Entek Good -vs- dawgoneit Evil


  • lotr


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 raiders moved from Isengard to Westfold
                2 orcss moved from Isengard to Westfold

    Combat - Saruman
                Battle in Westfold
                    Saruman attack with 2 orcss and 1 raiders
                    Rohan defend with 1 spearInfantry
                    Saruman win, taking Westfold from Rohan with 1 orcs and 1 raiders remaining. Battle score for attacker is 0
                    Casualties for Saruman: 1 orcs
                    Casualties for Rohan: 1 spearInfantry

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 1 raiders placed in Isengard

    Turn Complete - Saruman
                Saruman collect 14 PUs; end with 14 PUs total

    triplea_38075_Sar1.tsvg


  • I had to stop the game after the first roll (witch I won) because it was on low luck.
    just in case you see that roll in your email

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Freefolk
                Freefolk buy 1 hobbits and 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 archers and 1 lightCavalry moved from Breelands to E. Arnor

    Combat - Freefolk
                Battle in E. Arnor
                    Freefolk attack with 1 archers and 1 lightCavalry
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 2 :  0/2 hits
                        Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 :  0/1 hits
                        Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 3 :  1/2 hits
                        Neutral roll dice for 1 spearInfantry in E. Arnor, round 3 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in E. Arnor
                    Freefolk loses 0 PUs for violating E. Arnors neutrality.
                    Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk
                2 spearInfantrys moved from Fornost to Breelands
                1 archers moved from Fornost to Breelands
                3 spearInfantrys moved from Bree to S. Downs
                2 archerss moved from Bree to S. Downs
                2 hobbitss moved from Shire to S. Downs
                1 archers and 1 spearInfantry moved from S. Arthedain to Shire
                2 hobbitss moved from Hobbiton to Shire

    Place Units - Freefolk
                1 hobbits and 2 spearInfantrys placed in Bree
                2 spearInfantrys placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 15 PUs; end with 15 PUs total

    Territory Summary for Freefolk :

    E. Arnor : 1 flag, 1 archers and 1 lightCavalry
        Fornost : 1 castle
        Breelands : 1 archers and 2 spearInfantrys
        Bree : 1 castle, 2 fortificationss, 1 hobbits and 2 spearInfantrys
        S. Downs : 2 archerss, 2 hobbitss and 3 spearInfantrys
        Shire : 1 archers, 2 hobbitss and 1 spearInfantry
        Hobbiton : 1 castle and 2 spearInfantrys

    Production/PUs Summary :

    Saruman : 14 / 14
        Freefolk : 15 / 15
        Mordor : 20 / 20
        Rohan : 14 / 18
        Goblins : 12 / 12
        Elves : 22 / 22
        Haradrim : 18 / 18
        Gondor : 33 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

    triplea_38075_Fre1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Mordor
                Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                    Mordor loses 0 PUs for violating Dagorlads neutrality.
                1 orcs moved from Udun to Dagorlad
                      Mordor take Dagorlad from Neutral
                1 orcs moved from Udun to Dagorlad
                3 orcss moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                3 orcss moved from Minas Morgul to S. Ithilien
                      Mordor take S. Ithilien from Gondor
                1 orcs moved from Minas Morgul to N. Ithilien
                1 orcs moved from Minas Morgul to S. Ithilien
                3 siegeTowers moved from Minas Morgul to S. Ithilien
                1 trolls moved from Minas Morgul to S. Ithilien
                6 orcss moved from Gorgoroth to Minas Morgul
                3 siegeTowers moved from Minas Morgul to N. Ithilien
                1 trolls moved from Minas Morgul to N. Ithilien
                1 trolls moved from Minas Morgul to N. Ithilien
                3 nazguls moved from Barad Dur to Minas Morgul

    Combat - Mordor

    Non Combat Move - Mordor

    Place Units - Mordor
                2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 22 PUs; end with 22 PUs total

    triplea_38075_Mor1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                    Rohan loses 0 PUs for violating Celebrans neutrality.
                1 heavyCavalry and 2 spearInfantrys moved from Eastfold to Westfold
                1 heavyCavalry moved from E. Emnet to Celebran
                      Rohan take Celebran from Neutral
                1 heavyCavalry moved from E. Emnet to Westfold
                8 lightCavalrys moved from E. Emnet to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 2 heavyCavalrys, 8 lightCavalrys and 2 spearInfantrys
                    Saruman defend with 1 orcs and 1 raiders
                        Rohan roll dice for 2 heavyCavalrys, 8 lightCavalrys and 2 spearInfantrys in Westfold, round 2 :  5/12 hits
                        Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 2 :  0/2 hits
                        1 orcs owned by the Saruman and 1 raiders owned by the Saruman lost in Westfold
                    Rohan win, taking Westfold from Saruman with 2 heavyCavalrys, 8 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 7
                    Casualties for Saruman: 1 orcs and 1 raiders

