 suprareme; Remaining resources: 9 PUs;Combat - Carthage 
 Battle in Igilgili
 Carthage attack with 3 hoplites and 1 warelephant
 AI_Neutral defend with 3 cavalry_neutrals
 1 warelephant owned by the Carthage retreated to Hippo Regius
 AI_Neutral win with 2 cavalry_neutrals remaining. Battle score for attacker is -21
 Casualties for Carthage: 3 hoplites
 Casualties for AI_Neutral: 1 cavalry_neutral
 Battle in Acci
 Carthage attack with 4 cavalrys and 4 phalanxs
 AI_Neutral defend with 2 archer_neutrals
 Carthage win, taking Acci from AI_Neutral with 2 cavalrys and 4 phalanxs remaining. Battle score for attacker is -12
 Casualties for Carthage: 2 cavalrys
 Casualties for AI_Neutral: 2 archer_neutrals
 Battle in Cirta
 Carthage attack with 11 cavalrys, 1 hoplite, 1 leader and 6 warelephants
 AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
 Units damaged: 2 walls owned by the AI_Neutral
 Units damaged: 1 leader owned by the Carthage
 Carthage win, taking Cirta from AI_Neutral with 7 cavalrys, 1 leader and 6 warelephants remaining. Battle score for attacker is -1
 Casualties for Carthage: 4 cavalrys and 1 hoplite
 Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 wallsNon Combat Move - Carthage 
 2 hoplites moved from Tingis to SZ 14
 2 biremes and 2 hoplites moved from SZ 14 to SZ 16
 2 triremes moved from SZ 29 to SZ 31
 1 quadrireme moved from SZ 36 to SZ 37
 2 hoplites moved from Sabrata to SZ 37
 1 quinquereme moved from SZ 32 to SZ 36
 1 cavalry moved from Melita to SZ 36
 1 trireme moved from SZ 36 to SZ 37
 1 hoplite moved from Thenae to SZ 37
 3 hoplites, 1 quadrireme and 1 trireme moved from SZ 37 to SZ 36
 1 hoplite moved from Caralis to SZ 32
 1 hoplite and 2 triremes moved from SZ 32 to SZ 36
 1 cavalry and 3 hoplites moved from SZ 36 to Carthago
 1 hoplite moved from SZ 36 to MelitaPlace Units - Carthage 
 1 bireme and 1 suprareme placed in SZ 36Research Technology - Carthage 
 Trigger CARTechAct: Carthage gains access to conscription
 Trigger CARTechAct: Carthage gains access to construction
 Trigger CARTechAct: Carthage gains access to economics
 Trigger CARTechAct: Carthage gains access to tradeRoutes
 Trigger CARTechAct: Carthage gains access to siegeWeapons
 Trigger CARTechAct: Carthage gains access to warCollege
 Trigger CARTechAct: Carthage gains access to navalAcademy
 Trigger CARTechAct: Carthage gains access to supraremes
 Trigger CARTechAct: Carthage gains access to quinqueremes
 Trigger CARTechAct: Carthage gains access to quadriremes
 Trigger CARTechAct: Carthage gains access to triremes
 Trigger CARTechAct: Carthage gains access to biremesTurn Complete - Carthage 
 Carthage collect 44 PUs; end with 53 PUs total
 Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 51 PUs
 Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 47 PUs
 city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
 city in Carthago creates 3 PUs; Carthage end with 50 PUs
 city in Gades creates 1 techTokens; Carthage end with 2 techTokens
 city in Gades creates 3 PUs; Carthage end with 53 PUsProduction/PUs Summary : RomanRepublic : 57 / 59 
 GreekCityStates : 48 / 51
 Pergamon : 27 / 24
 Carthage : 44 / 53
 Macedonia : 33 / 43
 Bosporus : 24 / 30
 Pontus : 9 / 17
 Seleucid : 52 / 51
 Egypt : 50 / 39
 Parthia : 28 / 24
 Armenia : 19 / 19
 AI_Barbarians : 12 / 16
 AI_Neutral : 179 / 0Dice Statistics: Total 
 1 was rolled 11 times
 2 was rolled 11 times
 3 was rolled 17 times
 4 was rolled 16 times
 5 was rolled 10 times
 6 was rolled 12 times
 11 was rolled 1 times
 Average roll : 3.462
 Median : 3.000
 Variance : 0.618
 Standard Deviation : 0.786
 Total rolls : 77Null / Other 
 1 was rolled 1 times
 11 was rolled 1 times
 Average roll : 0.500
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Carthage Combat 
 1 was rolled 3 times
 2 was rolled 6 times
 3 was rolled 9 times
 4 was rolled 14 times
 5 was rolled 8 times
 6 was rolled 10 times
 Average roll : 3.960
 Median : 4.000
 Variance : 1.429
 Standard Deviation : 1.195
 Total rolls : 50AI_Neutral Combat 
 1 was rolled 7 times
 2 was rolled 5 times
 3 was rolled 8 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 2.731
 Median : 3.000
 Variance : 1.520
 Standard Deviation : 1.233
 Total rolls : 26
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 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 1 Combat Move - Macedonia 
 1 skirmisher moved from Dodona to Delphi
 Macedonia take Delphi from GreekCityStates
 2 phalanxs and 3 skirmishers moved from Dodona to Larissa
 1 catapult, 2 cavalrys, 1 leader and 5 warriors moved from Thessalonica to Larissa
 1 cavalry moved from Pella to Larissa
 1 cavalry moved from Philippopolis to Larissa
 2 cavalrys moved from Byzantium to Larissa
 1 phalanx, 1 skirmisher and 2 warriors moved from Byzantium to SZ 70
 1 phalanx, 1 skirmisher and 2 warriors moved from SZ 70 to LarissaPurchase Units - Macedonia 
 Macedonia buy 1 cavalry, 1 quinquereme and 4 skirmishers; Remaining resources: 0 PUs;Combat - Macedonia 
 Battle in Larissa
 Macedonia attack with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs, 4 skirmishers and 7 warriors
 Pergamon defend with 2 spearmen; GreekCityStates defend with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 leader
 Units damaged: 1 leader owned by the Macedonia
 Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs and 2 warriors remaining. Battle score for attacker is 43
 Casualties for Pergamon: 2 spearmen
 Casualties for Macedonia: 4 skirmishers and 5 warriors
 Casualties for GreekCityStates: 4 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 leaderNon Combat Move - Macedonia 
 1 skirmisher moved from Pella to Dodona
 4 phalanxs and 4 skirmishers moved from Philippopolis to Pella
 3 warriors moved from Sardica to Pella
 2 cavalrys moved from Nicopolis to Pella
 2 phalanxs and 4 skirmishers moved from Odessus to Thessalonica
