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Author Topic: More Details on Axis & Allies Guadalcanal  (Read 26503 times)
djensen
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« on: July 23, 2007, 09:32:57 am »
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I have posted a few more details that I received from Avalon Hill about Guadalcanal. For some of you, this is not new news and for others it might be. Feel free to discuss the article in this thread.

http://www.axisandallies.org/node/280
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« Reply #1 on: July 23, 2007, 11:06:42 am »
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I think i figured a few things out.

The dice box is used to shake the dice and align them in the tray you pull out. The tab is then pulled out and you read the hits from the side of the long tray you just pulled out. In that way you can randomly allocate hits. I suspect as in Bulge... each unit will get a specific number of dice... OR each unit will still have a hit number and this is indexed with the side of the tab that is pulled out.

6 types of naval units ( corresponding to 6 different hit allocations)

Battleship'
Carrier'
Cruiser
Destroyer
Transport
Submarine


I further think that planes make separate attacks  concurrent with naval ( round of naval, round of air)

and their hit allocations are also printed on a second tier above the ship icons on the tab you pull out to figure out the allocations.

I also think the land combat is under this same system, except im not sure if their another tab you pull out from the box ( perhaps from the other side) because i don't seen how they are going to fit the information on only one tab.
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frimmel
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« Reply #2 on: July 23, 2007, 04:25:04 pm »
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Actually I hadn't realized you scored a much higher res photo so that is a bit of news. I appreciate your work in obtaining and posting this stuff by the way. Thanks. cool

Do you think it might have an anti air step before naval and land battles? And then Air attacks with the other units?

Also is it possible there may not be subs? You would need to a way to have misses even if you have each unit present. Perhaps it is a roll for hits, hits go in the box and randomly get assigned to units?

I think they don't tell us anything because they like watching us chase our tails.  angry
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« Reply #3 on: July 23, 2007, 06:31:27 pm »
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OK i pulled a JPL and closely scrutinized the picture and found the following:

1) their are submarines in the game
2) the Americans have the hellcat that was used in AA pacific ( no more flying saucer P-38)
3) The game uses some supply tokens similar to AA Bulge
4) The game uses little strips representing air fields
5) the Japanese have some new 'other piece' that looks like an old AA gun but colored burnt orange like the rest of the pieces ( i like this idea)
6) The setup is printed on the map
7) The reinforcement cards represent a possible allocation of additional reinforcements available at each given turn and a cost of using them in battle. I think that once a turn pases and you choose not to select any reinforcements , then you basically lost that potential. Each turn a new set of possible forces are available each with a cost in Victory points. This would allow an interesting decision by the Japanese player because after each turn the American potential reinforcements get stronger, while the Japanese get less. The trick is to know if its worth it to bring more down the 'slot' or to keep the victory points they earned. The Americans look like they will have heavily weighted Victory point costs for bringing on early reinforcements, while they need to hold back the Japanese long enough to be able to bring on the latter forces ( which are cheaper in terms of Victory points) .

Im pretty sure im correct on these points.

Note the special AA gun is on the central island.
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« Reply #4 on: July 23, 2007, 07:00:22 pm »
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http://www.nekosphere.com/froogle.php?x=JUL074843

cheapest price for it. if you order two... no shipping charge
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djensen
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« Reply #5 on: July 23, 2007, 09:56:03 pm »
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Mid October I'm supposed to get a sample copy for review. Or so I'm told.

Don't be jealous, it's only fair, this site drives at least 30 unit sales of A&A games per month from the Amazon links.  wink
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« Reply #6 on: July 24, 2007, 04:12:43 am »
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If the game comes out in September why aren't you getting a review copy in say two weeks or by labor day?  undecided

Well it is at least cool that they offered. The least they could do I think. 360 sets a year is no small thing.

I scrutinized the pic as well and agree on the subs. I couldn't tell if setup was on the map but have no reason to think it wouldn't be.

I'm jazzed.
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« Reply #7 on: July 24, 2007, 08:40:55 am »
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The game comes out on Nov. 16, not September.
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« Reply #8 on: July 24, 2007, 09:48:38 am »
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When did it get moved back? I guess that would explain the no news yet thing. All info so far has been September.

[Edit] It says it in the new article which I guess I didn't read very closely as I was looking at the pics.  embarassed
« Last Edit: July 24, 2007, 10:07:11 am by frimmel » Logged
djensen
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« Reply #9 on: July 24, 2007, 02:58:21 pm »
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Actually, I just noticed last night that the release date was left out so I added it. You didn't miss it the first time because it wasn't there.
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« Reply #10 on: July 24, 2007, 04:58:52 pm »
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Cool. I'm only partially losing my mind. Any word on why the delay?
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« Reply #11 on: August 20, 2007, 06:51:46 pm »
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Is there new information out of Gen con on the new game?
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« Reply #12 on: August 21, 2007, 12:16:49 pm »
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no nothing. they were too busy with fantasy games again.
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« Reply #13 on: August 21, 2007, 06:10:27 pm »
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I guess it is another funagain press release for us.  angry

Biggest game convention on the continent and we don't get a peep out of 'em. I guess they think since we will buy it anyway they don't have to bother. angry

Doesn't grow the game though. I guess we'll have to wait for Djensen to get his review set and fill us in. 
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« Reply #14 on: August 21, 2007, 07:00:21 pm »
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Quote
I guess it is another funagain press release for us.

Yea i really think they care more about selling games than AH. AH is a sick joke. Hopefully they will get rid of the rotten yoke thats WOTC.

If i was in charge id fire everybody at WOTC and have them tried for war crimes against gamers.
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