Balladeer Anti Roman Allience -VS- dawgoneit Roman Allience Total Ancient War


  • never played this one

  • '18 '16 '15

    Goes real quick, as you can play all your 6 countries in 1 go :-)


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic
                1 leader moved from Roma to SZ 28
                1 ballista, 1 cataphract, 1 legionaire and 1 skirmisher moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 ballista, 1 cataphract, 1 flagship, 1 leader, 2 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 34
                5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
                1 ballista, 1 cataphract, 1 leader, 2 legionaires and 1 skirmisher moved from SZ 34 to Lilybaeum
                3 legionaires and 1 skirmisher moved from Salapia to Ariminum
                1 legionaire and 1 skirmisher moved from Roma to Salapia
                1 cataphract moved from Roma to Ariminum
                3 legionaires and 1 skirmisher moved from Arretium to Ariminum
                2 legionaires moved from Roma to Salapia
                1 bireme moved from SZ 44 to SZ 34
                1 skirmisher moved from Capua to SZ 34
                1 skirmisher moved from SZ 34 to Lilybaeum
                3 legionaires moved from Salapia to Ariminum
                3 legionaires moved from Capua to Salapia

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 cataphract, 2 legionaires and 4 skirmishers; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Lilybaeum
                    RomanRepublic attack with 1 ballista, 1 cataphract, 1 leader, 7 legionaires and 4 skirmishers
                    Carthage defend with 6 hoplites, 2 walls and 1 warelephant
                    Units damaged: 1 wall owned by the Carthage
                    Units damaged: 1 leader owned by the RomanRepublic
                    Carthage win with 1 hoplite remaining. Battle score for attacker is 15
                    Casualties for Carthage: 5 hoplites, 2 walls and 1 warelephant
                    Casualties for RomanRepublic: 1 ballista, 1 cataphract, 1 leader, 7 legionaires and 4 skirmishers

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 legionaire and 2 skirmishers placed in Valentia
                1 cataphract, 1 legionaire and 2 skirmishers placed in Roma

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 44 PUs; end with 44 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 41 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 40 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 43 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 46 PUs

    triplea_38164_Rom1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates
                1 catapult and 1 leader moved from Sparta to SZ 67
                3 hoplites moved from Sparta to SZ 67
                1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 69
                1 catapult, 3 hoplites and 1 leader moved from SZ 69 to Larissa
                2 skirmishers moved from Delphi to Larissa
                2 hoplites moved from Delphi to Larissa
                1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
                2 archers moved from Corinth to Athens
                1 hoplite moved from Sparta to Corinth
                2 cavalrys, 4 hoplites and 4 skirmishers moved from Syracuse to Lilybaeum
                1 trireme moved from SZ 40 to SZ 41

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 1 cavalry and 5 skirmishers; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Lilybaeum
                    GreekCityStates attack with 2 cavalrys, 4 hoplites and 4 skirmishers
                    Carthage defend with 1 hoplite
                    GreekCityStates win, taking Lilybaeum from Carthage with 2 cavalrys, 4 hoplites and 3 skirmishers remaining. Battle score for attacker is 3
                    Casualties for Carthage: 1 hoplite
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in SZ 41
                    GreekCityStates attack with 1 trireme
                    AI_Barbarians defend with 1 trireme
                    AI_Barbarians win with no units remaining. Battle score for attacker is 0
                    Casualties for AI_Barbarians: 1 trireme
                    Casualties for GreekCityStates: 1 trireme
                Battle in Larissa
                    GreekCityStates attack with 1 archer, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 8 skirmishers
                    Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    Units damaged: 1 leader owned by the GreekCityStates
                    GreekCityStates win, taking Larissa from Macedonia with 1 archer, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers remaining. Battle score for attacker is 47
                    Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    Casualties for GreekCityStates: 3 skirmishers