 1 phalanx moved from Byzantium to ThessalonicaPlace Units - Macedonia 
 1 quinquereme placed in SZ 70
 1 cavalry and 4 skirmishers placed in ThessalonicaResearch Technology - Macedonia 
 Trigger MACTechAct: Macedonia gains access to conscription
 Trigger MACTechAct: Macedonia gains access to construction
 Trigger MACTechAct: Macedonia gains access to economics
 Trigger MACTechAct: Macedonia gains access to tradeRoutes
 Trigger MACTechAct: Macedonia gains access to siegeWeapons
 Trigger MACTechAct: Macedonia gains access to warCollege
 Trigger MACTechAct: Macedonia gains access to navalAcademy
 Trigger MACTechAct: Macedonia gains access to supraremes
 Trigger MACTechAct: Macedonia gains access to quinqueremes
 Trigger MACTechAct: Macedonia gains access to quadriremes
 Trigger MACTechAct: Macedonia gains access to triremes
 Trigger MACTechAct: Macedonia gains access to biremesTurn Complete - Macedonia 
 Macedonia collect 42 PUs; end with 42 PUs total
 Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 39 PUs
 Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
 Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 35 PUs
 city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
 city in Thessalonica creates 3 PUs; Macedonia end with 38 PUsProduction/PUs Summary : RomanRepublic : 57 / 59 
 GreekCityStates : 39 / 51
 Pergamon : 27 / 24
 Carthage : 44 / 53
 Macedonia : 42 / 38
 Bosporus : 24 / 30
 Pontus : 9 / 17
 Seleucid : 52 / 51
 Egypt : 50 / 39
 Parthia : 28 / 24
 Armenia : 19 / 19
 AI_Barbarians : 12 / 16
 AI_Neutral : 179 / 0Dice Statistics: Total 
 1 was rolled 23 times
 2 was rolled 19 times
 3 was rolled 25 times
 4 was rolled 23 times
 5 was rolled 19 times
 6 was rolled 22 times
 11 was rolled 1 times
 Average roll : 3.447
 Median : 3.000
 Variance : 0.254
 Standard Deviation : 0.504
 Total rolls : 131Null / Other 
 1 was rolled 1 times
 11 was rolled 1 times
 Average roll : 0.500
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Carthage Combat 
 1 was rolled 3 times
 2 was rolled 6 times
 3 was rolled 9 times
 4 was rolled 14 times
 5 was rolled 8 times
 6 was rolled 10 times
 Average roll : 3.960
 Median : 4.000
 Variance : 1.429
 Standard Deviation : 1.195
 Total rolls : 50Macedonia Combat 
 1 was rolled 8 times
 2 was rolled 7 times
 3 was rolled 6 times
 4 was rolled 4 times
 5 was rolled 7 times
 6 was rolled 6 times
 Average roll : 3.342
 Median : 3.000
 Variance : 0.270
 Standard Deviation : 0.520
 Total rolls : 38GreekCityStates Combat 
 1 was rolled 4 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 4 times
 Average roll : 3.625
 Median : 4.000
 Variance : 0.667
 Standard Deviation : 0.816
 Total rolls : 16AI_Neutral Combat 
 1 was rolled 7 times
 2 was rolled 5 times
 3 was rolled 8 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 2.731
 Median : 3.000
 Variance : 1.520
 Standard Deviation : 1.233
 Total rolls : 26
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 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 1 Combat Move - Bosporus Purchase Units - Bosporus 
 Bosporus buy 2 cavalrys; Remaining resources: 18 PUs;Non Combat Move - Bosporus 
 1 bireme moved from SZ 74 to SZ 80
 1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
 3 hoplites moved from Theodesia to SZ 80
 3 hoplites moved from SZ 80 to Sinda
 2 archers moved from Azara to Sinda
 2 archers moved from Tanais to Azara
 2 cataphracts and 2 horsearchers moved from Olbia to Azara
 2 horsearchers moved from Tanais to Azara
 3 horsearchers moved from Tyras to Tanais
 3 cataphracts moved from Theodesia to Azara
 3 cavalrys moved from Theodesia to Azara
 4 horsearchers moved from Azara to Sinda
 1 leader moved from Theodesia to SZ 80
 1 leader moved from SZ 80 to SindaPlace Units - Bosporus 
 2 cavalrys placed in TheodesiaResearch Technology - Bosporus 
 Trigger BOSTechAct: Bosporus gains access to conscription
 Trigger BOSTechAct: Bosporus gains access to construction
 Trigger BOSTechAct: Bosporus gains access to economics
 Trigger BOSTechAct: Bosporus gains access to tradeRoutes
 Trigger BOSTechAct: Bosporus gains access to siegeWeapons
 Trigger BOSTechAct: Bosporus gains access to warCollege
 Trigger BOSTechAct: Bosporus gains access to navalAcademy
 Trigger BOSTechAct: Bosporus gains access to supraremes
 Trigger BOSTechAct: Bosporus gains access to quinqueremes
 Trigger BOSTechAct: Bosporus gains access to quadriremes
 Trigger BOSTechAct: Bosporus gains access to triremes
 Trigger BOSTechAct: Bosporus gains access to biremesTurn Complete - Bosporus 
 Bosporus collect 24 PUs; end with 42 PUs total
 Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 39 PUs
 Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 37 PUs
 city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
 city in Theodesia creates 3 PUs; Bosporus end with 40 PUsProduction/PUs Summary : RomanRepublic : 57 / 59 
 GreekCityStates : 39 / 51
 Pergamon : 27 / 24
 Carthage : 44 / 53
 Macedonia : 42 / 38
 Bosporus : 24 / 40
 Pontus : 9 / 17
 Seleucid : 52 / 51
 Egypt : 50 / 39
 Parthia : 28 / 24
 Armenia : 19 / 19
 AI_Barbarians : 12 / 16
 AI_Neutral : 179 / 0Dice Statistics: Total 
 1 was rolled 23 times
 2 was rolled 19 times
 3 was rolled 25 times
 4 was rolled 23 times
 5 was rolled 19 times
 6 was rolled 22 times
 11 was rolled 1 times
 Average roll : 3.447
 Median : 3.000
 Variance : 0.254
 Standard Deviation : 0.504
 Total rolls : 131Null / Other 
 1 was rolled 1 times
 11 was rolled 1 times
 Average roll : 0.500
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Carthage Combat 
 1 was rolled 3 times
 2 was rolled 6 times
 3 was rolled 9 times
 4 was rolled 14 times
 5 was rolled 8 times
 6 was rolled 10 times
 Average roll : 3.960
 Median : 4.000
 Variance : 1.429
 Standard Deviation : 1.195
 Total rolls : 50Macedonia Combat 
 1 was rolled 8 times
