• Well put switch, it probably does work best given your 2 conditions that Ukraine is not attacked and bid units are in Lib.


  • Bombers are one of the units that are overpriced.
    The extended range of bmrs and the fact that bmrs attack at 4 instead of 3 (ftr&tank) does not make them
    good enough. As for all expensive units, u want to keep the ones u start with, but bmrs are bad investment.
    Even if bmrs can reach lone trans where ftrs cannot, this is not useful in most situations, and can be easily countered.

    I would not buy bmrs if they cost 14 ipc. I could try to buy 1 or 2 bmr with UK, US or Jap if bmrs cost 12 ipc,
    just to see if bmrs were any useful with a reduced price.


  • True as well Lucifer.

    Would you consider rolling 1 tech dice per turn then to get long range fighters? 1 bomber may not shift the odds in those far out seazones, but if you suddenly have 6 fighters that have the range of a regular bomber…  :evil:


  • @Bean:

    Well put switch, it probably does work best given your 2 conditions that Ukraine is not attacked and bid units are in Lib.

    Didn’t I say the same thing?


  • What about a 8 bid in Baltic fleet (addictional Trn) and then 1 Bmbr and 8 inf?
    Cons: for sure Africa may be more problematic. Pros Sea Lion is even more a danger.


  • Didn’t I say the same thing?

    Well put, Axis Roll!


  • What about a 8 bid in Baltic fleet (addictional Trn) and then 1 Bmbr and 8 inf?
    Cons: for sure Africa may be more problematic. Pros Sea Lion is even more a danger.

    Sea Lion is just too easy to counter, and so is the Baltic fleet without a carrier; I guess you could build a carrier on G2 but now you’re really low on ground troops and also you’re stuck in the Baltic since the carrier hasn’t deployed yet.

    Africa is one of the Allies’ weakpoints, so you gotta push that weakpoint somehow.


  • @Bean:

    True as well Lucifer.

    Would you consider rolling 1 tech dice per turn then to get long range fighters? 1 bomber may not shift the odds in those far out seazones, but if you suddenly have 6 fighters that have the range of a regular bomber…  :evil:

    No, even if I played with tech I would not roll for long range, other then if I play axis with pure OOB rules settings.
    I haven’t played with tech since classic, and that’s over 15 years ago….
    Imo A&A  is a strategy game, not…something else…!
    Tech makes it less strategy and more pure math calculation.
    If a game can take from 2-3 to 5-8 hours, for me a game is “ruined” if someone gets a tech advantage.
    If everyone played with tech I would also play with tech, same as for reg dice vs LL.

    I try play competative and that’s not easy for me, generally speaking.
    So I use the settings/rules which are most common in the community where I play, I and also use the
    strats and tactics that are most used by most top players.
    For me the beauty is not in the cost of units, it’s in the stats, the tuv stats, and if the map wears my colors… :evil:
    Surely inf is the most boring units in the game, but it will help u win, not all inf alone ofc, but u see the picture.


  • Bombers are one of the units that are overpriced.

    yes they are. should be at 12.

  • '18 '17 '16 '11 Moderator

    Another way to look at it is that the bomber CAN defend land, Carriers cannot.  Bombers do not tie up fighters defending at sea.  Bombers are cheaper then carriers.

    Not saying I am discrediting or advocating the plan.  Just wanted to put some thoughts out there.

Suggested Topics

  • 31
  • 1
  • 6
  • 4
  • 26
  • 12
  • 3
  • 8
Axis & Allies Boardgaming Custom Painted Miniatures

53

Online

17.1k

Users

39.3k

Topics

1.7m

Posts