ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)

  • '20 '19 '18 '17 '16

    Here we go!

  • '20 '16 '15 '14

    Very cool – now this is Total Ancient War not 270BC – same map, different setup and rules.  :)

    Options are here just in case:

    http://cellargaming.com/phpbb/viewtopic.php?f=34&t=198

    Total victory is what we’ll be using for tournament, not just the victory city thing.  Let’s rock!  8-)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 catapults, 3 legionaires and 1 skirmisher; Remaining resources: 0 PUs;

    Combat - RomanRepublic

    Non Combat Move - RomanRepublic
                2 legionaires and 1 skirmisher moved from Salapia to Ariminum
                1 bireme and 1 trireme moved from SZ 48 to SZ 47
                3 legionaires and 1 skirmisher moved from Tarentum to Salapia
                3 legionaires and 1 skirmisher moved from Capua to Roma
                1 legionaire moved from Croton to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 35
                1 legionaire moved from SZ 35 to Messana

    Place Units - RomanRepublic
                1 catapult, 1 legionaire and 1 skirmisher placed in Valentia
                1 catapult and 2 legionaires placed in Roma

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 44 PUs; end with 44 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 38 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 37 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 40 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 43 PUs

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 1 skirmisher
        Arretium : 3 legionaires, 1 skirmisher and 1 wall
        Roma : 1 ballista, 2 cataphracts, 1 catapult, 1 city, 1 leader, 10 legionaires, 3 skirmishers and 2 walls
        Messana : 6 legionaires, 2 skirmishers and 1 wall
        Capua : 1 wall
        SZ 35 : 1 bireme
        Salapia : 4 legionaires, 1 skirmisher and 1 wall
        SZ 28 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        SZ 47 : 1 bireme and 1 trireme
        Ariminum : 1 ballista, 5 legionaires and 2 skirmishers
        Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 40 / 34
        Pergamon : 22 / 20
        Carthage : 46 / 48
        Macedonia : 38 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 198 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                1 flagship moved from SZ 66 to SZ 67
                1 trireme moved from SZ 66 to SZ 67
                1 trireme moved from SZ 66 to SZ 67

    Purchase Units - Pergamon
                Pergamon buy 1 catapult, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs;

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 catapult, 2 skirmishers and 1 spearman placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 22 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 20 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 17 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 20 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 cavalrys, 2 phalanxs, 2 skirmishers, 2 spearmen and 2 walls
        Pergamum : 6 skirmishers, 6 spearmen and 2 walls
        SZ 67 : 1 flagship and 2 triremes
        Sardis : 2 catapults, 1 city, 1 leader, 4 phalanxs, 6 skirmishers, 1 spearman and 4 walls
        Cydonia : 2 cavalrys and 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 40 / 45
        Pergamon : 22 / 20
        Carthage : 46 / 48
        Macedonia : 38 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 198 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 hoplites; Remaining resources: 6 PUs;

    Non Combat Move - GreekCityStates
                1 archer moved from Corinth to Athens
                1 archer moved from Corinth to Athens

    Place Units - GreekCityStates
                3 hoplites placed in Apollonia
                1 hoplite placed in Sparta

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 40 PUs; end with 46 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 44 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -5 PUs; end with 39 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 42 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 45 PUs

    Territory Summary for GreekCityStates :

    Sparta : 1 catapult, 1 city, 5 hoplites, 1 leader and 2 walls
        Athens : 3 archers, 2 cavalrys and 6 skirmishers
        Delphi : 1 archer, 2 hoplites and 3 skirmishers
        SZ 67 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
        SZ 20 : 1 bireme
        Rhodos : 2 hoplites
        Apollonia : 1 city, 7 hoplites and 1 wall
        SZ 40 : 1 trireme

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 40 / 45
        Pergamon : 22 / 20
        Carthage : 46 / 48
        Macedonia : 38 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 198 / 0

  • '20 '16 '15 '14

    Oops!  Apparently it is still your turn with Pergamon to go…. :)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                1 catapult and 2 skirmishers moved from Sardis to Pessinus

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx, 1 skirmisher and 1 spearman; Remaining resources: 2 PUs;

