yeah I mentioned it before but if there is time touch up the Chinese territory borders
like move Tibet south and shrunk Himalayas
This was done. (I shrunk Himalayas). Also, Japan is limited to capturing only one territory in China per turn. So that saves the Chinese Territory IC for at least 3 turns. Otherwise they will be only able to build infantry as per normal rules. If the Factory was in Chunking it would fall on J2. Id just like to see a little more flexibility for the Chinese player. A factory is only in this case a center for accumulating equipment away from the combat zone. You cant have everything in a highly abstracted game to spec because then you involve all sorts of exceptions and it bogs down things. This is the best compromise.
Playtest it. It can always be changed but my placement is based on playing it out.
I am still confused about sz 14 15 and the little sea in sz 16
can you attack Balkans from sz 14 ?
Its clearly delineated where each zone is adjacent from. AS you will read in the rules invasions in mountains are possible, but at a limited rate of 2 land units from each SZ.
for example: Norway can be technically invaded by 3 SZ for a total of 6 land units, but note the cost of invasions is 1 IPC for each unit involved... so it would cost 6 IPC to even get to attack and this would take 6 turns to get back the 'investment' ... thus the model is quite realistic and Norway will not be bothered.
Plus defending units get a +1 defense modifier, and defending artillery fire first.
Its hidden brilliance IMO.
In France the invasion will be much more important ( being a huge battle rather then a million tiny invasions throughout the game)