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Author Topic: Railway  (Read 2347 times)
Razor
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« on: March 19, 2010, 12:09:26 pm »
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I heard some rumors at LGD about the upcoming AA40 Europe game, and that it might have a Railway Station tokens that boost land unit move with one extra space. Then tanks will move 3 and infantry will move 2 when starting from a Railway Station. This is because all the new territories.

Then the facility system will look like this:

Naval Base boost ships with one extra space.
Airbase boost aircrafts with one extra space.
Railway Station boost land units with one extra space.
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squirrelfox
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« Reply #1 on: March 19, 2010, 12:33:42 pm »
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I haven't heard that, but I LOVE the idea.  If it's not included OoB, it should definitely be a house rule.
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zooooma
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« Reply #2 on: March 19, 2010, 01:41:00 pm »
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There is a Trans-Siberian railway represented in Colonial Diplomacy.  I highly recommend that game!
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johnnymarr
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« Reply #3 on: March 19, 2010, 01:43:58 pm »
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i saw eagle mention it on larry's site, but nothing from larry
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Brain Damaged
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« Reply #4 on: March 19, 2010, 06:57:59 pm »
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i saw eagle mention it on larry's site, but nothing from larry

I think Flashman posted his ideas on rail movement somewhere.
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Imperious Leader
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« Reply #5 on: March 19, 2010, 09:16:17 pm »
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let me dig something up:

http://www.axisandallies.org/forums/index.php?topic=15938.0

"Strategic movement: All land units that do not move until Non-Combat may more one extra territory as long as these are originally controlled territories at the start of the game."


Flashman is also posted about this need for more land movement.
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Gwlachmai
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« Reply #6 on: March 19, 2010, 09:29:42 pm »
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    I don't think it would be that bad as long as you couldn't rail into newly conquered territories.
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Imperious Leader
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« Reply #7 on: March 19, 2010, 09:34:08 pm »
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right that makes sence.
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Razor
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« Reply #8 on: March 21, 2010, 12:45:22 pm »
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"Strategic movement: All land units that do not move until Non-Combat may move one extra territory as long as these are originally controlled territories at the start of the game."

No I dont agree. This is 1940 after all, and a lot of places in Africa and Asia didn't have any railways.

If you pay 15 IPC for a Railway Station, you build railways and trains in that specific territory, that allow for fast travel in that specific territory.
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Flashman
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« Reply #9 on: March 21, 2010, 12:50:00 pm »
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Yes, it is vital that rail movement is not into combat.  Since I don't have a NCM phase it also cannot be into newly captured areas.

It can thus be unlimited, as the enemy can counter with his own rail movements before you can use the detrained  forces to attack.
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mike55
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« Reply #10 on: March 21, 2010, 04:50:04 pm »
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Rail movement could also be hampered by strategic bombing, similar to air and naval base damage.
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Brain Damaged
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« Reply #11 on: March 21, 2010, 08:41:24 pm »
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Rail movement could also be hampered by strategic bombing, similar to air and naval base damage.

Good idea. I think this whole rail movement is gonna' end up being a house rule though.
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Razor
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« Reply #12 on: March 21, 2010, 09:29:46 pm »
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Rail movement could also be hampered by strategic bombing, similar to air and naval base damage.

Yes, like in the real wars. But then we need a Railway Token to put the damage markers under, just like we do with the NB and AB. Cost 15, and can still work with 3 damage, and take 6 damage total. We cant do this with Flashman's fantazy rule.
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Fighter212
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« Reply #13 on: March 24, 2010, 01:36:42 pm »
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me and my friends have been talking bout this for awhile
i say they cost 5 ipcs and are destroyed if that territory is captured
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SAS
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« Reply #14 on: March 24, 2010, 04:10:34 pm »
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me and my friends have been talking bout this for awhile
i say they cost 5 ipcs and are destroyed if that territory is captured

Now that might make some sense, but don't you know that nothing ever got destroyed in WWII except for armies?  tongue
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