I was hoping you’d post these!
SBR Change
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AS you may know its all axis followed by all allies except on turn one when Soviet go first and again after the axis (with the allies).
This has been playtested. Its just another wrinkle thats different. that rule alone reduces time by 35%. -
I look forward to the final play-test version of rules… that one change on collecting income is going to radically change game play by Germany (and Russia), and is going to dictate slower advances by the Axis, automatically increasing the Allied edge, unless countered via other rule changes.
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To even it out, maybe Russia should go last instead of first.
Germany
England
Japan
America
Russia -
Not russia… Soviets
anyway they go first on turn one and this does not impact the game at start. Uk is the only player that is impacted and this will include a modified setup which somebody is working on.
The allies and axis play as teams except the movement and combat phase is done at the same time… Its not where russia moves and attacks and uk and usa get to see what happens before they themselves can move and attack. That way its noting like OOB. In combat your commited and you cant use foreknowledge to adjust decisions. The great thing is Uk and USA actually get to play together as they should. D- Day when it happens will be a real invasion.
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Back on topic ppl. Game Sequence can be discussed in the exisitng Game Sequence thread.
What do you think of my suggestions?
Especially the part about destroying your own potenial income if you invade and SBR at the same time. -
Once the turn/round’s (for AARHE a team takes the turn together anyway) income is destroyed thats it.
The next applicable “collect income” for the territory the player simply collects nothing at all from it.Note, you can end up destroying your potential income if you SBR and invade at the same turn.
(this is more realistic, you carpent bomb a territory then expect to get anything from it on invasion)This is a radical change… permenant destruction of warmaking potential… Perhaps it can be done but as an optional rule…
say for every x amount of damage the territory is permenant reduced by one.
x= 6?
Remember germany ( not Japan) was able to actually increase output during the worst period of allies bombing.
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well if Axis was able to increase output with the worst period of Allies bombing then we shouldn’t allow permanent damage
is this “permanent damage” thing your idea or did you misunderstood me cos thats not what I meant
THIS is what I meant:
*SBR damage at a territory limited to the territory’s income per turn
(no more negative income, of course we could make a rule where you can destroy store/saved IPC at Capital VC)*SBR damage reduces the income amount of the territory’s next “collect income” phase
(in reality SBR in conjuction with invasion destroys your own potential resources) -
so it does one or both of those items?
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both actually
the second one is less important but it fits into our new income system (“collect income” phase before “combat” phase) nicely
rather than back tracking and negative income stuff -
ok add them to the draft.