ACGTO TAW DizzKneeLand33 (Romans) v redrum (Anti-Romans)

  • '20 '16 '15 '14

    Good luck – let’s have some fun!

  • '20 '16 '15 '14

    Test summary from TripleA, engine version: 1.8.0.9, time: 19:08:25

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic
                5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
                1 legionaire moved from Tarentum to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 34
                1 legionaire moved from SZ 34 to Lilybaeum
                1 leader moved from Roma to SZ 28
                1 ballista and 2 legionaires moved from Roma to SZ 28
                2 legionaires moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
                1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum
                1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
                3 legionaires and 1 skirmisher moved from Arretium to Genua
                2 cataphracts moved from Roma to Genua
                1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Toletum

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 catapults, 3 legionaires and 1 skirmisher; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 6 legionaires and 2 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                    RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
                Battle in Lilybaeum
                    RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
                    Carthage defend with 6 hoplites, 2 walls and 1 warelephant
                    Units damaged: 1 wall owned by the Carthage
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 8 legionaires remaining. Battle score for attacker is 66
                    Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
                    Casualties for RomanRepublic: 3 legionaires and 2 skirmishers
                Battle in Toletum
                    RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
                    AI_Neutral defend with 4 cavalry_neutrals
                    RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 cavalry_neutrals

    Non Combat Move - RomanRepublic
                3 legionaires and 1 skirmisher moved from Croton to Capua
                2 legionaires and 1 skirmisher moved from Tarentum to Capua
                3 legionaires and 1 skirmisher moved from Salapia to Ariminum
                2 skirmishers moved from Roma to Arretium
                1 bireme and 1 trireme moved from SZ 48 to SZ 46

    Place Units - RomanRepublic
                1 catapult, 1 legionaire and 1 skirmisher placed in Valentia
                1 catapult and 2 legionaires placed in Roma

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 55 PUs; end with 55 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 51 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 49 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 52 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 55 PUs

    Territory Summary for RomanRepublic :

    Arretium : 2 skirmishers and 1 wall
        Roma : 1 catapult, 1 city, 2 legionaires and 2 walls
        Messana : 1 wall
        Toletum : 1 flag, 1 cataphract, 3 legionaires and 1 skirmisher
        Capua : 8 legionaires, 3 skirmishers and 1 wall
        SZ 34 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Salapia : 1 wall
        Lilybaeum : 1 flag, 1 ballista, 1 leader and 8 legionaires
        Genua : 1 flag, 1 ballista, 2 cataphracts, 6 legionaires and 1 skirmisher
        SZ 46 : 1 bireme and 1 trireme
        Ariminum : 3 legionaires and 1 skirmisher
        Valentia : 1 catapult, 1 city, 1 legionaire, 1 skirmisher and 2 walls

    Production/PUs Summary :

    RomanRepublic : 55 / 55
        GreekCityStates : 40 / 34
        Pergamon : 22 / 20
        Carthage : 41 / 48
        Macedonia : 38 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 192 / 0

  • '20 '16 '15 '14

    Well, so much for the hit and retreat on Dodona…  :-o

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates
                4 hoplites moved from Apollonia to Dodona
                1 archer, 2 hoplites and 2 skirmishers moved from Delphi to Dodona

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers, 1 cavalry and 3 skirmishers; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Dodona
                    GreekCityStates attack with 1 archer, 6 hoplites and 2 skirmishers
                    Macedonia defend with 2 phalanxs and 4 skirmishers
                    GreekCityStates win, taking Dodona from Macedonia with 1 archer, 6 hoplites and 1 skirmisher remaining. Battle score for attacker is 30
                    Casualties for Macedonia: 2 phalanxs and 4 skirmishers
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - GreekCityStates
                1 quadrireme moved from SZ 67 to SZ 66
                2 hoplites moved from Rhodos to SZ 66
                1 leader moved from Sparta to SZ 67
                2 hoplites moved from Sparta to SZ 67
                1 hoplite moved from Sparta to SZ 67
                2 hoplites and 1 quadrireme moved from SZ 66 to SZ 68
                1 flagship, 3 hoplites, 1 leader, 1 quadrireme and 1 trireme moved from SZ 67 to SZ 68
                5 hoplites and 1 leader moved from SZ 68 to Athens
                2 archers moved from Corinth to Athens
                1 catapult and 1 hoplite moved from Sparta to Corinth
                1 trireme moved from SZ 40 to SZ 34

    Place Units - GreekCityStates
                1 archer and 2 skirmishers placed in Apollonia
                1 archer, 1 cavalry and 1 skirmisher placed in Sparta

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 44 PUs; end with 44 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 42 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 38 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 41 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 44 PUs

    Territory Summary for GreekCityStates :

    Sparta : 1 archer, 1 cavalry, 1 city, 1 skirmisher and 2 walls
        Corinth : 1 catapult and 1 hoplite
        Athens : 3 archers, 2 cavalrys, 5 hoplites, 1 leader and 6 skirmishers
        Delphi : 1 skirmisher
        SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
        SZ 34 : 1 trireme
        SZ 20 : 1 bireme
        Apollonia : 1 archer, 1 city, 2 skirmishers and 1 wall
        Dodona : 1 flag, 1 archer, 6 hoplites and 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 55 / 55
        GreekCityStates : 44 / 44
        Pergamon : 22 / 20
        Carthage : 41 / 48
        Macedonia : 34 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 192 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                6 skirmishers and 2 spearmen moved from Pergamum to Nicaea
                1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
                2 cavalrys moved from Halicarnassus to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 2 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 2 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon
                2 phalanxs moved from Halicarnassus to Sardis
                2 spearmen moved from Cydonia to SZ 66
                1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 68
                2 spearmen moved from SZ 68 to Athens