    Non Combat Move - Rohan
                2 spearInfantrys moved from Eastfold to Anorien

    Place Units - Rohan
                6 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 19 PUs; end with 19 PUs total

    Territory Summary for Rohan :

    Anorien : 2 spearInfantrys
        Helms Deep : 1 castle, 6 fortificationss, 7 spearInfantrys and 1 tower
        Westfold : 2 heavyCavalrys, 8 lightCavalrys and 2 spearInfantrys
        Eastfold : 1 castle and 4 fortificationss
        Celebran : 1 flag, 1 heavyCavalry

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 15 / 15
        Mordor : 22 / 22
        Rohan : 19 / 19
        Goblins : 12 / 12
        Elves : 22 / 22
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

    triplea_38075_Roh1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Goblins
                Goblins buy 3 stabberss and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Goblins
                    Goblins loses 0 PUs for violating Eregions neutrality.
                    Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                    Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                1 shooters moved from Moria to Eregion
                      Goblins take Eregion from Neutral
                1 shooters moved from N. Caves to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                1 stabbers moved from N. Caves to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                2 stabberss moved from Moria to Celebran
                1 bats moved from N. Caves to Celebran
                3 shooterss, 4 stabberss and 1 wargs moved from S. Caves to N. Dunland

    Combat - Goblins
                Battle in N. Dunland
                    Goblins attack with 3 shooterss, 4 stabberss and 1 wargs
                    Neutral defend with 1 spearInfantry
                    Goblins loses 0 PUs for violating N. Dunlands neutrality.
                    Goblins win, taking N. Dunland from Neutral with 3 shooterss, 3 stabberss and 1 wargs remaining. Battle score for attacker is 1
                    Casualties for Goblins: 1 stabbers
                    Casualties for Neutral: 1 spearInfantry
                Battle in Celebran
                    Goblins attack with 1 bats and 2 stabberss
                    Rohan defend with 1 heavyCavalry
                    Goblins win, taking Celebran from Rohan with 1 bats and 1 stabbers remaining. Battle score for attacker is 3
                    Casualties for Goblins: 1 stabbers
                    Casualties for Rohan: 1 heavyCavalry

    Non Combat Move - Goblins
                1 trolls moved from Moria to N. Dunland
                2 wargss moved from N. Caves to N. Dunland
                2 wargss moved from Moria to N. Dunland
                1 trolls moved from Moria to N. Dunland
                1 bats moved from Moria to S. Caves
                1 bats moved from Celebran to S. Caves

    Place Units - Goblins
                2 stabberss placed in S. Caves
                1 stabbers and 1 trolls placed in N. Caves

    Turn Complete - Goblins
                Goblins collect 17 PUs; end with 17 PUs total

    triplea_38075_Gob1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Elves
                Elves buy 1 hobbits, 3 hunterss and 1 wizard; Remaining resources: 0 PUs;

    Combat Move - Elves
                    Elves loses 0 PUs for violating Gladdens neutrality.
                    Elves loses 0 PUs for violating Carrocks neutrality.
                1 ents moved from W. Mirkwood to Gladden
                      Elves take Gladden from Neutral
                1 ents moved from N. Mirkwood to Carrock
                      Elves take Carrock from Neutral
                1 eagles and 1 ents moved from E. Mirkwood to Celduin
                1 hobbits, 6 hunterss and 2 wizards moved from Rivendell to Rhudaur
                1 eagles moved from W. Mirkwood to Celduin

    Combat - Elves
                Battle in Celduin
                    Elves attack with 2 eagless and 1 ents
                    Neutral defend with 1 spearInfantry
                        Elves roll dice for 2 eagless and 1 ents in Celduin, round 2 :  2/3 hits
                        Neutral roll dice for 1 spearInfantry in Celduin, round 2 :  1/1 hits
                        1 eagles owned by the Elves and 1 spearInfantry owned by the Neutral lost in Celduin
                    Elves loses 0 PUs for violating Celduins neutrality.
                    Elves win, taking Celduin from Neutral with 1 eagles and 1 ents remaining. Battle score for attacker is -3
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Elves: 1 eagles