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                3 skirmishers placed in Apollonia
                1 archer, 1 cavalry and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 50 PUs; end with 50 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 49 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 46 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 49 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 52 PUs

    triplea_38164_Gre1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
                5 skirmishers and 5 spearmen moved from Pergamum to Nicaea
                1 phalanx moved from Halicarnassus to Sardis
                2 cavalrys moved from Halicarnassus to Nicaea
                2 spearmen moved from Cydonia to SZ 66
                1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 5 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 8 skirmishers and 5 spearmen remaining. Battle score for attacker is -4
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 cavalry, 1 skirmisher and 2 spearmen placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 24 PUs

    triplea_38164_Per1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                1 warelephant moved from Carthago to SZ 32
                4 cavalrys and 4 phalanxs moved from Gades to Hispatis
                1 catapult moved from Carthago to SZ 32
                1 hoplite and 1 leader moved from Carthago to SZ 32
                3 hoplites moved from Carthago to SZ 36
                1 catapult, 1 hoplite, 1 leader, 1 quinquereme, 2 triremes and 1 warelephant moved from SZ 32 to SZ 36
                1 catapult, 4 hoplites, 1 leader and 1 warelephant moved from SZ 36 to Lilybaeum
                3 cavalrys moved from Thapsus to Igilgili
                2 cavalrys moved from Zama to Igilgili
                5 cavalrys moved from Carthago to Igilgili
                1 cavalry moved from Hippo Regius to Igilgili
                1 hoplite and 1 warelephant moved from Zama to Igilgili
                3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                1 warelephant moved from Carthago to Igilgili

    Purchase Units - Carthage
                Carthage buy 1 catapult, 3 hoplites and 1 quadrireme; Remaining resources: 2 PUs;

    Combat - Carthage
                Battle in Hispatis
                    Carthage attack with 4 cavalrys and 4 phalanxs
                    AI_Neutral defend with 3 spearman_neutrals
                    Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys and 4 phalanxs remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 3 spearman_neutrals
                Battle in Igilgili
                    Carthage attack with 11 cavalrys, 4 hoplites and 3 warelephants
                    AI_Neutral defend with 3 cavalry_neutrals
                    Carthage win, taking Igilgili from AI_Neutral with 11 cavalrys, 4 hoplites and 3 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 cavalry_neutrals
                Battle in Lilybaeum
                    Carthage attack with 1 catapult, 4 hoplites, 1 leader and 1 warelephant
                    GreekCityStates defend with 2 cavalrys, 4 hoplites and 3 skirmishers
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Lilybaeum from GreekCityStates with 2 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 31
                    Casualties for Carthage: 1 catapult and 2 hoplites
                    Casualties for GreekCityStates: 2 cavalrys, 4 hoplites and 3 skirmishers

    Non Combat Move - Carthage
                1 hoplite moved from Thenae to Thapsus
                2 hoplites moved from Sabrata to Thenae
                2 triremes moved from SZ 29 to SZ 31
                2 biremes moved from SZ 14 to SZ 16

    Place Units - Carthage
                1 quadrireme placed in SZ 36
                1 hoplite placed in Gades
                1 catapult and 2 hoplites placed in Carthago

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 51 PUs; end with 53 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 48 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 50 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 53 PUs

    triplea_38164_Car1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                1 catapult, 2 cavalrys, 1 leader and 5 warriors moved from Thessalonica to Larissa
                1 cavalry moved from Philippopolis to Larissa
                1 cavalry moved from Pella to Larissa
                2 phalanxs and 4 skirmishers moved from Dodona to Larissa
                2 cavalrys moved from Byzantium to Larissa
                1 skirmisher and 2 warriors moved from Byzantium to SZ 70
                1 phalanx moved from Byzantium to SZ 70
                1 phalanx, 1 skirmisher and 2 warriors moved from SZ 70 to Larissa

    Purchase Units - Macedonia
                Macedonia buy 1 catapult, 1 quadrireme, 3 skirmishers and 1 warrior; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 7 warriors
                    GreekCityStates defend with 1 archer, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs and 4 warriors remaining. Battle score for attacker is 44
                    Casualties for Macedonia: 5 skirmishers and 3 warriors
                    Casualties for GreekCityStates: 1 archer, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers

    Non Combat Move - Macedonia
                1 phalanx moved from Byzantium to Thessalonica
                2 phalanxs and 4 skirmishers moved from Odessus to Thessalonica
                3 warriors moved from Sardica to Pella
                2 phalanxs and 2 skirmishers moved from Philippopolis to Pella
                1 skirmisher moved from Pella to Dodona
                2 cavalrys moved from Nicopolis to Thessalonica
                1 phalanx and 1 skirmisher moved from Philippopolis to Thessalonica
                1 skirmisher moved from Philippopolis to Thessalonica
                1 phalanx moved from Philippopolis to Pella

