Regular game with Ge. abandoning St.Lo…(only defending the beach); holding onto Cherbough & Caen. You would think with the Ge. abandoning St. Lo, the Allies would easily split the board, and, turn the Gemans flanks.
Here due to low Allied reinforcements,and, dogged Ge. defenses, by turn 5, the USA forces are still only holding onto the beaches, &, the Brits. are finally turning towards St. Lo.
The Germans are for the first time below the Allies in armor, but, have more in the pipeline, than the Allies. Also very little or none of Ge. reinforcements are crossing St. Lo to help the other cities. Will US forces finally come into their own, can the Brits. stand up to one more massive Axis armor thrust into Caen, turn 5-6 will decide the game.
Finally in a rare Brit. show of force, five armor units wipe out an four Ge. infantry force and tie up incoming Ge. armor reinforcements. Also US forces have finally broken out of their beaches and are on the outskirts of Cherbough, and, have taken St. Lo.
Even though massive Ge. reinforcements are on the way to Cherbough, they are strung out, on the left side of the gameboard, hamper by allied air, and, trying to avoid piecemeal battles of attrition. A symbolic force of an infantry & two guns were sent to help with the recapture of Caen.
The game might go ten rounds, but, Axis seem doomed, to hold onto one of their two cities, of Cherbough/Caen.
Next regular game,but, with Ge. holding on St. Lo &Caen
Post by pellulo » Tue Dec 02, 2008 1:24 pm
…and abandoning Cherbough. Perhaps it was the high reinforcement rolls. But, by turn five, Cherbough Ge. forces retreating to St. Lo are stuck and getting whittled down at the beaches.
Caen been already taken, and, extra British forces with the US forces will soon take out St. Lo, in a pincer movement. Can Ge. forces hold out to turn 10, unfortunitly the battle can go either way. By turn 9, the last of the Ge. defenders in Caen are taken out, just barely the Allies win by turn 10. Thanks, Pellulo