Can’t have too many sycophants,
Thanks for telling me!
This map looks interesting….
I managed to mess up on my first try. I forgot to set up the play by forum part. I did my first turn again, losing 1 more guy, so if you see two emails with dice, that is why.
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Carthage
Carthage buy 2 biremes, 1 city and 2 triremes; Remaining resources: 0 PUs;
Combat Move - Carthage
3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
2 cavalrys, 4 spearmen and 3 swordmen moved from Corduba to Castulo
Combat - Carthage
Battle in Castulo
Carthage attack with 2 cavalrys, 7 spearmen and 5 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 2 cavalrys, 7 spearmen and 5 swordmen in Castulo, round 1 : 5/14 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 : 1/5 hits
3 swordmen owned by the Neutral , 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
Carthage win, taking Castulo from Neutral with 2 cavalrys, 6 spearmen and 5 swordmen remaining. Battle score for attacker is 17
Casualties for Neutral: 2 cavalrys and 3 swordmen
Casualties for Carthage: 1 spearman
Non Combat Move - Carthage
1 swordman moved from Acci to Hispatis
2 spearmen and 1 swordman moved from Gades to Hispatis
2 biremes moved from SZ 14 to SZ 15
3 spearmen moved from Carthago to SZ 32
2 spearmen moved from Thapsus to SZ 36
1 bireme, 2 spearmen and 1 trireme moved from SZ 36 to SZ 33
2 biremes, 3 spearmen and 1 trireme moved from SZ 32 to SZ 33
5 spearmen moved from SZ 33 to Lilybaeum
Place Units - Carthage
2 biremes and 2 triremes placed in SZ 32
1 city placed in Lilybaeum
Turn Complete - Carthage
Carthage collect 55 PUs; end with 55 PUs total
Territory Summary for Carthage :
Caralis : 1 flag, 3 spearmen
Thapsus : 1 flag, 1 spearman
Aleria : 1 flag, 2 spearmen
Castulo : 1 flag, 2 cavalrys, 6 spearmen and 5 swordmen
Carthago : 1 flag, 3 cavalrys, 1 city, 1 hoplite, 1 spearman and 1 warelephant
SZ 33 : 1 flag, 3 biremes and 2 triremes
SZ 32 : 1 flag, 2 biremes and 2 triremes
Hispatis : 1 flag, 4 spearmen and 3 swordmen
Palma : 1 flag, 1 spearman
Lilybaeum : 1 flag, 1 city, 13 spearmen and 1 warelephant
Melita : 1 flag, 1 spearman
SZ 15 : 1 flag, 2 biremes
Production/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 43 / 43
GreekCityStates : 34 / 34
Macedonia : 29 / 29
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17
I realize, looking at the name of the sides, that you might have wanted to play the side which goes first, even though you said I had first turn.
If this is the case, then just go ahead and play the side you want, and post a new first turn. I don`t mind.
Sorry, that was my mistake. I’ve never played before so sides don’t really. We’ll go with this.
Test summary from TripleA, engine version: 1.6.1.2, time: 14:53:55
It’s your turn again I think… BEFORE YOU TAKE IT THOUGH:
change the game ID in the “play by forum section” to the one from the email section (29214.0).
I managed to set the game up to post into the wrong thread…
No problem. Working now so I might post around four in the morning when I’m home.
OK the file below is my turn from the other thread. Did you make another turn after I did Rome? I don’t see the file anywhere.
I think it’s your turn twice in a row. Greek city states go after Rome, and I think they are on your side.
Shit, sorry. I’ll check it in a bit, rolling dice FTF today and we’re rounding up beers and such right now.
crap, I forgot to change the game id again. Sorry I’m taking all kinds of shit from the boys for fucking around on the comp while we’re playing A&A. tomorrow my shit will be together.
