@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
my bid is minor IC in Egypt, UK inf in Alexandria
Test summary from TripleA, engine version: 1.8.0.3, time: 12:51:28
Here’s the setup game.
Good luck and a fun game :P.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
            Germans spend 5 on tech rolls
Purchase Units - Germans
            Germans buy 1 carrier and 1 transport; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            2 mech_infantrys moved from Western Germany to France
            1 artillery and 3 infantry moved from Western Germany to France
            2 mech_infantrys moved from Western Germany to Southern France
            1 armour moved from Greater Southern Germany to Southern France
            1 bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to Southern France
            1 fighter moved from Slovakia Hungary to Southern France
            2 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 armour moved from Poland to Yugoslavia
I am assuming no scramble in Z110 and scramble in Z111, but I could be mistaken.
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls :  0/1 hits
Purchase Units - Germans
            Germans buy 1 carrier and 1 transport; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            2 mech_infantrys moved from Western Germany to France
            1 artillery and 3 infantry moved from Western Germany to France
            2 mech_infantrys moved from Western Germany to Southern France
            1 armour moved from Greater Southern Germany to Southern France
            1 bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to Southern France
            1 fighter moved from Slovakia Hungary to Southern France
            2 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 armour moved from Poland to Yugoslavia
Combat - Germans
            Battle in France
                Germans attack with 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    AA fire in France :  1/1 hits
                    1 tactical_bomber owned by the Germans lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 2 :  5/17 hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 :  4/11 hits
                    4 infantry owned by the French, 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in France, round 3 :  5/13 hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 :  1/7 hits
                    2 infantry owned by the French, 1 armour owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in France, round 4 :  5/12 hits
                    French roll dice for 1 armour and 1 fighter in France, round 4 :  2/2 hits
                    1 armour owned by the French, 2 infantry owned by the Germans and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for Germans: 7 infantry and 1 tactical_bomber
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 :  8/14 hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  1/5 hits
                    1 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 5 infantry
                Casualties for Germans: 1 infantry
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 :  1/1 hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  2/6 hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 :  2/3 hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the French, 1 cruiser owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                    Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 :  4/6 hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 3 :  0/1 hits
                    1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Germans: 1 submarine
                Casualties for French: 1 cruiser
                Casualties for British: 1 battleship and 1 cruiser
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 :  1/2 hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 :  3/4 hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 :  2/3 hits
                    1 cruiser owned by the British, 1 battleship owned by the British, 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
                Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Germans: 2 submarines
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in Southern France
                Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 :  2/5 hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  2/2 hits
                    1 infantry owned by the French, 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France
                Germans win, taking Southern France from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for French: 1 artillery and 1 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 infantry moved from Poland to Slovakia Hungary
            1 artillery moved from Germany to 114 Sea Zone
            1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 artilleries moved from Germany to Western Germany
            2 aaGuns and 10 infantry moved from Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
            1 bomber and 1 fighter moved from 111 Sea Zone to Western Germany
            1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 aaGun moved from Western Germany to Germany
Place Units - Germans
            1 carrier and 1 transport placed in 112 Sea Zone
Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
            Germans collect 42 PUs; end with 63 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Germans :
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor and 2 mech_infantrys
    Slovakia Hungary : 2 aaGuns and 13 infantry
    Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
    Germany : 2 aaGuns and 1 factory_major
    Norway : 1 artillery and 3 infantry
    Denmark : 2 infantry
    Northern Italy : 1 fighter and 1 tactical_bomber
    112 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
    Bulgaria : 1 flag, 5 infantry
    Yugoslavia : 1 flag, 3 armour, 2 artilleries and 8 infantry
    Finland : 1 flag, 5 infantry
    110 Sea Zone : 1 battleship and 1 submarine
Production/PUs Summary :
Germans : 42 / 73
    Russians : 37 / 37
    Japanese : 26 / 26
    Americans : 52 / 52
    Chinese : 12 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 12 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 25 times
            2 was rolled 26 times
            3 was rolled 24 times
            4 was rolled 17 times
            5 was rolled 27 times
            6 was rolled 29 times
        Average roll : 3,554
        Median : 3,000
        Variance : 0,599
        Standard Deviation : 0,774
        Total rolls : 148
Null / Other
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 7 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3,600
        Median : 3,000
        Variance : 0,875
        Standard Deviation : 0,935
        Total rolls : 25
Neutral_Allies Combat
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 4,200
        Median : 5,000
        Variance : 1,750
        Standard Deviation : 1,323
        Total rolls : 5
Germans Combat
            1 was rolled 15 times
            2 was rolled 16 times
            3 was rolled 9 times
            4 was rolled 15 times
            5 was rolled 14 times
            6 was rolled 15 times
        Average roll : 3,500
        Median : 4,000
        Variance : 0,386
        Standard Deviation : 0,621
        Total rolls : 84
French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 7 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3,600
        Median : 3,000
        Variance : 0,875
        Standard Deviation : 0,935
        Total rolls : 25
British Combat
            1 was rolled 2 times
            2 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3,444
        Median : 2,000
        Variance : 1,375
        Standard Deviation : 1,173
        Total rolls : 9
Attacked France 3 times today. Lost a tactical bomber two times out of three. Z106 was attacked by 1 submarine 3 times today. 1 draw, 1 victory, 1 loss. Z110 ended pretty much the same each time. Z110 ended with 1 or more planes dying due to scramble. So scramble seems the proper move in that case.
