@Daaras Scramble decisions?
L17 G40 BM CMF Simon33 (L) vs AetV (X) Game II
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L17 G40 BM CMF Simon33 (L) vs AetV (X) Game II
GL HF
Let´s do the best out of it!!
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Test summary from TripleA, engine version: 1.9, time: 17:57:21
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to 111 Sea Zone
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
2 infantry moved from Romania to Bessarabia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Baltic States
2 armour moved from Greater Southern Germany to France
2 bombers moved from Germany to Vyborg
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Germany to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
1 armour moved from Poland to Eastern Poland
1 fighter moved from Western Germany to France
1 tactical_bomber moved from Poland to Bessarabia
1 armour moved from Greater Southern Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Baltic States
1 tactical_bomber moved from Western Germany to Normandy Bordeaux -
Scramble SZ111
No scramble SZ115, submerge.OOL SZ111 round 1: dent BB, cruiser, DD, BB.
Keep the BB if your subs are dead or likely to be. Obviously max D once your subs are dead. -
Subs missed but I scored three hits first round.
Ool, please.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to 111 Sea Zone
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
2 infantry moved from Romania to Bessarabia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Baltic States
2 armour moved from Greater Southern Germany to France
2 bombers moved from Germany to Vyborg
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Germany to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
1 armour moved from Poland to Eastern Poland
1 fighter moved from Western Germany to France
1 tactical_bomber moved from Poland to Bessarabia
1 armour moved from Greater Southern Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Baltic States
1 tactical_bomber moved from Western Germany to Normandy BordeauxPurchase Units - Germans
Germans buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 tactical_bomber and 1 transport
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 battleship, 1 cruiser, 1 tactical_bomber and 1 transport in 115 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Vyborg
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Vyborg, round 2 : 3/4 hits
Russians roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 4/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
5 infantry owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Slovakia Hungary
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 111 Sea Zone
Germans attack with 3 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 fighters and 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Baltic States
Germans attack with 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 fighter and 3 infantry in Baltic States, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 3 infantry in Baltic States, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans, 1 transport owned by the British and 1 destroyer owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 5 armour, 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA fire in France : 0/1 hits
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys in France, round 2 : 6/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 7/11 hits
1 aaGun owned by the French, 5 infantry owned by the French, 5 infantry owned by the Germans and 2 artilleries owned by the Germans lost in France
Germans roll dice for 5 armour, 1 fighter and 4 mech_infantrys in France, round 3 : 3/10 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 3/6 hits
3 mech_infantrys owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 1 fighter and 1 mech_infantry in France, round 4 : 4/7 hits
French roll dice for 2 armour and 1 fighter in France, round 4 : 3/3 hits
1 mech_infantry owned by the Germans, 1 fighter owned by the French, 1 armour owned by the British, 2 armour owned by the Germans and 1 armour owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for Germans: 2 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to FrenchNon Combat Move - Germans
1 fighter moved from France to Tobruk
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Baltic States to Poland
3 aaGuns, 2 artilleries and 10 infantry moved from Germany to Poland
1 tactical_bomber moved from Bessarabia to Poland
2 bombers moved from Vyborg to Poland
1 tactical_bomber moved from 115 Sea Zone to Poland
1 fighter and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
2 infantry moved from Denmark to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 armour moved from Romania to Eastern Poland
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 submarine placed in 113 Sea Zone
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
I used your Ool and I think it paid off for you. :-)
Let me know if you think different about it. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Combat Move - Russians
1 tactical_bomber moved from Russia to 115 Sea Zone
1 fighter moved from Novgorod to 115 Sea Zone
1 artillery and 3 infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic StatesPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Combat - Russians
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 115 Sea Zone
Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 battleship and 1 transport in 115 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Germans, 1 tactical_bomber owned by the Russians and 1 transport owned by the Germans lost in 115 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Casualties for Russians: 1 submarine and 1 tactical_bomberNon Combat Move - Russians
2 infantry moved from Karelia to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 fighter moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
1 fighter moved from Novgorod to Urals
2 infantry moved from Caucasus to Kazakhstan
1 armour moved from Russia to UralsPlace Units - Russians
3 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
@aequitas:
I used your Ool and I think it paid off for you. :-)
Let me know if you think different about it.Sinking the Baltic Fleet is a bit of a setback for the Germans too.
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@aequitas:
I used your Ool and I think it paid off for you. :-)
Let me know if you think different about it.Sinking the Baltic Fleet is a bit of a setback for the Germans too.
I know. This is why I asked if Vyborg is neccessary to be attack.
But if we don’t then Russia has a better chance to withstand the German onslaught.I am thinking about a way to bypass it some how.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 fighter moved from Formosa to HunanPurchase Units - Japanese
Japanese buy 1 harbour and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 1/7 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 19 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Manchuria to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter moved from Okinawa to Kwangsi
1 battleship and 1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Korea to Manchuria
1 cruiser moved from 20 Sea Zone to 22 Sea Zone
1 fighter moved from Manchuria to Kwangsi
1 fighter moved from Korea to Japan
1 fighter moved from 22 Sea Zone to Caroline IslandsPlace Units - Japanese
1 harbour placed in Marianas
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Combat - British
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Scramble to Taranto?
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Yes, full scramble.
Please Post a first round Report for my Ool decission.
Thank you. -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Italians, 1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits -
Oh s***. Feel sure I meant to bring the other fighter down from London. Too late? No wonder you didn’t just say Max D.
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Oh s***. Feel sure I meant to bring the other fighter down from London. Too late? No wonder you didn’t just say Max D.
I suppose it probably is. That would have affected your scramble decision.
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Yes it would have changed my decission.
The Problem is, you rolled allready.I would have let you bring in your Ftr, but you rolled allready the dice. Any decission after that is compromised.
Any suggestions? -
I’ll just live with it. OOL?
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Keep the ftr’s alive.