    Non Combat Move - Elves
                1 eagles moved from Celduin to S. Mirkwood
                1 ents, 6 hunterss and 2 wizards moved from High Mirkwood to Lake Town
                2 hunterss moved from N. Mirkwood to W. Mirkwood

    Place Units - Elves
                1 hobbits, 3 hunterss and 1 wizard placed in Rivendell

    Turn Complete - Elves
                Elves collect 26 PUs; end with 26 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 1 hobbits, 3 hunterss, 2 towers and 1 wizard
        High Mirkwood : 1 castle, 2 fortificationss and 1 tower
        W. Mirkwood : 2 hunterss
        S. Mirkwood : 1 eagles, 2 entss and 2 hunterss
        Lorien : 1 castle, 2 eagless, 6 hunterss, 3 towers and 2 wizards
        Fangorn : 8 entss
        Celduin : 1 flag, 1 ents
        Lake Town : 1 ents, 6 hunterss and 2 wizards
        Gladden : 1 flag, 1 ents
        Carrock : 1 flag, 1 ents
        Rhudaur : 1 hobbits, 6 hunterss and 2 wizards

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 15 / 15
        Mordor : 22 / 22
        Rohan : 18 / 19
        Goblins : 17 / 17
        Elves : 26 / 26
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

    triplea_38075_Elv1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Haradrim
                Haradrim buy 1 corsairs, 1 raft and 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                    Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                1 spearInfantry moved from Harad Road to Debatable Land
                      Haradrim take Debatable Land from Neutral
                1 galleon moved from Harnen to Umbar Peninsula Coast
                4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                4 corsairss moved from Minas Morgul to N. Ithilien
                1 corsairs and 1 spearInfantry moved from City of Corsairs to Umbar
                1 oliphant and 2 spearInfantrys moved from Umbar to Debatable Land
                1 oliphant moved from Harad Road to S. Ithilien
                1 oliphant moved from Harad Road to N. Ithilien
                3 spearInfantrys moved from Harad Road to S. Ithilien
                1 oliphant and 2 spearInfantrys moved from N. Haradwaith to Debatable Land
                2 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar

    Combat - Haradrim

    Non Combat Move - Haradrim

    Place Units - Haradrim
                1 corsairs and 4 spearInfantrys placed in City of Corsairs
                1 raft placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

    triplea_38075_Har1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Gondor
                Gondor buy 11 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Gondor
                2 caravels and 2 galleons moved from S. Gondor Coast to Gilrain
                2 galleons moved from Lefnui to Gilrain
                2 galleons moved from Morthond to Gilrain
                3 spearInfantrys and 1 towerGuard moved from Andrast to Druwaith Laur
                2 heavyCavalrys moved from Anfalas to Angren Bank

    Combat - Gondor
                Battle in Angren Bank
                    Gondor attack with 2 heavyCavalrys
                    Neutral defend with 1 spearInfantry
                        Gondor roll dice for 2 heavyCavalrys in Angren Bank, round 2 :  0/2 hits
                        Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 :  1/1 hits
                        1 heavyCavalry owned by the Gondor lost in Angren Bank
                    1 heavyCavalry retreated to Pinnath Gelin
                    Neutral win with 1 spearInfantry remaining. Battle score for attacker is -5
                    Casualties for Gondor: 1 heavyCavalry
                Battle in Druwaith Laur
                    Gondor attack with 3 spearInfantrys and 1 towerGuard
                    Neutral defend with 1 spearInfantry
                        Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 2 :  0/4 hits
                        Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 :  0/1 hits
                        Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 3 :  0/4 hits
                        Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 3 :  0/1 hits
                        Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 4 :  1/4 hits
                        Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 4 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Druwaith Laur
                    Gondor loses 0 PUs for violating Druwaith Laurs neutrality.
                    Gondor win, taking Druwaith Laur from Neutral with 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Gondor
                1 spearInfantry moved from Anfalas to Pinnath Gelin
                1 spearInfantry moved from Anfalas to Pinnath Gelin
                1 heavyCavalry moved from Anfalas to Lebennin
                3 heavyCavalrys moved from Minas Tirith to W. Osg.