 2 was rolled 7 times
 3 was rolled 6 times
 4 was rolled 4 times
 5 was rolled 7 times
 6 was rolled 6 times
 Average roll : 3.342
 Median : 3.000
 Variance : 0.270
 Standard Deviation : 0.520
 Total rolls : 38GreekCityStates Combat 
 1 was rolled 4 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 4 times
 Average roll : 3.625
 Median : 4.000
 Variance : 0.667
 Standard Deviation : 0.816
 Total rolls : 16AI_Neutral Combat 
 1 was rolled 7 times
 2 was rolled 5 times
 3 was rolled 8 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 2.731
 Median : 3.000
 Variance : 1.520
 Standard Deviation : 1.233
 Total rolls : 26
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 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 1 Combat Move - Pontus 
 6 chariots moved from Sinope to Tavium
 1 leader moved from Sinope to Tavium
 2 skirmishers moved from Sinope to TaviumPurchase Units - Pontus 
 Pontus buy 4 skirmishers; Remaining resources: 1 PUs;Combat - Pontus 
 Battle in Tavium
 Pontus attack with 6 chariots, 1 leader and 2 skirmishers
 AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
 Pontus win, taking Tavium from AI_Neutral with 6 chariots, 1 leader and 2 skirmishers remaining. Battle score for attacker is 0
 Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutralsNon Combat Move - Pontus 
 1 catapult, 6 phalanxs and 4 skirmishers moved from Sinope to Heraclea PonticaPlace Units - Pontus 
 4 skirmishers placed in SinopeResearch Technology - Pontus 
 Trigger PONTechAct: Pontus gains access to conscription
 Trigger PONTechAct: Pontus gains access to construction
 Trigger PONTechAct: Pontus gains access to economics
 Trigger PONTechAct: Pontus gains access to tradeRoutes
 Trigger PONTechAct: Pontus gains access to siegeWeapons
 Trigger PONTechAct: Pontus gains access to warCollege
 Trigger PONTechAct: Pontus gains access to navalAcademy
 Trigger PONTechAct: Pontus gains access to supraremes
 Trigger PONTechAct: Pontus gains access to quinqueremes
 Trigger PONTechAct: Pontus gains access to quadriremes
 Trigger PONTechAct: Pontus gains access to triremes
 Trigger PONTechAct: Pontus gains access to biremesTurn Complete - Pontus 
 Pontus collect 13 PUs; end with 14 PUs total
 Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
 Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
 Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
 Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
 city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
 city in Sinope creates 3 PUs; Pontus end with 12 PUsProduction/PUs Summary : RomanRepublic : 57 / 59 
 GreekCityStates : 39 / 51
 Pergamon : 27 / 24
 Carthage : 44 / 53
 Macedonia : 42 / 38
 Bosporus : 24 / 40
 Pontus : 13 / 12
 Seleucid : 52 / 51
 Egypt : 50 / 39
 Parthia : 28 / 24
 Armenia : 19 / 19
 AI_Barbarians : 12 / 16
 AI_Neutral : 175 / 0Dice Statistics: Total 
 1 was rolled 27 times
 2 was rolled 24 times
 3 was rolled 31 times
 4 was rolled 26 times
 5 was rolled 21 times
 6 was rolled 25 times
 11 was rolled 1 times
 Average roll : 3.400
 Median : 3.000
 Variance : 0.379
 Standard Deviation : 0.616
 Total rolls : 154Null / Other 
 1 was rolled 1 times
 11 was rolled 1 times
 Average roll : 0.500
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Carthage Combat 
 1 was rolled 3 times
 2 was rolled 6 times
 3 was rolled 9 times
 4 was rolled 14 times
 5 was rolled 8 times
 6 was rolled 10 times
 Average roll : 3.960
 Median : 4.000
 Variance : 1.429
 Standard Deviation : 1.195
 Total rolls : 50Pontus Combat 
 1 was rolled 4 times
 2 was rolled 4 times
 3 was rolled 4 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.111
 Median : 3.000
 Variance : 0.471
 Standard Deviation : 0.686
 Total rolls : 18Macedonia Combat 
 1 was rolled 8 times
 2 was rolled 7 times
 3 was rolled 6 times
 4 was rolled 4 times
 5 was rolled 7 times
 6 was rolled 6 times
 Average roll : 3.342
 Median : 3.000
 Variance : 0.270
 Standard Deviation : 0.520
 Total rolls : 38GreekCityStates Combat 
 1 was rolled 4 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 4 times
 Average roll : 3.625
 Median : 4.000
 Variance : 0.667
 Standard Deviation : 0.816
 Total rolls : 16AI_Neutral Combat 
 1 was rolled 7 times
 2 was rolled 6 times
 3 was rolled 10 times
 4 was rolled 4 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 2.806
 Median : 3.000
 Variance : 1.633
 Standard Deviation : 1.278
 Total rolls : 31
- 
					
					
					
					
 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 1 Combat Move - Seleucid 
 3 hoplites and 1 phalanx moved from Bostra to Petra
 1 cataphract moved from Damascus to Petra
 1 cataphract moved from Palmyra to Petra
 3 hoplites and 1 phalanx moved from Damascus to Jerusalem
 3 hoplites and 1 phalanx moved from Tarsus to SZ 61
 1 bireme, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60
 3 hoplites and 1 phalanx moved from SZ 60 to Salamis
 1 catapult, 3 hoplites and 2 phalanxs moved from Antioch to Sidon
 1 cataphract moved from Edessa to Sidon
 1 cataphract, 1 leader and 1 warelephant moved from Antioch to Jerusalem
 2 cataphracts moved from Antioch to SidonPurchase Units - Seleucid 
 Seleucid buy 2 cataphracts, 2 catapults and 2 warelephants; Remaining resources: 1 PUs;Combat - Seleucid 
 Battle in Jerusalem
 Seleucid attack with 1 cataphract, 3 hoplites, 1 leader, 1 phalanx and 1 warelephant
 Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
 Units damaged: 1 leader owned by the Seleucid
 Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 18
 Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
 Casualties for Seleucid: 1 hoplite
 Battle in Petra
 Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
 Egypt defend with 3 archers
 Seleucid win, taking Petra from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 10
 Casualties for Egypt: 3 archers