    Place Units - Macedonia
                1 quadrireme placed in SZ 70
                1 catapult, 3 skirmishers and 1 warrior placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 38 PUs; end with 38 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 35 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 34 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 31 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 34 PUs

    triplea_38164_Mac1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                3 horsearchers moved from Tyras to Istropolis
                2 cataphracts moved from Olbia to Istropolis

    Purchase Units - Bosporus
                Bosporus buy 2 archers, 1 cataphract and 1 horsearcher; Remaining resources: 0 PUs;

    Combat - Bosporus
                Battle in Istropolis
                    Bosporus attack with 2 cataphracts and 3 horsearchers
                    AI_Neutral defend with 4 cavalry_neutrals
                    Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts remaining. Battle score for attacker is -18
                    Casualties for Bosporus: 3 horsearchers
                    Casualties for AI_Neutral: 4 cavalry_neutrals

    Non Combat Move - Bosporus
                2 horsearchers moved from Olbia to Azara
                2 horsearchers moved from Tanais to Sinda
                2 archers moved from Azara to Sinda
                2 archers moved from Tanais to Azara
                1 hoplite moved from Theodesia to SZ 74
                1 bireme and 1 hoplite moved from SZ 74 to SZ 80
                1 hoplite moved from SZ 80 to Sinda
                2 hoplites moved from Theodesia to SZ 81
                1 flagship, 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 80
                1 leader moved from Theodesia to SZ 80
                2 hoplites and 1 leader moved from SZ 80 to Sinda
                3 cataphracts and 3 cavalrys moved from Theodesia to Azara
                3 hoplites moved from Theodesia to Tanais

    Place Units - Bosporus
                2 archers, 1 cataphract and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 27 PUs; end with 27 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 25 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 23 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 26 PUs

    triplea_38164_Bos1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                1 catapult moved from Sinope to SZ 76
                1 skirmisher moved from Sinope to SZ 76
                1 phalanx moved from Sinope to SZ 76
                1 bireme, 1 catapult, 1 flagship, 1 phalanx, 1 skirmisher and 2 triremes moved from SZ 76 to SZ 72
                1 catapult, 1 phalanx and 1 skirmisher moved from SZ 72 to Nicaea
                6 hoplites and 6 skirmishers moved from Heraclea Pontica to Nicaea
                6 chariots and 1 leader moved from Sinope to Nicaea
                3 phalanxs and 3 skirmishers moved from Sinope to Tavium

    Purchase Units - Pontus
                Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 PUs;

    Combat - Pontus
                Battle in Tavium
                    Pontus attack with 3 phalanxs and 3 skirmishers
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Pontus win, taking Tavium from AI_Neutral with 2 phalanxs remaining. Battle score for attacker is -21
                    Casualties for Pontus: 1 phalanx and 3 skirmishers
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
                Battle in Nicaea
                    Pontus attack with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 1 phalanx and 7 skirmishers
                    Pergamon defend with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 8 skirmishers and 5 spearmen
                    Units damaged: 1 leader owned by the Pergamon
                    Units damaged: 1 leader owned by the Pontus
                    1 hoplite and 1 leader retreated to Heraclea Pontica
                    Pergamon win with 3 phalanxs remaining. Battle score for attacker is -30
                    Casualties for Pontus: 1 catapult, 6 chariots, 5 hoplites, 1 phalanx and 7 skirmishers
                    Casualties for Pergamon: 1 catapult, 2 cavalrys, 1 leader, 1 phalanx, 8 skirmishers and 5 spearmen

    Non Combat Move - Pontus
                2 phalanxs and 2 skirmishers moved from Sinope to Heraclea Pontica