    Place Units - Gondor
                2 spearInfantrys placed in Andrast
                3 spearInfantrys placed in Anfalas
                2 spearInfantrys placed in E. Osg.
                2 spearInfantrys placed in W. Osg.
                2 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 32 PUs total

    Territory Summary for Gondor :

    E. Osg. : 1 castle, 2 heavyCavalrys and 5 spearInfantrys
        W. Osg. : 1 castle, 3 heavyCavalrys, 4 spearInfantrys and 2 trebuches
        Minas Tirith : 1 castle, 7 fortificationss, 5 spearInfantrys, 4 towers, 4 towerGuards and 3 trebuches
        Lebennin : 1 heavyCavalry
        S. Gondor : 1 spearInfantry
        Tolfolas : 1 spearInfantry
        Belfalas : 1 spearInfantry
        Paths of the Dead : 10 undeads
        Anfalas : 1 castle, 3 fortificationss and 4 spearInfantrys
        Andrast : 1 castle, 4 fortificationss and 2 spearInfantrys
        Pinnath Gelin : 1 heavyCavalry and 2 spearInfantrys
        Druwaith Laur : 1 flag, 3 spearInfantrys and 1 towerGuard
        Gilrain : 2 caravels and 8 galleons

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 15 / 15
        Mordor : 22 / 22
        Rohan : 18 / 19
        Goblins : 17 / 17
        Elves : 26 / 26
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

    triplea_38075_Gon1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rhun
                Rhun buy 2 spearInfantrys and 1 warChariot; Remaining resources: 0 PUs;

    Combat Move - Rhun
                    Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                4 chariotArcherss, 6 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
                1 warWagon moved from Rhun to Iron Hills
                3 chariotArcherss moved from Rhun to Iron Hills
                1 spearInfantry moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                3 chariotArcherss and 1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                2 warChariots moved from Udun to S. Rhovanion

    Combat - Rhun
                Battle in Iron Hills
                    Rhun attack with 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon
                    Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                    Rhun win, taking Iron Hills from Dwarves with 7 chariotArcherss, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 12
                    Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss
                    Casualties for Rhun: 6 spearInfantrys

    Non Combat Move - Rhun

    Place Units - Rhun
                2 spearInfantrys and 1 warChariot placed in Rhun

    Turn Complete - Rhun
                Rhun collect 18 PUs; end with 18 PUs total

    triplea_38075_Rhu1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Dale
                Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 heavyCavalry moved from N. Dale to N. Rhun
                      Dale take N. Rhun from Rhun
                1 heavyCavalry moved from N. Rhun to N. Dale

    Combat - Dale

    Non Combat Move - Dale
                3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
                1 archers moved from S. Dale to N. Dale

    Place Units - Dale
                1 archers and 2 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 12 PUs; end with 12 PUs total

    Territory Summary for Dale :

    N. Rhun : 1 flag
        N. Dale : 4 archerss, 1 heavyCavalry and 5 spearInfantrys
        Lake Town : 1 archers, 1 castle, 4 fortificationss and 2 spearInfantrys

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 15 / 15
        Mordor : 22 / 22
        Rohan : 18 / 19
        Goblins : 17 / 17
        Elves : 26 / 26
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 15 / 18
        Dale : 12 / 12
        Khand : 10 / 10
        Dwarves : 12 / 16

    triplea_38075_Dal1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                2 xbowInfantrys moved from Khand to N. Haradwaith
                4 raiderss moved from Khand to Harad Road
                1 raiderCavalry and 1 warWolves moved from Khand to S. Ithilien
                1 raiderCavalry moved from S. Ithilien to N. Ithilien
                1 raiderCavalry moved from Khand to N. Ithilien

    Non Combat Move - Khand

    Place Units - Khand
                2 raiderCavalrys placed in Khand
                Turning on Edit Mode
                EDIT: Removing units owned by Khand from S. Khand: 3 raiderss
                EDIT: Adding units owned by Khand to Khand: 3 raiderss
                EDIT: Turning off Edit Mode

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

    triplea_38075_Kha1.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Dwarves
                Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                    Dwarves loses 0 PUs for violating Withered Heaths neutrality.
                1 axeInfantry moved from Lonely Mtn. to Withered Heath
                      Dwarves take Withered Heath from Neutral
                5 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale

    Combat - Dwarves

    Non Combat Move - Dwarves

    Place Units - Dwarves
                4 axeInfantrys placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 12 PUs total

    Territory Summary for Dwarves :

    N. Dale : 5 axeInfantrys, 2 cannons and 2 phalanxs
        Lonely Mtn. : 4 axeInfantrys, 1 castle and 6 fortificationss
        Withered Heath : 1 flag, 1 axeInfantry

