@peirce Finishing turn later?
G40.2 League - Whackamatt (+10) vs MiamiUMike (Game 2)
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Bid is UK transport in SZ71, UK infantry in Alexandria
Good luck and good game!
MM
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Test summary from TripleA, engine version: 1.7.0.3, time: 11:49:45
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here’s the file to get started with the bid placed
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Scramble(s)?
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No scramble!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to FranceCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 submarines
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 7 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 5 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 fighter moved from 111 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from 111 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Germany to Western Germany
2 infantry moved from Denmark to Western Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
5 infantry moved from Germany to Poland
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to PolandPlace Units - Germans
1 carrier, 1 submarine and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 fighter and 1 tactical_bomber moved from Russia to Sikang
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
3 infantry moved from Baltic States to Belarus
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to KazakhstanNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
6 infantry moved from Buryatia to Amur
2 aaGuns and 6 infantry moved from Sakha to AmurPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
I’m trying something different as Russia this time to spice things up!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter and 4 infantry moved from Korea to Amur
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 battleship moved from 19 Sea Zone to 5 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
2 bombers moved from Japan to Yunnan
1 fighter moved from Okinawa to Amur
2 infantry moved from Kiangsi to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 6 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Japanese: 6 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
3 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Amur to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
3 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
3 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 9 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Malta to Tobruk
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 fighter and 1 tactical_bomber moved from India to Iraq
1 carrier moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
3 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Yunnan
1 artillery and 4 infantry moved from India to Burma
1 fighter moved from Burma to Yunnan
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 2 cruisers
Italians defend with 1 destroyer and 1 transport
British win with 2 cruisers remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 2 infantry
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Battle in Tobruk
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
3 aaGuns moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 109 Sea Zone to 92 Sea ZonePlace Units - British
9 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
British defend with 2 cruisers
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for British: 2 cruisers
Casualties for Italians: 1 submarine
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Greece
Italians attack with 2 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to Shan State
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 artillery moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 artilleries and 1 mech_infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 transport
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from French with 3 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Germans attack with 2 fighters and 3 tactical_bombers
French defend with 1 cruiser and 1 destroyer
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Germans
5 infantry moved from Bulgaria to Romania
1 battleship moved from 111 Sea Zone to 112 Sea Zone
2 bombers moved from 109 Sea Zone to Western Germany
6 armour moved from France to Yugoslavia
2 aaGuns, 1 artillery and 5 infantry moved from Slovakia Hungary to Romania
3 armour, 2 artilleries and 9 infantry moved from Yugoslavia to Romania
1 aaGun and 4 infantry moved from Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Norway to FinlandPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 infantry placed in Western Germany
1 factory_minor placed in Yugoslavia
1 bomber and 2 mech_infantrys placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
Got diced in a huge way, again. It would be nice to play a game against you where the dice don’t decide the game so early…but…maybe it isn’t meant to be.
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Dude, you have NO IDEA what getting diced even means. It’s not about losing a few planes in a single round. Getting diced would have meant losing all 5 planes and the French fleet survives. taking ONE extra loss in a battle is not getting diced.
I’ve been diced in games where I had a 99% chance of winning and STILL lost, costing me the loss of FIVE BATTLESHIPS in a single battle. Then I lost two other smaller 98% chance of winning battles….LOST THEM, and it changed the game.
And considering you had offsetting luck in Round 1 where you DIDN’T LOSE A SINGLE PLANE, I’d say it kind of evens out. I have never not lost a plane when I clear out the British navy.
But losing a couple of extra planes? Not even close. Look at the battle scores. The worst I see is -2, not -89.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Russia to Bryansk
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Sikang to Yunnan
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to KansuNon Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Rostov
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to UkrainePlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
Fair enough - I once went into UK to bomb them - 5 1’s on the board…end of that game :)
Sorry - losing any planes in G1 with my attacks would have been hard - you hit twice out of 3 in both cases as it was. I was just bummed to lose 3 planes when I should have lost maybe 1…
Onward - and my apologies…