    Place Units - Pontus
                2 chariots and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 14 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 16 PUs

    triplea_38164_Pon1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                1 catapult moved from Antioch to SZ 61
                3 hoplites moved from Tarsus to SZ 61
                1 phalanx moved from Tarsus to SZ 61
                1 bireme, 1 catapult, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60
                1 catapult, 3 hoplites and 1 phalanx moved from SZ 60 to Salamis
                3 hoplites and 2 phalanxs moved from Antioch to Sidon
                1 cataphract moved from Edessa to Sidon
                3 cataphracts moved from Antioch to Sidon
                3 hoplites and 1 phalanx moved from Bostra to Jerusalem
                3 hoplites and 1 phalanx moved from Damascus to Jerusalem
                1 cataphract moved from Palmyra to Jerusalem
                1 cataphract moved from Damascus to Jerusalem
                1 leader and 1 warelephant moved from Antioch to Jerusalem

    Purchase Units - Seleucid
                Seleucid buy 1 bireme, 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Salamis
                    Seleucid attack with 1 catapult, 3 hoplites and 1 phalanx
                    Egypt defend with 1 wall and 1 warelephant
                    Units damaged: 1 wall owned by the Egypt
                    Seleucid win, taking Salamis from Egypt with 1 catapult, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 23
                    Casualties for Egypt: 1 wall and 1 warelephant
                    Casualties for Seleucid: 1 hoplite
                Battle in Jerusalem
                    Seleucid attack with 2 cataphracts, 6 hoplites, 1 leader, 2 phalanxs and 1 warelephant
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 4 hoplites, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 11
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 2 hoplites
                Battle in Sidon
                    Seleucid attack with 4 cataphracts, 3 hoplites and 2 phalanxs
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Seleucid win, taking Sidon from Egypt with 2 cataphracts and 1 phalanx remaining. Battle score for attacker is -9
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 2 cataphracts, 3 hoplites and 1 phalanx

    Non Combat Move - Seleucid
                1 warelephant moved from Edessa to Antioch
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                1 phalanx moved from Vologesia to Seleucia
                1 phalanx moved from Euphrates to Seleucia
                1 cataphract moved from Vologesia to Palmyra
                2 cataphracts moved from Hatra to Palmyra
                3 hoplites moved from Palmyra to Bostra
                1 hoplite and 1 phalanx moved from Emesa to Damascus
                2 phalanxs moved from Hatra to Seleucia
                2 hoplites moved from Edessa to Hatra
                1 hoplite and 1 phalanx moved from Edessa to Antioch

    Place Units - Seleucid
                1 bireme placed in SZ 61
                1 hoplite placed in Seleucia
                1 cataphract, 1 catapult, 1 hoplite and 1 warelephant placed in Antioch

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 70 PUs; end with 70 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 67 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 66 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 68 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 71 PUs

    triplea_38164_Sel1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt
                3 archers moved from Petra to Bostra
                1 archer moved from Pharan to Memphis
                1 archer moved from Cyrene to Paliurus
                1 phalanx moved from Siwa to Paliurus
                1 warelephant moved from Paraetonium to Paliurus
                1 chariot moved from Alexandria to Paliurus
                1 chariot moved from Alexandria to Memphis
                1 warelephant moved from Alexandria to Memphis
                1 warelephant moved from Hermopolis to Memphis
                1 leader moved from Alexandria to Memphis
                1 archer and 1 phalanx moved from Hermopolis to Paraetonium
                1 archer and 1 phalanx moved from Hermopolis to Memphis
                2 archers and 2 phalanxs moved from Alexandria to Memphis
                1 quadrireme moved from SZ 58 to SZ 57

    Purchase Units - Egypt
                Egypt buy 1 archer, 2 chariots, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs;

    Combat - Egypt
                Battle in Bostra
                    Egypt attack with 3 archers
                    Seleucid defend with 3 hoplites
                    Seleucid win with 1 hoplite remaining. Battle score for attacker is -10
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 2 hoplites

    Non Combat Move - Egypt

    Place Units - Egypt
                1 archer, 2 chariots, 1 phalanx and 1 warelephant placed in Alexandria

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 32 PUs; end with 32 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 28 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 31 PUs

    triplea_38164_Egy1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia
                2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
                2 horsearchers moved from Cyropolis to Susa
                2 archers and 2 horsearchers moved from Ecbatana to Susa
                1 flagship moved from SZ 86 to SZ 84
                1 catapult moved from East to SZ 84
                1 catapult and 1 trireme moved from SZ 84 to SZ 86

