TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
G1
30 IPCs
1 CV (16)
2 TT (14)
save 0
Combat
1 SS SZ 117 to SZ 106
1 SS SZ 118 to SZ 106
1 SS SZ 103 to SZ 110
1 SS SZ 108 to SZ 110
1 Fig Nor to SZ 110
1 Fig, 2 Tac Wgr to SZ 110
1 Strat Ger to SZ 110
1 SS SZ 124 to SZ 112
1 CA, 1 BB SZ 113 to SZ 112
1 Fig Hun to SZ 112
3 Inf, 1 Art, 1 Arm, 1 Fig Hol to Wfr
1 Tac Wgr to Wfr
1 Inf, 1 Art, 2 Arm Hol to Fra
3 Inf, 1 Art, 4 Mech, 1 Fig Wgr to Fra
1 Tac Ger to Fra
1 Tac Pol to Fra
2 Arm Sgr to Fra
6 Inf, 2 Art Sgr to Yugo
2 Inf, 1 Arm Hun to Yugo
1 Arm Pol to Yugo
1 Inf, 1 Arm Rom to Yugo
I’ll assume no scramble in SZ 110.
SZ 106
Attack (2 SS)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Defense (1 DD, 1 TT)
Rolls: 1@2; Total Hits: 11@2: (1)
SZ 112
Attack (1 SS, 1 CA, 1 BB, 1 Fig)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (1, 6)1@4: (4)
Defense (2 CA)
Rolls: 2@3; Total Hits: 12@3: (5, 3)
SZ 110
Attack (2 SS, 2 Fig, 2 Tac, 1 Strat)
Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (5, 4)2@3: (2, 4)3@4: (1, 2, 5)
Defense (1 CA, 1 BB)
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (5)
SZ 106 cwlo 1 SS
SZ 110 cwlo 1 SS
SZ 112 cwlo damage to BB
Wfr
Attack (3 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 42@1: (1, 5)2@2: (5, 2)2@3: (2, 1)1@4: (5)
Defense (2 Inf, 1 Arm, 1 Fig)
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (2, 6)1@3: (5)1@4: (6)
Fra
Attack (4 Inf, 2 Art, 4 Mech, 4 Arm, 1 Fig, 2 Tac)
Rolls: 6@1 4@2 5@3 2@4; Total Hits: 66@1: (6, 4, 6, 1, 3, 4)4@2: (1, 1, 5, 5)5@3: (1, 5, 4, 5, 2)2@4: (5, 4)
Defense (7 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 9@2 2@3 1@4; Total Hits: 39@2: (6, 3, 5, 6, 2, 3, 2, 4, 3)2@3: (6, 5)1@4: (3)
Yugo
Attack (9 Inf, 2 Art, 3 Arm)
Rolls: 7@1 4@2 3@3; Total Hits: 27@1: (5, 4, 3, 2, 3, 3, 5)4@2: (1, 4, 6, 5)3@3: (2, 6, 4)
Defense (5 Inf)
Rolls: 5@2; Total Hits: 15@2: (5, 5, 6, 4, 2)
Wfr twlo 1 Inf
Fra R2
Attack (1 Inf, 2 Art, 4 Mech, 4 Arm, 1 Fig, 2 Tac)
Rolls: 3@1 4@2 5@3 2@4; Total Hits: 83@1: (2, 1, 1)4@2: (4, 1, 4, 2)5@3: (3, 1, 6, 4, 5)2@4: (2, 1)
Defense (1 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 3@2 2@3 1@4; Total Hits: 33@2: (3, 6, 1)2@3: (3, 6)1@4: (3)
Yugo R2
Attack (8 Inf, 2 Art, 3 Arm)
Rolls: 6@1 4@2 3@3; Total Hits: 36@1: (3, 4, 3, 6, 2, 4)4@2: (5, 4, 2, 4)3@3: (1, 3, 5)
Defense (3 Inf)
Rolls: 3@2; Total Hits: 23@2: (1, 1, 5)
Fra twlo 4 Inf, 2 Mech
Yugo twlo 3 Inf
Non-coms
1 Inf Nor to Fin (activate)
1 Inf Rom to Bul (activate)
1 Tac SZ 110 to SZ 112
2 Fig, 1 Tac, 1 Strat SZ 110 to Wgr
1 Fig Wfr to Sita
1 Tac Wfr to Wgr
1 Fig Fra to Sita
2 Tac Fra to Wgr
1 TT SZ 113 to SZ 112, take
1 Inf Den, 1 Art Ger to Nor
2 Art Ger to Wgr
1 Inf Den to Wgr
Place
1 CV, 2 TT SZ 112
Collect
41 + 10 NO + 19 plunder = 70 IPCs
and I’m going to do the same as well
–>Purchase & repair
purchase: 2 ARM (12) + 8 INF (24) = 36
save 1 ipc
–>NCM
z127: 1 SS --> z111
Cau: 2 INF --> Ros
Nov: all --> Bel
Kar: 1 INF --> Nov
Vyb: 2 INF --> Nov
Bal: 2 INF --> Bel
Epl: 1 INF --> Bel
Bes: 1 INF --> Nukr
Sukr: 3 INF --> Nukr
Vol: 1 ARM, 1 Mech --> Novo
Rus: 1 ARM, 1 Mech --> Novo
z115: 1 BB --> z114
Rus: 1 TacB, 1 Fig --> Bel