    Place Units - Pergamon
                2 cavalrys and 2 skirmishers placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 23 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 26 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 skirmishers, 2 spearmen and 2 walls
        Pergamum : 4 spearmen and 2 walls
        Athens : 2 spearmen
        SZ 68 : 1 flagship and 2 triremes
        Sardis : 2 cavalrys, 1 city, 2 phalanxs, 2 skirmishers and 4 walls
        Cydonia : 2 cavalrys
        Nicaea : 1 flag, 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 55 / 55
        GreekCityStates : 44 / 44
        Pergamon : 27 / 26
        Carthage : 41 / 48
        Macedonia : 34 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 187 / 0

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                1 hoplite and 1 warelephant moved from Zama to Cirta
                2 cavalrys moved from Zama to Cirta
                1 cavalry moved from Hippo Regius to Cirta
                3 cavalrys moved from Thapsus to Cirta
                5 warelephants moved from Carthago to Cirta
                5 cavalrys moved from Carthago to Cirta
                1 quadrireme moved from SZ 36 to SZ 37
                1 trireme moved from SZ 36 to SZ 37
                2 hoplites moved from Sabrata to SZ 37
                1 hoplite moved from Thenae to SZ 37
                1 leader moved from Carthago to SZ 36
                1 catapult and 2 hoplites moved from Carthago to SZ 32
                1 hoplite moved from Caralis to SZ 32
                1 catapult, 3 hoplites, 1 quinquereme and 2 triremes moved from SZ 32 to SZ 36
                3 hoplites, 1 quadrireme and 1 trireme moved from SZ 37 to SZ 36
                1 catapult, 6 hoplites and 1 leader moved from SZ 36 to Lilybaeum
                1 hoplite moved from Tingis to SZ 14
                2 biremes and 1 hoplite moved from SZ 14 to SZ 15
                1 bireme moved from SZ 15 to SZ 16
                1 hoplite moved from SZ 15 to Acci
                4 cavalrys and 4 phalanxs moved from Gades to Acci
                2 triremes moved from SZ 29 to SZ 31

    Purchase Units - Carthage
                Carthage buy 1 bireme, 1 cavalry and 1 suprareme; Remaining resources: 3 PUs;

    Combat - Carthage
                Battle in Igilgili
                    Carthage attack with 3 hoplites and 1 warelephant
                    AI_Neutral defend with 3 cavalry_neutrals
                    Carthage win, taking Igilgili from AI_Neutral with 1 hoplite and 1 warelephant remaining. Battle score for attacker is -14
                    Casualties for Carthage: 2 hoplites
                    Casualties for AI_Neutral: 3 cavalry_neutrals
                Battle in Acci
                    Carthage attack with 4 cavalrys, 1 hoplite and 4 phalanxs
                    AI_Neutral defend with 2 archer_neutrals
                    Carthage win, taking Acci from AI_Neutral with 3 cavalrys, 1 hoplite and 4 phalanxs remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 archer_neutrals
                Battle in Cirta
                    Carthage attack with 11 cavalrys, 1 hoplite and 6 warelephants
                    AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                    Carthage win, taking Cirta from AI_Neutral with 7 cavalrys and 6 warelephants remaining. Battle score for attacker is -1
                    Casualties for Carthage: 4 cavalrys and 1 hoplite
                    Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                Battle in Lilybaeum
                    Carthage attack with 1 catapult, 6 hoplites and 1 leader
                    RomanRepublic defend with 1 ballista, 1 leader and 8 legionaires
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Lilybaeum from RomanRepublic with 1 catapult, 2 hoplites and 1 leader remaining. Battle score for attacker is 24
                    Casualties for Carthage: 4 hoplites
                    Casualties for RomanRepublic: 1 ballista, 1 leader and 8 legionaires

    Non Combat Move - Carthage

    Place Units - Carthage
                1 bireme and 1 suprareme placed in SZ 36
                1 cavalry placed in Gades

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 54 PUs; end with 57 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 56 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 53 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 56 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 59 PUs

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 21 times
                3 was rolled 17 times
                4 was rolled 13 times
                5 was rolled 20 times
                6 was rolled 25 times
                10 was rolled 1 times
            Average roll : 3.685
            Median : 4.000
            Variance : 0.954
            Standard Deviation : 0.977
            Total rolls : 110

    Null / Other
                10 was rolled 1 times
            Average roll : 0.000
            Median : 4.000
            Variance : -0.000
            Standard Deviation : -0.000
            Total rolls : 0

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 14 times
                3 was rolled 10 times
                4 was rolled 11 times
                5 was rolled 6 times
                6 was rolled 18 times
            Average roll : 3.828
            Median : 4.000
            Variance : 1.937
            Standard Deviation : 1.392
            Total rolls : 64

    RomanRepublic Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    AI_Neutral Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 11 times
                6 was rolled 3 times
            Average roll : 3.533
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 30

