XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)


  • Hi to all,

    …well, here we are. I’m sorry that you guys had to proceed without a normal game ending, but it’s not your fault (and I personally think you were ahead in that game anyway).

    So, next round. (if you guys want a few days break, no problem. No need to hurry). We would like to bid for sides, so if you agree, we can just do it in this thread and then use the thread for the game.

    I’m not sure I understood the bidding procedure. I think it goes like that, correct me if I’m wrong:

    • We make a roll which team starts bidding. Call that “Team A” and the other one “Team B”.

    • Team A makes initial bid, for instance: Axis vs Allies+3. Team B now has two options:

    a) Call. Now Team A plays Axis. Before the game, Team B can edit the bid (3 IPC in this example) worth of units to any Allied territory. For instance, 1 French Infantry is added to SouthernFrance. It is not allowed to place a British Infantry in SouthernFrance, the powers must match. Instead of adding units, the IPC can be given to any Allied power (for instance the British can start with 31 IPC instead of 28). Or split them to multiple powers. Ships can be added to any seazone where that power already has at least one ship.

    b) Raise. Team B makes a higher bid, for instance: Axis vs Allies+5.
    Then A can either call (Team A Allies, add 5 IPC anywhere ; Team B Axis) or raise again, until someone Calls.

    Right that way? Do we want to allow negative bets (which means: For instance, I bid Axis-10 vs Allies+3, and if you call, I’ll remove 1 AAgun from Rome and 1 AAgun from Tokyo (or subtract 10IPC from any Axis power), then you add 3IPCs)? How do we compare bids like “Axis-10 vs Allies+3” and “Axis vs Allies+5”, which one is higher? I think the easiest way is just banning negative bets.

    So, if I got the bidding procedure right (and you agree to bid), you can roll a die to determine who makes first bet. We’ll discuss our bidding in the meantime :)


  • Also in aour last game we didn’t really attach powers to one player we would just discus the move come to an agreement and whoever was available would post. I would like to continue doing so but if you think there is something speaking against that than tell us so.

  • '17

    I don’t like it when negative bids mean unit removal (in the A2 tourney, that was standard and got silly with people bidding negative 20 and just removing Japanese aa guns).

    Your proposed system is pretty much how league games go, so that works fine for me.  I am confident kilroy won’t object, so I’ll go ahead and roll to see who bids first.

    Even numbers: Invisible Greens bid first
    Odd numbers: Fighting Mongooses bid first

    drumroll please ……

    DiceRolling 1d6:
    (1)

  • '17

    Also, it doesn’t bother me if you guys strategize/post without assigned powers.

    One of us will post back with a bid after we discuss.

  • Liaison TripleA '11 '10

    Gut that Gully…  Get em!

  • '17

    We’re opening the bidding with +4 bonus to Allies

  • '22 '21 '19 '18 '17 '16

    Hey Invisible Greens… Looking forward to the game!

    Just to make sure, are we all now using Triplea 1.6.1.1 for this game?


  • We’ll counter with a bid for a +5 bonus to allies.
    Triplea 1.6.1.1 seems like a good idea, what is the newest map version at the moment?


  • It should be 2.9.

  • '22 '21 '19 '18 '17 '16

    The newest Alpha3 map version I have is 3.2 coupled with TripleA v1.6.1.1

  • '17

    We raise the bid to +6

  • Liaison TripleA '11 '10

    A RAISING BID?!?!?!

    Who does that!

  • '17

    Communists!


  • …well, we raise to +8. Gotta push that number up, Capitalism needs growth of everything!

  • '17

    Just to be certain, if we don’t want to use all of the bid to buy units, we can save the remainder correct?


  • Without consulting my teammates I’m deciding that the Invisible Greens opinion on that matter is YES!  :-)


  • I think you can give it to any one allied power you wish

  • '17

    Okay, that’s how I normally play.

    I am waiting for kilroy’s feedback whether or not to raise again.

  • '17

    We raise to +9


  • We call. We want an infantry in Alexandria and a submarine in sz98.

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