LL v. Yoshi (+9), -tech, +NO, game 1


  • Germany turn 1

    Purchase

    10 infantry
    save 1 IPC

    Combat Moves

    Z2 (transport, battleship) v submarines (Z7), fighter (NWY), bomber (GER)
    Z6 (destroyer) v submarine, cruiser (Z5)
    Z12 (destroyer, cruiser) v submarine (Z7), fighter (NWE), fighter (GER)
    UKR (2 infantry) v fighter (POL), infantry, artillery (BUL)
    EPL (2 infantry) v 2 infantry, tank (BUL)
    BST (3 infantry) v infantry (NWE), artillery (GER), 4 infantry, artillery, 2 tanks (POL), 2 tanks (CZE), tank (BUL)

    dice

    Z2
    A - submarine, fighter, bomber
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (5)1@4: (6)
    D - battleship
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • Z2 round 2
    A - submarine, fighter, bomber
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (5)1@4: (5)
    D - battleship
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • Z2 round 3
    A - fighter, bomber
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)
    D - battleship
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • Z2 round 4
    A - bomber
    DiceRolls: 1@4; Total Hits: 01@4: (5)
    D - battleship
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • Well, your desire to brush up on your allied strategy will not work out very well in this game unfortunately since that will only happen about 10% of the time.  Of course the allies now have a pretty big advantage right out of the gate.

    Z12
    A-  submarine, 2 fighters
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (4, 3)


  • Don’t know if you will lose the destroyer or the cruiser here.  I am going to lose the sub if you hit.  If you miss, we can say you keep the destroyer.

    Z12
    D - destroyer, cruiser
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)


  • Z12 round 2
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 12@3: (3, 6)
    D - cruiser
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • Z12 taken with 2 fighters

    Z6
    A - submarine, cruiser
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Z6 round 2
    A - submarine, cruiser
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Z6 taken with submarine

    BST
    A - 5 infantry, 2 artillery, 5 tanks
    DiceRolls: 3@1 4@2 5@3; Total Hits: 53@1: (5, 3, 4)4@2: (4, 3, 5, 1)5@3: (2, 3, 3, 6, 2)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 13@2: (6, 1, 4)


  • BST taken with 4 infantry, 2 artillery, 5 tanks

    EPL
    A - 2 infantry, tank
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (1)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)


  • EPL taken with 2 infantry, tank

    UKR
    A - infantry, artillery, fighter
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (1)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • UKR round 2
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • UKR round 3
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • UKR round 4
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • UKR round 5
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • UKR round 6
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Sorry Yoshi, the dice didn’t work out very well for your purposes of brushing up on Allied strategy.  This one will certainly be over quickly.  I would be willing to give you the game at this point and start a game 2 (1 quick league win for you there!).  There is virtually no chance of me beating you at this point, in my humble opinion.  :-o

    Let me know what you think.  If you wish to continue this game, I am willing.  I don’t want to go through the pain of trying to continue if it’s not going to be what you were looking for anyway.  A long hard grind trying to stop a steam roller with a fly-swatter is not what I was looking for.

    Cheers.


  • That’s bad dice indeed :|

    I understand completely if you want to move directly to game 2. Both options are fine by me, just do what you’d like.

    Yoshi


  • Ok, i will start game 2 right now!  What are the chances I could start that poorly again??

    You can post your win in the league results thread.  :-)

    Cheers

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