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                1 phalanx and 3 skirmishers moved from Pella to Apollonia
                1 cavalry moved from Pella to Apollonia
                2 cavalrys moved from Nicopolis to Apollonia
                1 cavalry moved from Philippopolis to Apollonia
                2 cavalrys moved from Thessalonica to Apollonia
                1 skirmisher and 1 warrior moved from Larissa to Delphi
                1 cavalry, 2 phalanxs and 3 skirmishers moved from Larissa to Dodona
                1 phalanx moved from Larissa to Dodona
                1 catapult, 1 leader and 5 warriors moved from Thessalonica to Dodona
                2 cavalrys moved from Byzantium to Dodona
                1 skirmisher moved from Larissa to Dodona

    Purchase Units - Macedonia
                Macedonia buy 1 catapult, 5 skirmishers and 1 trireme; Remaining resources: 1 PUs;

    Combat - Macedonia
                Battle in Delphi
                    Macedonia attack with 1 skirmisher and 1 warrior
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Delphi from GreekCityStates with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Dodona
                    Macedonia attack with 1 catapult, 3 cavalrys, 1 leader, 3 phalanxs, 4 skirmishers and 5 warriors
                    GreekCityStates defend with 1 archer, 6 hoplites and 1 skirmisher
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Dodona from GreekCityStates with 1 catapult, 3 cavalrys, 1 leader, 3 phalanxs and 4 warriors remaining. Battle score for attacker is 32
                    Casualties for Macedonia: 4 skirmishers and 1 warrior
                    Casualties for GreekCityStates: 1 archer, 6 hoplites and 1 skirmisher
                Battle in Apollonia
                    Macedonia attack with 6 cavalrys, 1 phalanx and 3 skirmishers
                    GreekCityStates defend with 1 archer, 1 city, 2 skirmishers and 1 wall
                    Macedonia win, taking Apollonia from GreekCityStates with 6 cavalrys, 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 32
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for GreekCityStates: 1 archer, 2 skirmishers and 1 wall

    Non Combat Move - Macedonia
                3 warriors moved from Sardica to Pella
                4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
                1 skirmisher moved from Byzantium to SZ 70
                1 skirmisher moved from SZ 70 to Larissa
                2 phalanxs and 2 warriors moved from Byzantium to Thessalonica
                2 phalanxs and 4 skirmishers moved from Odessus to Thessalonica

    Place Units - Macedonia
                1 trireme placed in SZ 70
                1 catapult and 5 skirmishers placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 45 PUs; end with 46 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 43 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 39 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 42 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 45 PUs

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 34 times
                3 was rolled 21 times
                4 was rolled 25 times
                5 was rolled 28 times
                6 was rolled 31 times
                10 was rolled 1 times
            Average roll : 3.527
            Median : 4.000
            Variance : 0.675
            Standard Deviation : 0.821
            Total rolls : 164

    Null / Other
                10 was rolled 1 times
            Average roll : 0.000
            Median : 4.000
            Variance : -0.000
            Standard Deviation : -0.000
            Total rolls : 0

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 14 times
                3 was rolled 10 times
                4 was rolled 11 times
                5 was rolled 6 times
                6 was rolled 18 times
            Average roll : 3.828
            Median : 4.000
            Variance : 1.937
            Standard Deviation : 1.392
            Total rolls : 64

    RomanRepublic Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    Macedonia Combat
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.225
            Median : 3.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 40

    GreekCityStates Combat
                1 was rolled 1 times
                2 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 2.462
            Standard Deviation : 1.569
            Total rolls : 14

    AI_Neutral Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 11 times
                6 was rolled 3 times
            Average roll : 3.533
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 30

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                3 horsearchers moved from Tyras to Istropolis
                2 cataphracts and 2 horsearchers moved from Olbia to Istropolis
                1 hoplite moved from Theodesia to SZ 74
                1 hoplite moved from SZ 74 to Istropolis

    Purchase Units - Bosporus
                Bosporus buy 2 cavalrys; Remaining resources: 18 PUs;

    Combat - Bosporus
                Battle in Istropolis
                    Bosporus attack with 2 cataphracts, 1 hoplite and 5 horsearchers
                    AI_Neutral defend with 4 cavalry_neutrals
                    Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts, 1 hoplite and 4 horsearchers remaining. Battle score for attacker is -6
                    Casualties for Bosporus: 1 horsearcher
                    Casualties for AI_Neutral: 4 cavalry_neutrals

    Non Combat Move - Bosporus
                2 archers moved from Azara to Sinda
                2 archers moved from Tanais to Azara
                1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
                2 hoplites and 1 leader moved from Theodesia to SZ 80
                2 hoplites and 1 leader moved from SZ 80 to Sinda
                3 cataphracts and 3 cavalrys moved from Theodesia to Azara
                2 horsearchers moved from Tanais to Sinda
                1 horsearcher moved from Azara to Sinda
                1 horsearcher moved from Azara to Sinda
                1 hoplite moved from Theodesia to Tanais

    Place Units - Bosporus
                2 cavalrys placed in Theodesia

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 27 PUs; end with 45 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 42 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 41 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 44 PUs

    Dice Statistics:

    Total
                1 was rolled 29 times
                2 was rolled 38 times
                3 was rolled 26 times
                4 was rolled 29 times
                5 was rolled 29 times
                6 was rolled 33 times
                10 was rolled 1 times
            Average roll : 3.470
            Median : 3.000
            Variance : 0.503
            Standard Deviation : 0.709
            Total rolls : 184

    Null / Other
                10 was rolled 1 times
            Average roll : 0.000
            Median : 4.000
            Variance : -0.000
            Standard Deviation : -0.000
            Total rolls : 0

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 14 times
                3 was rolled 10 times
                4 was rolled 11 times
                5 was rolled 6 times
                6 was rolled 18 times
            Average roll : 3.828
            Median : 4.000
            Variance : 1.937
            Standard Deviation : 1.392
            Total rolls : 64

    RomanRepublic Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    Bosporus Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.933
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Macedonia Combat
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.225
            Median : 3.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 40

    GreekCityStates Combat
                1 was rolled 1 times
                2 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 2.462
            Standard Deviation : 1.569
            Total rolls : 14

    AI_Neutral Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 12 times
                6 was rolled 3 times
            Average roll : 3.486
            Median : 3.000
            Variance : 1.912
            Standard Deviation : 1.383
            Total rolls : 35

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                1 leader moved from Sinope to Tavium
                1 skirmisher moved from Sinope to Tavium
                1 catapult moved from Sinope to Tavium
                6 chariots moved from Sinope to Tavium
                1 phalanx moved from Sinope to Tavium
                1 hoplite moved from Heraclea Pontica to Tavium
                5 phalanxs and 5 skirmishers moved from Sinope to Heraclea Pontica

    Purchase Units - Pontus
                Pontus buy 4 skirmishers; Remaining resources: 1 PUs;

    Combat - Pontus
                Battle in Tavium
                    Pontus attack with 1 catapult, 6 chariots, 1 hoplite, 1 leader, 1 phalanx and 1 skirmisher
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Tavium from AI_Neutral with 1 catapult, 6 chariots, 1 hoplite, 1 leader and 1 phalanx remaining. Battle score for attacker is -4
                    Casualties for Pontus: 1 skirmisher
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals

    Non Combat Move - Pontus
                1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 79

    Place Units - Pontus
                4 skirmishers placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 14 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
                Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 12 PUs

    Dice Statistics:

    Total
                1 was rolled 36 times
                2 was rolled 40 times
                3 was rolled 28 times
                4 was rolled 29 times
                5 was rolled 31 times
                6 was rolled 35 times
                10 was rolled 1 times
            Average roll : 3.405
            Median : 3.000
            Variance : 0.540
            Standard Deviation : 0.735
            Total rolls : 199

    Null / Other
                10 was rolled 1 times
            Average roll : 0.000
            Median : 4.000
            Variance : -0.000
            Standard Deviation : -0.000
            Total rolls : 0

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 14 times
                3 was rolled 10 times
                4 was rolled 11 times
                5 was rolled 6 times
                6 was rolled 18 times
            Average roll : 3.828
            Median : 4.000
            Variance : 1.937
            Standard Deviation : 1.392
            Total rolls : 64

    Pontus Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.545
            Median : 2.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    RomanRepublic Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    Bosporus Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.933
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Macedonia Combat
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.225
            Median : 3.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 40

    GreekCityStates Combat
                1 was rolled 1 times
                2 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 2.462
            Standard Deviation : 1.569
            Total rolls : 14

    AI_Neutral Combat
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 12 times
                6 was rolled 4 times
            Average roll : 3.410
            Median : 3.000
            Variance : 1.605
            Standard Deviation : 1.267
            Total rolls : 39

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                3 hoplites and 1 phalanx moved from Tarsus to SZ 61
                1 bireme, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60
                3 hoplites and 1 phalanx moved from SZ 60 to Salamis
                1 cataphract moved from Palmyra to Petra
                1 cataphract moved from Damascus to Petra
                3 hoplites and 1 phalanx moved from Bostra to Petra
                1 catapult, 3 hoplites and 2 phalanxs moved from Antioch to Sidon
                3 hoplites and 1 phalanx moved from Damascus to Jerusalem
                1 cataphract moved from Edessa to Sidon
                1 warelephant moved from Antioch to Jerusalem
                1 leader moved from Antioch to Jerusalem
                1 cataphract moved from Antioch to Sidon
                1 cataphract moved from Antioch to Jerusalem
                1 cataphract moved from Antioch to Sidon
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                2 phalanxs moved from Hatra to Seleucia
                1 phalanx moved from Vologesia to Seleucia
                1 phalanx moved from Euphrates to Seleucia

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 2 catapults and 2 warelephants; Remaining resources: 1 PUs;

    Combat - Seleucid
                Battle in Jerusalem
                    Seleucid attack with 1 cataphract, 3 hoplites, 1 leader, 1 phalanx and 1 warelephant
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 3 hoplites, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 25
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                Battle in Petra
                    Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                    Egypt defend with 3 archers
                    Seleucid win, taking Petra from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 10
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 2 hoplites
                Battle in Salamis
                    Seleucid attack with 3 hoplites and 1 phalanx
                    Egypt defend with 1 wall and 1 warelephant
                    Units damaged: 1 wall owned by the Egypt
                    Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is 14
                    Casualties for Egypt: 1 wall and 1 warelephant
                    Casualties for Seleucid: 1 hoplite and 1 phalanx
                Battle in Sidon
                    Seleucid attack with 3 cataphracts, 1 catapult, 3 hoplites and 2 phalanxs
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Seleucid win, taking Sidon from Egypt with 3 cataphracts, 1 catapult and 2 phalanxs remaining. Battle score for attacker is 16
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 3 hoplites

    Non Combat Move - Seleucid
                1 hoplite and 1 phalanx moved from Emesa to Damascus
                3 hoplites moved from Palmyra to Damascus
                2 cataphracts moved from Hatra to Damascus
                1 cataphract moved from Vologesia to Palmyra
                1 warelephant moved from Seleucia to Damascus
                4 cataphracts moved from Seleucia to Damascus
                1 warelephant moved from Edessa to Antioch
                3 hoplites and 1 phalanx moved from Edessa to Hatra