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 15 / 15
        Mordor : 22 / 22
        Rohan : 18 / 19
        Goblins : 17 / 17
        Elves : 26 / 26
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 15 / 18
        Dale : 12 / 12
        Khand : 10 / 10
        Dwarves : 12 / 12

    triplea_38075_Dwa1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Saruman
                Saruman buy 3 orcss and 1 raiders; Remaining resources: 1 PUs;

    Combat Move - Saruman
                2 urukhais moved from Isengard to S. Dunland
                1 wizard moved from Isengard to S. Dunland
                1 raiders moved from Isengard to S. Dunland
                2 urukhais moved from Isengard to S. Dunland

    Combat - Saruman
                Battle in S. Dunland
                    Saruman attack with 1 raiders, 4 urukhais and 1 wizard
                    Neutral defend with 1 spearInfantry
                    Saruman loses 0 PUs for violating S. Dunlands neutrality.
                    Saruman win, taking S. Dunland from Neutral with 1 raiders, 4 urukhais and 1 wizard remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Saruman

    Place Units - Saruman
                3 orcss and 1 raiders placed in Isengard

    Turn Complete - Saruman
                Saruman collect 11 PUs; end with 12 PUs total

    triplea_38075_Sar2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Freefolk
                Freefolk buy 1 archers, 4 hobbitss and 1 lightCavalry; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                2 archerss, 2 hobbitss and 3 spearInfantrys moved from S. Downs to Cardolan
                1 archers, 2 hobbitss and 1 spearInfantry moved from Shire to Minhiriath
                1 lightCavalry moved from E. Arnor to Cardolan
                1 archers moved from E. Arnor to Cardolan

    Combat - Freefolk
                Battle in Cardolan
                    Freefolk attack with 3 archerss, 2 hobbitss, 1 lightCavalry and 3 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 3 archerss, 2 hobbitss, 1 lightCavalry and 3 spearInfantrys in Cardolan, round 2 :  1/9 hits
                        Neutral roll dice for 1 spearInfantry in Cardolan, round 2 :  1/1 hits
                        1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Cardolan
                    Freefolk loses 0 PUs for violating Cardolans neutrality.
                    Freefolk win, taking Cardolan from Neutral with 3 archerss, 1 hobbits, 1 lightCavalry and 3 spearInfantrys remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Freefolk: 1 hobbits
                Battle in Minhiriath
                    Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 :  1/3 hits
                        Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Minhiriath
                    Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                    Freefolk win, taking Minhiriath from Neutral with 1 archers, 2 hobbitss and 1 spearInfantry remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk
                2 spearInfantrys moved from Bree to S. Downs
                1 hobbits moved from Bree to S. Downs
                1 archers and 2 spearInfantrys moved from Breelands to S. Downs
                2 spearInfantrys moved from Hobbiton to Shire

    Place Units - Freefolk
                3 hobbitss placed in Bree
                1 archers and 1 hobbits placed in Hobbiton
                1 lightCavalry placed in Fornost

    Turn Complete - Freefolk
                Freefolk collect 17 PUs; end with 17 PUs total

    Territory Summary for Freefolk :

    Minhiriath : 1 flag, 1 archers, 2 hobbitss and 1 spearInfantry
        Cardolan : 1 flag, 3 archerss, 1 hobbits, 1 lightCavalry and 3 spearInfantrys
        E. Arnor : 1 flag
        Fornost : 1 castle and 1 lightCavalry
        Bree : 1 castle, 2 fortificationss and 3 hobbitss
        S. Downs : 1 archers, 1 hobbits and 4 spearInfantrys
        Shire : 2 spearInfantrys
        Hobbiton : 1 archers, 1 castle and 1 hobbits

    Production/PUs Summary :

    Saruman : 11 / 12
        Freefolk : 17 / 17
        Mordor : 22 / 22
        Rohan : 18 / 19
        Goblins : 17 / 17
        Elves : 26 / 26
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 15 / 18
        Dale : 12 / 12
        Khand : 10 / 10
        Dwarves : 12 / 12

    triplea_38075_Fre2.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Mordor
                Mordor buy 2 orcss, 1 siegeTower and 2 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                    Mordor loses 0 PUs for violating S. Brown Landss neutrality.
                1 orcs moved from N. Ithilien to Anorien
                1 siegeTower moved from N. Ithilien to Anorien
                1 nazgul moved from Minas Morgul to Anorien
                3 orcss, 2 siegeTowers and 2 trollss moved from N. Ithilien to E. Osg.
                1 nazgul moved from Minas Morgul to E. Osg.
                1 trolls moved from Minas Morgul to E. Osg.
                1 nazgul moved from Minas Morgul to E. Osg.
                2 siegeTowers moved from Minas Morgul to N. Ithilien
                8 orcss moved from Minas Morgul to N. Ithilien
                4 orcss, 3 siegeTowers and 1 trolls moved from S. Ithilien to E. Osg.
                2 orcss moved from Dagorlad to S. Brown Lands
                      Mordor take S. Brown Lands from Neutral

