JMite(Allies) v Jen(Axis) Game 7 No Tech

  • '18 '17 '16 '11 Moderator

    Germany:

    Buy(30)

    • Aircraft Carrier
    • 2 Transports

    –------------------------------------------------------------------------------

    Combat Moves:

    SZ 111:
    Defender: Destroyer, Battleship

    • Fighter from Norway
    • Strategic Bomber from Germany
    • Submarine from SZ 124
    • Submarine from SZ 118
    • Tactical Bomber from Germany

    SZ 110:
    Defender: Cruiser, Battleship

    • Submarine from SZ 108
    • Submarine from SZ 103
    • Fighter from Holland
    • 2 Fighters, 3 Tactical Bombers from W. Germany

    SZ 106:
    Defender: Destroyer, Transport

    • Submarine from SZ 117

    SZ 112:
    Defender: 2 Cruisers

    • Battleship, Cruiser from SZ 112
    • Tactical from Poland
    • Fighter from Hungary

    Paris, France:
    Defender: 7 Infantry, 2 Artillery, 2 Armor, Fighter

    • 3 Infantry, Artillery, 4 MI from W. Germany
    • 2 Armor from S. Germany
    • 3 Infantry, 2 Artillery, 3 Armor from Holland

    Yugoslavaia:
    Defender: 5 Infantry

    • 6 Infantry, 2 Artillery from S. Germany
    • Infantry, Armor from Romania
    • 2 Infantry, Armor from Hungary
    • Armor from Poland

    Activations:

    • Bulgaria - 1 Infantry from Romania
    • Finland - 1 Infantry from Norway


    France:
    Attacker:
    DiceRolls: 7@1 6@2 5@3; Total Hits: 47@1: (2, 5, 4, 3, 3, 3, 3)6@2: (1, 4, 6, 5, 3, 2)5@3: (6, 2, 5, 1, 4)
    Defender:
    DiceRolls: 9@2 2@3 1@4; Total Hits: 59@2: (1, 6, 4, 4, 1, 1, 5, 1, 4)2@3: (6, 4)1@4: (2)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 2@1 6@2 5@3; Total Hits: 92@1: (1, 1)6@2: (1, 5, 3, 1, 2, 2)5@3: (2, 1, 4, 6, 2)
    Defender:
    DiceRolls: 5@2 2@3 1@4; Total Hits: 45@2: (1, 5, 3, 6, 2)2@3: (1, 4)1@4: (4)

  • '18 '17 '16 '11 Moderator

    SZ 111:
    Atacker:
    DiceRolls: 2@2 1@3 2@4; Total Hits: 32@2: (5, 5)1@3: (2)2@4: (3, 2)
    Defender:
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (2)

  • '18 '17 '16 '11 Moderator

    SZ 110:
    Attacker:
    Sneak:
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)
    Attacker:
    DiceRolls: 3@3 3@4; Total Hits: 33@3: (3, 4, 3)3@4: (6, 5, 2)
    Defender:
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (2)

    Disregard cruiser if both submarines hit, which almost never happens anyway…

  • '18 '17 '16 '11 Moderator

    SZ 112:
    Attacker:
    DiceRolls: 2@3 2@4; Total Hits: 32@3: (2, 6)2@4: (3, 3)
    Defender:
    DiceRolls: 2@3; Total Hits: 22@3: (1, 1)


    Yugoslavia:
    Attacker:
    DiceRolls: 7@1 4@2 3@3; Total Hits: 37@1: (6, 2, 4, 4, 1, 5, 1)4@2: (4, 2, 4, 4)3@3: (6, 6, 6)
    Defender:
    DiceRolls: 5@2; Total Hits: 35@2: (2, 6, 1, 1, 6)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 4@1 4@2 3@3; Total Hits: 14@1: (6, 1, 4, 3)4@2: (3, 4, 5, 5)3@3: (4, 5, 4)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 4@1 4@2 3@3; Total Hits: 34@1: (2, 2, 1, 2)4@2: (5, 2, 5, 3)3@3: (6, 3, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    Collect 68 IPC


    Sheesh, 100% accuracy with the British naval defense!