    Place Units - Seleucid
                2 catapults placed in Seleucia
                2 cataphracts and 2 warelephants placed in Antioch

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 74 PUs; end with 75 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 70 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 70 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 73 PUs

    Dice Statistics:

    Total
                1 was rolled 45 times
                2 was rolled 49 times
                3 was rolled 39 times
                4 was rolled 36 times
                5 was rolled 40 times
                6 was rolled 44 times
                10 was rolled 1 times
            Average roll : 3.417
            Median : 3.000
            Variance : 0.440
            Standard Deviation : 0.664
            Total rolls : 253

    Null / Other
                4 was rolled 1 times
                10 was rolled 1 times
            Average roll : 2.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 14 times
                3 was rolled 10 times
                4 was rolled 11 times
                5 was rolled 6 times
                6 was rolled 18 times
            Average roll : 3.828
            Median : 4.000
            Variance : 1.937
            Standard Deviation : 1.392
            Total rolls : 64

    Pontus Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.545
            Median : 2.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    RomanRepublic Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    Bosporus Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.933
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Egypt Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.882
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Macedonia Combat
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.225
            Median : 3.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 40

    Seleucid Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.343
            Standard Deviation : 0.586
            Total rolls : 36

    GreekCityStates Combat
                1 was rolled 1 times
                2 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 2.462
            Standard Deviation : 1.569
            Total rolls : 14

    AI_Neutral Combat
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 12 times
                6 was rolled 4 times
            Average roll : 3.410
            Median : 3.000
            Variance : 1.605
            Standard Deviation : 1.267
            Total rolls : 39

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt
                2 chariots moved from Alexandria to SZ 57
                1 archer moved from Alexandria to SZ 57
                1 archer moved from Pharan to SZ 58
                1 archer and 1 quadrireme moved from SZ 58 to SZ 62
                1 archer, 1 bireme, 2 chariots, 1 flagship and 2 triremes moved from SZ 57 to SZ 62
                2 archers and 2 chariots moved from SZ 62 to Salamis

    Purchase Units - Egypt
                Egypt buy 4 archers and 1 chariot; Remaining resources: 1 PUs;

    Combat - Egypt
                Battle in Salamis
                    Egypt attack with 2 archers and 2 chariots
                    Seleucid defend with 2 hoplites
                    Egypt win, taking Salamis from Seleucid with 2 archers remaining. Battle score for attacker is 2
                    Casualties for Egypt: 2 chariots
                    Casualties for Seleucid: 2 hoplites

    Non Combat Move - Egypt
                2 archers, 2 phalanxs and 1 warelephant moved from Hermopolis to Memphis
                1 archer, 1 leader, 2 phalanxs and 1 warelephant moved from Alexandria to Memphis
                1 warelephant moved from Paraetonium to Alexandria
                1 phalanx moved from Paliurus to Paraetonium
                1 phalanx moved from Siwa to Paraetonium
                1 archer moved from Cyrene to Paliurus

    Place Units - Egypt
                4 archers and 1 chariot placed in Alexandria

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 34 PUs; end with 35 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 35 PUs

    Territory Summary for Egypt :

    Memphis : 4 archers, 1 chariot, 1 leader, 5 phalanxs and 3 warelephants
        Alexandria : 4 archers, 1 chariot, 1 city, 2 walls and 1 warelephant
        Salamis : 2 archers
        SZ 62 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
        Paraetonium : 2 phalanxs
        Paliurus : 1 archer

    Production/PUs Summary :

    RomanRepublic : 50 / 55
        GreekCityStates : 33 / 44
        Pergamon : 27 / 26
        Carthage : 54 / 59
        Macedonia : 45 / 45
        Bosporus : 27 / 44
        Pontus : 13 / 12
        Seleucid : 68 / 73
        Egypt : 34 / 35
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 172 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 3 cataphracts; Remaining resources: 0 PUs;

    Non Combat Move - Parthia
                2 archers and 2 horsearchers moved from Ecbatana to Susa
                2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
                2 horsearchers moved from Cyropolis to Susa
                2 archers moved from Cyropolis to Ecbatana
                1 archer moved from East to SZ 84
                1 archer and 1 trireme moved from SZ 84 to SZ 86
                1 archer moved from SZ 86 to Cyropolis

    Place Units - Parthia
                3 cataphracts placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 27 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 30 PUs

    Territory Summary for Parthia :

    SZ 86 : 1 flagship and 1 trireme
        Susa : 7 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
        Ecbatana : 2 archers
        Cyropolis : 1 archer
        Persepolis : 3 cataphracts, 1 city and 3 walls
        East : 1 archer, 1 catapult, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 50 / 55
        GreekCityStates : 33 / 44
        Pergamon : 27 / 26
        Carthage : 54 / 59
        Macedonia : 45 / 45
        Bosporus : 27 / 44
        Pontus : 13 / 12
        Seleucid : 68 / 73
        Egypt : 34 / 35
        Parthia : 28 / 30
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 172 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                2 horsearchers and 2 skirmishers moved from Satala to Gazaca
                1 leader moved from Armavira to Gazaca
                3 cataphracts and 3 horsearchers moved from Artaxata to Gazaca
                5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Nexuana

    Purchase Units - Armenia
                Armenia buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs;

