Once victory is achieved on a board, there is no more combat movement or resolve combat on that board. The victor keeps control and remains getting IPC’s for all territories gained. He also regains control for territories he owned at the beginning OF THE GAME. Also you may now non combat move into enemy owned territories and sea zones leaving mixed forces, for example if Japan won the Pacific game a American battleship and Japanese battleship may share a sea zone and do not ever resolve combat. You cannot non-combat move onto an enemy capital after a game is completed for that board. Example, Japan cannot drop of troops on United States or New South Wales. However if you took the enemy capital to win the game you keep control of it and the original owner and his allies may not non-combat move into it.
i’m pretty sure you need a transport to move between islands
the 12 ipc’s is 1 time only, it can be saved and used later, but you don’t get 12 more ipc’s
don’t like the idea of combining the A&AP and A&AE forums. The games are different, i have a different understanding of both, and they require completely different strats.
Also, call me a purist, but its nice to go to a forum and know that there is one “focus” there.
(although Gen Dis is fun too)
You have to follow history atleast slightly. Pull all russia forces back to your cities and if that wont hold think of puting every man in moscow. That is an incredible amount of defense. It is also key that america and the UK take the sea and put pressure on Germany so they cant devote all their forces and money to killing russia. They might even want to consider shiping planes over that russia can take control of. 8 planes in moscow with a role of 4 or less is incredible defense against tanks. If the Germans are going after russia full force just pull back to moscow and let US and UK take the covoys back, supply troops, and put pressure on Germany. If Germany always wins it is because the people playing US and UK suck at the game.