@donutgold scramble to sz 97?
Soulblighter (Axis) vs. Whackamatt (Allies +15) TECH TOKENS 14L
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my bid is minor IC in Egypt, UK inf in Alexandria
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Test summary from TripleA, engine version: 1.8.0.3, time: 12:51:28
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Here’s the setup game.
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Good luck and a fun game :P.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 1 carrier and 1 transport; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Germans
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to France
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to Southern France
1 fighter moved from Slovakia Hungary to Southern France
2 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 armour moved from Poland to Yugoslavia -
I am assuming no scramble in Z110 and scramble in Z111, but I could be mistaken.
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans buy 1 carrier and 1 transport; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Germans
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to France
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to Southern France
1 fighter moved from Slovakia Hungary to Southern France
2 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 armour moved from Poland to YugoslaviaCombat - Germans
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA fire in France : 1/1 hits
1 tactical_bomber owned by the Germans lost in France
Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 2 : 5/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits
4 infantry owned by the French, 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in France, round 3 : 5/13 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 1/7 hits
2 infantry owned by the French, 1 armour owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in France, round 4 : 5/12 hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits
1 armour owned by the French, 2 infantry owned by the Germans and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 7 infantry and 1 tactical_bomber
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 8/14 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
1 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French, 1 cruiser owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 4/6 hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the British, 1 battleship owned by the British, 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Southern France
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 2/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits
1 infantry owned by the French, 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 artilleries moved from Germany to Western Germany
2 aaGuns and 10 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from 111 Sea Zone to Western Germany
1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 carrier and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Germans collect 42 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor and 2 mech_infantrys
Slovakia Hungary : 2 aaGuns and 13 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
Germany : 2 aaGuns and 1 factory_major
Norway : 1 artillery and 3 infantry
Denmark : 2 infantry
Northern Italy : 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Bulgaria : 1 flag, 5 infantry
Yugoslavia : 1 flag, 3 armour, 2 artilleries and 8 infantry
Finland : 1 flag, 5 infantry
110 Sea Zone : 1 battleship and 1 submarineProduction/PUs Summary :
Germans : 42 / 73
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 26 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 27 times
6 was rolled 29 times
Average roll : 3,554
Median : 3,000
Variance : 0,599
Standard Deviation : 0,774
Total rolls : 148Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3,600
Median : 3,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 25Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4,200
Median : 5,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Germans Combat
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3,500
Median : 4,000
Variance : 0,386
Standard Deviation : 0,621
Total rolls : 84French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3,600
Median : 3,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 25British Combat
1 was rolled 2 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,444
Median : 2,000
Variance : 1,375
Standard Deviation : 1,173
Total rolls : 9 -
Attacked France 3 times today. Lost a tactical bomber two times out of three. Z106 was attacked by 1 submarine 3 times today. 1 draw, 1 victory, 1 loss. Z110 ended pretty much the same each time. Z110 ended with 1 or more planes dying due to scramble. So scramble seems the proper move in that case.
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The second Z110 is actually Z111.
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I disagree on the scrambling. Â The odds state that you are pretty much guaranteed to win, and on average, you may lose 2-3 planes for my guaranteed loss of 4, which puts any operation Sealion that much closer to realization.
I used to scramble, but the odds played out as they should most times, and bad dice for the UK on G1 means I threw away planes FOR NOTHING. Â Many times has that happened, which makes Sealion a 100% chance regardless of purchase. Â From a pure mathmatical standpoint, scrambling does not make sense if Germany brings everything. Â Only when Germany tries to skimp and doesn’t use the battleship, or the subs, or only half the planes, do I ever scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
Russians spend 10 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Rockets AdvanceActivate Technology - Russians
Russians activating Rockets AdvancePurchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
3 infantry moved from Vyborg to Karelia
1 artillery moved from Novgorod to Karelia
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter and 6 infantry moved from Novgorod to Karelia
1 submarine moved from 127 Sea Zone to 125 Sea ZoneNon Combat Move - Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
6 infantry moved from Buryatia to Sakha
6 infantry moved from Amur to Sakha
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Karelia
2 aaGuns moved from Novgorod to KareliaPlace Units - Russians
2 armour and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
I disagree on the scrambling. ��The odds state that you are pretty much guaranteed to win, and on average, you may lose 2-3 planes for my guaranteed loss of 4, which puts any operation Sealion that much closer to realization.
I used to scramble, but the odds played out as they should most times, and bad dice for the UK on G1 means I threw away planes FOR NOTHING. ��Many times has that happened, which makes Sealion a 100% chance regardless of purchase. ��From a pure mathmatical standpoint, scrambling does not make sense if Germany brings everything. ��Only when Germany tries to skimp and doesn’t use the battleship, or the subs, or only half the planes, do I ever scramble.
Scrambling to Z110 is a waste. I agree. Especially in this case, but Z111 is almost always a plane and probably more then 1. So that depends on how you wish to play or look at it. But that is preference. Shame the tech didn’t score a hit for me. I was hoping for a rocket base to start bombing london :D.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Japanese
Japanese spend 10 on tech rollsPurchase Units - Japanese
Japanese buy 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 2,3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from ChineseCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Okinawa to Kwangsi
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Korea to Manchuria
1 aaGun and 5 infantry moved from Manchuria to Jehol
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Korea to Shantung
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to KwangsiPlace Units - Japanese
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 fighter
Kwangsi : 1 flag, 2 artilleries, 2 bombers, 10 fighters, 2 infantry and 8 tactical_bombers
Korea : 1 armour and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag, 1 aaGun and 5 infantry
Siam : 2 infantry
Manchuria : 1 flag, 4 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 2 transports
6 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 42 / 73
Russians : 37 / 37
Japanese : 30 / 42
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3,629
Median : 4,000
Variance : 0,382
Standard Deviation : 0,618
Total rolls : 35Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,667
Median : 3,500
Variance : 0,435
Standard Deviation : 0,659
Total rolls : 24Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,778
Median : 4,000
Variance : 0,625
Standard Deviation : 0,791
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Americans
Americans spend 15 on tech rollsPurchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 1 destroyer; Remaining resources: 1 PUs; 3 techTokens;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq -
scramble in 97?
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scramble in 97?
No. What is this Taronto :D and here I thought you needed a submarine for that :lol: