BotA - r3 - 270BC - Amorphouscube vs. Most Holy


  • This map looks interesting….


  • I managed to mess up on my first try. I forgot to set up the play by forum part. I did my first turn again, losing 1 more guy, so if you see two emails with dice, that is why.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Carthage
                Carthage buy 2 biremes, 1 city and 2 triremes; Remaining resources: 0 PUs;

    Combat Move - Carthage
                3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
                2 cavalrys, 4 spearmen and 3 swordmen moved from Corduba to Castulo

    Combat - Carthage
                Battle in Castulo
                    Carthage attack with 2 cavalrys, 7 spearmen and 5 swordmen
                    Neutral defend with 2 cavalrys and 3 swordmen
                        Carthage roll dice for 2 cavalrys, 7 spearmen and 5 swordmen in Castulo, round 1 :  5/14 hits
                        Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 :  1/5 hits
                        3 swordmen owned by the Neutral , 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
                    Carthage win, taking Castulo from Neutral with 2 cavalrys, 6 spearmen and 5 swordmen remaining. Battle score for attacker is 17
                    Casualties for Neutral: 2 cavalrys and 3 swordmen
                    Casualties for Carthage: 1 spearman

    Non Combat Move - Carthage
                1 swordman moved from Acci to Hispatis
                2 spearmen and 1 swordman moved from Gades to Hispatis
                2 biremes moved from SZ 14 to SZ 15
                3 spearmen moved from Carthago to SZ 32
                2 spearmen moved from Thapsus to SZ 36
                1 bireme, 2 spearmen and 1 trireme moved from SZ 36 to SZ 33
                2 biremes, 3 spearmen and 1 trireme moved from SZ 32 to SZ 33
                5 spearmen moved from SZ 33 to Lilybaeum

    Place Units - Carthage
                2 biremes and 2 triremes placed in SZ 32
                1 city placed in Lilybaeum

    Turn Complete - Carthage
                Carthage collect 55 PUs; end with 55 PUs total

    Territory Summary for Carthage :

    Caralis : 1 flag, 3 spearmen
        Thapsus : 1 flag, 1 spearman
        Aleria : 1 flag, 2 spearmen
        Castulo : 1 flag, 2 cavalrys, 6 spearmen and 5 swordmen
        Carthago : 1 flag, 3 cavalrys, 1 city, 1 hoplite, 1 spearman and 1 warelephant
        SZ 33 : 1 flag, 3 biremes and 2 triremes
        SZ 32 : 1 flag, 2 biremes and 2 triremes
        Hispatis : 1 flag, 4 spearmen and 3 swordmen
        Palma : 1 flag, 1 spearman
        Lilybaeum : 1 flag, 1 city, 13 spearmen and 1 warelephant
        Melita : 1 flag, 1 spearman
        SZ 15 : 1 flag, 2 biremes

    Production/PUs Summary :

    Carthage : 55 / 55
        RomanRepublic : 43 / 43
        GreekCityStates : 34 / 34
        Macedonia : 29 / 29
        Egypt : 47 / 47
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17


  • I realize, looking at the name of the sides, that you might have wanted to play the side which goes first, even though you said I had first turn.

    If this is the case, then just go ahead and play the side you want, and post a new first turn. I don`t mind.

  • Customizer

    Sorry, that was my mistake. I’ve never played before so sides don’t really. We’ll go with this.


  • Test summary from TripleA, engine version: 1.6.1.2, time: 14:53:55


  • It’s your turn again I think… BEFORE YOU TAKE IT THOUGH:

    change the game ID in the “play by forum section” to the one from the email section (29214.0).

    I managed to set the game up to post into the wrong thread…

  • Customizer

    No problem. Working now so I might post around four in the morning when I’m home.

  • Customizer

    OK the file below is my turn from the other thread. Did you make another turn after I did Rome? I don’t see the file anywhere.


