G4014L Karl7(Axis) v.Boldfresh(Allies+5)Game 1

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    Game time, for 2014!

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    Test summary from TripleA, engine version: 1.7.0.3, time: 15:46:26

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Poland to Eastern Poland
                3 infantry moved from Poland to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Romania to Yugoslavia
                2 armour moved from Greater Southern Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 armour moved from Greater Southern Germany to Eastern Poland
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                4 infantry moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                2 artilleries moved from Holland Belgium to France
                1 tactical_bomber moved from Poland to France
                1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone

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    meh, let me rethink.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Poland to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 armour moved from Greater Southern Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
                2 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia

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    ok, here it is.

    Yikes!  This could blow up in my face.

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    karl, we never discussed it, but i would like each
    side to have 1 LL reroll.  are you familiar with the
    concept?  if each side uses it, then each player
    gets 1 more and so on.

    the stipulations are:
    1. must be used on offense before proceeding with a subsequent battle that round
    2. defender must use it before proceeding with his next power.

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    hmm, you mean if a battle goes super bad for one side to a battle then that side can get a low luck reroll?

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    Yes.  1 each.  If both are used then each gets 1 more.

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    ok. 1 each.  I assume you and I have both total discretion when to invoke.

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    how do you do LL?

    Is there a mod to the code we used to use here on the forum?

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    Can be used on offense or defense.  If using on offense it has to be done right away b4 proceeding with another battle.  If amphib assault with fleet then land battle, the battles are separate so the reroll can apply to only one of them.

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    Yeah, I get the concept.  You must invoke so as not to give you any advantage re: other attacks etc.

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    LL is just done longhand.  Add up the punch divide by 6.  Those are guaranteed hits.  The remainder is then rolled on 1 die and can result in 1 more hit.  Ie if you have a remainder of 5 you roll one die for the additional hit which hits on anything but a six.

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    got it.

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    Ok so we are playing with 1 ll reroll each to be replenished each time both are used.

    Full scramble both zones

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    Im on but cant see maps.  Just describe well by text what has happened and I will give u the losses.

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    Ok, already made an error.

    I attacked yugo with inf from Sger with the idea they’d pull over to Rom.  BUT, I forgot to move Rom inf over.  It’s still sitting there.  Ok if I edit it?

    I got 1 hit, you got 3 in defense so I’m not getting anything from it.

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    Yikes!

    I am getting my ass kicked.

    Nonetheless, in 110, I hit with 2 subs and 3 with air. OOL?

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    no prob on romanis retreat.  Lose cruisers ding bat lose two uk ftr

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