    Combat - Pergamon
                Battle in Pessinus
                    Pergamon attack with 1 catapult and 2 skirmishers
                    AI_Neutral defend with 2 spearman_neutrals
                        Pergamon roll dice for 1 catapult and 2 skirmishers in Pessinus, round 2 :  1/3 hits
                        AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 2 :  1/2 hits
                        1 spearman_neutral owned by the AI_Neutral and 1 skirmisher owned by the Pergamon lost in Pessinus
                        Pergamon roll dice for 1 catapult and 1 skirmisher in Pessinus, round 3 :  0/2 hits
                        AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 3 :  0/1 hits
                        Pergamon roll dice for 1 catapult and 1 skirmisher in Pessinus, round 4 :  0/2 hits
                        AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 4 :  0/1 hits
                        Pergamon roll dice for 1 catapult and 1 skirmisher in Pessinus, round 5 :  0/2 hits
                        AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 5 :  0/1 hits
                        Pergamon roll dice for 1 catapult and 1 skirmisher in Pessinus, round 6 :  0/2 hits
                        AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 6 :  0/1 hits
                        Pergamon roll dice for 1 catapult and 1 skirmisher in Pessinus, round 7 :  2/2 hits
                        AI_Neutral roll dice for 1 spearman_neutral in Pessinus, round 7 :  0/1 hits
                        1 spearman_neutral owned by the AI_Neutral lost in Pessinus
                    Pergamon win, taking Pessinus from AI_Neutral with 1 catapult and 1 skirmisher remaining. Battle score for attacker is -4
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for AI_Neutral: 2 spearman_neutrals

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 phalanx, 1 skirmisher and 1 spearman placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 25 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 23 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 26 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 cavalrys, 2 phalanxs, 2 skirmishers, 2 spearmen and 2 walls
        Pergamum : 6 skirmishers, 6 spearmen and 2 walls
        Pessinus : 1 flag, 1 catapult and 1 skirmisher
        SZ 66 : 1 flagship and 2 triremes
        Sardis : 1 city, 1 leader, 5 phalanxs, 3 skirmishers, 1 spearman and 4 walls
        Cydonia : 2 cavalrys and 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 40 / 45
        Pergamon : 25 / 26
        Carthage : 46 / 48
        Macedonia : 38 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 195 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                3 cavalrys moved from Thapsus to Cirta
                2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Cirta
                1 cavalry moved from Hippo Regius to Cirta
                1 leader moved from Carthago to Cirta
                5 cavalrys moved from Carthago to Cirta
                2 hoplites moved from Tingis to SZ 14
                1 bireme and 1 hoplite moved from SZ 14 to SZ 15
                1 hoplite moved from SZ 15 to Acci
                3 cavalrys and 4 phalanxs moved from Gades to Acci
                1 bireme and 1 hoplite moved from SZ 14 to SZ 15
                1 hoplite moved from SZ 15 to Acci

    Purchase Units - Carthage
                Carthage buy 1 cavalry and 1 city; Remaining resources: 2 PUs;

    Combat - Carthage
                Battle in Acci
                    Carthage attack with 3 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 2 archer_neutrals
                    Carthage win, taking Acci from AI_Neutral with 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -18
                    Casualties for Carthage: 3 cavalrys
                    Casualties for AI_Neutral: 2 archer_neutrals
                Battle in Cirta
                    Carthage attack with 11 cavalrys, 1 hoplite, 1 leader and 1 warelephant
                    AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                    Units damaged: 2 walls owned by the AI_Neutral
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cirta from AI_Neutral with 8 cavalrys, 1 hoplite, 1 leader and 1 warelephant remaining. Battle score for attacker is 12
                    Casualties for Carthage: 3 cavalrys
                    Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls

    Non Combat Move - Carthage
                1 cavalry moved from Melita to SZ 36
                2 hoplites moved from Caralis to SZ 32
                1 warelephant moved from Carthago to SZ 32
                1 hoplite moved from Carthago to SZ 36
                1 cavalry, 1 flagship, 1 hoplite, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 33
                2 hoplites, 1 quinquereme, 2 triremes and 1 warelephant moved from SZ 32 to SZ 33
                2 triremes moved from SZ 29 to SZ 31
                1 cavalry, 3 hoplites and 1 warelephant moved from SZ 33 to Lilybaeum
                1 hoplite moved from Thenae to Thapsus
                1 hoplite moved from Sabrata to Thenae

    Place Units - Carthage
                1 city placed in Lilybaeum
                1 cavalry placed in Carthago

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 52 PUs; end with 54 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 51 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 46 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 49 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 52 PUs
                city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
                city in Lilybaeum creates 3 PUs; Carthage end with 55 PUs

    Territory Summary for Carthage :

    Thenae : 1 hoplite
        Thapsus : 1 hoplite
        Sabrata : 1 hoplite
        Aleria : 1 cavalry
        Carthago : 1 catapult, 1 cavalry, 1 city, 4 hoplites, 3 walls and 4 warelephants
        SZ 31 : 2 triremes
        SZ 33 : 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
        Acci : 1 flag, 2 hoplites and 4 phalanxs
        Gades : 1 cavalry, 1 city and 2 walls
        Palma : 1 cavalry
        Lilybaeum : 1 cavalry, 1 city, 9 hoplites, 2 walls and 2 warelephants
        Cirta : 1 flag, 8 cavalrys, 1 hoplite, 1 leader and 1 warelephant
        Hippo Regius : 3 hoplites and 1 warelephant
        Tingis : 1 wall
        SZ 15 : 2 biremes

