You can just go max-D. So sub+dd+Cru.
Not sure I counted on that attack.
Eqqman bids 9 for a UK sub Egypt and a ANZAK inf New Guinea.
Test summary from TripleA, engine version: 1.6.1.4, time: 21:55:52
Scramble for z109 and z111
SZ109 gets full scramble: 1 Scotland 3 England. OOL is French Fighter, Scottish Fighter, England Fighter, England Fighter, DD, but the DD moves to the top of the queue the minute the German subs are gone.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 109 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 armour, 3 infantry and 1 tactical_bomber moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
1 tactical_bomber moved from Baltic States to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Greater Southern Germany to Eastern Poland
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Germany to Baltic States
1 fighter moved from Western Germany to France
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 bombers and 2 submarines
French defend with 1 fighter; British defend with 1 destroyer, 3 fighters and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 bombers in 109 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 1 : 5/5 hits
2 bombers owned by the Germans , 1 fighter owned by the French and 2 submarines owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -26
Casualties for Germans: 2 bombers and 2 submarines
Casualties for French: 1 fighter
Battle in 111 Sea Zone
Germans attack with 1 battleship, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 1 : 5/7 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British , 1 battleship owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in France
Germans attack with 3 armour, 3 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA guns fire in France : 0/1 hits
Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys in France, round 1 : 3/18 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 2/11 hits
1 infantry owned by the French , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 aaGun owned by the French lost in France
Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys in France, round 2 : 4/16 hits
French roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in France, round 2 : 3/9 hits
4 infantry owned by the French and 3 infantry owned by the Germans lost in France
Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys in France, round 3 : 2/13 hits
French roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in France, round 3 : 3/5 hits
1 infantry owned by the French , 2 infantry owned by the Germans , 1 artillery owned by the French and 1 artillery owned by the Germans lost in France
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 mech_infantrys in France, round 4 : 4/10 hits
French roll dice for 2 armour and 1 fighter in France, round 4 : 2/3 hits
1 armour owned by the French , 1 armour owned by the British , 1 fighter owned by the French and 2 artilleries owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Yugoslavia
Germans attack with 2 artilleries and 7 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries and 7 infantry in Yugoslavia, round 1 : 0/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 1/5 hits
1 infantry owned by the Germans lost in Yugoslavia
6 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 5 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour and 2 infantry in Eastern Poland, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 4/5 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Baltic States, round 1 : 3/5 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 0/3 hits
3 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 fighter moved from France to Southern Italy
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
3 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
1 fighter moved from Bessarabia to Romania
1 tactical_bomber moved from Baltic States to Romania
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 tactical_bomber moved from Bessarabia to Romania
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 4 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 3 tactical_bombers
Romania : 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
Poland : 3 aaGuns, 3 artilleries and 11 infantry
Germany : 1 factory_major
Norway : 2 infantry
Southern Italy : 1 fighter
Baltic States : 1 flag, 1 armour and 3 infantry
Eastern Poland : 1 flag, 3 armour
Bessarabia : 1 flag, 2 armour and 1 infantry
113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag, 2 submarines
Finland : 1 flag, 7 infantry
111 Sea Zone : 1 battleship
Production/PUs Summary :
Germans : 38 / 62
Russians : 35 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 26 times
Average roll : 3.709
Median : 4.000
Variance : 0.612
Standard Deviation : 0.782
Total rolls : 148
Neutral_Allies Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Germans Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 18 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.804
Median : 4.000
Variance : 0.740
Standard Deviation : 0.860
Total rolls : 97
French Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.759
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 2.800
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
Well, I dont think that is quite how I invisioned the board looking after G1, but there it is. Good luck!
It does seem like you got diced in SZ109, but honestly, you should have gone into that expecting to lose at least 1 Bomber since I’m rolling on twice as many 4s as you are.
Unless dropping +2 INF into Normandy is going to change the odds against an Italian move on there, that attack seem very high-risk for little reward since there is little I can do with that TT in the short-term that won’t involve more losses. Either way take some comfort that the Russians didn’t pop as many Germans as they might have on a really good day… I still haven’t recalled Vasily Zeitsev back from the Siberia yet.
Speaking of which, I see you are trying the Siberia-shuck in a game against Zhukov44… it will be interesting to see how that goes. I’m not completely sold on it, but it is worth a shot, and Allied options are limited.
It does seem like you got diced in SZ109, but honestly, you should have gone into that expecting to lose at least 1 Bomber since I’m rolling on twice as many 4s as you are.
Unless dropping +2 INF into Normandy is going to change the odds against an Italian move on there, that attack seem very high-risk for little reward since there is little I can do with that TT in the short-term that won’t involve more losses. Either way take some comfort that the Russians didn’t pop as many Germans as they might have on a really good day… I still haven’t recalled Vasily Zeitsev back from the Siberia yet.