 Casualties for Seleucid: 2 hoplites
 Battle in Salamis
 Seleucid attack with 3 hoplites and 1 phalanx
 Egypt defend with 1 wall and 1 warelephant
 Units damaged: 1 wall owned by the Egypt
 Seleucid win, taking Salamis from Egypt with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 23
 Casualties for Egypt: 1 wall and 1 warelephant
 Casualties for Seleucid: 1 hoplite
 Battle in Sidon
 Seleucid attack with 3 cataphracts, 1 catapult, 3 hoplites and 2 phalanxs
 Egypt defend with 2 archers, 2 chariots and 1 phalanx
 Seleucid win, taking Sidon from Egypt with 2 cataphracts and 2 phalanxs remaining. Battle score for attacker is 1
 Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
 Casualties for Seleucid: 1 cataphract, 1 catapult and 3 hoplitesNon Combat Move - Seleucid 
 4 cataphracts and 1 warelephant moved from Seleucia to Damascus
 3 hoplites moved from Palmyra to Damascus
 1 hoplite and 1 phalanx moved from Emesa to Damascus
 2 cataphracts moved from Hatra to Damascus
 1 cataphract moved from Vologesia to Palmyra
 1 phalanx moved from Euphrates to Seleucia
 1 phalanx moved from Vologesia to Seleucia
 2 hoplites and 1 phalanx moved from Ninive to Seleucia
 2 phalanxs moved from Hatra to Seleucia
 3 hoplites and 1 phalanx moved from Edessa to Hatra
 1 warelephant moved from Edessa to AntiochPlace Units - Seleucid 
 2 catapults placed in Seleucia
 2 cataphracts and 2 warelephants placed in AntiochResearch Technology - Seleucid 
 Trigger SELTechAct: Seleucid gains access to conscription
 Trigger SELTechAct: Seleucid gains access to construction
 Trigger SELTechAct: Seleucid gains access to economics
 Trigger SELTechAct: Seleucid gains access to tradeRoutes
 Trigger SELTechAct: Seleucid gains access to siegeWeapons
 Trigger SELTechAct: Seleucid gains access to warCollege
 Trigger SELTechAct: Seleucid gains access to navalAcademy
 Trigger SELTechAct: Seleucid gains access to supraremes
 Trigger SELTechAct: Seleucid gains access to quinqueremes
 Trigger SELTechAct: Seleucid gains access to quadriremes
 Trigger SELTechAct: Seleucid gains access to triremes
 Trigger SELTechAct: Seleucid gains access to biremesTurn Complete - Seleucid 
 Seleucid collect 74 PUs; end with 75 PUs total
 Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 71 PUs
 Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
 Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 68 PUs
 city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
 city in Antioch creates 3 PUs; Seleucid end with 71 PUs
 city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
 city in Seleucia creates 3 PUs; Seleucid end with 74 PUsProduction/PUs Summary : RomanRepublic : 57 / 59 
 GreekCityStates : 39 / 51
 Pergamon : 27 / 24
 Carthage : 44 / 53
 Macedonia : 42 / 38
 Bosporus : 24 / 40
 Pontus : 13 / 12
 Seleucid : 74 / 74
 Egypt : 28 / 39
 Parthia : 28 / 24
 Armenia : 19 / 19
 AI_Barbarians : 12 / 16
 AI_Neutral : 175 / 0Dice Statistics: Total 
 1 was rolled 39 times
 2 was rolled 33 times
 3 was rolled 38 times
 4 was rolled 31 times
 5 was rolled 29 times
 6 was rolled 36 times
 11 was rolled 1 times
 Average roll : 3.401
 Median : 3.000
 Variance : 0.390
 Standard Deviation : 0.625
 Total rolls : 206Null / Other 
 1 was rolled 1 times
 11 was rolled 1 times
 Average roll : 0.500
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Carthage Combat 
 1 was rolled 3 times
 2 was rolled 6 times
 3 was rolled 9 times
 4 was rolled 14 times
 5 was rolled 8 times
 6 was rolled 10 times
 Average roll : 3.960
 Median : 4.000
 Variance : 1.429
 Standard Deviation : 1.195
 Total rolls : 50Pontus Combat 
 1 was rolled 4 times
 2 was rolled 4 times
 3 was rolled 4 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.111
 Median : 3.000
 Variance : 0.471
 Standard Deviation : 0.686
 Total rolls : 18Egypt Combat 
 1 was rolled 5 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 4 times
 5 was rolled 1 times
 6 was rolled 3 times
 Average roll : 3.188
 Median : 3.500
 Variance : 1.067
 Standard Deviation : 1.033
 Total rolls : 16Macedonia Combat 
 1 was rolled 8 times
 2 was rolled 7 times
 3 was rolled 6 times
 4 was rolled 4 times
 5 was rolled 7 times
 6 was rolled 6 times
 Average roll : 3.342
 Median : 3.000
 Variance : 0.270
 Standard Deviation : 0.520
 Total rolls : 38Seleucid Combat 
 1 was rolled 7 times
 2 was rolled 7 times
 3 was rolled 6 times
 4 was rolled 1 times
 5 was rolled 7 times
 6 was rolled 8 times
 Average roll : 3.500
 Median : 3.000
 Variance : 0.914
 Standard Deviation : 0.956
 Total rolls : 36GreekCityStates Combat 
 1 was rolled 4 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 4 times
 Average roll : 3.625
 Median : 4.000
 Variance : 0.667
 Standard Deviation : 0.816
 Total rolls : 16AI_Neutral Combat 
 1 was rolled 7 times
 2 was rolled 6 times
 3 was rolled 10 times
 4 was rolled 4 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 2.806
 Median : 3.000
 Variance : 1.633
 Standard Deviation : 1.278
 Total rolls : 31
- 
					
					
					
					
 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 1 Combat Move - Egypt 
 1 archer moved from Pharan to Jerusalem
 1 chariot moved from Memphis to Jerusalem
 1 phalanx moved from Memphis to SZ 58
 1 phalanx and 1 quadrireme moved from SZ 58 to SZ 59
 1 phalanx moved from SZ 59 to Jerusalem
 1 leader moved from Alexandria to SZ 57
 1 archer moved from Alexandria to SZ 57
 1 archer moved from Alexandria to SZ 57
 1 phalanx moved from Alexandria to SZ 57
 2 archers, 1 bireme, 1 flagship, 1 leader, 1 phalanx and 2 triremes moved from SZ 57 to SZ 59
 2 archers, 1 leader and 1 phalanx moved from SZ 59 to JerusalemPurchase Units - Egypt 
 Egypt buy 1 archer, 2 chariots and 1 quadrireme; Remaining resources: 1 PUs;Combat - Egypt 
 Battle in Jerusalem
 Egypt attack with 3 archers, 1 chariot, 1 leader and 2 phalanxs