    Combat - Armenia
                Battle in Nexuana
                    Armenia attack with 5 cataphracts, 1 catapult and 5 spearmen
                    AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
                    Armenia win, taking Nexuana from AI_Neutral with 5 cataphracts and 1 catapult remaining. Battle score for attacker is -25
                    Casualties for Armenia: 5 spearmen
                    Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals
                Battle in Gazaca
                    Armenia attack with 3 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers
                    AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Gazaca from AI_Neutral with 3 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals

    Non Combat Move - Armenia
                4 skirmishers and 4 spearmen moved from Phasis to Artaxata

    Place Units - Armenia
                1 skirmisher and 3 spearmen placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 23 PUs; end with 23 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 18 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 16 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 19 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 22 PUs

    Territory Summary for Armenia :

    Albana : 1 city and 4 walls
        SZ 78 : 1 flagship and 2 triremes
        Nexuana : 1 flag, 5 cataphracts and 1 catapult
        Armavira : 1 city, 7 skirmishers, 9 spearmen and 3 walls
        SZ 83 : 1 bireme
        Gazaca : 1 flag, 3 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers
        Artaxata : 4 skirmishers and 4 spearmen

    Production/PUs Summary :

    RomanRepublic : 50 / 55
        GreekCityStates : 33 / 44
        Pergamon : 27 / 26
        Carthage : 54 / 59
        Macedonia : 45 / 45
        Bosporus : 27 / 44
        Pontus : 13 / 12
        Seleucid : 68 / 73
        Egypt : 34 / 35
        Parthia : 28 / 30
        Armenia : 23 / 22
        AI_Barbarians : 12 / 16
        AI_Neutral : 168 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28
                1 catapult and 1 legionaire moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                3 legionaires moved from Capua to SZ 28
                1 bireme, 1 catapult, 1 flagship, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
                1 catapult and 5 legionaires moved from SZ 34 to Lilybaeum
                1 cataphract and 3 legionaires moved from Toletum to Tarraco
                1 catapult, 1 legionaire and 1 skirmisher moved from Valentia to Tarraco
                1 ballista, 2 cataphracts, 6 legionaires and 1 skirmisher moved from Genua to Verona
                3 legionaires and 1 skirmisher moved from Ariminum to Verona

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 2 legionaires, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Verona
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 9 legionaires and 2 skirmishers
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 9 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
                Battle in Tarraco
                    RomanRepublic attack with 1 cataphract, 1 catapult, 4 legionaires and 1 skirmisher
                    AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
                    RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract, 1 catapult and 4 legionaires remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
                Battle in Lilybaeum
                    RomanRepublic attack with 1 catapult and 5 legionaires
                    Carthage defend with 1 catapult, 2 hoplites and 1 leader
                    Carthage win with 1 hoplite remaining. Battle score for attacker is -23
                    Casualties for Carthage: 1 catapult, 1 hoplite and 1 leader
                    Casualties for RomanRepublic: 1 catapult and 5 legionaires

    Non Combat Move - RomanRepublic
                1 bireme and 1 trireme moved from SZ 46 to SZ 44
                2 skirmishers moved from Arretium to Ariminum

    Place Units - RomanRepublic
                1 bireme and 1 suprareme placed in SZ 28
                2 legionaires and 1 skirmisher placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 57 PUs; end with 57 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 54 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 53 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 56 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 59 PUs

    Territory Summary for RomanRepublic :

    Arretium : 1 wall
        Roma : 1 city and 2 walls
        Verona : 1 flag, 1 ballista, 2 cataphracts, 9 legionaires and 1 skirmisher
        Tarraco : 1 flag, 1 cataphract, 1 catapult and 4 legionaires
        Messana : 1 wall
        Toletum : 1 flag, 1 skirmisher
        Capua : 5 legionaires, 3 skirmishers and 1 wall
        SZ 34 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Salapia : 1 wall
        SZ 28 : 1 bireme and 1 suprareme
        Genua : 1 flag
        SZ 44 : 1 bireme and 1 trireme
        Ariminum : 2 skirmishers
        Valentia : 1 city, 2 legionaires, 1 skirmisher and 2 walls

    Production/PUs Summary :

    RomanRepublic : 57 / 59
        GreekCityStates : 33 / 44
        Pergamon : 27 / 26
        Carthage : 54 / 59
        Macedonia : 45 / 45
        Bosporus : 27 / 44
        Pontus : 13 / 12
        Seleucid : 68 / 73
        Egypt : 34 / 35
        Parthia : 28 / 30
        Armenia : 23 / 22
        AI_Barbarians : 12 / 24
        AI_Neutral : 161 / 168

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 trireme moved from SZ 34 to SZ 33
                2 cavalrys, 4 hoplites and 4 skirmishers moved from Syracuse to Lilybaeum
                1 hoplite and 2 skirmishers moved from Athens to Larissa
                1 hoplite and 2 skirmishers moved from Athens to Delphi

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers, 1 cavalry, 2 hoplites and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 1 hoplite and 2 skirmishers
                    Macedonia defend with 1 skirmisher
                    GreekCityStates win, taking Larissa from Macedonia with 1 hoplite and 2 skirmishers remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher
                Battle in Delphi
                    GreekCityStates attack with 1 hoplite and 2 skirmishers
                    Macedonia defend with 1 skirmisher and 1 warrior
                    Macedonia win with 1 warrior remaining. Battle score for attacker is -11
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for GreekCityStates: 1 hoplite and 2 skirmishers
                Battle in Lilybaeum
                    GreekCityStates attack with 2 cavalrys, 4 hoplites and 4 skirmishers
                    Carthage defend with 1 hoplite
                    GreekCityStates win, taking Lilybaeum from Carthage with 2 cavalrys, 4 hoplites and 3 skirmishers remaining. Battle score for attacker is 3
                    Casualties for Carthage: 1 hoplite
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - GreekCityStates
                1 catapult and 1 hoplite moved from Corinth to Athens
                1 cavalry moved from Sparta to Athens
                1 flagship, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
                1 archer and 1 skirmisher moved from Sparta to SZ 67
                1 archer, 1 flagship, 2 quadriremes, 1 skirmisher and 1 trireme moved from SZ 67 to SZ 68
                1 archer and 1 skirmisher moved from SZ 68 to Athens

    Place Units - GreekCityStates
                2 archers, 1 cavalry, 2 hoplites and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 43 PUs; end with 43 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 38 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 41 PUs

    Territory Summary for GreekCityStates :

    Sparta : 2 archers, 1 cavalry, 1 city, 2 hoplites, 2 skirmishers and 2 walls
        Larissa : 1 flag, 1 hoplite and 2 skirmishers
        Athens : 4 archers, 1 catapult, 3 cavalrys, 4 hoplites, 1 leader and 3 skirmishers
        SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        Syracuse : 4 walls
        SZ 33 : 1 trireme
        SZ 20 : 1 bireme
        Lilybaeum : 1 flag, 2 cavalrys, 4 hoplites and 3 skirmishers

    Production/PUs Summary :

    RomanRepublic : 57 / 59
        GreekCityStates : 43 / 41
        Pergamon : 27 / 26
        Carthage : 49 / 59
        Macedonia : 40 / 45
        Bosporus : 27 / 44
        Pontus : 13 / 12
        Seleucid : 68 / 73
        Egypt : 34 / 35
        Parthia : 28 / 30
        Armenia : 23 / 22
        AI_Barbarians : 12 / 24
        AI_Neutral : 161 / 168

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                1 unit repaired.
                1 phalanx and 2 skirmishers moved from Nicaea to Byzantium

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx, 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Byzantium
                    Pergamon attack with 1 phalanx and 2 skirmishers
                    Macedonia defend with 1 skirmisher
                    Pergamon win, taking Byzantium from Macedonia with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - Pergamon
                3 spearmen moved from Pergamum to Nicaea
                2 cavalrys, 2 phalanxs and 2 skirmishers moved from Sardis to Nicaea
                2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
                1 trireme moved from SZ 68 to SZ 62

    Place Units - Pergamon
                1 phalanx, 3 skirmishers and 1 spearman placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 33 PUs; end with 33 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 27 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 30 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 walls
        Byzantium : 1 flag, 1 phalanx and 2 skirmishers
        Pergamum : 1 spearman and 2 walls
        Athens : 2 spearmen
        SZ 68 : 1 flagship and 1 trireme
        SZ 62 : 1 trireme
        Sardis : 1 city, 1 phalanx, 5 skirmishers, 3 spearmen and 4 walls
        Cydonia : 2 cavalrys
        Nicaea : 1 flag, 1 catapult, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 5 spearmen

    Production/PUs Summary :

    RomanRepublic : 57 / 59
        GreekCityStates : 43 / 41
        Pergamon : 33 / 30
        Carthage : 49 / 59
        Macedonia : 34 / 45
        Bosporus : 27 / 44
        Pontus : 13 / 12
        Seleucid : 68 / 73
        Egypt : 34 / 35
        Parthia : 28 / 30
        Armenia : 23 / 22
        AI_Barbarians : 12 / 24
        AI_Neutral : 161 / 168

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes moved from SZ 36 to SZ 33
                2 triremes moved from SZ 31 to SZ 33
                4 cavalrys moved from Cirta to Cartenna
                3 cavalrys and 4 phalanxs moved from Acci to Corduba
                1 cavalry moved from Gades to Corduba

    Purchase Units - Carthage
                Carthage buy 2 supraremes; Remaining resources: 2 techTokens; 5 PUs;

    Combat - Carthage
                Battle in SZ 33
                    Carthage attack with 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes
                    GreekCityStates defend with 1 trireme
                    Carthage win with 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes remaining. Battle score for attacker is 15
                    Casualties for GreekCityStates: 1 trireme
                Battle in Corduba
                    Carthage attack with 4 cavalrys and 4 phalanxs
                    AI_Neutral defend with 5 cavalry_neutrals
                    Carthage win, taking Corduba from AI_Neutral with 1 cavalry and 4 phalanxs remaining. Battle score for attacker is -18
                    Casualties for Carthage: 3 cavalrys
                    Casualties for AI_Neutral: 5 cavalry_neutrals
                Battle in Cartenna
                    Carthage attack with 4 cavalrys
                    AI_Neutral defend with 2 cavalry_neutrals
                    Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys remaining. Battle score for attacker is -12
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 2 cavalry_neutrals

    Non Combat Move - Carthage
                3 cavalrys moved from Cirta to Carthago
                6 warelephants moved from Cirta to Zama
                1 hoplite and 1 warelephant moved from Igilgili to Hippo Regius
                1 bireme moved from SZ 36 to SZ 33
                1 bireme moved from SZ 16 to SZ 30
                1 bireme moved from SZ 15 to SZ 29

    Place Units - Carthage
                2 supraremes placed in SZ 32

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 56 PUs; end with 61 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 57 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 60 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 63 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 13 times
                3 was rolled 16 times
                4 was rolled 12 times
                5 was rolled 15 times
                6 was rolled 20 times
            Average roll : 3.648
            Median : 4.000
            Variance : 0.433
            Standard Deviation : 0.658
            Total rolls : 91