    Combat - Mordor
                Battle in Anorien
                    Mordor attack with 1 nazgul, 1 orcs and 1 siegeTower
                    Rohan defend with 2 spearInfantrys
                    Mordor win, taking Anorien from Gondor with 1 nazgul, 1 orcs and 1 siegeTower remaining. Battle score for attacker is 6
                    Casualties for Rohan: 2 spearInfantrys
                Battle in E. Osg.
                    Mordor attack with 2 nazguls, 7 orcss, 5 siegeTowers and 4 trollss
                    Gondor defend with 1 castle, 2 heavyCavalrys and 5 spearInfantrys
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win, taking E. Osg. from Gondor with 2 nazguls, 7 orcss, 5 siegeTowers and 4 trollss remaining. Battle score for attacker is 25
                    Casualties for Gondor: 2 heavyCavalrys and 5 spearInfantrys

    Non Combat Move - Mordor
                1 nazgul moved from E. Osg. to N. Ithilien
                1 nazgul moved from E. Osg. to N. Ithilien
                1 nazgul moved from Anorien to N. Ithilien

    Place Units - Mordor
                1 trolls placed in Udun
                2 orcss, 1 siegeTower and 1 trolls placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 25 PUs; end with 25 PUs total
                1 unit repaired.

    triplea_38075_Mor2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rohan
                Rohan buy 3 heavyCavalrys and 1 lightCavalry; Remaining resources: 0 PUs;

    Combat Move - Rohan
                2 heavyCavalrys and 8 lightCavalrys moved from Westfold to Anorien

    Combat - Rohan
                Battle in Anorien
                    Rohan attack with 2 heavyCavalrys and 8 lightCavalrys
                    Mordor defend with 1 orcs and 1 siegeTower
                        Rohan roll dice for 2 heavyCavalrys and 8 lightCavalrys in Anorien, round 2 :  0/10 hits
                        Mordor roll dice for 1 orcs and 1 siegeTower in Anorien, round 2 :  1/2 hits
                        1 lightCavalry owned by the Rohan lost in Anorien
                        Rohan roll dice for 2 heavyCavalrys and 7 lightCavalrys in Anorien, round 3 :  5/9 hits
                        Mordor roll dice for 1 orcs and 1 siegeTower in Anorien, round 3 :  1/2 hits
                        1 orcs owned by the Mordor, 1 siegeTower owned by the Mordor and 1 lightCavalry owned by the Rohan lost in Anorien
                    Rohan win, taking Anorien from Mordor with 2 heavyCavalrys and 6 lightCavalrys remaining. Battle score for attacker is -1
                    Casualties for Mordor: 1 orcs and 1 siegeTower
                    Casualties for Rohan: 2 lightCavalrys

    Non Combat Move - Rohan
                3 spearInfantrys moved from Helms Deep to Westfold
                4 spearInfantrys moved from Helms Deep to Eastfold

    Place Units - Rohan
                3 heavyCavalrys and 1 lightCavalry placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Territory Summary for Rohan :

    Anorien : 2 heavyCavalrys and 6 lightCavalrys
        Helms Deep : 1 castle, 6 fortificationss and 1 tower
        Westfold : 5 spearInfantrys
        Eastfold : 1 castle, 4 fortificationss, 3 heavyCavalrys, 1 lightCavalry and 4 spearInfantrys

    Production/PUs Summary :

    Saruman : 11 / 12
        Freefolk : 17 / 17
        Mordor : 24 / 25
        Rohan : 18 / 18
        Goblins : 17 / 17
        Elves : 26 / 26
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 15 / 18
        Dale : 12 / 12
        Khand : 10 / 10
        Dwarves : 12 / 12

    triplea_38075_Roh2.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Goblins
                Goblins buy 1 bats, 2 shooterss and 4 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                    Goblins loses 0 PUs for violating N. Enedwaiths neutrality.
                    Goblins loses 0 PUs for violating Enedwaiths neutrality.
                4 wargss moved from Isengard to Westfold
                2 trollss and 5 wargss moved from N. Dunland to Westfold
                2 batss moved from S. Caves to Westfold
                1 shooters moved from N. Dunland to N. Enedwaith
                      Goblins take N. Enedwaith from Neutral
                1 stabbers moved from Drimrill Dale to Gladden
                1 shooters moved from Anduin West Bank to Gladden
                1 trolls moved from N. Caves to Gladden
                1 shooters moved from N. Caves to Anduin West Bank
                1 stabbers moved from N. Caves to Drimrill Dale
                1 shooters moved from N. Dunland to Enedwaith
                      Goblins take Enedwaith from Neutral