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 40 / 45
        Pergamon : 25 / 26
        Carthage : 52 / 55
        Macedonia : 38 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 189 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Nicaea
                1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
                2 cavalrys moved from Nicopolis to Apollonia
                1 cavalry moved from Philippopolis to Apollonia
                2 cavalrys and 1 leader moved from Thessalonica to Apollonia
                1 cavalry moved from Larissa to Apollonia
                2 phalanxs and 4 skirmishers moved from Dodona to Apollonia
                3 phalanxs, 5 skirmishers and 1 warrior moved from Larissa to Delphi

    Purchase Units - Macedonia
                Macedonia buy 2 catapults, 1 cavalry, 1 phalanx, 2 skirmishers and 1 warrior; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Nicaea
                    Macedonia attack with 2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors
                    AI_Neutral defend with 4 spearman_neutrals
                    Macedonia win, taking Nicaea from AI_Neutral with 2 cavalrys, 2 phalanxs and 2 warriors remaining. Battle score for attacker is -8
                    Casualties for Macedonia: 2 skirmishers
                    Casualties for AI_Neutral: 4 spearman_neutrals
                Battle in Delphi
                    Macedonia attack with 3 phalanxs, 5 skirmishers and 1 warrior
                    GreekCityStates defend with 1 archer, 2 hoplites and 3 skirmishers
                    Macedonia win, taking Delphi from GreekCityStates with 3 phalanxs remaining. Battle score for attacker is 8
                    Casualties for Macedonia: 5 skirmishers and 1 warrior
                    Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 skirmishers
                Battle in Apollonia
                    Macedonia attack with 7 cavalrys, 1 leader, 3 phalanxs and 7 skirmishers
                    GreekCityStates defend with 1 city, 7 hoplites and 1 wall
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Apollonia from GreekCityStates with 6 cavalrys, 1 leader, 3 phalanxs and 3 skirmishers remaining. Battle score for attacker is 47
                    Casualties for Macedonia: 1 cavalry and 4 skirmishers
                    Casualties for GreekCityStates: 7 hoplites and 1 wall

    Non Combat Move - Macedonia
                1 warrior moved from Thessalonica to Larissa
                1 warrior moved from Thessalonica to Dodona
                4 skirmishers moved from Philippopolis to Thessalonica
                1 skirmisher moved from Odessus to Byzantium
                3 skirmishers moved from Odessus to Nicopolis
                1 phalanx moved from Odessus to Nicopolis
                2 phalanxs moved from Philippopolis to Thessalonica
                2 phalanxs moved from Philippopolis to Thessalonica

    Place Units - Macedonia
                2 catapults, 1 cavalry, 1 phalanx, 2 skirmishers and 1 warrior placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 50 PUs; end with 50 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 47 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 44 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 47 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 50 PUs

    Territory Summary for Macedonia :

    Thessalonica : 3 catapults, 1 cavalry, 1 city, 5 phalanxs, 6 skirmishers, 3 walls and 4 warriors
        Larissa : 1 warrior
        Byzantium : 1 skirmisher
        SZ 70 : 1 bireme, 1 flagship and 1 quadrireme
        Delphi : 1 flag, 3 phalanxs
        Odessus : 1 phalanx
        Sardica : 3 warriors
        Apollonia : 1 flag, 6 cavalrys, 1 city, 1 leader, 3 phalanxs and 3 skirmishers
        Nicaea : 1 flag, 2 cavalrys, 2 phalanxs and 2 warriors
        Dodona : 1 warrior
        Nicopolis : 1 phalanx and 3 skirmishers

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 45
        Pergamon : 25 / 26
        Carthage : 52 / 55
        Macedonia : 50 / 50
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 184 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                3 horsearchers moved from Tyras to Sarmizegetusa
                2 horsearchers moved from Olbia to Sarmizegetusa
                2 cataphracts moved from Olbia to Sarmizegetusa

    Purchase Units - Bosporus
                Bosporus buy 1 archer, 1 cataphract and 2 hoplites; Remaining resources: 0 PUs;

    Combat - Bosporus
                Battle in Sarmizegetusa
                    Bosporus attack with 2 cataphracts and 5 horsearchers
                    AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
                    Bosporus win, taking Sarmizegetusa from AI_Neutral with 2 cataphracts and 5 horsearchers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral

    Non Combat Move - Bosporus
                1 bireme moved from SZ 74 to SZ 80
                1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
                1 leader moved from Theodesia to Azara
                2 archers and 2 horsearchers moved from Tanais to Azara
                6 hoplites moved from Theodesia to Tanais
                1 cataphract and 1 cavalry moved from Theodesia to Azara
                2 cataphracts and 2 cavalrys moved from Theodesia to Olbia

    Place Units - Bosporus
                1 archer, 1 cataphract and 2 hoplites placed in Theodesia

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 25 PUs; end with 25 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 22 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 24 PUs

    Territory Summary for Bosporus :

    Tanais : 6 hoplites
        Sarmizegetusa : 1 flag, 2 cataphracts and 5 horsearchers
        Theodesia : 1 archer, 1 cataphract, 1 city, 2 hoplites and 3 walls
        SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
        Sinda : 2 archers and 2 horsearchers
        Azara : 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 1 leader
        Olbia : 2 cataphracts and 2 cavalrys

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 45
        Pergamon : 25 / 26
        Carthage : 52 / 55
        Macedonia : 50 / 50
        Bosporus : 25 / 24
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 183 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                1 hoplite and 1 skirmisher moved from Heraclea Pontica to Pessinus
                1 chariot moved from Sinope to Pessinus
                1 skirmisher moved from Heraclea Pontica to Pessinus
                1 catapult moved from Sinope to Tavium
                5 skirmishers moved from Sinope to Tavium
                5 phalanxs moved from Sinope to Tavium
                1 leader moved from Sinope to Tavium
                1 chariot moved from Sinope to Tavium
                1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78

    Purchase Units - Pontus
                Pontus buy 1 phalanx and 2 skirmishers; Remaining resources: 0 PUs;

    Combat - Pontus
                Battle in SZ 78
                    Pontus attack with 1 bireme, 1 flagship and 2 triremes
                    Armenia defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Pontus
                    Pontus win with 1 flagship and 2 triremes remaining. Battle score for attacker is 18
                    Casualties for Armenia: 1 flagship and 2 triremes
                    Casualties for Pontus: 1 bireme
                Battle in Tavium
                    Pontus attack with 1 catapult, 1 chariot, 1 leader, 5 phalanxs and 5 skirmishers
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Tavium from AI_Neutral with 1 catapult, 1 chariot, 1 leader, 5 phalanxs and 5 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
                Battle in Pessinus
                    Pontus attack with 1 chariot, 1 hoplite and 2 skirmishers
                    Pergamon defend with 1 catapult and 1 skirmisher
                    Pontus win, taking Pessinus from Pergamon with 1 chariot, 1 hoplite and 2 skirmishers remaining. Battle score for attacker is 11
                    Casualties for Pergamon: 1 catapult and 1 skirmisher

    Non Combat Move - Pontus
                5 hoplites and 4 skirmishers moved from Heraclea Pontica to Nicaea
                4 chariots moved from Sinope to Nicaea

    Place Units - Pontus
                1 phalanx and 2 skirmishers placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 16 PUs; end with 16 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 13 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 11 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 14 PUs

    Territory Summary for Pontus :

    Pessinus : 1 flag, 1 chariot, 1 hoplite and 2 skirmishers
        Heraclea Pontica : 2 walls
        Tavium : 1 flag, 1 catapult, 1 chariot, 1 leader, 5 phalanxs and 5 skirmishers
        Sinope : 1 city, 2 phalanxs, 3 skirmishers and 5 walls
        SZ 78 : 1 flagship and 2 triremes
        Nicaea : 4 chariots, 5 hoplites and 4 skirmishers

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 45
        Pergamon : 22 / 26
        Carthage : 52 / 55
        Macedonia : 50 / 50
        Bosporus : 25 / 24
        Pontus : 16 / 14
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 179 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                1 catapult, 1 hoplite, 1 phalanx and 1 warelephant moved from Antioch to SZ 61
                1 catapult, 1 hoplite, 1 phalanx and 1 warelephant moved from SZ 61 to Salamis
                3 hoplites and 1 phalanx moved from Bostra to Jerusalem
                1 cataphract moved from Damascus to Jerusalem
                1 hoplite moved from Damascus to Jerusalem
                3 cataphracts, 2 hoplites, 1 leader and 1 phalanx moved from Antioch to Sidon
                2 hoplites and 1 phalanx moved from Damascus to Sidon
                1 cataphract moved from Palmyra to Sidon