  • I think it’s your turn twice in a row. Greek city states go after Rome, and I think they are on your side.

  • Customizer

    Shit, sorry. I’ll check it in a bit, rolling dice FTF today and we’re rounding up beers and such right now.

  • Customizer

    crap, I forgot to change the game id again. Sorry I’m taking all kinds of shit from the boys for fucking around on the comp while we’re playing A&A. tomorrow my shit will be together.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Macedonia
                Macedonia buy 3 hoplites and 7 peltastss; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                1 peltasts moved from Thessalonica to SZ 70
                1 peltasts moved from SZ 70 to Pergamum
                      Macedonia take Pergamum from GreekCityStates
                2 hoplites and 4 peltastss moved from Philippopolis to Odessus
                2 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen moved from Thessalonica to Byzantium
                1 cavalry moved from Philippopolis to Byzantium
                1 cavalry moved from Pella to Byzantium
                1 hoplite and 3 peltastss moved from Pella to Apollonia
                2 hoplites and 2 peltastss moved from Dodona to Apollonia
                2 peltastss moved from Dodona to Delphi
                1 peltasts and 1 swordman moved from Larissa to Delphi
                1 cavalry, 2 hoplites and 4 peltastss moved from Larissa to Athens

    Combat - Macedonia
                Battle in Odessus
                    Macedonia attack with 2 hoplites and 4 peltastss
                    Neutral defend with 1 axeman and 3 swordmen
                        Macedonia roll dice for 2 hoplites and 4 peltastss in Odessus, round 1 :  1/6 hits
                        Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 :  2/4 hits
                        1 axeman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
                        Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 2 :  1/4 hits
                        Neutral roll dice for 3 swordmen in Odessus, round 2 :  1/3 hits
                        1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
                        Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 3 :  1/3 hits
                        Neutral roll dice for 2 swordmen in Odessus, round 3 :  0/2 hits
                        1 swordman owned by the Neutral lost in Odessus
                        Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 4 :  0/3 hits
                        Neutral roll dice for 1 swordman in Odessus, round 4 :  0/1 hits
                        Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 5 :  0/3 hits
                        Neutral roll dice for 1 swordman in Odessus, round 5 :  0/1 hits
                        Macedonia roll dice for 2 hoplites and 1 peltasts in Odessus, round 6 :  2/3 hits
                        Neutral roll dice for 1 swordman in Odessus, round 6 :  1/1 hits
                        1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
                    Macedonia win, taking Odessus from Neutral with 2 hoplites remaining. Battle score for attacker is 7
                    Casualties for Macedonia: 4 peltastss
                    Casualties for Neutral: 1 axeman and 3 swordmen
                Battle in Athens
                    Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss
                    GreekCityStates defend with 1 archer and 2 hoplites
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Athens, round 1 :  1/7 hits
                        GreekCityStates roll dice for 1 archer and 2 hoplites in Athens, round 1 :  0/3 hits
                        1 archer owned by the GreekCityStates lost in Athens
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Athens, round 2 :  1/7 hits
                        GreekCityStates roll dice for 2 hoplites in Athens, round 2 :  1/2 hits
                        1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 3 peltastss in Athens, round 3 :  0/6 hits
                        GreekCityStates roll dice for 1 hoplite in Athens, round 3 :  1/1 hits
                        1 peltasts owned by the Macedonia lost in Athens
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Athens, round 4 :  1/5 hits
                        GreekCityStates roll dice for 1 hoplite in Athens, round 4 :  0/1 hits
                        1 hoplite owned by the GreekCityStates lost in Athens
                    Macedonia win, taking Athens from GreekCityStates with 1 cavalry, 2 hoplites and 2 peltastss remaining. Battle score for attacker is 10
                    Casualties for Macedonia: 2 peltastss
                    Casualties for GreekCityStates: 1 archer and 2 hoplites
                Battle in Byzantium
                    Macedonia attack with 4 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen
                    Neutral defend with 3 archers, 2 axemen and 4 swordmen
                        Macedonia roll dice for 4 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen in Byzantium, round 1 :  4/12 hits
                        Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 1 :  3/9 hits
                        2 axemen owned by the Neutral , 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
                        Macedonia roll dice for 4 cavalrys, 3 hoplites and 2 swordmen in Byzantium, round 2 :  5/9 hits
                        Neutral roll dice for 3 archers and 2 swordmen in Byzantium, round 2 :  3/5 hits
                        3 archers owned by the Neutral , 2 swordmen owned by the Neutral and 3 cavalrys owned by the Macedonia lost in Byzantium
                    Macedonia win, taking Byzantium from Neutral with 1 cavalry, 3 hoplites and 2 swordmen remaining. Battle score for attacker is 16
                    Casualties for Macedonia: 3 cavalrys and 3 peltastss
                    Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
                Battle in Apollonia
                    Macedonia attack with 3 hoplites and 5 peltastss
                    Neutral defend with 1 archer and 4 swordmen
                        Macedonia roll dice for 3 hoplites and 5 peltastss in Apollonia, round 1 :  2/8 hits
                        Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 1 :  3/5 hits
                        2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Apollonia
                        Macedonia roll dice for 3 hoplites and 2 peltastss in Apollonia, round 2 :  2/5 hits
                        Neutral roll dice for 1 archer and 2 swordmen in Apollonia, round 2 :  2/3 hits
                        2 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Apollonia
                        Macedonia roll dice for 3 hoplites in Apollonia, round 3 :  0/3 hits
                        Neutral roll dice for 1 archer in Apollonia, round 3 :  1/1 hits
                        1 hoplite owned by the Macedonia lost in Apollonia
                        Macedonia roll dice for 2 hoplites in Apollonia, round 4 :  1/2 hits
                        Neutral roll dice for 1 archer in Apollonia, round 4 :  0/1 hits
                        1 archer owned by the Neutral lost in Apollonia
                    Macedonia win, taking Apollonia from Neutral with 2 hoplites remaining. Battle score for attacker is 5
                    Casualties for Macedonia: 1 hoplite and 5 peltastss
                    Casualties for Neutral: 1 archer and 4 swordmen
                Battle in Delphi
                    Macedonia attack with 3 peltastss and 1 swordman
                    GreekCityStates defend with 3 slingerss
                        Macedonia roll dice for 3 peltastss and 1 swordman in Delphi, round 1 :  0/4 hits
                        GreekCityStates roll dice for 3 slingerss in Delphi, round 1 :  0/3 hits
                        Macedonia roll dice for 3 peltastss and 1 swordman in Delphi, round 2 :  2/4 hits
                        GreekCityStates roll dice for 3 slingerss in Delphi, round 2 :  0/3 hits
                        2 slingerss owned by the GreekCityStates lost in Delphi
                        Macedonia roll dice for 3 peltastss and 1 swordman in Delphi, round 3 :  0/4 hits
                        GreekCityStates roll dice for 1 slingers in Delphi, round 3 :  1/1 hits
                        1 peltasts owned by the Macedonia lost in Delphi
                        Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 4 :  0/3 hits
                        GreekCityStates roll dice for 1 slingers in Delphi, round 4 :  0/1 hits
                        Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 5 :  0/3 hits
                        GreekCityStates roll dice for 1 slingers in Delphi, round 5 :  0/1 hits
                        Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 6 :  0/3 hits
                        GreekCityStates roll dice for 1 slingers in Delphi, round 6 :  0/1 hits
                        Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 7 :  1/3 hits
                        GreekCityStates roll dice for 1 slingers in Delphi, round 7 :  0/1 hits
                        1 slingers owned by the GreekCityStates lost in Delphi
                    Macedonia win, taking Delphi from GreekCityStates with 2 peltastss and 1 swordman remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 peltasts
                    Casualties for GreekCityStates: 3 slingerss