Speaking of which, I see you are trying the Siberia-shuck in a game against Zhukov44… it will be interesting to see how that goes. I’m not completely sold on it, but it is worth a shot, and Allied options are limited.
Two comments there. For the first part, my target was the destroyer, not the transport. I dont mind trading bombers for fighters either, so I was thinking get a couple hits in the first round, and maybe get lucky enough to have a sub hit and get the DD right away, then whatever happens is a good result for me.
The game against Zhuk was started just to try out the AAA engine and get me back onto the forum, I have been away for a year working. Counting this one, and one OOB FtF, I now have a total of 4 global games started since release, so I dont have much of a concept for how the games will play out.
The siberian move was a play based on how far, I preceive, the Japanese to be over extended south. I’ll have to see how it plays out.
@PGMatt:
…my target was the destroyer, not the transport.
If that’s all you cared about, then you were hosed for sure.
We’re nearly in the same boat regarding games, this is #6 for me, including only 1 with the real boards. I haven’t been able to finish a game completely yet, even the FtF one was called early after round 4.
If that’s all you cared about, then you were hosed for sure.
We’re nearly in the same boat regarding games, this is #6 for me, including only 1 with the real boards. I haven’t been able to finish a game completely yet, even the FtF one was called early after round 4.
I just wanted to try to save my subs!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 artillery moved from Novgorod to Baltic States
6 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
Combat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship
Russians roll dice for 1 submarine in 111 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the Germans lost in 111 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 armour
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 2/6 hits
Germans roll dice for 3 armour in Eastern Poland, round 1 : 3/3 hits
2 infantry owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Russians roll dice for 2 fighters and 1 tactical_bomber in Eastern Poland, round 2 : 0/3 hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Eastern Poland, round 3 : 3/3 hits
Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 1 artillery and 6 infantry in Baltic States, round 1 : 2/7 hits
Germans roll dice for 1 armour and 3 infantry in Baltic States, round 1 : 3/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 2/4 hits
Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Belarus
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Russia to Ukraine
1 armour moved from Russia to Ukraine
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Bryansk
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 artilleries placed in Novgorod
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Production/PUs Summary :
Germans : 37 / 62
Russians : 36 / 41
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.325
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Russians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28
@PGMatt:
I just wanted to try to save my subs!
Hehe…
(Somewhere in the North Atlantic…)
The captain of U-236 takes a last look around with his periscope before ordering his boat to continue on its way. They have surfaced in order for the radio room to receive their new orders from the Naval HQ in Kiel. A junior officer approaches.
Sir, Admiral Doenitz has just sent us our new orders. It is part of his plan to save us from the wrath of the British Destroyer forces.
Well, what is it then? Better torpedoes? More long-range air patrols? Better detection equipment? Boats that can fire while submerged? Boats big enough so we don't all have to share the same bathroom? Spit it out, man!
No sir. The plan is... we're going to be used as fodder in an attack on a British Destroyer!
@PGMatt:
I just wanted to try to save my subs!
Hehe…
(Somewhere in the North Atlantic…)
The captain of U-236 takes a last look around with his periscope before ordering his boat to continue on its way. They have surfaced in order for the radio room to receive their new orders from the Naval HQ in Kiel. A junior officer approaches.
Sir, Admiral Doenitz has just sent us our new orders. It is part of his plan to save us from the wrath of the British Destroyer forces.
Well, what is it then? Better torpedoes? More long-range air patrols? Better detection equipment? Boats that can fire while submerged? Boats big enough so we don't all have to share the same bathroom? Spit it out, man!
No sir. The plan is... we're going to be used as fodder in an attack on a British Destroyer!
When you put it that way…the plan does seem flawed
@PGMatt:
When you put it that way…the plan does seem flawed
Well, nobody ever said life in the Kriegsmarine was easy… except the folks in the recruitment office.
Test summary from TripleA, engine version: 1.6.1.4, time: 15:41:04
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 bombers moved from Japan to Yunnan
1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 : 5/9 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 2/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 cruiser and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 infantry moved from Okinawa to 19 Sea Zone
1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter moved from Okinawa to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Korea to Kiangsi
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Kiangsu : 1 factory_minor
Kiangsi : 5 fighters, 2 infantry and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 aaGun, 1 artillery and 6 infantry
Siam : 2 infantry
Manchuria : 4 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Anhwe : 1 flag, 2 artilleries and 4 infantry
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
36 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 37 / 62
Russians : 36 / 41
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.533
Median : 3.500
Variance : 0.138
Standard Deviation : 0.371
Total rolls : 30
Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.478
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Production/PUs Summary :
Germans : 37 / 62
Russians : 36 / 41
Japanese : 30 / 40
Americans : 52 / 53
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 3/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Production/PUs Summary :
Germans : 37 / 62
Russians : 36 / 41
Japanese : 29 / 40
Americans : 52 / 53
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.818
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.556
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
SZ97 scramble?
no scramble