    Purchase Units - Parthia
                Parthia buy 4 horsearchers; Remaining resources: 0 PUs;

    Non Combat Move - Parthia
                1 catapult moved from SZ 86 to Cyropolis

    Place Units - Parthia
                4 horsearchers placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 27 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 30 PUs

    triplea_38164_Par1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Nexuana
                3 cataphracts and 3 horsearchers moved from Artaxata to Nexuana
                1 leader moved from Armavira to Nexuana
                2 horsearchers moved from Satala to Nexuana
                2 skirmishers moved from Satala to Artaxata
                4 skirmishers and 4 spearmen moved from Phasis to Armavira

    Purchase Units - Armenia
                Armenia buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs;

    Combat - Armenia
                Battle in Nexuana
                    Armenia attack with 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader and 5 spearmen
                    AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
                    Armenia win, taking Nexuana from AI_Neutral with 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader and 1 spearman remaining. Battle score for attacker is -20
                    Casualties for Armenia: 4 spearmen
                    Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals

    Non Combat Move - Armenia

    Place Units - Armenia
                1 skirmisher and 3 spearmen placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 21 PUs; end with 21 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 16 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 14 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 17 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 20 PUs

    triplea_38164_Arm1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 ballista, 1 cataphract, 12 legionaires and 3 skirmishers moved from Ariminum to Patavium
                1 trireme moved from SZ 34 to SZ 28
                1 skirmisher moved from Roma to SZ 28
                1 quadrireme moved from SZ 34 to SZ 28
                1 skirmisher moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 bireme moved from SZ 34 to SZ 35
                1 skirmisher moved from Croton to SZ 35
                1 flagship moved from SZ 34 to SZ 28
                1 quinquereme moved from SZ 34 to SZ 28
                1 cataphract moved from Roma to SZ 28
                1 cataphract, 1 flagship, 1 legionaire, 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme moved from SZ 28 to SZ 34
                1 bireme and 1 skirmisher moved from SZ 35 to SZ 34
                1 cataphract, 1 legionaire and 3 skirmishers moved from SZ 34 to Lilybaeum
                1 bireme and 1 trireme moved from SZ 48 to SZ 47
                2 legionaires moved from Tarentum to SZ 47
                1 bireme, 2 legionaires and 1 trireme moved from SZ 47 to SZ 46

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 1 cataphract, 1 legionaire and 5 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Lilybaeum
                    RomanRepublic attack with 1 cataphract, 1 legionaire and 3 skirmishers
                    Carthage defend with 2 hoplites, 1 leader and 1 warelephant
                    RomanRepublic win, taking Lilybaeum from Carthage with 1 cataphract, 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 16
                    Casualties for Carthage: 2 hoplites, 1 leader and 1 warelephant
                    Casualties for RomanRepublic: 2 skirmishers
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 1 cataphract, 12 legionaires and 3 skirmishers
                    AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                    RomanRepublic win, taking Patavium from AI_Neutral with 1 cataphract and 12 legionaires remaining. Battle score for attacker is -16
                    Casualties for RomanRepublic: 1 ballista and 3 skirmishers
                    Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - RomanRepublic
                1 legionaire and 1 skirmisher moved from Tarentum to Capua
                3 legionaires moved from Croton to Capua
                2 legionaires moved from SZ 46 to Apollonia
                1 legionaire moved from Salapia to Tarentum
                1 legionaire moved from Salapia to Tarentum
                1 skirmisher moved from Salapia to Tarentum
                1 legionaire moved from Salapia to Capua

    Place Units - RomanRepublic
                1 bireme placed in SZ 28
                3 skirmishers placed in Valentia
                1 cataphract, 1 legionaire and 2 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover triremes

    Activate Technology - RomanRepublic
                RomanRepublic activating triremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 55 PUs; end with 55 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 52 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 50 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 53 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 56 PUs

    triplea_38164_Rom2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 skirmisher moved from Delphi to Dodona
                1 hoplite moved from Apollonia to Dodona
                1 archer moved from Delphi to Dodona
                2 archers moved from Athens to Corinth
                1 archer, 1 cavalry and 2 skirmishers moved from Sparta to Corinth