    Non Combat Move - Macedonia

    Place Units - Macedonia
                3 hoplites and 3 peltastss placed in Thessalonica
                4 peltastss were produced but were not placed

    Turn Complete - Macedonia
                Macedonia collect 61 PUs; end with 61 PUs total

    Territory Summary for Macedonia :

    Thessalonica : 1 flag, 1 city, 3 hoplites and 3 peltastss
        Corinth : 1 flag, 1 cavalry, 5 hoplites and 2 swordmen
        Byzantium : 1 flag, 1 cavalry, 3 hoplites and 2 swordmen
        Pergamum : 1 flag, 1 peltasts
        Athens : 1 flag, 1 cavalry, 2 hoplites and 2 peltastss
        SZ 70 : 1 flag, 2 biremes and 1 trireme
        Delphi : 1 flag, 2 peltastss and 1 swordman
        Odessus : 1 flag, 2 hoplites
        Apollonia : 1 flag, 2 hoplites

    Production/PUs Summary :

    Carthage : 55 / 55
        RomanRepublic : 47 / 47
        GreekCityStates : 24 / 46
        Macedonia : 61 / 61
        Egypt : 47 / 47
        Seleucid : 48 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Egypt
                Egypt buy 2 archers, 4 axemen, 2 chariots and 1 city; Remaining resources: 0 PUs;

    Combat Move - Egypt
                1 chariot moved from Memphis to Jerusalem
                3 archers, 1 axeman and 2 spearmen moved from Hermopolis to Paraetonium
                1 axeman moved from Hermopolis to Paraetonium
                2 archers moved from Alexandria to Paraetonium
                3 axemen and 4 spearmen moved from Alexandria to Paraetonium
                2 axemen moved from Hermopolis to Paraetonium

    Combat - Egypt
                Battle in Paraetonium
                    Egypt attack with 5 archers, 7 axemen and 6 spearmen
                    Neutral defend with 3 spearmen
                        Egypt roll dice for 5 archers, 7 axemen and 6 spearmen in Paraetonium, round 1 :  4/18 hits
                        Neutral roll dice for 3 spearmen in Paraetonium, round 1 :  1/3 hits
                        3 spearmen owned by the Neutral and 1 spearman owned by the Egypt lost in Paraetonium
                    Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen and 5 spearmen remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 spearman
                    Casualties for Neutral: 3 spearmen

    Non Combat Move - Egypt
                2 axemen moved from Memphis to SZ 58
                2 axemen and 1 trireme moved from SZ 58 to SZ 59
                2 axemen moved from SZ 59 to Jerusalem
                2 chariots moved from Alexandria to Pharan
                1 archer and 5 spearmen moved from Memphis to Pharan
                3 biremes and 1 trireme moved from SZ 57 to SZ 56
                6 spearmen moved from Sidon to Jerusalem
                2 chariots moved from Sidon to Jerusalem
                2 axemen moved from Sidon to Jerusalem

    Place Units - Egypt
                1 city placed in Jerusalem
                2 archers, 4 axemen and 2 chariots placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 47 PUs; end with 47 PUs total

    Territory Summary for Egypt :

    Jerusalem : 1 flag, 6 axemen, 4 chariots, 1 city and 11 spearmen
        Alexandria : 1 flag, 2 archers, 4 axemen, 2 chariots and 1 city
        Salamis : 1 flag, 2 spearmen
        SZ 56 : 1 flag, 3 biremes and 1 trireme
        SZ 59 : 1 flag, 1 trireme
        Paraetonium : 1 flag, 5 archers, 7 axemen and 5 spearmen
        Sidon : 1 flag, 1 axeman
        Pharan : 1 flag, 1 archer, 2 chariots and 5 spearmen

    Production/PUs Summary :

