2012 - AAG40 League Rules

  • '18 '17 '16 '11 Moderator

    2012 Axis and Allies Global 1940 League Rules.

    1 - Anyone can join at anytime

    2 - You may play anyone in the league, but only a max of 2 games per opponent will count in standings. League games must be declared a League game (in thread title or League forum) prior to the start of the game.

    2a - Tiebraker.  You may play a person a third time if your first two games were split (1-1) and this third game would count in the standings.  (Note: it will be impossible to be 3-0 or 0-3 against any one player).

    3 - You must play at least 8 games against 6 different opponents to be eligible for the playoffs.

    3a (Major League) - If 4 or more players end up playing 14 games (in the league) or more then a separate grouping and playoff schedule will be created for these players.
    Minor League (8 to 13 games played)
    Major League (14+ games played)

    4 - Game & rules default - AA40 Alpha +3 (as posted on or prior to 24 December, 2011), ADS, NO’s, No Tech, 8 Europe or 6 Pacific VC win, Auction Bid.

    4a - Tech - Tech is allowed in every game if you and your opponent agree to Tech prior to bidding.  To avoid confusion please notate +Tech in the first post of the game thread if this is the case.

    4b - Bidding - You will be bidding for the Axis.
    An Auction style of bidding will be used.  Players may announce their desired bid in IPCs while trying to find an opponent.  Any player can accept the bid or attempt to negotiate the bid up or down until an agreement is reached.  The ipcs can then be spent on units (full placement).
    If both players bid the same (or cannot agree on a bid) the sides are chosen by random by the bid server or a random in-house dice roll.
    Standard bid placement rules apply for all bids.  (Same as previous leagues)  
    Negative bids translate into bids for allied units, no units may be bid to be “removed” from the initial setup

    5 - Posting Schedule

    5a - Time Limits - There is a 72 hour time limit per move. However, play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.

    5b - Weekend Players.  If you can only play on the weekend or on certain days, please state so when you are looking for an opponent. (This is an exception to the 72 hour rule, requires one game round to be played at least every 144 hours!)

    5c - 72 hr warnings:  If 72 hrs goes by and no post from your opponent simply post “bump”, which creates the �warning�.  (Note:  only post “bump” in your warnings to make it clear you are issuing a warning.  Do not add any small talk or other game talk in your warning post.)

    5d � �Bump� warning and consequences � Each “bump” warning resets the clock for another 72 hrs.  However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game.  (Note:  You get only 3 warnings per game.)  You must post the warning when it happens (or before the next move has been made by your opponent).  Enforcement is left entirely up to the players. However, you cannot retroactively issue a “bump” warning.  (For example, if the game is in round 8 you cannot go back and issue a warning that occured in round 7).  “Bump” warnings can be issued for posting of partial turns (ie someone only posted their purchases), OOL requests, map questions, etc. But they follow the same 72 hr requirement.
    NOTE:  I have found that some members are having issues getting blocked as spammers for posting only the word “bump”, if you are concerned about this, you may replace this statement with the phrase “please post your next round” and it will be considered a warning.

    5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game

    6 - Losing Players are responsible to post results (in result thread). Post winner and loser.

    6a - If the losing player has not posted a result within 72 hours of the game being closed the winner may post the result and a link to the game.

    7a - The Regular Season for each league will start on Jan. 1 and end on Nov. 1 and the standings will then be posted.  Games must be completed prior to this date in order to be counted for the 2012 season.

    7b - Any games in progress that are completed after this date will be eligible to count for the next league (2013) assuming league rules remain the same or are similar.

    7c � 2012 Playoffs begin Nov 2nd

    7d � 2013 season begins Nov 2nd

    8 - End of the Season games.  Per rule (7b), all games that finish after Nov. 1 will be carried over to the next season.
    EXCEPTION:  If at any time during the season both players agreed that their game will end prior to the end of the season (and neither player is willing to concede at the end of the year) then the following system will be used to determine a winner on the last day of the season  (Please note play would need to continue up to that point due to the 72 hr rule):
     - 1)  Each Victory City will count as 3 Points
     - 2)  Each National Objective will count as 3 Points
     - 3)  If technology is in play, each technological break through will count as 1 Point
     - 4)  Total value of all units + total income for each side will be tabulated and for each 100 IPC, 1 Point will be awarded.
     - 5)  The player with the most “points” will be declared the winner.
    There will be no negotiation.  Period.

    9 - Scoring/Playoffs
    The top four players, with the best winning percentages (Must complete at least 8 games) will advance to the playoffs.  
    If there is a tie between any players then the tie will be broken by:
    1 - head to head play
    2 - Total wins
    3 � strength of schedule � Player Z�s opponents winning percentage was 80%, Player A�s opponents winning percentage was 20%. Player Z advances.

    The single elimination, playoff game default format will be a game setup of 41� w/ADS, N.O.'s, NO Tech, 14 VC, full bid placement.  If 4 or more players play 14 or more games a separate playoff schedule will be created for these players.

