L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1

  • '16

    Gamer bids fighter Scotland.

  • '16

    Test summary from TripleA, engine version: 1.6.1.4, time: 09:32:07

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 5 artilleries; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 fighter moved from Norway to 111 Sea Zone
                3 tactical_bombers moved from Western Germany to 111 Sea Zone
                2 fighters moved from Western Germany to 111 Sea Zone
                2 bombers moved from Germany to Holland Belgium
                2 bombers and 1 fighter moved from Holland Belgium to United Kingdom
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone

  • '16

    i’ll need scram for 111 and dogfight for UK proper.


  • OK, downloading now…


  • Scramble NO
    Dogfight YES, all 3

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 2,4 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 5 artilleries; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 fighter moved from Norway to 111 Sea Zone
                3 tactical_bombers moved from Western Germany to 111 Sea Zone
                2 fighters moved from Western Germany to 111 Sea Zone
                2 bombers moved from Germany to Holland Belgium
                2 bombers and 1 fighter moved from Holland Belgium to United Kingdom
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                        Defenders Fire,  :  1/3 hits
                        Attackers Fire,  :  0/3 hits
                        1 fighter owned by the Germans lost in United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 6,4 and causes: 10 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 10 damage total.
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries and 7 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries and 7 infantry in Yugoslavia, round 1 :  3/12 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  0/5 hits
                        3 infantry owned by the Neutral_Allies lost in Yugoslavia
                    7 infantry owned by the Germans , 3 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 3 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 cruiser
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 cruiser in 91 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    British win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 1 :  5/7 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 :  3/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the British , 1 battleship owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
                    Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 :  5/20 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  7/11 hits
                        4 infantry owned by the French , 7 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 2 :  5/13 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 :  4/7 hits
                        2 infantry owned by the French , 1 armour owned by the British , 1 artillery owned by the British , 1 artillery owned by the French and 4 mech_infantrys owned by the Germans lost in France
                        Germans roll dice for 6 armour and 3 artilleries in France, round 3 :  3/9 hits
                        French roll dice for 1 armour and 1 fighter in France, round 3 :  1/2 hits
                        1 armour owned by the French , 1 fighter owned by the French and 1 artillery owned by the Germans lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour and 2 artilleries remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery, 7 infantry and 4 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 106 Sea Zone
                        1 transport owned by the British lost in 106 Sea Zone
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  0/2 hits
                    Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Cleaning up after air battles
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                2 aaGuns moved from Western Germany to Holland Belgium
                1 fighter moved from 111 Sea Zone to Western Germany
                1 fighter moved from Slovakia Hungary to Southern Italy
                1 tactical_bomber moved from Poland to Southern Italy
                1 tactical_bomber moved from 111 Sea Zone to Western Germany
                1 tactical_bomber moved from 111 Sea Zone to Western Germany
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 aaGun and 2 infantry moved from Germany to Western Germany
                2 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                2 bombers moved from United Kingdom to Holland Belgium
                2 fighters and 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
                1 tactical_bomber moved from Germany to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                2 infantry moved from Norway to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Western Germany
                2 infantry moved from Denmark to Western Germany

    Place Units - Germans
                5 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 37 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 6 armour, 2 artilleries and 1 factory_minor
        Slovakia Hungary : 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
        Romania : 3 armour, 2 artilleries and 7 infantry
        Poland : 2 aaGuns, 3 artilleries and 12 infantry
        Germany : 5 artilleries and 1 factory_major
        Holland Belgium : 3 aaGuns, 2 bombers, 2 fighters and 2 tactical_bombers
        Southern Italy : 1 fighter and 1 tactical_bomber
        112 Sea Zone : 1 cruiser
        113 Sea Zone : 1 transport
        106 Sea Zone : 1 flag, 2 submarines
        Bulgaria : 1 flag, 5 infantry
        Finland : 1 flag, 5 infantry
        111 Sea Zone : 1 battleship

    Production/PUs Summary :

    Germans : 37 / 66
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 31 times
                2 was rolled 26 times
                3 was rolled 25 times
                4 was rolled 37 times
                5 was rolled 23 times
                6 was rolled 39 times
            Average roll : 3.619
            Median : 4.000
            Variance : 1.228
            Standard Deviation : 1.108
            Total rolls : 181

    Null / Other
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 14 times
                5 was rolled 10 times
                6 was rolled 19 times
            Average roll : 3.795
            Median : 4.000
            Variance : 1.042
            Standard Deviation : 1.021
            Total rolls : 73

    Neutral_Allies Combat
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 14 times
                5 was rolled 10 times
                6 was rolled 19 times
            Average roll : 3.795
            Median : 4.000
            Variance : 1.042
            Standard Deviation : 1.021
            Total rolls : 73

    French Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 3.000
            Variance : 1.789
            Standard Deviation : 1.338
            Total rolls : 20

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

  • '16

    I gots hammered in France, and you got the edge in the air war.  The game is afoot!


