• 2007 AAR League

    switch relies on luck to win. thats how he beat me… the espionage can also happen with low luck. thats where the luck comes in, but trust me no transport can beat 2 fighter squadron, no matter what kinda espionage you are talking about…


  • maybe the spies put sugar in the airplanes gas tanks :lol:


  • I do not rely on luck to win.  But I DO want there to be a random factor to keep players honest.

    As for my game with you… you were building massed fleet in the Pacific, so was Japan.  The difference was that you were trying to project power 4 territories away, my power was adjacent to my Capital.  I also did not let you get away with any quick overloads of FIGs by making sure you never got to do a land-based/carrier based FIG exchange using Wake to allow you to double your FIG strength against my fleet.

    And even with my Japan fleet build up, I was still sending Japan forces into Asia, while the US was not sending hardly anything to Europe.  Germany massed enough force in Africa to take and hold it.

    The telling tale of that game was the final income posting that was made before you stopped participating in the game…
    Russia:  $24/16
    Germany:  $47/47
    UK:  $21/19
    Japan:  $49/49
    USA:  $44/38

    You were relying on UK and Russia to quash Germany, yet Germany had superior revenue to the combined UK and USSR by more than 50%.  And Japan was superior to the US economy, and was building defensive navy against your offensive navy… much cheaper to do.

    If you want a re-match at some point, and you are willing to commit to a move every 24 hours, I’ll be happy to fit you into my schedule :-)

  • 2007 AAR League

    i agree with switch and crit, low luck just turns the game into a math equation


  • The low luck dice server reduces the number of possibilities in a game.  A blowout in a combat early on can steer a game into a direction no one saw coming before.

    It forces more skill on the player to take into account these possibilities.

    My rolling the past two games have been subpar to say the least, but overall I believe it makes for a better game.

    I certainly get excited when rolling the dice for a big combat.  ANYTHING can happen, just as in my last big combat.  I got ruined.

  • 2007 AAR League

    You only got that strong with germany because you took england with crazy rolls.  I was forced to take it back, but by that time you had +30 ipc or so. It was lucky/outrageous rolls that got your win.


  • Taking UK when you have only a couple of UK units is NOT crazy rolls.  That is taking advantage of a serious tactical error.

    Checking the thread, you had 1 ARM, 1 ART, 2 INF, 1 AA in UK.  You moved your FIGs to a new carrier, and had that carrier somewhere other than SZ6 leaving the Baltic Fleet and unobstructed path to UK.  You flew you bomber to Sinkiang.

    So I sailed in with the Baltic fleet, and dropped 1 INF and 1 ARM with my transport, and had 4 FIGs that could reach (from my Baltic AC and from Western) and my Germany bomber.

    As Tri even posted in the game thread, I had a 66% chance of winning that battle;  which in LL, would be an AUTOMATIC win, EVERY time.

  • 2007 AAR League

    Okay, so shall e go at it? Low luck or LUCK :shining star:


  • Kind of in the middle of the Tournament right now… ahve to take a rain check until afterwards.

  • 2007 AAR League

    Indeed

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