Sue for Peace, and individual victory conditions.

  • Liaison TripleA '11 '10

    Anyone toyed with ideas on individual victory conditions?  And what those encompass? For Global 1940 of course. America? UK and subordinate powers, Germany? Italy? Japan? Russian Comintern?

    As well, The ability to sue for peace, and make agreements that are rule binding (IE both parties agree no attacks until such a turn or whatever.) - coupled with individual conditions, Might prove to be interesting…

    Comments appreciated.


  • Maybe have some historical victory conditions such as Soviets having a line of territories form Moscow to Berlin and America liberating all french european teritorries and controlling Berlin

  • Customizer

    This is best suited to a 4 player game in which Japan and the USSR are in effect independent powers, able to make their own alliances.

    So we’d have:

    The Capitalist powers: USA, KMT#, UK & Commonwealth, France & Empire, Dutch/Belgian/Danish colonies

    The Fascist Powers: Germany & Italy

    The Communists: USSR & CCP*

    The Japanese Empire

    Alliances between any two of the 4 players should be strictly limited; no sharing territory.

    The simplest idea for winning conditions is the greatest number of VCs held over the player’s starting total after an agreed number of rounds.

    #Chinese Nationalists. Chungking as VC and capitol.
    *Chinese Communists. Yenan as VC and de facto capitol.  
    The Chinese factions can attack each other without the West & USSR going to war with each other.  They both consider ALL Chinese territories as “home”. However, USSR forces cannot attack the KMT, or the Westerners the CCP without provoking war with that player.

    My current list of VCs:

    USA: Washington, Manilla, Honolulu
    KMT: Chungking
    France: Paris, Algiers, Saigon?, Dakar?
    UK: London, Cairo, Cape Town, New Delhi, Singapore, Sydney
    Germany: Berlin
    Italy: Rome, Addis Ababa
    USSR: Moscow, Leningrad, Stalingrad, Kiev, Chelyabinsk, Vladivostok
    CCP: Yenan
    Japan: Tokyo, Nanking (considered to be the true capitol of China)

    Possible neutral country VCs: Montevideo, Madrid, Athens, Baghdad/Tehran, Batavia (Dutch)


  • For US why not add San Fran or LA

  • Customizer

    Because it’s very unlikely to change hands and affect the result.  But then, same for Washington…

    So, yes, it should be added.


  • WHAT IS CCP?


  • Chinese communists


  • Rule set made by me:

    Any power during their turn may form an alliance with another power. It can include non aggression, ceasefire, surrender, etc. To break a non aggression or a ceasfire cost 15ipcs. You may un surrender if your ally gives 1 turn of income 2 you. The capitol though, must be free of enemy units to unsurrender yourself.

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