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Macedonia
Macedonia buy 3 hoplites and 7 peltastss; Remaining resources: 0 PUs;
Combat Move - Macedonia
1 peltasts moved from Thessalonica to SZ 70
1 peltasts moved from SZ 70 to Pergamum
Macedonia take Pergamum from GreekCityStates
2 hoplites and 4 peltastss moved from Philippopolis to Odessus
2 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen moved from Thessalonica to Byzantium
1 cavalry moved from Philippopolis to Byzantium
1 cavalry moved from Pella to Byzantium
1 hoplite and 3 peltastss moved from Pella to Apollonia
2 hoplites and 2 peltastss moved from Dodona to Apollonia
2 peltastss moved from Dodona to Delphi
1 peltasts and 1 swordman moved from Larissa to Delphi
1 cavalry, 2 hoplites and 4 peltastss moved from Larissa to Athens
Combat - Macedonia
Battle in Odessus
Macedonia attack with 2 hoplites and 4 peltastss
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 2 hoplites and 4 peltastss in Odessus, round 1 : 1/6 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 : 2/4 hits
1 axeman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 2 : 1/4 hits
Neutral roll dice for 3 swordmen in Odessus, round 2 : 1/3 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 3 : 1/3 hits
Neutral roll dice for 2 swordmen in Odessus, round 3 : 0/2 hits
1 swordman owned by the Neutral lost in Odessus
Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 4 : 0/3 hits
Neutral roll dice for 1 swordman in Odessus, round 4 : 0/1 hits
Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 5 : 0/3 hits
Neutral roll dice for 1 swordman in Odessus, round 5 : 0/1 hits
Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 6 : 2/3 hits
Neutral roll dice for 1 swordman in Odessus, round 6 : 1/1 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
Macedonia win, taking Odessus from Neutral with 2 hoplites remaining. Battle score for attacker is 7
Casualties for Macedonia: 4 peltastss
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Athens
Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss
GreekCityStates defend with 1 archer and 2 hoplites
Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Athens, round 1 : 1/7 hits
GreekCityStates roll dice for 1 archer and 2 hoplites in Athens, round 1 : 0/3 hits
1 archer owned by the GreekCityStates lost in Athens
Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Athens, round 2 : 1/7 hits
GreekCityStates roll dice for 2 hoplites in Athens, round 2 : 1/2 hits
1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 1 cavalry, 2 hoplites and 3 peltastss in Athens, round 3 : 0/6 hits
GreekCityStates roll dice for 1 hoplite in Athens, round 3 : 1/1 hits
1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Athens, round 4 : 1/5 hits
GreekCityStates roll dice for 1 hoplite in Athens, round 4 : 0/1 hits
1 hoplite owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 1 cavalry, 2 hoplites and 2 peltastss remaining. Battle score for attacker is 10
Casualties for Macedonia: 2 peltastss
Casualties for GreekCityStates: 1 archer and 2 hoplites
Battle in Byzantium
Macedonia attack with 4 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen
Neutral defend with 3 archers, 2 axemen and 4 swordmen
Macedonia roll dice for 4 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen in Byzantium, round 1 : 4/12 hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 1 : 3/9 hits
2 axemen owned by the Neutral , 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
Macedonia roll dice for 4 cavalrys, 3 hoplites and 2 swordmen in Byzantium, round 2 : 5/9 hits
Neutral roll dice for 3 archers and 2 swordmen in Byzantium, round 2 : 3/5 hits
3 archers owned by the Neutral , 2 swordmen owned by the Neutral and 3 cavalrys owned by the Macedonia lost in Byzantium
Macedonia win, taking Byzantium from Neutral with 1 cavalry, 3 hoplites and 2 swordmen remaining. Battle score for attacker is 16
Casualties for Macedonia: 3 cavalrys and 3 peltastss
Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
Battle in Apollonia
Macedonia attack with 3 hoplites and 5 peltastss
Neutral defend with 1 archer and 4 swordmen
Macedonia roll dice for 3 hoplites and 5 peltastss in Apollonia, round 1 : 2/8 hits
Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 1 : 3/5 hits
2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Apollonia
Macedonia roll dice for 3 hoplites and 2 peltastss in Apollonia, round 2 : 2/5 hits
Neutral roll dice for 1 archer and 2 swordmen in Apollonia, round 2 : 2/3 hits
2 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Apollonia
Macedonia roll dice for 3 hoplites in Apollonia, round 3 : 0/3 hits
Neutral roll dice for 1 archer in Apollonia, round 3 : 1/1 hits
1 hoplite owned by the Macedonia lost in Apollonia