    Combat - Goblins
                Battle in Westfold
                    Goblins attack with 2 batss, 2 trollss and 9 wargss
                    Rohan defend with 5 spearInfantrys
                    Goblins win, taking Westfold from Rohan with 2 batss, 2 trollss and 6 wargss remaining. Battle score for attacker is 0
                    Casualties for Goblins: 3 wargss
                    Casualties for Rohan: 5 spearInfantrys
                Battle in Gladden
                    Goblins attack with 1 shooters, 1 stabbers and 1 trolls
                    Elves defend with 1 ents
                    Goblins win, taking Gladden from Elves with 1 shooters, 1 stabbers and 1 trolls remaining. Battle score for attacker is 5
                    Casualties for Elves: 1 ents

    Non Combat Move - Goblins
                2 batss moved from Westfold to Isengard
                1 shooters and 3 stabberss moved from N. Dunland to Eregion
                4 shooterss and 6 stabberss moved from Moria to Eregion
                2 stabberss moved from N. Caves to Eregion

    Place Units - Goblins
                1 bats placed in S. Caves
                1 shooters and 1 stabbers placed in N. Caves
                1 stabbers placed in S. Caves
                1 shooters and 2 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 24 PUs; end with 24 PUs total

    triplea_38075_Gob2.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Elves
                Elves buy 9 hobbitss and 1 wizard; Remaining resources: 0 PUs;

    Combat Move - Elves
                    Elves loses 0 PUs for violating Rhovanions neutrality.
                    Elves loses 0 PUs for violating Anduin East Banks neutrality.
                1 hobbits, 6 hunterss and 2 wizards moved from Rhudaur to Eregion
                1 hobbits, 3 hunterss and 1 wizard moved from Rivendell to Eregion
                2 eagless moved from Lorien to Eregion
                1 ents moved from Carrock to Anduin West Bank
                2 hunterss moved from W. Mirkwood to Gladden
                1 eagles moved from S. Mirkwood to Gladden
                1 ents moved from Celduin to Rhovanion
                      Elves take Rhovanion from Neutral
                1 ents, 6 hunterss and 2 wizards moved from Lake Town to N. Dale
                1 hunters and 1 wizard moved from Lorien to Drimrill Dale
                1 hunters and 1 wizard moved from Lorien to Celebran
                1 hunters moved from Lorien to Celebran
                1 hunters moved from Lorien to Drimrill Dale
                1 hunters moved from Lorien to Anduin East Bank
                      Elves take Anduin East Bank from Neutral