    Purchase Units - Seleucid
                Seleucid buy 1 cataphract, 2 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Jerusalem
                    Seleucid attack with 1 cataphract, 4 hoplites and 1 phalanx
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 4
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 3 hoplites
                Battle in Salamis
                    Seleucid attack with 1 catapult, 1 hoplite, 1 phalanx and 1 warelephant
                    Egypt defend with 1 wall and 1 warelephant
                    Units damaged: 1 wall owned by the Egypt
                    Seleucid win, taking Salamis from Egypt with 1 catapult, 1 hoplite, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 30
                    Casualties for Egypt: 1 wall and 1 warelephant
                Battle in Sidon
                    Seleucid attack with 4 cataphracts, 4 hoplites, 1 leader and 2 phalanxs
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Sidon from Egypt with 4 cataphracts, 2 hoplites, 1 leader and 2 phalanxs remaining. Battle score for attacker is 23
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 2 hoplites

    Non Combat Move - Seleucid
                1 hoplite moved from Palmyra to Bostra
                1 hoplite moved from Emesa to Damascus
                1 phalanx moved from Emesa to Damascus
                1 hoplite moved from Palmyra to Damascus
                1 cataphract moved from Hatra to Palmyra
                1 cataphract moved from Hatra to Palmyra
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                2 phalanxs moved from Hatra to Palmyra
                1 phalanx moved from Euphrates to Seleucia
                1 phalanx moved from Vologesia to Seleucia
                1 cataphract moved from Vologesia to Palmyra
                4 cataphracts moved from Seleucia to Palmyra
                2 hoplites and 1 phalanx moved from Tarsus to Antioch
                1 cataphract moved from Edessa to Palmyra
                1 hoplite moved from Edessa to Hatra
                1 hoplite, 1 phalanx and 1 warelephant moved from Edessa to Emesa

    Place Units - Seleucid
                1 cataphract, 2 hoplites, 1 phalanx and 2 warelephants placed in Seleucia

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 70 PUs; end with 70 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 67 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 66 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 64 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 67 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 70 PUs

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 1 cataphract, 1 hoplite and 1 phalanx
        Damascus : 2 hoplites and 1 phalanx
        Edessa : 1 hoplite
        Salamis : 1 flag, 1 catapult, 1 hoplite, 1 phalanx and 1 warelephant
        Antioch : 1 city, 2 hoplites, 1 phalanx and 3 walls
        SZ 61 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Tarsus : 1 hoplite
        Hatra : 1 hoplite
        Palmyra : 8 cataphracts, 1 hoplite and 2 phalanxs
        Seleucia : 1 cataphract, 1 city, 8 hoplites, 6 phalanxs, 3 walls and 3 warelephants
        Bostra : 1 hoplite
        Sidon : 1 flag, 4 cataphracts, 2 hoplites, 1 leader and 2 phalanxs
        Emesa : 1 hoplite, 1 phalanx and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 45
        Pergamon : 22 / 26
        Carthage : 52 / 55
        Macedonia : 50 / 50
        Bosporus : 25 / 24
        Pontus : 16 / 14
        Seleucid : 70 / 70
        Egypt : 32 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 179 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt

    Purchase Units - Egypt
                Egypt buy 2 archers, 1 phalanx and 1 warelephant; Remaining resources: 4 PUs;

    Combat - Egypt

    Non Combat Move - Egypt
                1 archer moved from Pharan to Memphis
                2 archers, 2 phalanxs and 1 warelephant moved from Hermopolis to Memphis
                1 leader moved from Alexandria to Siwa
                1 warelephant moved from Paraetonium to Siwa
                1 chariot moved from Alexandria to Memphis
                1 chariot moved from Alexandria to Siwa
                1 archer moved from Alexandria to Paraetonium
                1 archer moved from Alexandria to Memphis
                1 warelephant moved from Alexandria to Memphis
                1 phalanx moved from Alexandria to Paraetonium
                1 phalanx moved from Alexandria to Memphis
                1 bireme, 1 flagship and 2 triremes moved from SZ 57 to SZ 58

    Place Units - Egypt
                2 archers, 1 phalanx and 1 warelephant placed in Alexandria

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 32 PUs; end with 36 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 35 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 37 PUs

    Territory Summary for Egypt :

    Siwa : 1 chariot, 1 leader, 1 phalanx and 1 warelephant
        Memphis : 5 archers, 2 chariots, 4 phalanxs and 3 warelephants
        Alexandria : 2 archers, 1 city, 1 phalanx, 2 walls and 1 warelephant
        Petra : 3 archers
        Cyrene : 1 archer
        SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
        Paraetonium : 1 archer and 1 phalanx
        Paliurus : 1 phalanx

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 45
        Pergamon : 22 / 26
        Carthage : 52 / 55
        Macedonia : 50 / 50
        Bosporus : 25 / 24
        Pontus : 16 / 14
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 179 / 0

  • '20 '16 '15 '14

    So, for this one it’s still your turn.  Here are the turn orders for each just in case (this is different than 270BC):

    Alliances (with turn order in parenthesis)

    Roman Alliance
    Roman Republic (1)
    Greek City-States (2)
    Pergamon (3)
    Egypt (9)
    Parthia (10)
    Armenia (11)

    Anti-Roman Alliance
    Carthage (4)
    Macedonia (5)
    Bosporus (6)
    Pontus (7)
    Seleucid (8)

    So, it looks like it will be your turn until Pergamon is over.  I’ll play our LOTR turn in the meantime – that one looks like one of the most fun to me, so glad it was included in the end!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia
                3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Seleucia
                1 leader and 3 warelephants moved from Persepolis to Seleucia
                2 horsearchers moved from Ecbatana to Seleucia
                1 flagship moved from SZ 86 to SZ 84

    Purchase Units - Parthia
                Parthia buy 1 catapult, 1 horsearcher and 1 warelephant; Remaining resources: 1 PUs;

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 3 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
                    Seleucid defend with 1 cataphract, 1 city, 8 hoplites, 6 phalanxs, 3 walls and 3 warelephants
                        AAwall fire in Seleucia :  2/3 hits
                        2 cataphracts owned by the Parthia lost in Seleucia
                        Parthia roll dice for 3 archers, 2 cataphracts, 4 horsearchers, 1 leader and 6 warelephants in Seleucia, round 2 :  10/16 hits
                        Seleucid roll dice for 1 cataphract, 8 hoplites, 6 phalanxs, 3 walls and 3 warelephants in Seleucia, round 2 :  10/21 hits
                        3 archers owned by the Parthia, 3 walls owned by the Seleucid, 3 hoplites owned by the Seleucid, 1 cataphract owned by the Seleucid, 4 horsearchers owned by the Parthia, 1 leader owned by the Parthia and 1 cataphract owned by the Parthia lost in Seleucia
                        Parthia roll dice for 1 cataphract and 6 warelephants in Seleucia, round 3 :  5/7 hits
                        Seleucid roll dice for 5 hoplites, 6 phalanxs and 3 warelephants in Seleucia, round 3 :  10/14 hits
                        5 hoplites owned by the Seleucid, 6 warelephants owned by the Parthia and 1 cataphract owned by the Parthia lost in Seleucia
                    Seleucid win with 6 phalanxs and 3 warelephants remaining. Battle score for attacker is -16
                    Casualties for Parthia: 3 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
                    Casualties for Seleucid: 1 cataphract, 8 hoplites and 3 walls

    Non Combat Move - Parthia
                2 archers moved from Ecbatana to Susa
                2 archers moved from Persepolis to Susa
                2 horsearchers moved from Cyropolis to Susa

    Place Units - Parthia
                1 catapult, 1 horsearcher and 1 warelephant placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 29 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 31 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 34 PUs

    Territory Summary for Parthia :

    SZ 84 : 1 flagship and 1 trireme
        Susa : 4 archers, 2 horsearchers and 2 walls
        Cyropolis : 2 archers
        Persepolis : 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
        East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 45
        Pergamon : 22 / 26
        Carthage : 52 / 55
        Macedonia : 50 / 50
        Bosporus : 25 / 24
        Pontus : 16 / 14
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 34
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 179 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Sanina
                4 skirmishers and 4 spearmen moved from Phasis to Trapezus
                3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
                2 horsearchers and 2 skirmishers moved from Satala to Trapezus
                1 leader moved from Armavira to Trapezus

    Purchase Units - Armenia
                Armenia buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs;

    Combat - Armenia
                Battle in Sanina
                    Armenia attack with 5 cataphracts, 1 catapult and 5 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
                        Armenia roll dice for 5 cataphracts, 1 catapult and 5 spearmen in Sanina, round 2 :  5/11 hits
                        AI_Neutral roll dice for 2 archer_neutrals and 4 cavalry_neutrals in Sanina, round 2 :  3/6 hits
                        4 cavalry_neutrals owned by the AI_Neutral, 3 spearmen owned by the Armenia and 1 archer_neutral owned by the AI_Neutral lost in Sanina
                        Armenia roll dice for 5 cataphracts, 1 catapult and 2 spearmen in Sanina, round 3 :  2/8 hits
                        AI_Neutral roll dice for 1 archer_neutral in Sanina, round 3 :  1/1 hits
                        1 spearman owned by the Armenia and 1 archer_neutral owned by the AI_Neutral lost in Sanina
                    Armenia win, taking Sanina from AI_Neutral with 5 cataphracts, 1 catapult and 1 spearman remaining. Battle score for attacker is -20
                    Casualties for Armenia: 4 spearmen
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
                Battle in Trapezus
                    Armenia attack with 3 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                        Armenia roll dice for 3 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen in Trapezus, round 2 :  5/19 hits
                        AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 :  2/6 hits
                        4 spearman_neutrals owned by the AI_Neutral, 2 skirmishers owned by the Armenia and 1 archer_neutral owned by the AI_Neutral lost in Trapezus
                        Armenia roll dice for 3 cataphracts, 5 horsearchers, 1 leader, 4 skirmishers and 4 spearmen in Trapezus, round 3 :  3/17 hits
                        AI_Neutral roll dice for 1 archer_neutral in Trapezus, round 3 :  1/1 hits
                        1 skirmisher owned by the Armenia and 1 archer_neutral owned by the AI_Neutral lost in Trapezus
                    Armenia win, taking Trapezus from AI_Neutral with 3 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 4 spearmen remaining. Battle score for attacker is -12
                    Casualties for Armenia: 3 skirmishers
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals

    Non Combat Move - Armenia
                6 spearmen moved from Armavira to Phasis
                6 skirmishers moved from Armavira to Artaxata

    Place Units - Armenia
                1 skirmisher and 3 spearmen placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 27 PUs; end with 27 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 22 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 24 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 27 PUs

    Territory Summary for Armenia :

    Albana : 1 city and 4 walls
        Phasis : 6 spearmen
        Sanina : 1 flag, 5 cataphracts, 1 catapult and 1 spearman
        Trapezus : 1 flag, 3 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 4 spearmen
        Armavira : 1 city, 1 skirmisher, 3 spearmen and 3 walls
        SZ 83 : 1 bireme
        Artaxata : 6 skirmishers

    Production/PUs Summary :

    RomanRepublic : 44 / 43
        GreekCityStates : 33 / 45
        Pergamon : 22 / 26
        Carthage : 52 / 55
        Macedonia : 50 / 50
        Bosporus : 25 / 24
        Pontus : 16 / 14
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 16
        AI_Neutral : 171 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 bireme moved from SZ 35 to SZ 34
                1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
                3 legionaires and 1 skirmisher moved from Arretium to Genua
                1 ballista, 5 legionaires and 2 skirmishers moved from Ariminum to Genua
                4 legionaires and 1 skirmisher moved from Salapia to Ariminum
                1 bireme and 1 trireme moved from SZ 47 to SZ 46

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 legionaires, 2 skirmishers and 1 wall; Remaining resources: 2 techTokens; 3 PUs;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 8 legionaires and 3 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                        RomanRepublic roll dice for 1 ballista, 8 legionaires and 3 skirmishers in Genua, round 2 :  6/12 hits
                        AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 :  4/6 hits
                        3 cavalry_neutrals owned by the AI_Neutral, 1 ballista owned by the RomanRepublic, 3 skirmishers owned by the RomanRepublic and 3 warrior_neutrals owned by the AI_Neutral lost in Genua
                    RomanRepublic win, taking Genua from AI_Neutral with 8 legionaires remaining. Battle score for attacker is -16
                    Casualties for RomanRepublic: 1 ballista and 3 skirmishers
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals

    Non Combat Move - RomanRepublic
                4 legionaires moved from Ariminum to Genua
                2 cataphracts moved from Roma to Genua

    Place Units - RomanRepublic
                2 legionaires, 2 skirmishers and 1 wall placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 6,6 and gets 2 hits
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover quinqueremes

    Activate Technology - RomanRepublic
                RomanRepublic activating quinqueremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 48 PUs; end with 51 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 50 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 46 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 44 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 47 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 50 PUs

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 1 skirmisher
        Arretium : 1 wall
        Roma : 1 ballista, 1 catapult, 1 city, 1 leader, 12 legionaires, 5 skirmishers and 3 walls
        Messana : 6 legionaires, 2 skirmishers and 1 wall
        Capua : 1 wall
        SZ 34 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Salapia : 1 wall
        Genua : 1 flag, 2 cataphracts and 12 legionaires
        SZ 46 : 1 bireme and 1 trireme
        Ariminum : 1 skirmisher
        Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 33 / 45
        Pergamon : 22 / 26
        Carthage : 52 / 55
        Macedonia : 50 / 50
        Bosporus : 25 / 24
        Pontus : 16 / 14
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 167 / 171

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                3 archers, 2 cavalrys and 6 skirmishers moved from Athens to Larissa