    Purchase Units - GreekCityStates
                GreekCityStates buy 3 archers, 1 bireme, 2 cavalrys and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Dodona
                    GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher
                    Macedonia defend with 1 skirmisher
                    GreekCityStates win, taking Dodona from Macedonia with 1 archer and 1 hoplite remaining. Battle score for attacker is 0
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                3 archers placed in Apollonia
                1 bireme placed in SZ 67
                2 cavalrys and 1 skirmisher placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 44 PUs; end with 44 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 42 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 45 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 48 PUs

    triplea_38164_Gre2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                1 phalanx, 2 skirmishers and 2 spearmen moved from Halicarnassus to Attalia
                1 phalanx moved from Sardis to Nicaea
                2 spearmen moved from Sardis to Nicaea
                1 cavalry and 1 skirmisher moved from Sardis to Attalia

    Purchase Units - Pergamon
                Pergamon buy 2 cavalrys and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Attalia
                    Pergamon attack with 1 cavalry, 1 phalanx, 3 skirmishers and 2 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Pergamon win, taking Attalia from AI_Neutral with 1 cavalry, 1 phalanx, 2 skirmishers and 2 spearmen remaining. Battle score for attacker is -4
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon
                1 spearman moved from SZ 69 to Athens
                1 spearman moved from SZ 69 to Pergamum

    Place Units - Pergamon
                2 cavalrys and 3 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 30 PUs; end with 30 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 27 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 30 PUs

    triplea_38164_Per2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                1 catapult moved from Carthago to SZ 31
                1 hoplite moved from Caralis to SZ 31
                1 warelephant moved from Carthago to SZ 36
                1 hoplite moved from Thapsus to SZ 36
                1 flagship, 1 hoplite, 2 quadriremes, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 34
                1 hoplite and 1 warelephant moved from SZ 34 to Lilybaeum
                1 catapult, 1 hoplite and 2 triremes moved from SZ 31 to SZ 33
                1 catapult and 1 hoplite moved from SZ 33 to Lilybaeum
                11 cavalrys, 4 hoplites and 3 warelephants moved from Igilgili to Cartenna

    Purchase Units - Carthage
                Carthage buy 1 catapult, 4 hoplites and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Cartenna
                    Carthage attack with 11 cavalrys, 4 hoplites and 3 warelephants
                    AI_Neutral defend with 2 cavalry_neutrals
                    Carthage win, taking Cartenna from AI_Neutral with 10 cavalrys, 4 hoplites and 3 warelephants remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 cavalry_neutrals
                Battle in SZ 34
                    Carthage attack with 1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes
                    RomanRepublic defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                    Units damaged: 1 flagship owned by the Carthage
                    Carthage win with 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 3
                    Casualties for Carthage: 1 flagship, 1 quadrireme and 3 triremes
                    Casualties for RomanRepublic: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                Battle in Lilybaeum
                    Carthage attack with 1 catapult, 2 hoplites and 1 warelephant
                    RomanRepublic defend with 1 cataphract, 1 legionaire and 1 skirmisher
                    Carthage win, taking Lilybaeum from RomanRepublic with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 4
                    Casualties for Carthage: 1 catapult and 1 hoplite
                    Casualties for RomanRepublic: 1 cataphract, 1 legionaire and 1 skirmisher

    Non Combat Move - Carthage
                2 hoplites moved from Thenae to Thapsus
                2 biremes moved from SZ 16 to SZ 14
                1 hoplite moved from Gades to SZ 14
                1 hoplite moved from SZ 14 to Tingis

    Place Units - Carthage
                1 quadrireme placed in SZ 32
                1 catapult and 2 hoplites placed in Gades
                Carthage undo move 2.
                3 hoplites placed in Gades
                1 catapult and 1 hoplite placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 53 PUs; end with 53 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 49 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 48 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 51 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 54 PUs

    triplea_38164_Car2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 unit repaired.
                1 cavalry moved from Larissa to Delphi
                      Macedonia take Delphi from GreekCityStates
                1 cavalry moved from Delphi to Dodona
                2 warriors moved from Larissa to Athens
                2 skirmishers moved from Thessalonica to Dodona
                1 skirmisher and 1 warrior moved from Thessalonica to Dodona
                1 catapult, 3 phalanxs and 2 warriors moved from Larissa to Athens
                1 cavalry and 1 leader moved from Larissa to Athens