Macedonia roll dice for 2 hoplites in Apollonia, round 4 : 1/2 hits
Neutral roll dice for 1 archer in Apollonia, round 4 : 0/1 hits
1 archer owned by the Neutral lost in Apollonia
Macedonia win, taking Apollonia from Neutral with 2 hoplites remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 hoplite and 5 peltastss
Casualties for Neutral: 1 archer and 4 swordmen
Battle in Delphi
Macedonia attack with 3 peltastss and 1 swordman
GreekCityStates defend with 3 slingerss
Macedonia roll dice for 3 peltastss and 1 swordman in Delphi, round 1 : 0/4 hits
GreekCityStates roll dice for 3 slingerss in Delphi, round 1 : 0/3 hits
Macedonia roll dice for 3 peltastss and 1 swordman in Delphi, round 2 : 2/4 hits
GreekCityStates roll dice for 3 slingerss in Delphi, round 2 : 0/3 hits
2 slingerss owned by the GreekCityStates lost in Delphi
Macedonia roll dice for 3 peltastss and 1 swordman in Delphi, round 3 : 0/4 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 3 : 1/1 hits
1 peltasts owned by the Macedonia lost in Delphi
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 4 : 0/3 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 4 : 0/1 hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 5 : 0/3 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 5 : 0/1 hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 6 : 0/3 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 6 : 0/1 hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 7 : 1/3 hits
GreekCityStates roll dice for 1 slingers in Delphi, round 7 : 0/1 hits
1 slingers owned by the GreekCityStates lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 2 peltastss and 1 swordman remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 peltasts
Casualties for GreekCityStates: 3 slingerss
Non Combat Move - Macedonia
Place Units - Macedonia
3 hoplites and 3 peltastss placed in Thessalonica
4 peltastss were produced but were not placed
Turn Complete - Macedonia
Macedonia collect 61 PUs; end with 61 PUs total
Territory Summary for Macedonia :
Thessalonica : 1 flag, 1 city, 3 hoplites and 3 peltastss
Corinth : 1 flag, 1 cavalry, 5 hoplites and 2 swordmen
Byzantium : 1 flag, 1 cavalry, 3 hoplites and 2 swordmen
Pergamum : 1 flag, 1 peltasts
Athens : 1 flag, 1 cavalry, 2 hoplites and 2 peltastss
SZ 70 : 1 flag, 2 biremes and 1 trireme
Delphi : 1 flag, 2 peltastss and 1 swordman
Odessus : 1 flag, 2 hoplites
Apollonia : 1 flag, 2 hoplites
Production/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 47 / 47
Seleucid : 48 / 55
Parthia : 30 / 30
Numidia : 17 / 17
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Egypt
Egypt buy 2 archers, 4 axemen, 2 chariots and 1 city; Remaining resources: 0 PUs;
Combat Move - Egypt
1 chariot moved from Memphis to Jerusalem
3 archers, 1 axeman and 2 spearmen moved from Hermopolis to Paraetonium
1 axeman moved from Hermopolis to Paraetonium
2 archers moved from Alexandria to Paraetonium
3 axemen and 4 spearmen moved from Alexandria to Paraetonium
2 axemen moved from Hermopolis to Paraetonium
Combat - Egypt
Battle in Paraetonium
Egypt attack with 5 archers, 7 axemen and 6 spearmen
Neutral defend with 3 spearmen
Egypt roll dice for 5 archers, 7 axemen and 6 spearmen in Paraetonium, round 1 : 4/18 hits
Neutral roll dice for 3 spearmen in Paraetonium, round 1 : 1/3 hits
3 spearmen owned by the Neutral and 1 spearman owned by the Egypt lost in Paraetonium
Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen and 5 spearmen remaining. Battle score for attacker is 6
Casualties for Egypt: 1 spearman
Casualties for Neutral: 3 spearmen
Non Combat Move - Egypt
2 axemen moved from Memphis to SZ 58
2 axemen and 1 trireme moved from SZ 58 to SZ 59
2 axemen moved from SZ 59 to Jerusalem
2 chariots moved from Alexandria to Pharan
1 archer and 5 spearmen moved from Memphis to Pharan
3 biremes and 1 trireme moved from SZ 57 to SZ 56
6 spearmen moved from Sidon to Jerusalem
2 chariots moved from Sidon to Jerusalem
2 axemen moved from Sidon to Jerusalem
Place Units - Egypt
1 city placed in Jerusalem
2 archers, 4 axemen and 2 chariots placed in Alexandria
Turn Complete - Egypt
Egypt collect 47 PUs; end with 47 PUs total
Territory Summary for Egypt :
Jerusalem : 1 flag, 6 axemen, 4 chariots, 1 city and 11 spearmen
Alexandria : 1 flag, 2 archers, 4 axemen, 2 chariots and 1 city
Salamis : 1 flag, 2 spearmen
SZ 56 : 1 flag, 3 biremes and 1 trireme
SZ 59 : 1 flag, 1 trireme
Paraetonium : 1 flag, 5 archers, 7 axemen and 5 spearmen
Sidon : 1 flag, 1 axeman
Pharan : 1 flag, 1 archer, 2 chariots and 5 spearmen
Production/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 47 / 47
Seleucid : 48 / 55
Parthia : 30 / 30
Numidia : 17 / 17
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.619
Median : 4.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 21
Egypt Combat
1 was rolled 3 times