    Carthage : 55 / 55
        RomanRepublic : 47 / 47
        GreekCityStates : 24 / 46
        Macedonia : 61 / 61
        Egypt : 47 / 47
        Seleucid : 48 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.619
            Median : 4.000
            Variance : 1.850
            Standard Deviation : 1.360
            Total rolls : 21

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.611
            Median : 3.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

    Neutral Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 1 city, 2 hoplites, 1 legionaire and 6 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 cataphract, 2 cavalrys, 4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
                2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss moved from Damascus to Sidon
                1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Palmyra
                1 cataphract, 1 cavalry and 2 peltastss moved from Hatra to Palmyra
                1 cavalry moved from Edessa to Palmyra
                2 hoplites and 1 peltasts moved from Attalia to Tavium
                3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Melitene
                2 hoplites and 2 peltastss moved from Tarsus to Tavium

    Combat - Seleucid
                Battle in Palmyra
                    Seleucid attack with 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss
                    Neutral defend with 3 cavalrys and 4 spearmen
                        Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 1 :  2/9 hits
                        Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 :  0/7 hits
                        2 cavalrys owned by the Neutral lost in Palmyra
                        Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 2 :  4/9 hits
                        Neutral roll dice for 1 cavalry and 4 spearmen in Palmyra, round 2 :  1/5 hits
                        3 spearmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Palmyra
                        Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss in Palmyra, round 3 :  1/8 hits
                        Neutral roll dice for 1 spearman in Palmyra, round 3 :  0/1 hits
                        1 spearman owned by the Neutral lost in Palmyra
                    Seleucid win, taking Palmyra from Neutral with 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss remaining. Battle score for attacker is 22
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Neutral: 3 cavalrys and 4 spearmen
                Battle in Tavium
                    Seleucid attack with 4 hoplites and 3 peltastss
                    Neutral defend with 1 cavalry and 3 spearmen
                        Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 1 :  2/7 hits
                        Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 :  3/4 hits
                        1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 3 peltastss owned by the Seleucid lost in Tavium
                        Seleucid roll dice for 4 hoplites in Tavium, round 2 :  0/4 hits
                        Neutral roll dice for 2 spearmen in Tavium, round 2 :  0/2 hits
                        Seleucid roll dice for 4 hoplites in Tavium, round 3 :  1/4 hits
                        Neutral roll dice for 2 spearmen in Tavium, round 3 :  1/2 hits
                        1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Tavium
                        Seleucid roll dice for 3 hoplites in Tavium, round 4 :  3/3 hits
                        Neutral roll dice for 1 spearman in Tavium, round 4 :  0/1 hits
                        1 spearman owned by the Neutral lost in Tavium
                    Seleucid win, taking Tavium from Neutral with 3 hoplites remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 hoplite and 3 peltastss
                    Casualties for Neutral: 1 cavalry and 3 spearmen
                Battle in Sidon
                    Seleucid attack with 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss
                    Egypt defend with 1 axeman
                        Seleucid roll dice for 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss in Sidon, round 1 :  7/23 hits
                        Egypt roll dice for 1 axeman in Sidon, round 1 :  0/1 hits
                        1 axeman owned by the Egypt lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss remaining. Battle score for attacker is 3
                    Casualties for Egypt: 1 axeman
                Battle in Melitene
                    Seleucid attack with 3 hoplites, 2 legionaires and 3 peltastss
                    Neutral defend with 2 archers and 3 spearmen
                        Seleucid roll dice for 3 hoplites, 2 legionaires and 3 peltastss in Melitene, round 1 :  2/8 hits
                        Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 1 :  0/5 hits
                        2 spearmen owned by the Neutral lost in Melitene
                        Seleucid roll dice for 3 hoplites, 2 legionaires and 3 peltastss in Melitene, round 2 :  5/8 hits
                        Neutral roll dice for 2 archers and 1 spearman in Melitene, round 2 :  1/3 hits
                        1 spearman owned by the Neutral , 2 archers owned by the Neutral and 1 peltasts owned by the Seleucid lost in Melitene
                    Seleucid win, taking Melitene from Neutral with 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 15
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Neutral: 2 archers and 3 spearmen