    Purchase Units - Macedonia
                Macedonia buy 1 cavalry, 1 phalanx, 1 skirmisher and 1 trireme; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Athens
                    Macedonia attack with 1 catapult, 1 cavalry, 1 leader, 3 phalanxs and 4 warriors
                    Pergamon defend with 1 spearman
                    Macedonia win, taking Athens from GreekCityStates with 1 catapult, 1 cavalry, 1 leader, 3 phalanxs and 4 warriors remaining. Battle score for attacker is 5
                    Casualties for Pergamon: 1 spearman
                Battle in Dodona
                    Macedonia attack with 1 cavalry, 3 skirmishers and 1 warrior
                    GreekCityStates defend with 1 archer and 1 hoplite
                    Macedonia win, taking Dodona from GreekCityStates with 1 cavalry, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 7
                    Casualties for Macedonia: 2 skirmishers
                    Casualties for GreekCityStates: 1 archer and 1 hoplite

    Non Combat Move - Macedonia
                1 catapult, 3 phalanxs and 6 skirmishers moved from Thessalonica to Pella
                3 cavalrys moved from Larissa to Athens
                1 phalanx moved from Thessalonica to Byzantium
                1 cavalry moved from Larissa to Thessalonica

    Place Units - Macedonia
                1 trireme placed in SZ 70
                1 cavalry, 1 phalanx and 1 skirmisher placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 48 PUs; end with 48 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 45 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 41 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 44 PUs

    triplea_38164_Mac2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                4 archers, 3 hoplites, 4 horsearchers and 1 leader moved from Sinda to Pityus
                3 cataphracts, 3 cavalrys and 4 horsearchers moved from Azara to Pityus
                2 archers moved from Theodesia to SZ 80
                2 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
                2 archers moved from SZ 79 to Pityus

    Purchase Units - Bosporus
                Bosporus buy 3 archers; Remaining resources: 1 techTokens; 2 PUs;

    Combat - Bosporus
                Battle in Pityus
                    Bosporus attack with 6 archers, 3 cataphracts, 3 cavalrys, 3 hoplites, 8 horsearchers and 1 leader
                    AI_Neutral defend with 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Pityus from AI_Neutral with 6 archers, 3 cataphracts, 3 cavalrys, 3 hoplites, 8 horsearchers and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Bosporus
                2 archers moved from Azara to Sinda
                3 hoplites moved from Tanais to Azara
                1 cataphract and 1 horsearcher moved from Theodesia to Azara
                2 cataphracts moved from Istropolis to Olbia

    Place Units - Bosporus
                3 archers placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 30 PUs; end with 32 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 28 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 30 PUs

    triplea_38164_Bos2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                1 unit repaired.
                1 trireme moved from SZ 72 to SZ 76
                1 skirmisher moved from Sinope to SZ 76
                1 skirmisher and 1 trireme moved from SZ 76 to SZ 72
                1 skirmisher moved from SZ 72 to Nicaea
                1 hoplite, 1 leader, 2 phalanxs and 2 skirmishers moved from Heraclea Pontica to Nicaea
                2 chariots moved from Sinope to Nicaea

    Purchase Units - Pontus
                Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Nicaea
                    Pontus attack with 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 3 skirmishers
                    Pergamon defend with 4 phalanxs and 2 spearmen
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Nicaea from Pergamon with 1 hoplite and 2 phalanxs remaining. Battle score for attacker is 22
                    Casualties for Pontus: 2 chariots, 1 leader and 3 skirmishers
                    Casualties for Pergamon: 4 phalanxs and 2 spearmen

    Non Combat Move - Pontus
                2 phalanxs moved from Tavium to Heraclea Pontica

    Place Units - Pontus
                2 chariots and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 18 PUs; end with 18 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 21 PUs

    triplea_38164_Pon2.tsvg

Suggested Topics

  • 5
  • 3
  • 59
  • 89
  • 98
  • 126
  • 29
  • 43
Axis & Allies Boardgaming Custom Painted Miniatures

101

Online

17.8k

Users

40.4k

Topics

1.8m

Posts