2 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.611
Median : 3.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18
Neutral Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 city, 2 hoplites, 1 legionaire and 6 peltastss; Remaining resources: 0 PUs;
Combat Move - Seleucid
1 cataphract, 2 cavalrys, 4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss moved from Damascus to Sidon
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Palmyra
1 cataphract, 1 cavalry and 2 peltastss moved from Hatra to Palmyra
1 cavalry moved from Edessa to Palmyra
2 hoplites and 1 peltasts moved from Attalia to Tavium
3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Melitene
2 hoplites and 2 peltastss moved from Tarsus to Tavium
Combat - Seleucid
Battle in Palmyra
Seleucid attack with 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss
Neutral defend with 3 cavalrys and 4 spearmen
Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 1 : 2/9 hits
Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 : 0/7 hits
2 cavalrys owned by the Neutral lost in Palmyra
Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 2 : 4/9 hits
Neutral roll dice for 1 cavalry and 4 spearmen in Palmyra, round 2 : 1/5 hits
3 spearmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Palmyra
Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss in Palmyra, round 3 : 1/8 hits
Neutral roll dice for 1 spearman in Palmyra, round 3 : 0/1 hits
1 spearman owned by the Neutral lost in Palmyra
Seleucid win, taking Palmyra from Neutral with 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss remaining. Battle score for attacker is 22
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 3 cavalrys and 4 spearmen
Battle in Tavium
Seleucid attack with 4 hoplites and 3 peltastss
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 1 : 2/7 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 : 3/4 hits
1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 3 peltastss owned by the Seleucid lost in Tavium
Seleucid roll dice for 4 hoplites in Tavium, round 2 : 0/4 hits
Neutral roll dice for 2 spearmen in Tavium, round 2 : 0/2 hits
Seleucid roll dice for 4 hoplites in Tavium, round 3 : 1/4 hits
Neutral roll dice for 2 spearmen in Tavium, round 3 : 1/2 hits
1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Tavium
Seleucid roll dice for 3 hoplites in Tavium, round 4 : 3/3 hits
Neutral roll dice for 1 spearman in Tavium, round 4 : 0/1 hits
1 spearman owned by the Neutral lost in Tavium
Seleucid win, taking Tavium from Neutral with 3 hoplites remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 hoplite and 3 peltastss
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Sidon
Seleucid attack with 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss
Egypt defend with 1 axeman
Seleucid roll dice for 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss in Sidon, round 1 : 7/23 hits
Egypt roll dice for 1 axeman in Sidon, round 1 : 0/1 hits
1 axeman owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axeman
Battle in Melitene
Seleucid attack with 3 hoplites, 2 legionaires and 3 peltastss
Neutral defend with 2 archers and 3 spearmen
Seleucid roll dice for 3 hoplites, 2 legionaires and 3 peltastss in Melitene, round 1 : 2/8 hits
Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 1 : 0/5 hits
2 spearmen owned by the Neutral lost in Melitene
Seleucid roll dice for 3 hoplites, 2 legionaires and 3 peltastss in Melitene, round 2 : 5/8 hits
Neutral roll dice for 2 archers and 1 spearman in Melitene, round 2 : 1/3 hits
1 spearman owned by the Neutral , 2 archers owned by the Neutral and 1 peltasts owned by the Seleucid lost in Melitene
Seleucid win, taking Melitene from Neutral with 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 15
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 2 archers and 3 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
2 cataphracts, 2 hoplites, 1 legionaire and 6 peltastss placed in Antioch
1 city were produced but were not placed
Turn Complete - Seleucid
Seleucid collect 65 PUs; end with 65 PUs total
Territory Summary for Seleucid :
Melitene : 1 flag, 3 hoplites, 2 legionaires and 2 peltastss
Tavium : 1 flag, 3 hoplites
Antioch : 1 flag, 2 cataphracts, 1 city, 2 hoplites, 1 legionaire and 6 peltastss
SZ 61 : 1 flag, 1 bireme and 1 trireme
Palmyra : 1 flag, 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss
Seleucia : 1 flag, 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Sidon : 1 flag, 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss
Production/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 65 / 65
Parthia : 30 / 30
Numidia : 17 / 17
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Parthia
Parthia buy 2 cataphracts, 1 cavalry and 4 spearmen; Remaining resources: 0 PUs;