Rus: 1 INF, 1 ART --> Smo
Amu: 6 INF --> Bury
Sak: 6 INF, 1 AA --> Bury
–>Placement
Nov: 3 INF
Sukr: 3 INF
Rus: 2 ARM, 2 INF
–>Income
territories: 37
saved: 1
total: 38
J1
26 IPCs
2 TT (14)
1 mIC (12)
save 0
Actually -
3 TT (21)
save 5
Combat-
3 Inf Kwa to Yun
1 Fig, 1 Tac Ksu to Yun
2 Strat Jap to Yun
3 Inf, 1 Art Ksi to Hun
1 Fig For to Hun
2 Fig, 2 Tac Man to Hun
2 Inf Cha to Jeh (mt)
3 Inf, 1 Art Sha to Anh (mt)
3 Inf, 1 Art Ksu to Anh
1 Art Cha to Anh
Jeh twol
Anh twol
Hun
Attack (3 Inf, 1 Art, 3 Fig, 2 Tac)
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 62@1: (1, 1)2@2: (5, 1)3@3: (4, 6, 2)2@4: (2, 3)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Yun
Attack (3 Inf, 1 Fig, 1 Tac, 2 Strat)
Rolls: 3@1 1@3 3@4; Total Hits: 33@1: (5, 1, 1)1@3: (4)3@4: (6, 4, 6)
Defense (4 Inf)
Rolls: 4@2; Total Hits: 24@2: (4, 2, 3, 1)
Ug
Hun twlo 2 Inf
Yun R2
Rolls: 1@1 1@3 3@4; Total Hits: 11@1: (6)1@3: (6)3@4: (5, 6, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
Yun twlo 2 Inf
Non-coms
All air Yun, Hun to Kwa
2 Fig, 2 Tac Jap to Kwa
1 Fig Oki to Kwa
1 Fig Kor to Jeh
Fleet SZ 6 to SZ 33
1 SS SZ 19 to SZ 6
1 DD, 1 BB, 1 TT SZ 19 to SZ 36, take
1 Inf Man, 1 Inf Oki to Kwa
1 Mech Man to Anh
5 Inf, 1 Art, 1 AA gun Man to Jeh
4 Inf Kor to Man
1 TT SZ 20 to SZ 6
Place
3 TT SZ 6
Collect
30 + 10 NO + 5 leftover = 45 IPCs
USA turn 1
–>Purchase & repair
purchase: 2 CV (32) + 1 DD (8 + 2 SS (12) = 52
save 0 ipc
–>NCM
z35: 1 DD, 1 SS --> z54
Phi: 1 Fig --> Gua
z26: 1 TT --> z10
Wus: 1 ART, 1 INF --> Haw
Haw: 2 INF --> TT --> z54
z10: fleet --> z26
z101: 1 TT with INF+ART Eus --> z11
Eus: 1 Fig --> z10
Wus: 1 Fig --> z10
Cus: 1 bomber --> Haw
–>Placement
z10: 2 CV
z101: 1 DD, 2 SS
–>Income
territories: 52
China turn 1
buy 4 INF save 0
–>Combat Movement
Sze: 1 Fig --> Yun (land Sze)
Kwe: 2 INF --> Yun
–>Combat
Yun
A:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Yun twol
–>NCM
Sui: 1 INF --> She
–>Placement
Sze: 4 INF
She: 1 INF --> Sze
–>Income
territories: 9
no’s: 6
total: 15
Any chance of UK?
yes, some unexpected things that went on at work.
UK turn 1
–>Purchase & repair
UKe: 9 INF (27) = 27 save 1 ipc
UKp: 1 ARM (6) + 1 ART (4) + 2 INF (6) = 16 save 1 ipc
–>Combat movement
z109: 1 DD --> z106
z98: 1 TacB --> Eth (land Sud)
Sud: 1 INF --> Eth
Ind: 1 ART, 1 INF --> TT --> Eth
Egy: 1 Mech --> Eth
z39: 1 CA --> bombard Eth
Wind: 1 INF --> Epr (walk in)
z111: 1 DD --> z110
Uk: 2 Fig --> z110 (land Uk)
Sco: 1 Fig --> z110 (land Uk)
–>Combat
z106 (first hit wins)
A:
Rolls: 10@2; Total Hits: 310@2: (4, 6, 6, 5, 6, 4, 1, 5, 1, 2)
D:
Rolls: 10@1; Total Hits: 310@1: (1, 5, 3, 5, 5, 1, 2, 1, 4, 5)
Eth
A:
bombard
Rolls: 1@3; Total Hits: 11@3: (2)
round 1
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (5, 3)2@2: (6, 4)1@3: (5)
z110
A:
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (6, 2, 2)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
Eth defense
Rolls: 3@2; Total Hits: 23@2: (1, 6, 1)
z106 beaten back wlo 1 DD
z110 twol
Eth round 2
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (3)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Eth round 3
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)