    Null / Other
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.795
            Median : 4.000
            Variance : 0.447
            Standard Deviation : 0.669
            Total rolls : 39

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.795
            Median : 4.000
            Variance : 0.447
            Standard Deviation : 0.669
            Total rolls : 39

    GreekCityStates Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    AI_Neutral Combat
                1 was rolled 5 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 unit repaired.
                1 skirmisher moved from Thessalonica to SZ 70
                1 skirmisher moved from SZ 70 to Byzantium
                2 skirmishers and 2 warriors moved from Thessalonica to Byzantium
                1 catapult, 8 phalanxs and 10 skirmishers moved from Thessalonica to Larissa
                1 catapult, 3 cavalrys, 1 leader, 3 phalanxs and 4 warriors moved from Dodona to Larissa
                6 cavalrys moved from Apollonia to Larissa
                1 warrior moved from Pella to Sardica
                1 phalanx and 2 skirmishers moved from Apollonia to Dodona
                2 warriors moved from Pella to Thessalonica

    Purchase Units - Macedonia
                Macedonia buy 7 cavalrys; Remaining resources: 2 techTokens; 3 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 2 catapults, 9 cavalrys, 1 leader, 11 phalanxs, 10 skirmishers and 4 warriors
                    GreekCityStates defend with 1 hoplite and 2 skirmishers
                    Macedonia win, taking Larissa from GreekCityStates with 2 catapults, 9 cavalrys, 1 leader, 11 phalanxs, 10 skirmishers and 4 warriors remaining. Battle score for attacker is 15
                    Casualties for GreekCityStates: 1 hoplite and 2 skirmishers
                Battle in Byzantium
                    Macedonia attack with 3 skirmishers and 2 warriors
                    Pergamon defend with 1 phalanx and 2 skirmishers
                    Macedonia win, taking Byzantium from Pergamon with 1 skirmisher and 2 warriors remaining. Battle score for attacker is 9
                    Casualties for Pergamon: 1 phalanx and 2 skirmishers
                    Casualties for Macedonia: 2 skirmishers

    Non Combat Move - Macedonia

    Place Units - Macedonia
                7 cavalrys placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover economics

    Activate Technology - Macedonia
                Macedonia activating economics

    Turn Complete - Macedonia
                Macedonia collect 45 PUs; end with 48 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 46 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 48 PUs

    Dice Statistics:

    Total
                1 was rolled 32 times
                2 was rolled 25 times
                3 was rolled 27 times
                4 was rolled 25 times
                5 was rolled 24 times
                6 was rolled 24 times
                10 was rolled 2 times
            Average roll : 3.314
            Median : 3.000
            Variance : 0.301
            Standard Deviation : 0.549
            Total rolls : 157

    Null / Other
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 6 times
                10 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.229
            Standard Deviation : 0.479
            Total rolls : 49

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.795
            Median : 4.000
            Variance : 0.447
            Standard Deviation : 0.669
            Total rolls : 39

    Pergamon Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Macedonia Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 6 times
                10 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.229
            Standard Deviation : 0.479
            Total rolls : 49

    GreekCityStates Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    AI_Neutral Combat
                1 was rolled 5 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                4 archers, 2 hoplites, 6 horsearchers and 1 leader moved from Sinda to Pityus
                3 cataphracts moved from Azara to Pityus
                3 cavalrys moved from Azara to Pityus
                2 hoplites moved from Theodesia to SZ 80
                1 flagship, 2 hoplites and 1 quadrireme moved from SZ 80 to SZ 79
                2 hoplites moved from SZ 79 to Pityus

    Purchase Units - Bosporus
                Bosporus buy 1 city; Remaining resources: 1 techTokens; 4 PUs;

    Combat - Bosporus
                Battle in Pityus
                    Bosporus attack with 4 archers, 3 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader
                    AI_Neutral defend with 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Pityus from AI_Neutral with 4 archers, 3 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Bosporus
                2 archers moved from Azara to Sinda
                1 hoplite moved from Tanais to Azara
                2 cavalrys moved from Theodesia to Azara
                1 hoplite moved from Istropolis to SZ 74
                1 bireme and 1 hoplite moved from SZ 74 to SZ 80
                1 hoplite moved from SZ 80 to Sinda
                2 cataphracts and 4 horsearchers moved from Istropolis to Olbia

    Place Units - Bosporus
                1 city placed in Azara

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 30 PUs; end with 34 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 30 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 32 PUs
                city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
                city in Azara creates 3 PUs; Bosporus end with 35 PUs

    Dice Statistics:

    Total
                1 was rolled 30 times
                2 was rolled 24 times
                3 was rolled 29 times
                4 was rolled 25 times
                5 was rolled 28 times
                6 was rolled 22 times
                10 was rolled 1 times
            Average roll : 3.377
            Median : 3.000
            Variance : 0.318
            Standard Deviation : 0.564
            Total rolls : 158

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.391
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.795
            Median : 4.000
            Variance : 0.447
            Standard Deviation : 0.669
            Total rolls : 39

    Pergamon Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Bosporus Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.391
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Macedonia Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 6 times
                10 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.229
            Standard Deviation : 0.479
            Total rolls : 49

    GreekCityStates Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    AI_Neutral Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.875
            Median : 2.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

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Axis & Allies Boardgaming Custom Painted Miniatures

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