Hey guys, I laid out some rules to make France a more viable power, with an income and some viable strategic moves (that hopefully could be used in lieu of using the bid). lots of people laid out various ideas that contributed to this so I’d enjoy some feedback and hope that this could be used to make the game more interesting without any major changes, I have extensive notes on the dynamics here but here are the two rulesets, they are meant to be very easy to integrate and not change the piece or combat rules in any way. The two mods were meant to be used together, but that’s not required.
BEF (British Expeditionary Force Mod)
The BEF is expanded and mobile. Choose one of the following:
- Place the Armor and Artillery that was in Paris on West India or London OR
- Take 2 Armor and 2 Artillery. Place these four units in any combination in Paris, Southern France, or Western France.
- In lieu of the expanded BEF, leave the Armor and Artillery where they are. Place one French Transport wherever there is a French warship or off New Caledonia (SZ 93, SZ 102, SZ 110).
Free France Mod (Thanks to the group for inspiring this idea)
After Paris falls, France has no IPCs. On France’s turn, if though it does not have a capital, it still collects income (starting with 15 (of 19) and usually going down to 8 by turn 3 or 4)
Without its capital, France does not purchase units as a normal country. It may purchase only four units; Infantry, Cruiser, Destroyer, Transport. These units represent the Free French and Free Polish, Norwegian, Danish and other naval forces coming together to fight alongside the Allies.
Infantry may be placed as only as follows,
- not on a newly captured or recaptured territory, must have been French at beginning of FR turn.
- one per listed region per turn.
Maghreb (Morocco, Algeria, Tunisia)
Sub-saharan Africa (FWA, FCA, FEA)
French Indochina
Madagascar
Southern France
Western France
New Hebrides
Syria
Madagascar
Ships must be placed in one of the following sea zones
- Adjacent SZ to a French controlled territory
- Only 1 per SZ per turn
Oran/Morocco; SZ 91
Lorient/Normandy Bordeaux; SZ 105
Oran/FWA; SZ 87? maybe
New Hebrides/ SZ 53
Toulon/South France SZ 93
Madagascar; SZ 72
- If an ally or Free French liberate an originally French territory, it becomes French at all times. Other Allies can no longer recapture French territory in order to get its income for themselves.
- If France takes an Axis or Pro Allied territory, it gains the income. (it can never place there however).
- If Paris is liberated, France immediately gains the NO and places the units.
- If Paris is liberated, it immediately returns to having all the rules of a normal power, as it did before, and cannot place in the colonies. At this point, all of the French IPCs that were protected are now capable of being captured.