 Seleucid defend with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
 Units damaged: 1 leader owned by the Egypt
 Egypt win, taking Jerusalem from Seleucid with 2 archers, 1 leader and 2 phalanxs remaining. Battle score for attacker is 27
 Casualties for Egypt: 1 archer and 1 chariot
 Casualties for Seleucid: 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 1 warelephantNon Combat Move - Egypt 
 1 warelephant moved from Alexandria to Memphis
 1 warelephant moved from Paraetonium to Alexandria
 1 warelephant moved from Hermopolis to Memphis
 2 archers and 2 phalanxs moved from Hermopolis to Memphis
 2 chariots and 1 phalanx moved from Alexandria to Memphis
 1 archer moved from Memphis to Pharan
 1 phalanx moved from Siwa to Paraetonium
 1 phalanx moved from Paliurus to Paraetonium
 1 archer moved from Cyrene to PaliurusPlace Units - Egypt 
 1 archer and 2 chariots placed in Alexandria
 1 quadrireme placed in SZ 56Research Technology - Egypt 
 Trigger EGYTechAct: Egypt gains access to conscription
 Trigger EGYTechAct: Egypt gains access to construction
 Trigger EGYTechAct: Egypt gains access to economics
 Trigger EGYTechAct: Egypt gains access to tradeRoutes
 Trigger EGYTechAct: Egypt gains access to siegeWeapons
 Trigger EGYTechAct: Egypt gains access to warCollege
 Trigger EGYTechAct: Egypt gains access to navalAcademy
 Trigger EGYTechAct: Egypt gains access to supraremes
 Trigger EGYTechAct: Egypt gains access to quinqueremes
 Trigger EGYTechAct: Egypt gains access to quadriremes
 Trigger EGYTechAct: Egypt gains access to triremes
 Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt 
 Egypt collect 34 PUs; end with 35 PUs total
 Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
 Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
 city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
 city in Alexandria creates 3 PUs; Egypt end with 36 PUs
- 
					
					
					
					
 And now it’s going to be quiet from me for a bit, don’t worry, I just don’t get to do 6 turns after another most of the time, I won’t forget them :) 
- 
					
					
					
					
 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 1 Combat Move - Parthia 
 2 archers and 2 horsearchers moved from Cyropolis to Ctesiphon
 2 archers and 2 horsearchers moved from Ecbatana to Ctesiphon
 1 leader and 3 warelephants moved from Persepolis to Ctesiphon
 3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to CtesiphonPurchase Units - Parthia 
 Parthia buy 4 horsearchers; Remaining resources: 0 PUs;Combat - Parthia 
 Battle in Ctesiphon
 Parthia attack with 7 archers, 4 cataphracts, 6 horsearchers, 1 leader and 6 warelephants
 AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
 Units damaged: 1 leader owned by the Parthia
 Parthia win, taking Ctesiphon from AI_Neutral with 7 archers, 4 cataphracts, 2 horsearchers, 1 leader and 6 warelephants remaining. Battle score for attacker is -24
 Casualties for Parthia: 4 horsearchers
 Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutralsNon Combat Move - Parthia 
 2 archers moved from Persepolis to Susa
 1 catapult moved from East to SZ 84
 1 catapult and 1 trireme moved from SZ 84 to SZ 86
 1 catapult moved from SZ 86 to Cyropolis
 1 flagship moved from SZ 86 to SZ 84Place Units - Parthia 
 4 horsearchers placed in PersepolisResearch Technology - Parthia 
 Trigger PARTechAct: Parthia gains access to conscription
 Trigger PARTechAct: Parthia gains access to construction
 Trigger PARTechAct: Parthia gains access to economics
 Trigger PARTechAct: Parthia gains access to tradeRoutes
 Trigger PARTechAct: Parthia gains access to siegeWeapons
 Trigger PARTechAct: Parthia gains access to warCollege
 Trigger PARTechAct: Parthia gains access to navalAcademy
 Trigger PARTechAct: Parthia gains access to supraremes
 Trigger PARTechAct: Parthia gains access to quinqueremes
 Trigger PARTechAct: Parthia gains access to quadriremes
 Trigger PARTechAct: Parthia gains access to triremes
 Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia 
 Parthia collect 33 PUs; end with 33 PUs total
 Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
 Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
 Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
 city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
 city in Persepolis creates 3 PUs; Parthia end with 33 PUs
 city in East creates 1 techTokens; Parthia end with 2 techTokens
 city in East creates 3 PUs; Parthia end with 36 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 1 Combat Move - Armenia 
 3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
 5 cataphracts moved from Albana to Trapezus
 1 leader moved from Armavira to Trapezus
 2 horsearchers and 2 skirmishers moved from Satala to Trapezus
 2 skirmishers moved from Phasis to Trapezus
 2 skirmishers and 2 spearmen moved from Phasis to TrapezusPurchase Units - Armenia 
 Armenia buy 1 catapult and 3 skirmishers; Remaining resources: 0 PUs;Combat - Armenia 
 Battle in Trapezus
 Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 2 spearmen
 AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
 Units damaged: 1 leader owned by the Armenia
 Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 2 spearmen remaining. Battle score for attacker is -12
 Casualties for Armenia: 3 skirmishers
 Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutralsNon Combat Move - Armenia 
 1 catapult and 5 spearmen moved from Albana to Armavira
 2 skirmishers and 4 spearmen moved from Armavira to PhasisPlace Units - Armenia 
 1 catapult and 3 skirmishers placed in ArmaviraResearch Technology - Armenia 
 Trigger ARMTechAct: Armenia gains access to conscription
 Trigger ARMTechAct: Armenia gains access to construction
 Trigger ARMTechAct: Armenia gains access to economics
 Trigger ARMTechAct: Armenia gains access to tradeRoutes