  • Rolling for tech!  Good man.

    Tell you what, I’ll waste 5 for the Russians to help even things up…  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 1 infantry
                    Japanese defend with 1 fighter and 4 infantry
                    Japanese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                5 infantry moved from Amur to Buryatia
                2 infantry moved from Caucasus to Rostov
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                2 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Belarus to Bryansk
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                6 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 armour moved from Russia to Belarus
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Belarus

    Place Units - Russians
                1 mech_infantry placed in Volgograd
                1 artillery placed in Novgorod
                1 armour and 2 artilleries placed in Ukraine
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '16

    @Gamerman01:

    Rolling for tech!  Good man.

    Tell you what, I’ll waste 5 for the Russians to help even things up…  :-D

    I unchecked LHTR heavy bombers in options; IIRC that was 1d+2 when bombing, which I think is default.  Is that what we wanted?


  • No, 1d6+2 is the rule for G40

    LHTR is best of 2 dice rather than total of 2 dice (2 hits possible per heavy)

    LHTR should be checked so that we don’t have 2-hit heavies, because best of 2 dice is the rule for G40

    Clear?


  • How wicked would it be if Germany got paratroopers on G1?  London would have no chance of survival.

  • '16

    @Gamerman01:

    No, 1d6+2 is the rule for G40

    LHTR is best of 2 dice rather than total of 2 dice (2 hits possible per heavy)

    LHTR should be checked so that we don’t have 2-hit heavies, because best of 2 dice is the rule for G40

    Clear?

    OK, I’ll change that back.

    I had something like that happen in tourney vs Darth.  He rolled LRA round one for Germany, I think the game was over on the first turn.


  • Well, you’re a man after my own heart to buy tech on G1  :-)
    Can’t win if you don’t play

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                2 bombers moved from Japan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 artillery moved from Kiangsu to Kiangsi
                3 infantry moved from Kiangsu to Anhwe
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Soviet Far East

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  3/8 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  4/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                1 fighter moved from Yunnan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter moved from Formosa to Kiangsu
                1 fighter moved from Okinawa to Kiangsu
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to Kiangsu
                1 fighter moved from Korea to Kiangsu
                3 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Manchuria to Jehol

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 4 infantry
        Paulau Island : 1 infantry
        Kwangsi : 2 bombers, 3 fighters and 3 tactical_bombers
        Kiangsu : 1 factory_minor, 5 fighters and 2 tactical_bombers
        Kiangsi : 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 mech_infantry
        Siam : 2 infantry
        Manchuria : 1 aaGun, 1 artillery and 9 infantry
        Yunnan : 1 flag, 1 artillery and 2 infantry
        Hunan : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 2 artilleries and 7 infantry
        Soviet Far East : 1 flag, 1 armour
        Amur : 1 flag, 1 infantry
        33 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
        36 Sea Zone : 2 submarines
        20 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 1 transport
        5 Sea Zone : 1 transport
        6 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 37 / 66
        Russians : 35 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

  • '16

    @Gamerman01:

        Round :1

            Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
     Combat Move - Russians
                1 infantry moved from Amur to Korea

    OK, you’re the third guy I have seen do this move now…why?  If it is a deep secret that you want to spring on my, I’m fine with talking about it later, but I can see no gain here at all.  I only see the Soviet’s giving up all their positional and treaty advantage.


  • Mongolia is more of an advantage to Japan than Russia.


  • Obviously, the reason for the attack is to keep Mongolia out of play.  Japan not being able to cross between North Russia and China is significant.  Larry made the STUPID Mongolia rule apparently to deter a Japanese attack, but it actually has the opposite effect.

  • '16

    @Gamerman01:

    Obviously, the reason for the attack is to keep Mongolia out of play.  Japan not being able to cross between North Russia and China is significant.  Larry made the STUPID Mongolia rule apparently to deter a Japanese attack, but it actually has the opposite effect.

    So you’re saying that by giving Mongolia to Russia if Japan attacks, Japan can actually take it “cheap”, because it is no longer a true neutral.

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