@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.
House Rules
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Has everyone read the house rules by Larrson @ http://hem.bredband.net/triathlon/HouseRulesAA50.pdf
I think the optional 6 rules for each power are great and reflect each powers strengths. I do think Japans battleship rules are a bit too strong though.
What does everyone else think about using these rules? maybe roll a D6 at the start of the game and get one power? Or use them all?
It’d be great to hear your thoughts on this…
Thanks.
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if even larry thinks that heavy bombers are op, why aren’t his optional rules for it the regular rules?
or why not:
Heavy Bombers = roll two dice at 3 (instead of at 4)