    Non Combat Move - Seleucid

    Place Units - Seleucid
                2 cataphracts, 2 hoplites, 1 legionaire and 6 peltastss placed in Antioch
                1 city were produced but were not placed

    Turn Complete - Seleucid
                Seleucid collect 65 PUs; end with 65 PUs total

    Territory Summary for Seleucid :

    Melitene : 1 flag, 3 hoplites, 2 legionaires and 2 peltastss
        Tavium : 1 flag, 3 hoplites
        Antioch : 1 flag, 2 cataphracts, 1 city, 2 hoplites, 1 legionaire and 6 peltastss
        SZ 61 : 1 flag, 1 bireme and 1 trireme
        Palmyra : 1 flag, 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss
        Seleucia : 1 flag, 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
        Sidon : 1 flag, 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss

    Production/PUs Summary :

    Carthage : 55 / 55
        RomanRepublic : 47 / 47
        GreekCityStates : 24 / 46
        Macedonia : 61 / 61
        Egypt : 38 / 47
        Seleucid : 65 / 65
        Parthia : 30 / 30
        Numidia : 17 / 17

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Parthia
                Parthia buy 2 cataphracts, 1 cavalry and 4 spearmen; Remaining resources: 0 PUs;

    Combat Move - Parthia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
                2 horsearchers moved from Cyropolis to Seleucia
                1 horsearcher moved from Ecbatana to Seleucia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
                1 cataphract moved from Persepolis to Seleucia

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 14 spearmen
                    Seleucid defend with 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
                        Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 14 spearmen in Seleucia, round 1 :  7/30 hits
                        Seleucid roll dice for 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss in Seleucia, round 1 :  6/16 hits
                        2 cavalrys owned by the Seleucid , 6 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Seleucia
                        Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 8 spearmen in Seleucia, round 2 :  5/24 hits
                        Seleucid roll dice for 2 cataphracts, 5 hoplites and 2 legionaires in Seleucia, round 2 :  2/9 hits
                        3 hoplites owned by the Seleucid , 2 spearmen owned by the Parthia and 2 legionaires owned by the Seleucid lost in Seleucia
                        Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 6 spearmen in Seleucia, round 3 :  4/22 hits
                        Seleucid roll dice for 2 cataphracts and 2 hoplites in Seleucia, round 3 :  3/4 hits
                        2 hoplites owned by the Seleucid , 3 spearmen owned by the Parthia and 2 cataphracts owned by the Seleucid lost in Seleucia
                    Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 3 spearmen remaining. Battle score for attacker is 32
                    Casualties for Seleucid: 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
                    Casualties for Parthia: 11 spearmen

    Non Combat Move - Parthia
                2 archers, 1 cavalry and 4 spearmen moved from Persepolis to Susa
                1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
                1 bireme moved from SZ 86 to SZ 85

    Place Units - Parthia
                2 cataphracts, 1 cavalry and 4 spearmen placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 40 PUs; end with 40 PUs total

    Territory Summary for Parthia :

    SZ 85 : 1 flag, 1 bireme
        Susa : 1 flag, 2 archers, 1 cavalry and 4 spearmen
        Seleucia : 1 flag, 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 3 spearmen
        Ctesiphon : 1 flag, 1 archer and 4 spearmen
        Cyropolis : 1 flag, 1 archer and 3 spearmen
        Persepolis : 1 flag, 2 cataphracts, 1 cavalry, 1 city and 4 spearmen

    Production/PUs Summary :

    Carthage : 55 / 55
        RomanRepublic : 47 / 47
        GreekCityStates : 24 / 46
        Macedonia : 61 / 61
        Egypt : 38 / 47
        Seleucid : 55 / 65
        Parthia : 40 / 40
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 20 times
                3 was rolled 24 times
                4 was rolled 19 times
                5 was rolled 18 times
                6 was rolled 11 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.106
            Standard Deviation : 1.052
            Total rolls : 105