 Trigger ARMTechAct: Armenia gains access to siegeWeapons
 Trigger ARMTechAct: Armenia gains access to warCollege
 Trigger ARMTechAct: Armenia gains access to navalAcademy
 Trigger ARMTechAct: Armenia gains access to supraremes
 Trigger ARMTechAct: Armenia gains access to quinqueremes
 Trigger ARMTechAct: Armenia gains access to quadriremes
 Trigger ARMTechAct: Armenia gains access to triremes
 Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia 
 Armenia collect 24 PUs; end with 24 PUs total
 Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
 Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
 Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
 city in Albana creates 1 techTokens; Armenia end with 1 techTokens
 city in Albana creates 3 PUs; Armenia end with 20 PUs
 city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
 city in Armavira creates 3 PUs; Armenia end with 23 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 2 Combat Move - RomanRepublic 
 1 unit repaired.
 1 legionaire moved from Apollonia to DodonaPurchase Units - RomanRepublic 
 RomanRepublic buy 1 bireme, 2 legionaires, 2 skirmishers and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic 
 Battle in Dodona
 RomanRepublic attack with 1 legionaire
 Macedonia defend with 1 skirmisher
 RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is 4
 Casualties for Macedonia: 1 skirmisherNon Combat Move - RomanRepublic 
 1 legionaire and 1 skirmisher moved from Capua to Croton
 1 bireme and 1 trireme moved from SZ 46 to SZ 44
 1 legionaire moved from Capua to SZ 34
 1 bireme and 1 legionaire moved from SZ 34 to SZ 33
 1 legionaire moved from SZ 33 to Lilybaeum
 2 legionaires moved from Capua to SZ 34
 2 ballistas and 1 skirmisher moved from Roma to SZ 28
 2 ballistas, 1 quinquereme and 1 skirmisher moved from SZ 28 to SZ 34
 1 legionaire and 1 quadrireme moved from SZ 34 to SZ 28
 1 skirmisher moved from Roma to SZ 28
 1 legionaire, 1 quadrireme and 1 skirmisher moved from SZ 28 to SZ 34
 2 ballistas, 2 legionaires and 2 skirmishers moved from SZ 34 to Lilybaeum
 1 skirmisher moved from Roma to Capua
 1 ballista, 2 cataphracts and 6 legionaires moved from Genua to Massilia
 5 legionaires moved from Arretium to Massilia
 1 legionaire moved from Roma to Genua
 1 cataphract and 1 legionaire moved from Tarraco to ValentiaPlace Units - RomanRepublic 
 1 bireme and 1 suprareme placed in SZ 28
 1 legionaire and 1 skirmisher placed in Roma
 1 legionaire and 1 skirmisher placed in ValentiaResearch Technology - RomanRepublic 
 RomanRepublic spend 0 on tech rolls
 RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic 
 RomanRepublic collect 61 PUs; end with 61 PUs total
 Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 58 PUs
 Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs
 city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
 city in Roma creates 3 PUs; RomanRepublic end with 59 PUs
 city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
 city in Valentia creates 3 PUs; RomanRepublic end with 62 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 2 Combat Move - GreekCityStates 
 1 hoplite moved from Massilia to SZ 21
 1 bireme and 1 hoplite moved from SZ 21 to SZ 24
 1 hoplite moved from SZ 24 to CaralisPurchase Units - GreekCityStates 
 GreekCityStates buy 3 archers, 1 hoplite and 5 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates 
 Battle in Caralis
 GreekCityStates attack with 1 hoplite
 Carthage defend with 1 hoplite
 Carthage win with 1 hoplite remaining. Battle score for attacker is -7
 Casualties for GreekCityStates: 1 hopliteNon Combat Move - GreekCityStates 
 1 hoplite moved from Corinth to Athens
 3 cavalrys moved from Sparta to Corinth
 1 quadrireme moved from SZ 69 to SZ 68
 2 hoplites moved from Rhodos to SZ 68
 2 hoplites and 1 quadrireme moved from SZ 68 to SZ 67
 2 hoplites moved from SZ 67 to CorinthPlace Units - GreekCityStates 
 1 archer, 1 hoplite and 1 skirmisher placed in Apollonia
 2 archers and 4 skirmishers placed in SpartaResearch Technology - GreekCityStates 
 GreekCityStates spend 0 on tech rolls
 GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates 
 GreekCityStates collect 39 PUs; end with 39 PUs total
 Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
 Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 34 PUs
 city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
 city in Sparta creates 3 PUs; GreekCityStates end with 37 PUs
 city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
 city in Apollonia creates 3 PUs; GreekCityStates end with 40 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 2 Combat Move - Pergamon 
 1 unit repaired.
 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen moved from Nicaea to ByzantiumPurchase Units - Pergamon 
 Pergamon buy 2 cavalrys and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon 
 Battle in Byzantium
 Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
 Macedonia defend with 1 skirmisher
 Pergamon win, taking Byzantium from Macedonia with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 4
 Casualties for Macedonia: 1 skirmisherNon Combat Move - Pergamon 
 1 skirmisher moved from Sardis to NicaeaPlace Units - Pergamon 
 2 cavalrys and 3 skirmishers placed in SardisResearch Technology - Pergamon 
 Pergamon spend 0 on tech rolls
 Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon 
 Pergamon collect 33 PUs; end with 33 PUs total
 Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 31 PUs
 Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
 Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
 Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 27 PUs
 city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
 city in Sardis creates 3 PUs; Pergamon end with 30 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 2 Combat Move - Carthage 
 1 unit repaired.