    League Moderators
    Commander Jennifer
    DarthMaximus
    JWW


    Special Memo:  Thank you Darth for giving me permission to copy/paste/edit your Anniversary league rules for the Global league rules.

    Should Larry Harris post an Alpha +4 or other significant change during the league season I will sit down with the current league leaders and determine if the changes are sufficient to be incorporated or if the old rule set will apply.  However, it is my belief - based on discussions on his website - that he wants a final version released in time for Christmas this year.

  • '18 '17 '16 '11 Moderator

    As for right now, all league games assume Alpha +3 rules, as posted on Larry Harris’ board. (http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149)

    If both players agree, and post their agreement in the game thread, Alpha +2 rules will be permitted.

    League games can start at anytime as of this posting.  I would prefer if the player who lost the game posts in the result’s thread, if at all possible.

  • '11

    I’m interested in the AAG40 league-is there someplace to sign up-is there a list of players in the league?-fighter pilot 48

  • '18 '17 '16 '11 Moderator

    @fighter:

    I’m interested in the AAG40 league-is there someplace to sign up-is there a list of players in the league?-fighter pilot 48

    No sign-ups required.  Find someone to play who wants to play a rated game (as in your wins and losses will be recorded) and have at it!


  • So is this happening?  Is there a game thread?

  • '18 '17 '16 '11 Moderator

    @souL:

    So is this happening?  Is there a game thread?

    Do we need another thread?  Just start a game with someone in the League forum and preface it AAG40-League or whatever so we know.


  • Didn’t see a “find opponents” and hadn’t seen a game started… just curious.

  • '18 '17 '16 '11 Moderator

    @souL:

    Didn’t see a “find opponents” and hadn’t seen a game started… just curious.

    Fixed

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I need a ruling on a Karl7 v. Jimi101 move issue.

    I as Japan mistakenly posted an incomplete map missing some ncm and all my placements. (I think I failed to save the map before I posted so it did not pick up all my moves.) Anyhow, Jimi as the US went and made an important attack against Japanese fleet.  The US did not do well, but before the end of the battle I noticed the map was wrong.

    The issue is does the battle stand as is because the US wants to go on to conduct the sea battle despite the map changes, i.e. the corrected map made no difference to Jimi’s combat moves, or does he get to redo all his combat moves and combats, basically gets a rerole of the battle.

    Obviously if the rule is that if player A posts a incomplete/incorrect map then player B gets to redo all combat moves and all combat, player B will look for and exploit any mistake on A’s map, no matter how minor, to justify redoing unfavorable battles.

    I think the rule should be:

    If player A posts an incomplete/incorrect map but did post his complete moves but player B makes his cms and conducts combat based upon A’s map, then B may redo cms and conduct new combat unless the new cms would result on a battle identical in unit composition to a battle conducted prior to the realization of the incorrect map.

    ruling?

  • '18 '17 '16 '11 Moderator

    Since Jim is bringing an extra submarine to the engagement - in response to your corrected map, I am ruling that he may reroll any battles where the number of units defending changed and any battle that he has to draw units from to respond to the corrected map.  Any other battles stand.


  • Where do we post results?

  • Customizer

    Can bids be saved if there is a remainder, or is the remainder lost?

  • Customizer

    Soo … no answer to the question?

  • '18 '17 '16 '11 Moderator

    @Vance:

    Where do we post results?

    We can post results here.

    @jim010:

    Can bids be saved if there is a remainder, or is the remainder lost?

    Normal bidding rules apply.  You may save the unspent IPC for your next round’s purchases.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Question Re: Scramble

    When an enemy conducts amphibious assault into your province that neighbors another of your provinces with an airbase you can scramble against the invasion fleet.

    Can the attacker dedicate air units or other sea units like aircraft carriers and destroyers to the sea zone of the amphibious invasion to ward off the scramble even though their movement would not result in a combat situation?  I think the movement rules are explicitly clear on this:

    “However, units can’t end their movement in friendly spaces during combat… except units that will be participating in an amphibious assault…”

    Air units, destroyers, and aircraft carriers not in the amphibious assault would violate that rule I think.

    Ruling?

    I ask because I got on the wrong side of this as Germany trying to invade Leningrad by sea.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    never mind, I got the answer… which was conveniently enough in the rules clarification… :-P


  • If at all possible, could we get some guidelines concerning the layout for Forum games using ABattlemap?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    result:  Spoox(allies) over Karl7(Axis) – Karl7 concedes round 7 after Anzac

    LGOKarl7(Axis)vSpoox(Allies)6hAnzac.AAM


  • @Karl7:

    result:  Spoox(allies) over Karl7(Axis) – Karl7 concedes round 7 after Anzac

    I believe, sir, that you are in the wrong thread :)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Cmd Jennifer stated we post results here….  :?

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