    Seleucid Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.552
            Median : 4.000
            Variance : 0.536
            Standard Deviation : 0.732
            Total rolls : 29

    Parthia Combat
                1 was rolled 10 times
                2 was rolled 15 times
                3 was rolled 18 times
                4 was rolled 12 times
                5 was rolled 14 times
                6 was rolled 7 times
            Average roll : 3.342
            Median : 3.000
            Variance : 1.040
            Standard Deviation : 1.020
            Total rolls : 76

  • Customizer

    You’re up bro.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Numidia
                Numidia buy 4 archers; Remaining resources: 1 PUs;

    Combat Move - Numidia
                3 spearmen moved from Capsa to Thenae
                1 cavalry moved from Theveste to Thenae
                2 cavalrys moved from Zama to Thenae

    Combat - Numidia
                Battle in Thenae
                    Numidia attack with 3 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 2 spearmen
                        Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 :  1/6 hits
                        Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 :  1/3 hits
                        1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                        Numidia roll dice for 3 cavalrys and 2 spearmen in Thenae, round 2 :  2/5 hits
                        Neutral roll dice for 1 archer and 1 spearman in Thenae, round 2 :  2/2 hits
                        1 spearman owned by the Neutral , 2 spearmen owned by the Numidia and 1 archer owned by the Neutral lost in Thenae
                    Numidia win, taking Thenae from Neutral with 3 cavalrys remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 archer and 2 spearmen
                    Casualties for Numidia: 3 spearmen

    Non Combat Move - Numidia
                1 cavalry and 2 spearmen moved from Paliurus to Berenice
                2 archers and 4 spearmen moved from Siwa to Berenice
                2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
                1 archer and 1 spearman moved from Zama to Capsa
                1 spearman moved from Theveste to Capsa
                1 archer and 3 spearmen moved from Hippo Regius to Zama
                2 cavalrys moved from Igilgili to Capsa
                2 cavalrys moved from Cirta to Capsa
                1 archer, 5 spearmen and 3 swordmen moved from Cirta to Igilgili
                2 cavalrys moved from Hippo Regius to Capsa

    Place Units - Numidia
                4 archers placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 19 PUs; end with 20 PUs total

    Territory Summary for Numidia :

    Thenae : 1 flag, 3 cavalrys
        Berenice : 1 flag, 2 archers, 4 cavalrys and 10 spearmen
        SZ 29 : 1 flag, 2 biremes
        Igilgili : 1 flag, 1 archer, 6 spearmen and 3 swordmen
        Capsa : 1 flag, 1 archer, 6 cavalrys and 2 spearmen
        Zama : 1 flag, 1 archer and 3 spearmen
        Leptis Magna : 1 flag, 4 archers and 1 city

    Production/PUs Summary :

    Carthage : 55 / 55
        RomanRepublic : 47 / 47
        GreekCityStates : 24 / 46
        Macedonia : 61 / 61
        Egypt : 38 / 47
        Seleucid : 55 / 65
        Parthia : 40 / 40
        Numidia : 19 / 20


  • sorry, I must have missed it when It was one the first page.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Carthage
                Carthage buy 3 biremes, 1 city, 1 spearman and 4 swordmen; Remaining resources: 0 PUs;

    Combat Move - Carthage
                4 spearmen and 3 swordmen moved from Hispatis to Pax Julia
                2 cavalrys, 6 spearmen and 5 swordmen moved from Castulo to Valentia
                2 biremes moved from SZ 15 to SZ 16