 1 leader moved from Cirta to Igilgili
 2 biremes and 2 hoplites moved from SZ 16 to SZ 30
 2 hoplites moved from SZ 30 to Igilgili
 1 cavalry moved from Cirta to Igilgili
 1 cavalry moved from Cirta to Igilgili
 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 36 to SZ 33
 2 triremes moved from SZ 31 to SZ 33Purchase Units - Carthage 
 Carthage buy 2 biremes and 1 suprareme; Remaining resources: 2 techTokens; 2 PUs;Combat - Carthage 
 Battle in SZ 33
 Carthage attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
 RomanRepublic defend with 1 bireme
 Carthage win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes remaining. Battle score for attacker is 12
 Casualties for RomanRepublic: 1 bireme
 Battle in Igilgili
 Carthage attack with 2 cavalrys, 2 hoplites and 1 leader
 AI_Neutral defend with 2 cavalry_neutrals
 Carthage win, taking Igilgili from AI_Neutral with 2 cavalrys, 2 hoplites and 1 leader remaining. Battle score for attacker is 0
 Casualties for AI_Neutral: 2 cavalry_neutralsNon Combat Move - Carthage 
 5 cavalrys moved from Cirta to Carthago
 1 warelephant moved from Hippo Regius to Carthago
 6 warelephants moved from Cirta to Zama
 1 suprareme moved from SZ 36 to SZ 33Place Units - Carthage 
 2 biremes and 1 suprareme placed in SZ 32Research Technology - Carthage 
 Carthage spend 0 on tech rolls
 Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage 
 Carthage collect 46 PUs; end with 48 PUs total
 Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
 Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 43 PUs
 Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 42 PUs
 city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
 city in Carthago creates 3 PUs; Carthage end with 45 PUs
 city in Gades creates 1 techTokens; Carthage end with 2 techTokens
 city in Gades creates 3 PUs; Carthage end with 48 PUsProduction/PUs Summary : RomanRepublic : 61 / 62 
 GreekCityStates : 39 / 40
 Pergamon : 33 / 30
 Carthage : 46 / 48
 Macedonia : 32 / 38
 Bosporus : 24 / 40
 Pontus : 13 / 12
 Seleucid : 68 / 74
 Egypt : 34 / 36
 Parthia : 33 / 36
 Armenia : 24 / 23
 AI_Barbarians : 12 / 24
 AI_Neutral : 163 / 165Dice Statistics: Total 
 1 was rolled 6 times
 2 was rolled 5 times
 3 was rolled 12 times
 4 was rolled 2 times
 5 was rolled 3 times
 6 was rolled 9 times
 Average roll : 3.486
 Median : 3.000
 Variance : 1.972
 Standard Deviation : 1.404
 Total rolls : 37Null / Other 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 6 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 4 times
 Average roll : 3.412
 Median : 3.000
 Variance : 1.438
 Standard Deviation : 1.199
 Total rolls : 17Carthage Combat 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 6 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 4 times
 Average roll : 3.412
 Median : 3.000
 Variance : 1.438
 Standard Deviation : 1.199
 Total rolls : 17RomanRepublic Combat 
 6 was rolled 1 times
 Average roll : 6.000
 Median : 6.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1AI_Neutral Combat 
 2 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
- 
					
					
					
					
 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 2 Combat Move - Macedonia 
 1 unit repaired.
 2 cavalrys, 5 phalanxs, 6 skirmishers and 3 warriors moved from Pella to Apollonia
 1 cavalry moved from Thessalonica to Apollonia
 1 skirmisher moved from Delphi to Athens
 2 warriors moved from Larissa to Athens
 1 skirmisher moved from Thessalonica to Dodona
 2 skirmishers moved from Thessalonica to Dodona
 1 catapult, 1 leader and 3 phalanxs moved from Larissa to AthensPurchase Units - Macedonia 
 Macedonia buy 3 catapults and 4 skirmishers; Remaining resources: 1 techTokens; 1 PUs;Combat - Macedonia 
 Battle in Athens
 Macedonia attack with 1 catapult, 1 leader, 3 phalanxs, 1 skirmisher and 2 warriors
 GreekCityStates defend with 1 hoplite
 Units damaged: 1 leader owned by the Macedonia
 Macedonia win, taking Athens from GreekCityStates with 1 catapult, 1 leader, 3 phalanxs, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 7
 Casualties for GreekCityStates: 1 hoplite
 Battle in Dodona
 Macedonia attack with 3 skirmishers
 RomanRepublic defend with 1 legionaire
 Macedonia win, taking Dodona from RomanRepublic with 3 skirmishers remaining. Battle score for attacker is 6
 Casualties for RomanRepublic: 1 legionaire
 Battle in Apollonia
 Macedonia attack with 3 cavalrys, 5 phalanxs, 6 skirmishers and 3 warriors
 RomanRepublic defend with 1 skirmisher; GreekCityStates defend with 1 archer, 1 city, 6 hoplites, 3 skirmishers and 1 wall
 Macedonia win, taking Apollonia from GreekCityStates with 2 cavalrys, 4 phalanxs and 3 warriors remaining. Battle score for attacker is 47
 Casualties for RomanRepublic: 1 skirmisher
 Casualties for Macedonia: 1 cavalry, 1 phalanx and 6 skirmishers
 Casualties for GreekCityStates: 1 archer, 6 hoplites, 3 skirmishers and 1 wallNon Combat Move - Macedonia 
 6 cavalrys moved from Larissa to ThessalonicaPlace Units - Macedonia 
 3 catapults and 4 skirmishers placed in ThessalonicaResearch Technology - Macedonia 
 Macedonia spend 0 on tech rolls
 Macedonia removing all Technology Tokens after successful research.