    Combat - Elves
                Battle in Celebran
                    Elves attack with 2 hunterss and 1 wizard
                    Goblins defend with 1 stabbers
                        Elves roll dice for 2 hunterss and 1 wizard in Celebran, round 2 :  1/3 hits
                        Goblins roll dice for 1 stabbers in Celebran, round 2 :  0/1 hits
                        1 stabbers owned by the Goblins lost in Celebran
                    Elves win, taking Celebran from Goblins with 2 hunterss and 1 wizard remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                Battle in Drimrill Dale
                    Elves attack with 2 hunterss and 1 wizard
                    Goblins defend with 1 stabbers
                        Elves roll dice for 2 hunterss and 1 wizard in Drimrill Dale, round 2 :  1/3 hits
                        Goblins roll dice for 1 stabbers in Drimrill Dale, round 2 :  0/1 hits
                        1 stabbers owned by the Goblins lost in Drimrill Dale
                    Elves win, taking Drimrill Dale from Goblins with 2 hunterss and 1 wizard remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                Battle in Gladden
                    Elves attack with 1 eagles and 2 hunterss
                    Goblins defend with 1 shooters, 1 stabbers and 1 trolls
                        Elves roll dice for 1 eagles and 2 hunterss in Gladden, round 2 :  1/3 hits
                        Goblins roll dice for 1 shooters, 1 stabbers and 1 trolls in Gladden, round 2 :  0/3 hits
                        1 stabbers owned by the Goblins lost in Gladden
                        Elves roll dice for 1 eagles and 2 hunterss in Gladden, round 3 :  0/3 hits
                        Goblins roll dice for 1 shooters and 1 trolls in Gladden, round 3 :  2/2 hits
                        2 hunterss owned by the Elves lost in Gladden
                    retreated to Gladden
                    Goblins win with 1 shooters and 1 trolls remaining. Battle score for attacker is -6
                    Casualties for Goblins: 1 stabbers
                    Casualties for Elves: 2 hunterss
                Battle in Eregion
                    Elves attack with 2 eagless, 2 hobbitss, 9 hunterss and 3 wizards
                    Goblins defend with 6 shooterss and 11 stabberss
                        Elves roll dice for 2 eagless, 2 hobbitss, 9 hunterss and 3 wizards in Eregion, round 2 :  5/16 hits
                        Goblins roll dice for 6 shooterss and 11 stabberss in Eregion, round 2 :  2/17 hits
                        5 stabberss owned by the Goblins and 2 hobbitss owned by the Elves lost in Eregion
                        Elves roll dice for 2 eagless, 9 hunterss and 3 wizards in Eregion, round 3 :  5/14 hits
                        Goblins roll dice for 6 shooterss and 6 stabberss in Eregion, round 3 :  1/12 hits
                        1 hunters owned by the Elves and 5 stabberss owned by the Goblins lost in Eregion
                        Elves roll dice for 2 eagless, 8 hunterss and 3 wizards in Eregion, round 4 :  5/13 hits
                        Goblins roll dice for 6 shooterss and 1 stabbers in Eregion, round 4 :  0/7 hits
                        1 stabbers owned by the Goblins and 4 shooterss owned by the Goblins lost in Eregion
                        Elves roll dice for 2 eagless, 8 hunterss and 3 wizards in Eregion, round 5 :  6/13 hits
                        Goblins roll dice for 2 shooterss in Eregion, round 5 :  1/2 hits
                        1 hunters owned by the Elves and 2 shooterss owned by the Goblins lost in Eregion
                    Elves win, taking Eregion from Goblins with 2 eagless, 7 hunterss and 3 wizards remaining. Battle score for attacker is 22
                    Casualties for Goblins: 6 shooterss and 11 stabberss
                    Casualties for Elves: 2 hobbitss and 2 hunterss
                Battle in Anduin West Bank
                    Elves attack with 1 ents
                    Goblins defend with 1 shooters
                        Elves roll dice for 1 ents in Anduin West Bank, round 2 :  1/1 hits
                        Goblins roll dice for 1 shooters in Anduin West Bank, round 2 :  0/1 hits
                        1 shooters owned by the Goblins lost in Anduin West Bank
                    Elves win, taking Anduin West Bank from Goblins with 1 ents remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Elves
                1 eagles moved from Gladden to Carrock
                1 hunters moved from S. Mirkwood to W. Mirkwood
                1 hunters moved from Lorien to Anduin East Bank
                2 eagless moved from Eregion to Carrock

    Place Units - Elves
                3 hobbitss and 1 wizard placed in Lorien
                6 hobbitss placed in Rivendell

    Turn Complete - Elves
                Elves collect 31 PUs; end with 31 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 6 hobbitss and 2 towers
        High Mirkwood : 1 castle, 2 fortificationss and 1 tower
        W. Mirkwood : 1 hunters
        S. Mirkwood : 2 entss and 1 hunters
        Lorien : 1 castle, 3 hobbitss, 3 towers and 1 wizard
        Fangorn : 8 entss
        Rhovanion : 1 flag, 1 ents
        Celduin : 1 flag
        N. Dale : 1 ents, 6 hunterss and 2 wizards
        Anduin East Bank : 1 flag, 2 hunterss
        Carrock : 1 flag, 3 eagless
        Anduin West Bank : 1 flag, 1 ents
        Drimrill Dale : 1 flag, 2 hunterss and 1 wizard
        Celebran : 1 flag, 2 hunterss and 1 wizard
        Eregion : 1 flag, 7 hunterss and 3 wizards

    Production/PUs Summary :

    Saruman : 11 / 12
        Freefolk : 17 / 17
        Mordor : 24 / 25
        Rohan : 14 / 18
        Goblins : 20 / 24
        Elves : 31 / 31
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 15 / 18
        Dale : 12 / 12
        Khand : 10 / 10
        Dwarves : 12 / 12

    triplea_38075_Elv2.tsvg

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Axis & Allies Boardgaming Custom Painted Miniatures

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