    England gets the no German submarine NO… I really should go back to building a submarine on round 1…

    JMite_v_Jenn_7_1_Agermany.AAM


  • Russia 1

    Buy 37
    9 inf (27)
    2 art (8)
    2 left over

    Collect
    37tt + 2 left over = 39

    JMite_v_Jenn_7_1_Brussia.AAM

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(26)

    • 2 Transports
    • 2 Submarines

    Declare War on England
    Declare War on Australia
    Declare War on America
    Declare War on France

    Combat Moves:

    Infantry from Okinawa to Guam
    3 Fighters, 3 Tactical Bombers, Destroyer, Submarine, 2 Strategic Bombers to SZ 26
    Infantry to Chahang
    Infnatry, Armor to Midway
    3 Infantry, Artillery, 2 Fighters, 2 Tactical Bombers to Hong Kong
    Infantry to Sham State
    3 Infantry, Artillery, 3 Fighters, Tactical to Hunan
    7 Infantry, 3 Artillery, MI to Anhwe

    Assuming no scramble from Hawaii due to the odds being you only get one of my aircraft at the expense of two of yours and that you are most likely to sink both my naval ships without fighter help.

    SZ 26:
    Attacker:
    DiceRolls: 2@2 3@3 5@5; Total Hits: 62@2: (6, 2)3@3: (1, 1, 4)5@5: (6, 3, 4, 4, 6)
    Defender:
    DiceRolls: 1@1 1@2 1@3; Total Hits: 21@1: (6)1@2: (2)1@3: (3)


    Hong Kong:
    Attacker:
    DiceRolls: 2@1 2@2 2@3 2@4; Total Hits: 42@1: (1, 4)2@2: (3, 2)2@3: (3, 5)2@4: (5, 2)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

  • '18 '17 '16 '11 Moderator

    Hunan:
    Attacker:
    DiceRolls: 2@1 2@2 3@3 1@4; Total Hits: 32@1: (2, 2)2@2: (5, 1)3@3: (6, 3, 4)1@4: (4)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

  • '18 '17 '16 '11 Moderator


  • USA 1

    DOW on axis

    Buy 52
    1 ac (16)
    1 dest (8)
    1 fgt (10)
    1 trans (7)
    1 fgt (10)
    1 left over

    Combat
    1 sub z21 undefended transport

    Collect 52tt + 10no + 5 (latin) + 5 (us territories) + 5 (phil) + 1 left over = 78

    China

    Buy 12
    3 art (12)

    Combat
    2 inf 1 fgt CHA 2 inf
    Walk ins on map

    CHA 1
    A
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (3)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • CHA 2
    A
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • oh - CHA only had 1 inf. Since the 1st inf missed and the 2nd inf hit, I will count as no hits


  • Collect 11 + 6no = 17

    UK 1

    Buy
    UKL 28
    6 inf (18)
    1 art (4)
    1 arm (6)

    UKI 17
    3 inf (9)
    2 art (8)

    combat
    1 inf 3 fgt HOL 1 inf
    1 ac 1 dest 1 crui 1 fgt 1 tach z97 1 crui 1 bb 2 trans 1 fgt scramble (i am not sure so i will roll with and without; I think you don’t want to scramble, but who knows for sure – you can decide and we can take the appropriate outcome)
    1 dest z106 1 sub
    5 inf 2 fgt 1 tach SHN

    SHN 1
    A
    DiceRolls: 5@1 2@3 1@4; Total Hits: 25@1: (4, 2, 3, 6, 2)2@3: (2, 6)1@4: (1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    z106 1
    A
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    z97 1
    A
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (6, 3)1@4: (6)
    D
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
    D if scramble
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    HOL 1
    A
    DiceRolls: 1@1 3@3; Total Hits: 21@1: (5)3@3: (2, 1, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • z106 2
    A
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (4)

    z97 2
    A
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (6, 1)1@4: (5)
    D
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (5)
    D if scramble
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • z106 3
    A
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (4)

    z97 2
    A – if no scramble
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (6)2@3: (5, 6)1@4: (1)
    A – if scrambled
    DiceRolls: 2@3 1@4; Total Hits: 32@3: (1, 2)1@4: (3)

    D
    DiceRolls: 1@4; Total Hits: 11@4: (2)
    D if scramble
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • that was a silly way for me to roll that last one – i will just use the first attack and remove the destroyer if scrambled (as you would have had an extra hit). works well for you as i hit only 1 on the first set of rolls declared and 3 on the second set.

    z106 4
    A
    DiceRolls: 10@2; Total Hits: 410@2: (3, 4, 2, 2, 5, 5, 5, 2, 2, 3)
    D
    DiceRolls: 10@1; Total Hits: 110@1: (6, 5, 6, 6, 3, 6, 1, 4, 2, 3)

    z97 4
    A (if scrambled, only 1 “3”)
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (5, 6)1@4: (1)

    D --all sunk if no scramble
    D if scramble
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • i am going to assume no scramble – if you wanted to scramble, i rolled those above – the outcome would be you lose the italian fighter and i lose the cruiser – if this is what you want, just delete both units from the board on your turn.

    cheers

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