@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
**The bid is:
-1 UK sub to sz 110
-1 Russian inf to Karelia**
Test summary from TripleA, engine version: 1.7.0.3, time: 20:27:35
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
            Germans buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            3 armour moved from Greater Southern Germany to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            2 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
The sub in sz 110 fights or submerges?
i need scramble orders
sub fights, ool tip battleship, sub, cruisers, french fighter, uk fighters, battleship
scramble everything, 1 fighter z111 and 3 fighters z110
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
            Germans buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            3 armour moved from Greater Southern Germany to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            2 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour and 2 artilleries remaining. Battle score for attacker is 19
                Casualties for Germans: 6 infantry and 4 mech_infantrys
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                Neutral_Allies defend with 5 infantry
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Allies: 5 infantry
                Casualties for Germans: 2 infantry
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Units damaged: 1 battleship owned by the British
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser, 2 fighters and 1 submarine
                Units damaged: 1 battleship owned by the British
                Units damaged: 1 battleship owned by the Germans
                Germans win with 2 submarines remaining. Battle score for attacker is 6
                Casualties for Germans: 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers
                Casualties for French: 1 cruiser and 1 fighter
                Casualties for British: 1 battleship, 1 cruiser, 2 fighters and 1 submarine
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery and 1 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Germans win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            3 infantry moved from Poland to Slovakia Hungary
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
            1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            3 aaGuns moved from Western Germany to Holland Belgium
Place Units - Germans
            1 airfield placed in Holland Belgium
            1 infantry placed in Western Germany
            2 submarines placed in 112 Sea Zone
Turn Complete - Germans
            Germans collect 41 PUs; end with 60 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 5 armour, 2 artilleries and 1 factory_minor
    Slovakia Hungary : 3 aaGuns, 3 artilleries and 14 infantry
    Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Germany : 1 factory_major
    Norway : 2 infantry
    Holland Belgium : 3 aaGuns, 1 airfield, 1 bomber, 1 fighter and 1 tactical_bomber
    Southern Italy : 1 fighter and 1 tactical_bomber
    112 Sea Zone : 1 cruiser, 2 submarines and 1 transport
    106 Sea Zone : 1 flag, 1 submarine
    Bulgaria : 1 flag, 5 infantry
    Yugoslavia : 1 flag, 3 armour, 2 artilleries and 7 infantry
    Finland : 1 flag, 7 infantry
    110 Sea Zone : 2 submarines
1 correction to my ncm please move 1 tac bomber from beligum to w.germany
thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Holland Belgium: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
                EDIT: Turning off Edit Mode
Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
            2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Baltic States
            1 infantry moved from Belarus to Baltic States
            2 infantry moved from Eastern Poland to Baltic States
            3 infantry moved from Vyborg to Novgorod
            3 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 fighter moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Volgograd to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            1 armour moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Amur to Buryatia
Place Units - Russians
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            6 infantry placed in Russia
Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
            Japanese buy 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Formosa to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 bombers moved from Japan to Yunnan
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
            Japanese buy 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Formosa to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 bombers moved from Japan to Yunnan
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
            Battle in Soviet Far East
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Siberia
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
            3 infantry moved from Korea to Manchuria
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
            2 fighters and 2 tactical_bombers moved from Japan to Jehol
            1 fighter moved from Okinawa to Jehol
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Jehol
            1 fighter moved from Korea to Jehol
            1 battleship moved from 19 Sea Zone to 18 Sea Zone
            1 battleship and 1 cruiser moved from 6 Sea Zone to 18 Sea Zone
            2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 19 Sea Zone to 34 Sea Zone
            1 cruiser moved from 20 Sea Zone to 18 Sea Zone
Place Units - Japanese
            4 infantry placed in Japan
            2 transports placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber
    Korea : 1 aaGun and 1 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag, 3 fighters and 2 tactical_bombers
    Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
    Jehol : 1 flag, 1 aaGun, 1 artillery, 7 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
    Okinawa : 1 infantry
    Siam : 2 infantry
    Manchuria : 1 flag, 3 infantry
    Yunnan : 1 flag, 1 artillery and 1 infantry
    Hunan : 1 flag, 1 artillery and 1 infantry
    Chahar : 1 flag, 1 artillery and 2 infantry
    Anhwe : 1 flag, 2 artilleries and 6 infantry
    Soviet Far East : 1 flag, 1 armour and 1 infantry
    Amur : 1 flag, 1 infantry
    Siberia : 1 flag, 2 infantry
    33 Sea Zone : 3 carriers, 3 destroyers and 1 submarine
    34 Sea Zone : 1 destroyer and 1 submarine
    18 Sea Zone : 2 battleships and 2 cruisers
    5 Sea Zone : 2 transports
    6 Sea Zone : 3 transports
You somehow received free inf in Mongolia with Russia altough U declared war to me…
But nevermind, the Japs are standing still :)
Awaiting Allied first move…
it’s a special rule. were you ever able to open the rulebook? don’t worry it’s the only one special rule when it comes to minor countries. that’s why few people attack the russians with japanese(notice I didn’t until you attacked first).
basically mongols become allies with russians if japan attacks any russian territory bordering mongolia. however the reverse is not true, mongolia still stays neutral if russia attacks a japanese territory bordering mongolia first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from Central United States to Hawaiian Islands
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
            2 aaGuns moved from Eastern United States to Central United States
            1 destroyer moved from 35 Sea Zone to 23 Sea Zone
            1 submarine moved from 35 Sea Zone to 32 Sea Zone
            1 fighter moved from Philippines to Guam
            1 artillery moved from 64 Sea Zone to Southeast Mexico
            1 infantry moved from 64 Sea Zone to Southeast Mexico
Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
            6 infantry moved from Szechwan to Yunnan
Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Yunnan
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Hunan to Shensi
Place Units - Chinese
            4 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
scramble z110?
it’s a special rule. were you ever able to open the rulebook? don’t worry it’s the only one special rule when it comes to minor countries. that’s why few people attack the russians with japanese(notice I didn’t until you attacked first).
basically mongols become allies with russians if japan attacks any russian territory bordering mongolia. however the reverse is not true, mongolia still stays neutral if russia attacks a japanese territory bordering mongolia first.
I ve bombarded Krieghund with so many questions that i am fine now :lol:
And i started a few games and more or less got it all.
Thank U :)
The thing that confused me is beacuse U declared war with Russians. If it happened after i declared war, then it wouldnt surprise me. The thing is also that in my other game (PG Matt) i attacked Mongolians with Japan on Jap 1 and they didnt become Russians hehe  :lol:
it’s a special rule. were you ever able to open the rulebook? don’t worry it’s the only one special rule when it comes to minor countries. that’s why few people attack the russians with japanese(notice I didn’t until you attacked first).
basically mongols become allies with russians if japan attacks any russian territory bordering mongolia. however the reverse is not true, mongolia still stays neutral if russia attacks a japanese territory bordering mongolia first.
I should of just ignore Amur then. Soviet Far East could be conquered without Mongolians switching sides :lol:
no scramble
hm
i was severely beaten at sea on Ger 1.
Next time i should play it better.
well you can only get 3 territories without activating the mongols, so it’s really a toss up whether to attack or not. some people prefer not to but I’ve seen plenty who do since you can take more ipcs away from russia.