12L - OBG (allies +9) vs EB (axis)


  • OBG places 1art Egy 1arm EUk

    Ger1
    31 buys 10inf save 1

    combat
    Egy - 1inf Alg 1arm Fra via 1trn sz13 to sz15, 1arm 1inf 1art Lib, 1bmb Ger
    Bst - 1inf Nwe 1art Ger via 1trn sz5, 4inf 1art 2arm Pol, 1arm Cze
    sz2 - 2sub sz7, 1ftr Nor
    sz12 - 1ftr Nwe, 1ftr Ger
    sz6 - 1sub 1cru sz5
    Ukr - 1inf 1art Bul, 1ftr Pol
    EPl - 2inf 2arm Bul, 1arm Cze

    Egy
    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (1)2@2: (4, 3)2@3: (5, 5)1@4: (1)
    DiceRolls: 4@2 1@3 1@4; Total Hits: 44@2: (1, 6, 2, 2)1@3: (5)1@4: (3)


  • retreat 1arm 1bmb

    Bst
    DiceRolls: 3@1 4@2 3@3; Total Hits: 13@1: (2, 5, 2)4@2: (1, 4, 5, 5)3@3: (5, 5, 5)
    DiceRolls: 3@2; Total Hits: 33@2: (1, 2, 2)


  • retreat 3arm 2inf 2art

    sz2
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (6, 2)1@3: (1)
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • sz2 twlo 1sub

    sz12
    DiceRolls: 2@3; Total Hits: 02@3: (4, 6)
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)


  • sz12 hwlo 2ftr

    sz6
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • sz6 twol

    EPl
    DiceRolls: 2@1 3@3; Total Hits: 32@1: (4, 3)3@3: (2, 2, 2)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • EPl twlo 1inf

    Ukr
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (2)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)


  • Ukr twlo 1inf

    noncombat
    1ftr Ukr - Pol
    1ftr sz2 - Nor
    1inf Nor - Fin
    2inf Ger - Fra
    1inf Ger - Pol

    build
    10inf Ger

    collect
    34 + 5 + 1 saved = 40

    Well I guess it could have been worse for the axis :-)

    12L_OBGvEB_1aG.AAM


  • Man that was a tough opening for Germany.

    A couple of things…

    You listed 1inf from Nor to Fin, but the map shows both moving. Did you want to move both or leave 1 behind?

    Also, the art that landed in BST from the amphibious assault cannot retreat. Any land units that conduct an amphibious assault cannot retreat. I dont know if you want to remove the art and keep an inf, or keep fighting the battle?


  • sorry still shell shocked. 4inf in Fin and change art to inf


  • Rus1-Buy: 4 inf, 2 art, 2 arm…save 0

    CM
    1. 4inf Cau => Ukr art
    2. 5inf art Kar => Fin 4inf
    3. 2inf Bst/2infBel/inf arm Euk => Epl inf 3arm
    4. sub sz4 => sz6 sub cru

    Ukr
    A-4inf
    DiceRolls: 4@1; Total Hits: 04@1: (2, 5, 3, 3)
    D-art
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Ukr
    A-4inf
    DiceRolls: 4@1; Total Hits: 14@1: (6, 5, 6, 1)
    D-art
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Ukr lwol

    Fin
    A-5inf art
    DiceRolls: 3@1 2@2; Total Hits: 03@1: (5, 6, 2)2@2: (6, 4)
    D-4inf
    DiceRolls: 4@2; Total Hits: 24@2: (3, 1, 2, 6)


  • Fin hwol…Red Army tucks tail and runs

    Epl
    A-5inf arm
    DiceRolls: 5@1 1@3; Total Hits: 05@1: (2, 6, 6, 4, 2)1@3: (6)
    D-inf 3arm
    DiceRolls: 1@2 3@3; Total Hits: 01@2: (5)3@3: (6, 4, 4)


  • Some poor shootin’

    Epl
    A-5inf arm
    DiceRolls: 5@1 1@3; Total Hits: 15@1: (6, 6, 2, 3, 3)1@3: (1)
    D-inf 3arm
    DiceRolls: 1@2 3@3; Total Hits: 31@2: (4)3@3: (1, 3, 1)


  • Whose says the odds are always right anyhow???

    Epl hwlo inf…Red Army continues in its disfuction

    I would think you want your sub to fight to defend the cru in sz6 so I will roll it

    sz6
    A-sub
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    D-sub cru
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)


  • This is gonna be a tough game me thinks  :|

    sz6 hwol

    NCM
    3inf art Fin => Kar
    2inf Arc => Kar
    3inf art arm aagun Rus => Bel
    2inf arm Epl => Bel
    inf Eve => Ura
    inf Yak => Eve
    2inf Far/2inf Stc => Bry
    aa gun Cau => Euk
    aa gun Kar => Bst
    2inf Kaz => Cau
    2inf Nov => Rus

    Mobilize
    2arm in Kar
    2inf in Rus
    2inf 2art in Cau

    Collect: 34

    12L_OBGvEB_01bR.AAM


  • @Ol’:

    This is gonna be a tough game me thinks

    certainly some inept offense so far. I hope that changes for the japanese.


  • Jap1
    17 buys 2trn 1inf

    combat
    sz50 - 1cru 1bb sz61
    Phi - 1inf 1art sz61 via 1trn sz61 to sz50, 1inf 1arm Jap via 1trn sz62 to sz50
    Kwa - 1inf Car 1inf Oki via 1trn sz51 to sz61, 1ftr Jap
    Bor - 2inf sz61 via 1trn sz61 to sz49
    Sum - 2inf Car via 1trn sz51 to sz38
    Yun - 3inf Fic, 1ftr For, 1ftr Man
    Sui - 3inf Man, 3inf Kia
    sz35 - 2ftr sz61
    sz53 - 1dd sz51, 2ftr sz57
    sz56 - 2ftr sz57

    sz50
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Phi
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (5, 1)1@3: (2)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

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