 Macedonia discover quadriremesActivate Technology - Macedonia 
 Macedonia activating quadriremesTurn Complete - Macedonia 
 Macedonia collect 45 PUs; end with 46 PUs total
 Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 43 PUs
 Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
 Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
 Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
 city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
 city in Thessalonica creates 3 PUs; Macedonia end with 43 PUs
 city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
 city in Apollonia creates 3 PUs; Macedonia end with 46 PUsProduction/PUs Summary : RomanRepublic : 57 / 62 
 GreekCityStates : 30 / 40
 Pergamon : 33 / 30
 Carthage : 46 / 48
 Macedonia : 45 / 46
 Bosporus : 24 / 40
 Pontus : 13 / 12
 Seleucid : 68 / 74
 Egypt : 34 / 36
 Parthia : 33 / 36
 Armenia : 24 / 23
 AI_Barbarians : 12 / 24
 AI_Neutral : 163 / 165Dice Statistics: Total 
 1 was rolled 32 times
 2 was rolled 11 times
 3 was rolled 16 times
 4 was rolled 26 times
 5 was rolled 22 times
 6 was rolled 18 times
 Average roll : 3.392
 Median : 4.000
 Variance : 2.298
 Standard Deviation : 1.516
 Total rolls : 125Null / Other 
 1 was rolled 13 times
 2 was rolled 2 times
 3 was rolled 4 times
 4 was rolled 10 times
 5 was rolled 9 times
 6 was rolled 4 times
 Average roll : 3.286
 Median : 4.000
 Variance : 2.244
 Standard Deviation : 1.498
 Total rolls : 42Carthage Combat 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 6 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 5 times
 Average roll : 3.556
 Median : 3.000
 Variance : 1.294
 Standard Deviation : 1.138
 Total rolls : 18RomanRepublic Combat 
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Macedonia Combat 
 1 was rolled 13 times
 2 was rolled 2 times
 3 was rolled 4 times
 4 was rolled 10 times
 5 was rolled 9 times
 6 was rolled 4 times
 Average roll : 3.286
 Median : 4.000
 Variance : 2.244
 Standard Deviation : 1.498
 Total rolls : 42GreekCityStates Combat 
 1 was rolled 3 times
 2 was rolled 4 times
 3 was rolled 2 times
 4 was rolled 4 times
 5 was rolled 2 times
 6 was rolled 4 times
 Average roll : 3.526
 Median : 4.000
 Variance : 0.278
 Standard Deviation : 0.527
 Total rolls : 19AI_Neutral Combat 
 2 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
- 
					
					
					
					
 TripleA Turn Summary for game: Total_Ancient_War, version: 1.0 Game History Round: 2 Combat Move - Bosporus 
 2 archers, 5 cataphracts, 3 cavalrys and 2 horsearchers moved from Azara to Majar
 4 archers, 3 hoplites, 6 horsearchers and 1 leader moved from Sinda to Majar
 3 hoplites moved from Theodesia to SZ 80
 1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 77
 2 cavalrys moved from Theodesia to Azara
 1 horsearcher moved from Tanais to MajarPurchase Units - Bosporus 
 Bosporus buy 1 city; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus 
 Battle in Majar
 Bosporus attack with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 9 horsearchers and 1 leader
 AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
 Units damaged: 1 leader owned by the Bosporus
 Bosporus win, taking Majar from AI_Neutral with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 8 horsearchers and 1 leader remaining. Battle score for attacker is -6
 Casualties for Bosporus: 1 horsearcher
 Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - Bosporus 
 2 horsearchers moved from Tanais to Majar
 3 hoplites moved from SZ 77 to SinopePlace Units - Bosporus 
 1 city placed in AzaraResearch Technology - Bosporus 
 Bosporus spend 0 on tech rolls
 Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus 
 Bosporus collect 26 PUs; end with 26 PUs total
 Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
 Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
 Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
 Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
 Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
 Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
 city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
 city in Theodesia creates 3 PUs; Bosporus end with 24 PUs
 city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
 city in Azara creates 3 PUs; Bosporus end with 27 PUsProduction/PUs Summary : RomanRepublic : 57 / 62 
 GreekCityStates : 30 / 40
 Pergamon : 33 / 30
 Carthage : 46 / 48
 Macedonia : 45 / 46
 Bosporus : 26 / 27
 Pontus : 13 / 12
 Seleucid : 68 / 74
 Egypt : 34 / 36
 Parthia : 33 / 36
 Armenia : 24 / 23
 AI_Barbarians : 12 / 24
 AI_Neutral : 161 / 165Dice Statistics: Total 
 1 was rolled 32 times
 2 was rolled 18 times
 3 was rolled 24 times
 4 was rolled 29 times
 5 was rolled 17 times
 6 was rolled 24 times
 Average roll : 3.368
 Median : 3.000
 Variance : 1.217
 Standard Deviation : 1.103
 Total rolls : 144Null / Other 
 1 was rolled 6 times
 2 was rolled 4 times
 3 was rolled 6 times
 4 was rolled 6 times
 5 was rolled 2 times
 6 was rolled 4 times
 Average roll : 3.214
 Median : 3.000
 Variance : 0.593
 Standard Deviation : 0.770
 Total rolls : 28Carthage Combat 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 6 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 5 times
 Average roll : 3.556
 Median : 3.000
 Variance : 1.294
 Standard Deviation : 1.138
 Total rolls : 18RomanRepublic Combat 
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Bosporus Combat 
 1 was rolled 6 times
 2 was rolled 4 times
 3 was rolled 6 times
 4 was rolled 6 times
 5 was rolled 2 times
 6 was rolled 4 times
 Average roll : 3.214
 Median : 3.000
 Variance : 0.593
 Standard Deviation : 0.770
 Total rolls : 28Macedonia Combat 
 1 was rolled 13 times
 2 was rolled 2 times
 3 was rolled 4 times
 4 was rolled 10 times
 5 was rolled 9 times
 6 was rolled 4 times
 Average roll : 3.286
 Median : 4.000
 Variance : 2.244
 Standard Deviation : 1.498
 Total rolls : 42GreekCityStates Combat 
 1 was rolled 3 times
 2 was rolled 4 times
 3 was rolled 2 times
 4 was rolled 4 times
 5 was rolled 2 times
 6 was rolled 4 times
 Average roll : 3.526
 Median : 4.000
 Variance : 0.278
 Standard Deviation : 0.527
 Total rolls : 19AI_Neutral Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.714
 Median : 4.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 7
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