    Purchase Units - GreekCityStates
                GreekCityStates buy 5 hoplites and 2 skirmishers; Remaining resources: 2 techTokens; 2 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 3 archers, 2 cavalrys and 6 skirmishers
                    Macedonia defend with 1 warrior
                        GreekCityStates roll dice for 3 archers, 2 cavalrys and 6 skirmishers in Larissa, round 2 :  3/11 hits
                        Macedonia roll dice for 1 warrior in Larissa, round 2 :  0/1 hits
                        1 warrior owned by the Macedonia lost in Larissa
                    GreekCityStates win, taking Larissa from Macedonia with 3 archers, 2 cavalrys and 6 skirmishers remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 1 warrior

    Non Combat Move - GreekCityStates
                5 hoplites moved from Sparta to SZ 67
                1 flagship, 5 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
                5 hoplites moved from SZ 68 to Athens
                1 leader moved from Sparta to Corinth
                1 catapult moved from Sparta to Corinth

    Place Units - GreekCityStates
                5 hoplites and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates roll 3,2 and gets 0 hits
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 38 PUs; end with 40 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 38 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 34 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 37 PUs

    Territory Summary for GreekCityStates :

    Sparta : 1 city, 5 hoplites, 2 skirmishers and 2 walls
        Larissa : 1 flag, 3 archers, 2 cavalrys and 6 skirmishers
        Corinth : 1 catapult and 1 leader
        Athens : 5 hoplites
        SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
        SZ 20 : 1 bireme
        Rhodos : 2 hoplites
        SZ 40 : 1 trireme

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 38 / 37
        Pergamon : 22 / 26
        Carthage : 52 / 55
        Macedonia : 45 / 50
        Bosporus : 25 / 24
        Pontus : 16 / 14
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 167 / 171

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                2 spearmen moved from Cydonia to SZ 66
                1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 65
                2 cavalrys, 2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to Attalia

    Purchase Units - Pergamon
                Pergamon buy 1 spearman and 1 wall; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Pergamon
                Battle in Attalia
                    Pergamon attack with 2 cavalrys, 2 phalanxs, 2 skirmishers and 2 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                        Pergamon roll dice for 2 cavalrys, 2 phalanxs, 2 skirmishers and 2 spearmen in Attalia, round 2 :  2/8 hits
                        AI_Neutral roll dice for 4 spearman_neutrals in Attalia, round 2 :  1/4 hits
                        2 spearman_neutrals owned by the AI_Neutral and 1 skirmisher owned by the Pergamon lost in Attalia
                        Pergamon roll dice for 2 cavalrys, 2 phalanxs, 1 skirmisher and 2 spearmen in Attalia, round 3 :  2/7 hits
                        AI_Neutral roll dice for 2 spearman_neutrals in Attalia, round 3 :  1/2 hits
                        2 spearman_neutrals owned by the AI_Neutral and 1 skirmisher owned by the Pergamon lost in Attalia
                    Pergamon win, taking Attalia from AI_Neutral with 2 cavalrys, 2 phalanxs and 2 spearmen remaining. Battle score for attacker is -8
                    Casualties for Pergamon: 2 skirmishers
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon
                2 spearmen moved from SZ 65 to Halicarnassus

    Place Units - Pergamon
                1 spearman and 1 wall placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 25 PUs; end with 26 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 24 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 spearmen and 2 walls
        Pergamum : 6 skirmishers, 6 spearmen and 2 walls
        SZ 65 : 1 flagship and 2 triremes
        Sardis : 1 city, 1 leader, 5 phalanxs, 3 skirmishers, 2 spearmen and 5 walls
        Cydonia : 2 cavalrys
        Attalia : 1 flag, 2 cavalrys, 2 phalanxs and 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 48 / 50
        GreekCityStates : 38 / 37
        Pergamon : 25 / 24
        Carthage : 52 / 55
        Macedonia : 45 / 50
        Bosporus : 25 / 24
        Pontus : 16 / 14
        Seleucid : 70 / 70
        Egypt : 32 / 37
        Parthia : 28 / 34
        Armenia : 27 / 27
        AI_Barbarians : 12 / 26
        AI_Neutral : 164 / 171

  • '20 '19 '18 '17 '16

    @DizzKneeLand33:

    So, for this one it’s still your turn.  Here are the turn orders for each just in case (this is different than 270BC):

    Alliances (with turn order in parenthesis)

    Roman Alliance
    Roman Republic (1)
    Greek City-States (2)
    Pergamon (3)
    Egypt (9)
    Parthia (10)
    Armenia (11)

    Anti-Roman Alliance
    Carthage (4)
    Macedonia (5)
    Bosporus (6)
    Pontus (7)
    Seleucid (8)

    So, it looks like it will be your turn until Pergamon is over.  I’ll play our LOTR turn in the meantime – that one looks like one of the most fun to me, so glad it was included in the end!

    Weird that they have such a large turn, but I guess it’s more like one side goes, then the other side goes.

    I’ll get the oder down soon!

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