Cymru vs Commando Brado Global 1940 Game 1


  • German 1

    Purchase Units
    1 Aircraft Carrier
    2 Transports

    Combat Moves

    SZ 106 (1dd, 1tr)
    1ss sz 117

    SZ 111 (1dd, 1BB)
    1ss sz 118
    1ss sz 124
    1fgt nor
    1tac, 1bmb ger

    SZ 110
    1ss sz 103
    1ss sz 108
    1fgt hol
    2fgt, 3tac wgr

    SZ 112 (2CA)
    1bb, 1ca sz 113
    1tac pol

    FRA (7inf, 2art, 2tnk, 1fgt)
    4inf, 2art, 3tnk hol
    3inf, 1art, 4mec wgr
    2tnk sgr

    YUG (5inf)
    1inf, 1tnk rom
    1tnk pol
    2inf, 1tnk, 1fgt hun
    6inf, 2art sgr

    Scrambing orders needed for SZ 110 and SZ 111!



  • Was sending the map to my friend Hobo Smasher! who’s playing w/me.


  • We will not scramble in either SZ’s…


  • SZ 106 First Hit Wins
    DiceRolls: 10@2; Total Hits: 210@2: (1, 4, 5, 3, 4, 5, 3, 1, 5, 4)
    DiceRolls: 10@2; Total Hits: 110@2: (4, 3, 4, 6, 4, 3, 5, 1, 4, 5)


  • sz 106 cwol

    SZ 110 Submarine First Strike
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • SZ 110
    DiceRolls: 3@3 3@4; Total Hits: 53@3: (3, 3, 2)3@4: (2, 6, 4)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)


  • sz 110 cwlo 1ss

    SZ 111
    DiceRolls: 2@2 1@3 2@4; Total Hits: 42@2: (1, 4)1@3: (3)2@4: (3, 3)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)


  • sz 111 cwlo 1ss

    SZ 112
    DiceRolls: 2@3 1@4; Total Hits: 32@3: (2, 1)1@4: (1)
    DiceRolls: 2@3; Total Hits: 12@3: (1, 5)


  • sz 112 cw 1 damaged bb

    YUG
    DiceRolls: 7@1 4@2 4@3; Total Hits: 87@1: (4, 3, 1, 6, 1, 2, 4)4@2: (2, 2, 2, 1)4@3: (5, 6, 3, 2)
    DiceRolls: 5@2; Total Hits: 15@2: (6, 6, 3, 3, 2)


  • yug cwlo 1inf

    FRA
    DiceRolls: 8@1 6@2 5@3; Total Hits: 68@1: (1, 6, 6, 3, 4, 6, 5, 1)6@2: (4, 6, 4, 3, 6, 1)5@3: (6, 5, 3, 2, 3)
    DiceRolls: 9@2 2@3 1@4; Total Hits: 39@2: (2, 4, 6, 3, 3, 5, 2, 3, 5)2@3: (6, 2)1@4: (6)


  • FRA Round 2
    DiceRolls: 5@1 6@2 5@3; Total Hits: 45@1: (5, 6, 4, 4, 6)6@2: (1, 6, 3, 5, 1, 4)5@3: (6, 5, 6, 1, 2)
    DiceRolls: 3@2 2@3 1@4; Total Hits: 23@2: (6, 1, 5)2@3: (4, 5)1@4: (3)


  • FRA Round 3
    DiceRolls: 3@1 6@2 5@3; Total Hits: 43@1: (1, 6, 2)6@2: (4, 4, 2, 1, 6, 6)5@3: (2, 4, 5, 5, 4)
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)


  • fra cwlo 7inf

    Non Combat Moves
    1fgt yug >> sit
    3fgt, 3tac sz 110 >> wgr
    1fgt, 1tac sz 111 >> sz 112
    1tac sz 112 >> wgr
    1bmb sz 111 >> wgr
    3inf ger >> wgr
    1inf nor >> fin
    1tt sz 113 >> sz 112 (2inf den >> nor)
    1inf rom >> bul
    8inf, 1AA ger >> hun

    Mobilize Units
    1cv, 2tt sz 112

    Collect 68 IPC

    Cymru_vs_Commando_G_1.AAM


  • Russia Turn 2

    Builds : 9 Inf, 2 Art, save 2 IPC’s

    Non Coms

    2 Inf from Amu to Sib
    2 Inf from Amu to Bury
    6 Inf, 1 AA from Sak to Bury
    1 Sub from SZ127 to SZ111
    1 BB, 1 Sub from SZ115 to SZ113
    1 FTR, 1 Tac from Rus to Yen
    1 FTR from Nov to Yen
    2 Inf from Bes to Nukr
    3 Inf from Sukr to Nukr
    1 Inf from Epl to Bel
    2 Inf from Bal to Bel
    4 Inf, 1 Art from Nov to Bel
    1 Inf from Kar to Nov
    3 Inf from Vyb to Nov
    1 AA from Nov to Bel
    1 Inf from Arch to Bel
    1 Mech, 1 Arm from Rus to Bel
    1 AA from Rus to Bry
    1 Inf, 1 Art from Rus to Smo
    1 Mech, 1 Arm from Vol to Bry
    2 Inf from Cau to Ros

    Builds : 1 Inf, 2 Art in Nov, 3 Inf in Sukr, 5 Inf in Rus

    Collect : 39 IPC’s

    Can we keep the naming convention for the games that I’ve used? I.e. 3cJapan, 4dUSA, 5eChina, etc… That way the games show up in chronological order in the folders we’ve created. Thanks!

    Japan’s Turn

    Brado & HS vs Cymru - A&A Global 1940, no tech - 2bRussia.AAM


  • Guess I should clarify. I meant 1cJapan, 1dUSA, 1eChina. The “1” represents the turn number, then the letter represents the turn order, followed by the country. Thanks!


  • Actually my naming convention is completely different, there is a windows function where you can right click on the file and rename it, however, that’s what I do so that file names conform to my standards.


  • Japan 1

    Purchase Units 26 IPC
    3 Transports
    Save 5 IPC

    Combat Moves

    HUN (2inf)
    3inf, 1art ksi
    1fgt for
    2fgt, 2tac man

    YUN (4inf)
    3inf, 1art kwa
    1fgt, 1tac ksu
    2bmb jap

    CHA
    2inf, 1art jeh

    ANH
    2inf, 1art sha
    1mec man

    HUN
    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 12@1: (5, 4)2@2: (4, 4)3@3: (4, 4, 1)2@4: (5, 5)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)


  • HUN Round 2
    DiceRolls: 1@1 2@2 3@3 2@4; Total Hits: 31@1: (3)2@2: (3, 1)3@3: (1, 6, 4)2@4: (5, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • hun cwlo 2inf

    YUN
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 22@1: (5, 6)2@2: (5, 3)1@3: (6)3@4: (4, 6, 1)
    DiceRolls: 4@2; Total Hits: 14@2: (1, 4, 4, 5)

Suggested Topics

  • 19
  • 59
  • 32
  • 143
  • 170
  • 183
  • 152
  • 424
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.0k

Users

39.3k

Topics

1.7m

Posts