Combat Move - Parthia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
2 horsearchers moved from Cyropolis to Seleucia
1 horsearcher moved from Ecbatana to Seleucia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
1 cataphract moved from Persepolis to Seleucia
Combat - Parthia
Battle in Seleucia
Parthia attack with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 14 spearmen
Seleucid defend with 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 14 spearmen in Seleucia, round 1 : 7/30 hits
Seleucid roll dice for 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss in Seleucia, round 1 : 6/16 hits
2 cavalrys owned by the Seleucid , 6 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Seleucia
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 8 spearmen in Seleucia, round 2 : 5/24 hits
Seleucid roll dice for 2 cataphracts, 5 hoplites and 2 legionaires in Seleucia, round 2 : 2/9 hits
3 hoplites owned by the Seleucid , 2 spearmen owned by the Parthia and 2 legionaires owned by the Seleucid lost in Seleucia
Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 6 spearmen in Seleucia, round 3 : 4/22 hits
Seleucid roll dice for 2 cataphracts and 2 hoplites in Seleucia, round 3 : 3/4 hits
2 hoplites owned by the Seleucid , 3 spearmen owned by the Parthia and 2 cataphracts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 3 spearmen remaining. Battle score for attacker is 32
Casualties for Seleucid: 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Casualties for Parthia: 11 spearmen
Non Combat Move - Parthia
2 archers, 1 cavalry and 4 spearmen moved from Persepolis to Susa
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
1 bireme moved from SZ 86 to SZ 85
Place Units - Parthia
2 cataphracts, 1 cavalry and 4 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 40 PUs; end with 40 PUs total
Territory Summary for Parthia :
SZ 85 : 1 flag, 1 bireme
Susa : 1 flag, 2 archers, 1 cavalry and 4 spearmen
Seleucia : 1 flag, 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 3 spearmen
Ctesiphon : 1 flag, 1 archer and 4 spearmen
Cyropolis : 1 flag, 1 archer and 3 spearmen
Persepolis : 1 flag, 2 cataphracts, 1 cavalry, 1 city and 4 spearmen
Production/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 17 / 17
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 20 times
3 was rolled 24 times
4 was rolled 19 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.400
Median : 3.000
Variance : 1.106
Standard Deviation : 1.052
Total rolls : 105
Seleucid Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.552
Median : 4.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29
Parthia Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.342
Median : 3.000
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 76
You’re up bro.
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 1 PUs;
Combat Move - Numidia
3 spearmen moved from Capsa to Thenae
1 cavalry moved from Theveste to Thenae
2 cavalrys moved from Zama to Thenae
Combat - Numidia
Battle in Thenae
Numidia attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 : 1/6 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 1/3 hits
1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
Numidia roll dice for 3 cavalrys and 2 spearmen in Thenae, round 2 : 2/5 hits
Neutral roll dice for 1 archer and 1 spearman in Thenae, round 2 : 2/2 hits
1 spearman owned by the Neutral , 2 spearmen owned by the Numidia and 1 archer owned by the Neutral lost in Thenae
Numidia win, taking Thenae from Neutral with 3 cavalrys remaining. Battle score for attacker is 1
Casualties for Neutral: 1 archer and 2 spearmen
Casualties for Numidia: 3 spearmen
Non Combat Move - Numidia
1 cavalry and 2 spearmen moved from Paliurus to Berenice
2 archers and 4 spearmen moved from Siwa to Berenice
2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
1 archer and 1 spearman moved from Zama to Capsa
1 spearman moved from Theveste to Capsa
1 archer and 3 spearmen moved from Hippo Regius to Zama
2 cavalrys moved from Igilgili to Capsa
2 cavalrys moved from Cirta to Capsa
1 archer, 5 spearmen and 3 swordmen moved from Cirta to Igilgili
2 cavalrys moved from Hippo Regius to Capsa
Place Units - Numidia
4 archers placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 19 PUs; end with 20 PUs total
Territory Summary for Numidia :
Thenae : 1 flag, 3 cavalrys
Berenice : 1 flag, 2 archers, 4 cavalrys and 10 spearmen
SZ 29 : 1 flag, 2 biremes
Igilgili : 1 flag, 1 archer, 6 spearmen and 3 swordmen
Capsa : 1 flag, 1 archer, 6 cavalrys and 2 spearmen
Zama : 1 flag, 1 archer and 3 spearmen
Leptis Magna : 1 flag, 4 archers and 1 city
Production/PUs Summary :
Carthage : 55 / 55
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20
sorry, I must have missed it when It was one the first page.
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Carthage
Carthage buy 3 biremes, 1 city, 1 spearman and 4 swordmen; Remaining resources: 0 PUs;
Combat Move - Carthage
4 spearmen and 3 swordmen moved from Hispatis to Pax Julia
2 cavalrys, 6 spearmen and 5 swordmen moved from Castulo to Valentia
2 biremes moved from SZ 15 to SZ 16
Combat - Carthage
Battle in Valentia
Carthage attack with 2 cavalrys, 6 spearmen and 5 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Valentia, round 1 : 4/13 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 : 0/6 hits
3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Valentia
Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Valentia, round 2 : 7/13 hits
Neutral roll dice for 2 archers in Valentia, round 2 : 1/2 hits
2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
Carthage win, taking Valentia from Neutral with 2 cavalrys, 5 spearmen and 5 swordmen remaining. Battle score for attacker is 18
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Casualties for Carthage: 1 spearman
Battle in Pax Julia
Carthage attack with 4 spearmen and 3 swordmen
Neutral defend with 1 cavalry and 3 swordmen
Carthage roll dice for 4 spearmen and 3 swordmen in Pax Julia, round 1 : 1/7 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 : 2/4 hits
1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Pax Julia
Carthage roll dice for 2 spearmen and 3 swordmen in Pax Julia, round 2 : 1/5 hits
Neutral roll dice for 3 swordmen in Pax Julia, round 2 : 0/3 hits
1 swordman owned by the Neutral lost in Pax Julia
Carthage roll dice for 2 spearmen and 3 swordmen in Pax Julia, round 3 : 1/5 hits
Neutral roll dice for 2 swordmen in Pax Julia, round 3 : 2/2 hits
1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Pax Julia
Carthage roll dice for 3 swordmen in Pax Julia, round 4 : 1/3 hits
Neutral roll dice for 1 swordman in Pax Julia, round 4 : 1/1 hits
1 swordman owned by the Neutral and 1 swordman owned by the Carthage lost in Pax Julia
Carthage win, taking Pax Julia from Neutral with 2 swordmen remaining. Battle score for attacker is 0
Casualties for Neutral: 1 cavalry and 3 swordmen
Casualties for Carthage: 4 spearmen and 1 swordman
Non Combat Move - Carthage
3 biremes and 2 triremes moved from SZ 33 to SZ 36
1 spearman moved from Melita to SZ 36
1 spearman moved from Thapsus to SZ 36
3 cavalrys, 1 hoplite, 1 spearman and 1 warelephant moved from Carthago to SZ 36
3 spearmen moved from Caralis to SZ 32
2 biremes, 3 spearmen and 2 triremes moved from SZ 32 to SZ 33
2 spearmen moved from SZ 33 to Lilybaeum
1 spearman moved from SZ 33 to Lilybaeum
3 cavalrys, 1 hoplite, 3 spearmen and 1 warelephant moved from SZ 36 to Lilybaeum
Place Units - Carthage
1 city placed in Corduba
1 spearman and 4 swordmen placed in Lilybaeum
3 biremes placed in SZ 32
Turn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs total
Territory Summary for Carthage :
Pax Julia : 1 flag, 2 swordmen
Aleria : 1 flag, 2 spearmen
Castulo : 1 flag
Carthago : 1 flag, 1 city
SZ 36 : 1 flag, 3 biremes and 2 triremes
SZ 33 : 1 flag, 2 biremes and 2 triremes
SZ 32 : 1 flag, 3 biremes
Palma : 1 flag, 1 spearman
Lilybaeum : 1 flag, 3 cavalrys, 1 city, 1 hoplite, 20 spearmen, 4 swordmen and 2 warelephants
Valentia : 1 flag, 2 cavalrys, 5 spearmen and 5 swordmen
SZ 16 : 1 flag, 2 biremes
Corduba : 1 flag, 1 city
Production/PUs Summary :
Carthage : 60 / 60
RomanRepublic : 47 / 47
GreekCityStates : 24 / 46
Macedonia : 61 / 61
Egypt : 38 / 47
Seleucid : 55 / 65
Parthia : 40 / 40
Numidia : 19 / 20