    Combat - Carthage
                Battle in Valentia
                    Carthage attack with 2 cavalrys, 6 spearmen and 5 swordmen
                    Neutral defend with 2 archers, 3 axemen and 1 swordman
                        Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Valentia, round 1 :  4/13 hits
                        Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 :  0/6 hits
                        3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Valentia
                        Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Valentia, round 2 :  7/13 hits
                        Neutral roll dice for 2 archers in Valentia, round 2 :  1/2 hits
                        2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
                    Carthage win, taking Valentia from Neutral with 2 cavalrys, 5 spearmen and 5 swordmen remaining. Battle score for attacker is 18
                    Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
                    Casualties for Carthage: 1 spearman
                Battle in Pax Julia
                    Carthage attack with 4 spearmen and 3 swordmen
                    Neutral defend with 1 cavalry and 3 swordmen
                        Carthage roll dice for 4 spearmen and 3 swordmen in Pax Julia, round 1 :  1/7 hits
                        Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 :  2/4 hits
                        1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Pax Julia
                        Carthage roll dice for 2 spearmen and 3 swordmen in Pax Julia, round 2 :  1/5 hits
                        Neutral roll dice for 3 swordmen in Pax Julia, round 2 :  0/3 hits
                        1 swordman owned by the Neutral lost in Pax Julia
                        Carthage roll dice for 2 spearmen and 3 swordmen in Pax Julia, round 3 :  1/5 hits
                        Neutral roll dice for 2 swordmen in Pax Julia, round 3 :  2/2 hits
                        1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Pax Julia
                        Carthage roll dice for 3 swordmen in Pax Julia, round 4 :  1/3 hits
                        Neutral roll dice for 1 swordman in Pax Julia, round 4 :  1/1 hits
                        1 swordman owned by the Neutral and 1 swordman owned by the Carthage lost in Pax Julia
                    Carthage win, taking Pax Julia from Neutral with 2 swordmen remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 cavalry and 3 swordmen
                    Casualties for Carthage: 4 spearmen and 1 swordman

    Non Combat Move - Carthage
                3 biremes and 2 triremes moved from SZ 33 to SZ 36
                1 spearman moved from Melita to SZ 36
                1 spearman moved from Thapsus to SZ 36
                3 cavalrys, 1 hoplite, 1 spearman and 1 warelephant moved from Carthago to SZ 36
                3 spearmen moved from Caralis to SZ 32
                2 biremes, 3 spearmen and 2 triremes moved from SZ 32 to SZ 33
                2 spearmen moved from SZ 33 to Lilybaeum
                1 spearman moved from SZ 33 to Lilybaeum
                3 cavalrys, 1 hoplite, 3 spearmen and 1 warelephant moved from SZ 36 to Lilybaeum

    Place Units - Carthage
                1 city placed in Corduba
                1 spearman and 4 swordmen placed in Lilybaeum
                3 biremes placed in SZ 32

    Turn Complete - Carthage
                Carthage collect 60 PUs; end with 60 PUs total

    Territory Summary for Carthage :

    Pax Julia : 1 flag, 2 swordmen
        Aleria : 1 flag, 2 spearmen
        Castulo : 1 flag
        Carthago : 1 flag, 1 city
        SZ 36 : 1 flag, 3 biremes and 2 triremes
        SZ 33 : 1 flag, 2 biremes and 2 triremes
        SZ 32 : 1 flag, 3 biremes
        Palma : 1 flag, 1 spearman
        Lilybaeum : 1 flag, 3 cavalrys, 1 city, 1 hoplite, 20 spearmen, 4 swordmen and 2 warelephants
        Valentia : 1 flag, 2 cavalrys, 5 spearmen and 5 swordmen
        SZ 16 : 1 flag, 2 biremes
        Corduba : 1 flag, 1 city

    Production/PUs Summary :

    Carthage : 60 / 60
        RomanRepublic : 47 / 47
        GreekCityStates : 24 / 46
        Macedonia : 61 / 61
        Egypt : 38 / 47
        Seleucid : 55 / 65
        Parthia : 40 / 40
        Numidia : 19 / 20

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

63

Online

17.6k

Users

40.3k

Topics

1.7m

Posts