The second Z110 is actually Z111.
I disagree on the scrambling. Â The odds state that you are pretty much guaranteed to win, and on average, you may lose 2-3 planes for my guaranteed loss of 4, which puts any operation Sealion that much closer to realization.
I used to scramble, but the odds played out as they should most times, and bad dice for the UK on G1 means I threw away planes FOR NOTHING. Â Many times has that happened, which makes Sealion a 100% chance regardless of purchase. Â From a pure mathmatical standpoint, scrambling does not make sense if Germany brings everything. Â Only when Germany tries to skimp and doesn’t use the battleship, or the subs, or only half the planes, do I ever scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
            Russians spend 10 on tech rolls
            Russians removing all Technology Tokens after successful research.
            Russians discover Rockets Advance
Activate Technology - Russians
            Russians activating Rockets Advance
Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
            3 infantry moved from Vyborg to Karelia
            1 artillery moved from Novgorod to Karelia
            2 infantry moved from Baltic States to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 fighter and 6 infantry moved from Novgorod to Karelia
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
Non Combat Move - Russians
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Belarus
            6 infantry moved from Buryatia to Sakha
            6 infantry moved from Amur to Sakha
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Karelia
            2 aaGuns moved from Novgorod to Karelia
Place Units - Russians
            2 armour and 1 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 infantry placed in Russia
Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total
I disagree on the scrambling. ��The odds state that you are pretty much guaranteed to win, and on average, you may lose 2-3 planes for my guaranteed loss of 4, which puts any operation Sealion that much closer to realization.
I used to scramble, but the odds played out as they should most times, and bad dice for the UK on G1 means I threw away planes FOR NOTHING. ��Many times has that happened, which makes Sealion a 100% chance regardless of purchase. ��From a pure mathmatical standpoint, scrambling does not make sense if Germany brings everything. ��Only when Germany tries to skimp and doesn’t use the battleship, or the subs, or only half the planes, do I ever scramble.
Scrambling to Z110 is a waste. I agree. Especially in this case, but Z111 is almost always a plane and probably more then 1. So that depends on how you wish to play or look at it. But that is preference. Shame the tech didn’t score a hit for me. I was hoping for a rocket base to start bombing london :D.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Japanese
            Japanese spend 10 on tech rolls
Purchase Units - Japanese
            Japanese buy 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            3 infantry moved from Kwangsi to Yunnan
            3 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kwangsi to Yunnan
            1 artillery moved from Kiangsi to Hunan
            1 fighter moved from Formosa to Hunan
            2 bombers moved from Japan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 2,3 and gets 0 hits
Purchase Units - Japanese
            Japanese buy 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            3 infantry moved from Kwangsi to Yunnan
            3 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kwangsi to Yunnan
            1 artillery moved from Kiangsi to Hunan
            1 fighter moved from Formosa to Hunan
            2 bombers moved from Japan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 :  5/9 hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/8 hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 :  3/7 hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 :  1/3 hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 fighter moved from Okinawa to Kwangsi
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Korea to Manchuria
            1 aaGun and 5 infantry moved from Manchuria to Jehol
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Korea to Shantung
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
            2 transports placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 30 PUs; end with 32 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag, 1 fighter
    Kwangsi : 1 flag, 2 artilleries, 2 bombers, 10 fighters, 2 infantry and 8 tactical_bombers
    Korea : 1 armour and 1 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
    Jehol : 1 flag, 1 aaGun and 5 infantry
    Siam : 2 infantry
    Manchuria : 1 flag, 4 infantry
    Yunnan : 1 flag, 1 artillery and 1 infantry
    Hunan : 1 flag, 1 artillery and 2 infantry
    Chahar : 1 flag, 1 artillery and 2 infantry
    Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
    36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 2 transports
    6 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 42 / 73
    Russians : 37 / 37
    Japanese : 30 / 42
    Americans : 52 / 52
    Chinese : 8 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 12 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 6 times
            4 was rolled 4 times
            5 was rolled 8 times
            6 was rolled 6 times
        Average roll : 3,629
        Median : 4,000
        Variance : 0,382
        Standard Deviation : 0,618
        Total rolls : 35
Null / Other
            2 was rolled 1 times
            3 was rolled 1 times
        Average roll : 2,500
        Median : 2,500
        Variance : 2,000
        Standard Deviation : 1,414
        Total rolls : 2
Japanese Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 2 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3,667
        Median : 3,500
        Variance : 0,435
        Standard Deviation : 0,659
        Total rolls : 24
Chinese Combat
            1 was rolled 2 times
            2 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3,778
        Median : 4,000
        Variance : 0,625
        Standard Deviation : 0,791
        Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Americans
            Americans spend 15 on tech rolls
Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser and 1 destroyer; Remaining resources: 1 PUs; 3 techTokens;
Combat Move - Americans
Non Combat Move - Americans
            1 bomber moved from Central United States to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
            1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Suiyuyan to Shensi
Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
            4 infantry placed in Szechwan
Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 bomber moved from United Kingdom to 96 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from India to Iraq
scramble in 97?
scramble in 97?
No. What is this Taronto :D and here I thought you needed a submarine for that :lol: